148 Commits (b29b7ee9d7e34f66645db78b7844082cb9b58d9b)
 

Author SHA1 Message Date
Tobias Krause b29b7ee9d7 tictactoe: hard AI prevents opponents win in diagonal 3 years ago
Tobias Krause 7115050d60 tictactoe: hard AI prevents opponents win in col 3 years ago
Tobias Krause c6e0d83d70 tictactoe: hard AI prevents opponents win in row 3 years ago
Tobias Krause 01f94e3198 tictactoe: countCharsInDiag throws IndexOutOfBoundsException for invalid index 3 years ago
Tobias Krause cce28aacd0 tictactoe: countCharsInDiag counts number of given char in specific diagonal 3 years ago
Tobias Krause 525754409a tictactoe: added method countCharsInDiag 3 years ago
Tobias Krause 36b8cdfcac tictactoe: countCharsInCol counts number of given char in specific col 3 years ago
Tobias Krause 8c89d0edd6 tictactoe: added method countCharsInCol 3 years ago
Tobias Krause 9029de6c12 tictactoe: countCharsInRow counts number of given char in specific row 3 years ago
Tobias Krause ddf9aebb8f tictactoe: added method countCharsInRow 3 years ago
Tobias Krause 4456251b07 tictactoe: hard AI sets edge in second move 3 years ago
Tobias Krause 7c7e134ad9 tictactoe: hard AI sets middle field if it hasnt been set yet 3 years ago
Tobias Krause 93591f47c0 tictactoe: hard AI chooses edge field if field in the middle was already set 3 years ago
Tobias Krause 88d559c6c9 tictactoe: added hard AI 3 years ago
Tobias Krause bd561b7024 tictactoe: AIEasy never sets a field which was already set 3 years ago
Tobias Krause a786eb7496 tictactoe: added easy AI 3 years ago
Malte Schellhardt 972fcd97a6 tictactoe: added setter for playfield and changed internal board datatype to char 3 years ago
Malte Schellhardt 27cadc4097 tictactoe: refactored test code 3 years ago
Malte Schellhardt 4e425ff54b tictactoe: added restriction for board sizes below three 3 years ago
Malte Schellhardt edbbefc7ff tictactoe: fixed fieldCountTest. Now works with different playfield sizes 3 years ago
Malte Schellhardt 60ec15241b tictactoe: refactored board management and added constructor to handle different playfield sizes 3 years ago
Malte Schellhardt 068bed8357 tictactoe: added method to count playing fields 3 years ago
Malte Schellhardt d6b0153491 tictactoe: added getter for game board 3 years ago
Malte Schellhardt 4e743e694e tictactoe: added class for gamelogic 3 years ago
Lorenz Hohmann 2c299f689a Added GameManager and check if GameState is correct after start function call 3 years ago
Jenkins 5fe12bc7ec Merge commit '0559513f69bcd908594e5ad75e6d58972ed527ec' into HEAD 3 years ago
Jenkins 61e1035bb1 Merge commit '353c68c35867e57d918907c9d8d86edbeb0890e1' into HEAD 3 years ago
Lorenz Hohmann 353c68c358 Fixed JUnit Imports (Maven didn't compile correctly) 3 years ago
Lorenz Hohmann d5d6af193e Beautified GUI Won Screen 3 years ago
Lorenz Hohmann bed8f71879 Implemented gameOver() function in GUI with test case 3 years ago
Lorenz Hohmann 8e92a1caee Added third test for areAllShipsHit() when a ship is not fully hit 3 years ago
Lorenz Hohmann aae87e50e1 Refactoring MatchfieldShipTest class: added description for tests and outsourced multiple tests into more functions 3 years ago
Lorenz Hohmann 27e7a96ba7 Added second test case for areAllShipsHit() - all ships hit test 3 years ago
Lorenz Hohmann abeaff8d7b Implemented areAllShipsHit() with first test case if no ship was hit 3 years ago
Lorenz Hohmann 805c233108 Fixed GameLogicTest with new test parameter in start() function 3 years ago
Lorenz Hohmann 5d039543b7 GUI Refactoring 3 years ago
Lorenz Hohmann 629063b5ff Fixed that AI has next move when ship was hit 3 years ago
Lorenz Hohmann dd2ddc5811 Fixed chooseField returns null 3 years ago
Max Wenzel 53bc0d9064 chooseField still works after returning null 3 years ago
Lorenz Hohmann b11262ba56 Changed whole GUI layout to two matchfields 3 years ago
Lorenz Hohmann d472759a1c Implemented logic after ai made move and player made move 3 years ago
Lorenz Hohmann 79f90946a5 Refactored LogicTest: No longer useful with general game loop 3 years ago
Lorenz Hohmann a42df0aac2 Added shoot() function to panel click for general game loop 3 years ago
Lorenz Hohmann cc34afa847 Added test case when field was already hitted 3 years ago
Lorenz Hohmann 4d69cc3e76 Added test case when field was already shot (expect false) 3 years ago
Lorenz Hohmann 8c49de9767 New test case for shoot(): Check if field was already shot 3 years ago
Lorenz Hohmann dd87d19b18 Added second test case to shoot(): Call on Coordinate without ship 3 years ago
Lorenz Hohmann fadf708556 Added shoot() function to Coordinate class with first test case 3 years ago
Lorenz Hohmann fff174937b Refactoring: getCoordinateFromLabel() 3 years ago
Lorenz Hohmann 94ff308379 Implemented first move 'animation' for GUI 3 years ago