Tobias Krause
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525754409a
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tictactoe: added method countCharsInDiag
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3 years ago |
Tobias Krause
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36b8cdfcac
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tictactoe: countCharsInCol counts number of given char in specific col
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3 years ago |
Tobias Krause
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8c89d0edd6
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tictactoe: added method countCharsInCol
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3 years ago |
Tobias Krause
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9029de6c12
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tictactoe: countCharsInRow counts number of given char in specific row
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3 years ago |
Tobias Krause
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ddf9aebb8f
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tictactoe: added method countCharsInRow
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3 years ago |
Tobias Krause
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4456251b07
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tictactoe: hard AI sets edge in second move
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3 years ago |
Tobias Krause
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7c7e134ad9
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tictactoe: hard AI sets middle field if it hasnt been set yet
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3 years ago |
Tobias Krause
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93591f47c0
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tictactoe: hard AI chooses edge field if field in the middle was already set
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3 years ago |
Tobias Krause
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88d559c6c9
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tictactoe: added hard AI
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3 years ago |
Tobias Krause
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bd561b7024
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tictactoe: AIEasy never sets a field which was already set
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3 years ago |
Tobias Krause
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a786eb7496
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tictactoe: added easy AI
|
3 years ago |
Malte Schellhardt
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972fcd97a6
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tictactoe: added setter for playfield and changed internal board datatype to char
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3 years ago |
Malte Schellhardt
|
27cadc4097
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tictactoe: refactored test code
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3 years ago |
Malte Schellhardt
|
4e425ff54b
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tictactoe: added restriction for board sizes below three
|
3 years ago |
Malte Schellhardt
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edbbefc7ff
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tictactoe: fixed fieldCountTest. Now works with different playfield sizes
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3 years ago |
Malte Schellhardt
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60ec15241b
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tictactoe: refactored board management and added constructor to handle different playfield sizes
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3 years ago |
Malte Schellhardt
|
068bed8357
|
tictactoe: added method to count playing fields
|
3 years ago |
Malte Schellhardt
|
d6b0153491
|
tictactoe: added getter for game board
|
3 years ago |
Malte Schellhardt
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4e743e694e
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tictactoe: added class for gamelogic
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3 years ago |
Lorenz Hohmann
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2c299f689a
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Added GameManager and check if GameState is correct after start function call
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3 years ago |
Lorenz Hohmann
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353c68c358
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Fixed JUnit Imports (Maven didn't compile correctly)
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3 years ago |
Lorenz Hohmann
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d5d6af193e
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Beautified GUI Won Screen
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3 years ago |
Lorenz Hohmann
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bed8f71879
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Implemented gameOver() function in GUI with test case
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3 years ago |
Lorenz Hohmann
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8e92a1caee
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Added third test for areAllShipsHit() when a ship is not fully hit
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3 years ago |
Lorenz Hohmann
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aae87e50e1
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Refactoring MatchfieldShipTest class: added description for tests and outsourced multiple tests into more functions
|
3 years ago |
Lorenz Hohmann
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27e7a96ba7
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Added second test case for areAllShipsHit() - all ships hit test
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3 years ago |
Lorenz Hohmann
|
abeaff8d7b
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Implemented areAllShipsHit() with first test case if no ship was hit
|
3 years ago |
Lorenz Hohmann
|
805c233108
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Fixed GameLogicTest with new test parameter in start() function
|
3 years ago |
Lorenz Hohmann
|
5d039543b7
|
GUI Refactoring
|
3 years ago |
Lorenz Hohmann
|
629063b5ff
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Fixed that AI has next move when ship was hit
|
3 years ago |
Lorenz Hohmann
|
dd2ddc5811
|
Fixed chooseField returns null
|
3 years ago |
Max Wenzel
|
53bc0d9064
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chooseField still works after returning null
|
3 years ago |
Lorenz Hohmann
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b11262ba56
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Changed whole GUI layout to two matchfields
|
3 years ago |
Lorenz Hohmann
|
d472759a1c
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Implemented logic after ai made move and player made move
|
3 years ago |
Lorenz Hohmann
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79f90946a5
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Refactored LogicTest: No longer useful with general game loop
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3 years ago |
Lorenz Hohmann
|
a42df0aac2
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Added shoot() function to panel click for general game loop
|
3 years ago |
Lorenz Hohmann
|
cc34afa847
|
Added test case when field was already hitted
|
3 years ago |
Lorenz Hohmann
|
4d69cc3e76
|
Added test case when field was already shot (expect false)
|
3 years ago |
Lorenz Hohmann
|
8c49de9767
|
New test case for shoot(): Check if field was already shot
|
3 years ago |
Lorenz Hohmann
|
dd87d19b18
|
Added second test case to shoot(): Call on Coordinate without ship
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3 years ago |
Lorenz Hohmann
|
fadf708556
|
Added shoot() function to Coordinate class with first test case
|
3 years ago |
Lorenz Hohmann
|
fff174937b
|
Refactoring: getCoordinateFromLabel()
|
3 years ago |
Lorenz Hohmann
|
94ff308379
|
Implemented first move 'animation' for GUI
|
3 years ago |
Lorenz Hohmann
|
7038a4c607
|
Added default ship positioning to GUI
|
3 years ago |
Lorenz Hohmann
|
86e79f0a49
|
Implemented test if ship is already on position in shipSet
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3 years ago |
Lorenz Hohmann
|
65ad351305
|
Added second test case for invalid coordinates on setShip (5x1, direction 1)
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3 years ago |
Lorenz Hohmann
|
246ecfa6bd
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Added test case for invalid coordinates on setShip (2x1, direction 0)
|
3 years ago |
Lorenz Hohmann
|
4426627a5b
|
Added third test case for setShip() (4x1, direction 1)
|
3 years ago |
Lorenz Hohmann
|
d47d765c92
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Added second test case for setShip() (3x1, direction 0)
|
3 years ago |
Lorenz Hohmann
|
6de05cb134
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Implemented setShip() in Matchfield with first test case for 2x1 ship in direction 0
|
3 years ago |