Malte Schellhardt
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7bf8982378
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tictactoe: added test case to check if player 2 has won in row 2
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3 years ago |
Malte Schellhardt
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00d129f9b8
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tictactoe: added test case to check if player 2 has won in row 1
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3 years ago |
Malte Schellhardt
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f81871b180
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tictactoe: fixed previous checkForWin test cases
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3 years ago |
Malte Schellhardt
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5c7908c23f
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tictactoe: added test case to check if player 2 has won in row 0
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3 years ago |
Malte Schellhardt
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0d687f38e6
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tictactoe: added test case for check win in row 0
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3 years ago |
Malte Schellhardt
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54097b5c02
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tictactoe: refactored test cases for checkForWin method
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3 years ago |
Malte Schellhardt
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26768bf8f3
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tictactoe: added checkForWin for special player and checking all columns
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3 years ago |
Malte Schellhardt
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1ad993e109
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tictactoe: added test case for checkForWin method
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3 years ago |
Malte Schellhardt
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25c39d107c
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tictactoe: added checkForWin method
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3 years ago |
Malte Schellhardt
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aad95ece07
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tictactoe: added test case for new parameterized constructor
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3 years ago |
Malte Schellhardt
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56da63b0e6
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tictactoe: added test case for trying to set a field again
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3 years ago |
Malte Schellhardt
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85e8867e06
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tictactoe: refactored fieldIsEmpty method
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3 years ago |
Malte Schellhardt
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58f7647ce8
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tictactoe: added test cases for fieldIsEmpty method and created constructor with gameboard as parameter
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3 years ago |
Malte Schellhardt
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cc16fd3389
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tictactoe: added method to check if field is not set
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3 years ago |
Malte Schellhardt
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46b1605e31
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tictactoe: refactored test code to use one game instance object for all test cases
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3 years ago |
Malte Schellhardt
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8b31b76e69
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tictactoe: added test case for player 2 in playfield setter
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3 years ago |
Tobias Krause
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332a74df86
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tictactoe: bugfix: if row and col with same number each contain two chars of same player, col isnt ignored anymore
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3 years ago |
Tobias Krause
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e305236728
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tictactoe: hard ai sets first empy field if theres no better option
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3 years ago |
Tobias Krause
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412558578c
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tictactoe: hard ai sets always in the nearest edge to opponents field
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3 years ago |
Tobias Krause
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f44e9e6eb2
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tictactoe: hard ai sets always in the nearest edge to opponents field
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3 years ago |
Tobias Krause
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9111545ec3
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tictactoe: hard ai checks for own opportunity to win first
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3 years ago |
Tobias Krause
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c0310d8ed6
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tictactoe: hard ai uses chance to win in diagonal
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3 years ago |
Tobias Krause
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7f1b801c93
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tictactoe: hard ai uses chance to win in cols
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3 years ago |
Tobias Krause
|
360870072e
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tictactoe: hard ai uses chance to win in row
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3 years ago |
Tobias Krause
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b29b7ee9d7
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tictactoe: hard AI prevents opponents win in diagonal
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3 years ago |
Tobias Krause
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7115050d60
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tictactoe: hard AI prevents opponents win in col
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3 years ago |
Tobias Krause
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c6e0d83d70
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tictactoe: hard AI prevents opponents win in row
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3 years ago |
Tobias Krause
|
01f94e3198
|
tictactoe: countCharsInDiag throws IndexOutOfBoundsException for invalid index
|
3 years ago |
Tobias Krause
|
cce28aacd0
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tictactoe: countCharsInDiag counts number of given char in specific diagonal
|
3 years ago |
Tobias Krause
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525754409a
|
tictactoe: added method countCharsInDiag
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3 years ago |
Tobias Krause
|
36b8cdfcac
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tictactoe: countCharsInCol counts number of given char in specific col
|
3 years ago |
Tobias Krause
|
8c89d0edd6
|
tictactoe: added method countCharsInCol
|
3 years ago |
Tobias Krause
|
9029de6c12
|
tictactoe: countCharsInRow counts number of given char in specific row
|
3 years ago |
Tobias Krause
|
ddf9aebb8f
|
tictactoe: added method countCharsInRow
|
3 years ago |
Tobias Krause
|
4456251b07
|
tictactoe: hard AI sets edge in second move
|
3 years ago |
Tobias Krause
|
7c7e134ad9
|
tictactoe: hard AI sets middle field if it hasnt been set yet
|
3 years ago |
Tobias Krause
|
93591f47c0
|
tictactoe: hard AI chooses edge field if field in the middle was already set
|
3 years ago |
Tobias Krause
|
88d559c6c9
|
tictactoe: added hard AI
|
3 years ago |
Tobias Krause
|
bd561b7024
|
tictactoe: AIEasy never sets a field which was already set
|
3 years ago |
Tobias Krause
|
a786eb7496
|
tictactoe: added easy AI
|
3 years ago |
Malte Schellhardt
|
972fcd97a6
|
tictactoe: added setter for playfield and changed internal board datatype to char
|
3 years ago |
Malte Schellhardt
|
27cadc4097
|
tictactoe: refactored test code
|
3 years ago |
Malte Schellhardt
|
4e425ff54b
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tictactoe: added restriction for board sizes below three
|
3 years ago |
Malte Schellhardt
|
edbbefc7ff
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tictactoe: fixed fieldCountTest. Now works with different playfield sizes
|
3 years ago |
Malte Schellhardt
|
60ec15241b
|
tictactoe: refactored board management and added constructor to handle different playfield sizes
|
3 years ago |
Malte Schellhardt
|
068bed8357
|
tictactoe: added method to count playing fields
|
3 years ago |
Malte Schellhardt
|
d6b0153491
|
tictactoe: added getter for game board
|
3 years ago |
Malte Schellhardt
|
4e743e694e
|
tictactoe: added class for gamelogic
|
3 years ago |
Lorenz Hohmann
|
2c299f689a
|
Added GameManager and check if GameState is correct after start function call
|
3 years ago |
Jenkins
|
5fe12bc7ec
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Merge commit '0559513f69bcd908594e5ad75e6d58972ed527ec' into HEAD
|
3 years ago |