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@ -23,11 +23,11 @@ public class Logic { |
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} |
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} |
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public void setField(int player, int row, int column) { |
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public void setField(int player, int row, int column) { |
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board[row][column] = player; |
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this.board[row][column] = player; |
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} |
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} |
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public int getField(int row, int column) { |
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public int getField(int row, int column) { |
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return board[row][column]; |
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return this.board[row][column]; |
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} |
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} |
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public int getBoardSize() { |
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public int getBoardSize() { |
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@ -35,27 +35,27 @@ public class Logic { |
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} |
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} |
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public void setCurrentPlayer(int player) { |
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public void setCurrentPlayer(int player) { |
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currentPlayer = player; |
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this.currentPlayer = player; |
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} |
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} |
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public int getCurrentPlayer() { |
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public int getCurrentPlayer() { |
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return currentPlayer; |
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return this.currentPlayer; |
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} |
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} |
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public void setPlayer1Score(int score) { |
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public void setPlayer1Score(int score) { |
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player1Score = score; |
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this.player1Score = score; |
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} |
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} |
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public int getPlayer1Score() { |
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public int getPlayer1Score() { |
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return player1Score; |
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return this.player1Score; |
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} |
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} |
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public void setPlayer2Score(int score) { |
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public void setPlayer2Score(int score) { |
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player2Score = score; |
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this.player2Score = score; |
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} |
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} |
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public int getPlayer2Score() { |
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public int getPlayer2Score() { |
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return player2Score; |
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return this.player2Score; |
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} |
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} |
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public int playChip(int column) { |
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public int playChip(int column) { |
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