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62 lines
1.8 KiB
62 lines
1.8 KiB
using MiniGames.Client.ViewModel;
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using MiniGames.Shared.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Xunit;
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namespace MiniGamesTests
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{
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public class SchereSteinPapierEchseSpockTest
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{
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SchereSteinPapierEchseSpock Spiel = new();
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SchereSteinPapierEchseSpockModel SpieleModel = new();
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private const string stein = "Stein";
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private const string schere = "Schere";
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private const string papier = "Papier";
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private const string echse = "Echse";
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private const string spock = "Spock";
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private const string gewonnen = "Gewonnen";
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private const string verloren = "Verloren";
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private const string unentschieden = "Unentschieden";
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[Theory]
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[InlineData(stein, stein, unentschieden)]
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[InlineData(stein, schere, gewonnen)]
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[InlineData(stein, papier, verloren)]
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[InlineData(stein, echse, gewonnen)]
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[InlineData(stein, spock, verloren)]
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public void IsStone(string hand, string gegner, string erwartet)
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{
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//arrange
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string spielerHand = hand;
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string gegnerHand = gegner;
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string erwartetesErg = erwartet;
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//act
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string getestetesErg = Spiel.SpielerStein(spielerHand, gegnerHand);
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//assert
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Assert.Equal(erwartetesErg, getestetesErg);
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}
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[Fact]
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public void IsScissor()
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{
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//arrange
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string spielerHand = schere;
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string gegnerHand = stein;
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string erwartesErg = verloren;
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//act
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string getestetesErg = Spiel.SpielerSchere(spielerHand, gegnerHand);
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//assert
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Assert.Equal(erwartesErg, getestetesErg);
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}
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}
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}
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