Tobias Krause
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4456251b07
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tictactoe: hard AI sets edge in second move
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3 years ago |
Tobias Krause
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7c7e134ad9
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tictactoe: hard AI sets middle field if it hasnt been set yet
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3 years ago |
Tobias Krause
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93591f47c0
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tictactoe: hard AI chooses edge field if field in the middle was already set
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3 years ago |
Tobias Krause
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88d559c6c9
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tictactoe: added hard AI
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3 years ago |
Tobias Krause
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bd561b7024
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tictactoe: AIEasy never sets a field which was already set
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3 years ago |
Tobias Krause
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a786eb7496
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tictactoe: added easy AI
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3 years ago |
Malte Schellhardt
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972fcd97a6
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tictactoe: added setter for playfield and changed internal board datatype to char
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3 years ago |
Malte Schellhardt
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4e425ff54b
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tictactoe: added restriction for board sizes below three
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3 years ago |
Malte Schellhardt
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edbbefc7ff
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tictactoe: fixed fieldCountTest. Now works with different playfield sizes
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3 years ago |
Malte Schellhardt
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60ec15241b
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tictactoe: refactored board management and added constructor to handle different playfield sizes
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3 years ago |
Malte Schellhardt
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068bed8357
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tictactoe: added method to count playing fields
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3 years ago |
Malte Schellhardt
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d6b0153491
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tictactoe: added getter for game board
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3 years ago |
Malte Schellhardt
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4e743e694e
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tictactoe: added class for gamelogic
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3 years ago |
Lorenz Hohmann
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2c299f689a
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Added GameManager and check if GameState is correct after start function call
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3 years ago |
Tobias Krause
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e4efb4ae0d
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gameexplorer_gui: gameexplorer gui shows name and points of actual player
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3 years ago |
Tobias Krause
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bea41ebeb4
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gameexplorer_gui: added actionListener for exit button
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3 years ago |
Tobias Krause
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713f6b19c8
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gameexplorer_gui: added actionListener for logout button
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3 years ago |
Tobias Krause
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8b2f6e2a2f
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gameexplorer_gui: added logout and exit button
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3 years ago |
Lorenz Hohmann
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66f48dd8d1
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Added GameManager and check if GameState is correct after start function call
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3 years ago |
Tobias Krause
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e861e03a15
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leaderboard: actual player is highlighted
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3 years ago |
Tobias Krause
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981b31dd99
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leaderboard: added gui layout
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3 years ago |
Tobias Krause
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2cc2b6333d
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leaderboard: added method buildLeaderboard
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3 years ago |
Tobias Krause
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c325e68dbd
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leaderboard: getTop10Players returns the 10 players with the most points sorted by points
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3 years ago |
Tobias Krause
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1e724d8e80
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leaderboard: getTop10Players returns first 10 Elements of sorted list
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3 years ago |
Tobias Krause
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21b07d077f
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leaderboard: getTop10Players returns elements of sorted list
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3 years ago |
Tobias Krause
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1155d7c0d3
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leaderboard: added method getTop10Players
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3 years ago |
Lorenz Hohmann
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40455d9ac6
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Added GameManager and check if GameState is correct after start function call
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3 years ago |
Lorenz Hohmann
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af28ea8e34
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Improved random ship positioning
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3 years ago |
Lorenz Hohmann
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a32541b39f
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Implemented finished random ship positionig method into gui
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3 years ago |
Lorenz Hohmann
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3ff4b665f6
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Implemented method to random position ships on matchfield
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3 years ago |
Lorenz Hohmann
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a05c6c09b9
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Added Test case when one coordinate is hit, but others on free field (isFreePosition() method)
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3 years ago |
Lorenz Hohmann
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0419b89aaa
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Refactoring: MatchfieldShipTest class
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3 years ago |
Lorenz Hohmann
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7830143d4b
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Added isFreePosition() with first test case when position is filled
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3 years ago |
Lorenz Hohmann
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d5d6af193e
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Beautified GUI Won Screen
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3 years ago |
Lorenz Hohmann
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bed8f71879
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Implemented gameOver() function in GUI with test case
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3 years ago |
Lorenz Hohmann
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27e7a96ba7
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Added second test case for areAllShipsHit() - all ships hit test
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3 years ago |
Lorenz Hohmann
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abeaff8d7b
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Implemented areAllShipsHit() with first test case if no ship was hit
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3 years ago |
Lorenz Hohmann
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805c233108
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Fixed GameLogicTest with new test parameter in start() function
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3 years ago |
Lorenz Hohmann
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5d039543b7
|
GUI Refactoring
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3 years ago |
Lorenz Hohmann
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629063b5ff
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Fixed that AI has next move when ship was hit
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3 years ago |
Lorenz Hohmann
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dd2ddc5811
|
Fixed chooseField returns null
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3 years ago |
Max Wenzel
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53bc0d9064
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chooseField still works after returning null
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3 years ago |
Lorenz Hohmann
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b11262ba56
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Changed whole GUI layout to two matchfields
|
3 years ago |
Lorenz Hohmann
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d472759a1c
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Implemented logic after ai made move and player made move
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3 years ago |
Lorenz Hohmann
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79f90946a5
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Refactored LogicTest: No longer useful with general game loop
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3 years ago |
Lorenz Hohmann
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a42df0aac2
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Added shoot() function to panel click for general game loop
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3 years ago |
Lorenz Hohmann
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cc34afa847
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Added test case when field was already hitted
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3 years ago |
Lorenz Hohmann
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4d69cc3e76
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Added test case when field was already shot (expect false)
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3 years ago |
Lorenz Hohmann
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8c49de9767
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New test case for shoot(): Check if field was already shot
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3 years ago |
Lorenz Hohmann
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dd87d19b18
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Added second test case to shoot(): Call on Coordinate without ship
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3 years ago |