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Add methode restart

feature_solitaer_MenueBar
Alexander Hartung 3 years ago
parent
commit
2f4e989b9b
  1. 88
      src/main/java/solitaer/SolitaerGamePanel.java

88
src/main/java/solitaer/SolitaerGamePanel.java

@ -47,21 +47,21 @@ public class SolitaerGamePanel extends JPanel {
mouseL = new MyMouseListener(save);
this.addMouseListener(mouseL);
deck = new CardDeck();
deck.shuffelDeck();
// deck = new CardDeck();
// deck.shuffelDeck();
for (int i = 0; i < STARTSTACK_SIZE; i++) {
int y = setLayouty(1);
start[i] = new StartStack(setLayoutX(i), y);
int tmp = i;
while(tmp != 0) {
start[i].addCard(deck.getDeck().remove(0));
tmp -= 1;
}
Card card = deck.getDeck().remove(0);
card.setFaceUp(true);
start[i].addCard(card);
this.add(start[i]);
// int tmp = i;
// while (tmp != 0) {
// start[i].addCard(deck.getDeck().remove(0));
// tmp -= 1;
// }
// Card card = deck.getDeck().remove(0);
// card.setFaceUp(true);
// start[i].addCard(card);
// this.add(start[i]);
}
for (int i = 0; i < ABLAGESTACK_SIZE; i++) {
@ -84,22 +84,24 @@ public class SolitaerGamePanel extends JPanel {
default:
break;
}
this.add(ablage[i]);
// this.add(ablage[i]);
}
waste = new WasteStack(setLayoutX(1), OFFSET_STACKS_Y);
geber = new GeberStack(setLayoutX(0), OFFSET_STACKS_Y, waste);
while(deck.getDeck().size() != 1) {
geber.addCard(deck.getDeck().remove(0));
}
Card card = deck.getDeck().remove(0);
card.setFaceUp(true);
waste.addCard(card);
// while (deck.getDeck().size() != 1) {
// geber.addCard(deck.getDeck().remove(0));
// }
//
// Card card = deck.getDeck().remove(0);
// card.setFaceUp(true);
// waste.addCard(card);
//
// this.add(waste);
// this.add(geber);
this.add(waste);
this.add(geber);
restartGame();
}
@ -112,6 +114,50 @@ public class SolitaerGamePanel extends JPanel {
return IMAGE_HIGHT + (OFFSET_STACKS_Y * 3);
else
return OFFSET_STACKS_Y;
}
public void restartGame() {
deck = new CardDeck();
deck.shuffelDeck();
for (int i = 0; i < STARTSTACK_SIZE; i++) {
int tmp = i;
while (tmp != 0) {
start[i].addCard(deck.getDeck().remove(0));
tmp -= 1;
}
Card card = deck.getDeck().remove(0);
card.setFaceUp(true);
start[i].addCard(card);
this.add(start[i]);
}
for (int i = 0; i < ABLAGESTACK_SIZE; i++) {
this.add(ablage[i]);
}
while (deck.getDeck().size() != 1) {
geber.addCard(deck.getDeck().remove(0));
}
Card card = deck.getDeck().remove(0);
card.setFaceUp(true);
waste.addCard(card);
this.add(waste);
this.add(geber);
}
@Override

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