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Added initBoard for ChessFigure placement and test

feature-chess
Nick Stolbov 3 years ago
parent
commit
51baf2b06e
  1. 30
      src/main/java/Game/ChessObj/ChessBoard.java
  2. 54
      src/test/java/Game/ChessObj/ChessBoardTest.java

30
src/main/java/Game/ChessObj/ChessBoard.java

@ -0,0 +1,30 @@
package Game.ChessObj;
public class ChessBoard {
private ChessFigure[][] board;
public ChessBoard() {
board = new ChessFigure[8][8];
initBoard();
}
protected void initBoard() {
ChessFigure.Type[] order = {
ChessFigure.Type.CASTLE, ChessFigure.Type.KNIGHT, ChessFigure.Type.BISHOP, ChessFigure.Type.QUEEN, ChessFigure.Type.KING, ChessFigure.Type.BISHOP, ChessFigure.Type.KNIGHT, ChessFigure.Type.CASTLE
};
for (int i = 0; i < board.length; i++) {
//sets all pawns
board[i][1] = new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.BLACK);
board[i][6] = new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.WHITE);
//sets all others
board[i][0] = new ChessFigure(order[i], ChessFigure.Team.BLACK);
board[i][7] = new ChessFigure(order[i], ChessFigure.Team.WHITE);
}
}
public ChessFigure[][] getBoard() {
return this.board;
}
}

54
src/test/java/Game/ChessObj/ChessBoardTest.java

@ -0,0 +1,54 @@
package Game.ChessObj;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
class ChessBoardTest {
ChessFigure.Type[] startOrder = {
ChessFigure.Type.CASTLE, ChessFigure.Type.KNIGHT, ChessFigure.Type.BISHOP, ChessFigure.Type.QUEEN, ChessFigure.Type.KING, ChessFigure.Type.BISHOP, ChessFigure.Type.KNIGHT, ChessFigure.Type.CASTLE
};
ChessBoard chessBoard;
@BeforeEach
void setUp() {
chessBoard = new ChessBoard();
}
@AfterEach
void tearDown() {
}
@Test
void initBoard() {
ChessFigure[][] board = chessBoard.getBoard();
for (int x = 0; x < board.length; x++) {
for (int y = 0; y < board[0].length; y++) {
//test pawns
if (y == 1) {
assertEquals(new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.BLACK), board[x][y]);
continue;
}
if(y == 6) {
assertEquals(new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.WHITE), board[x][y]);
continue;
}
if(y == 0){
assertEquals(new ChessFigure(startOrder[x], ChessFigure.Team.BLACK), board[x][y]);
continue;
}
if(y == 7){
assertEquals(new ChessFigure(startOrder[x], ChessFigure.Team.WHITE), board[x][y]);
continue;
}
//rest should be empty(null)
assertNull(board[x][y]);
}
}
}
}
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