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Refactor SolitaerGamePanel

feature_solitaer_setup_GamePanel
Alexander Hartung 2 years ago
parent
commit
d477a4f2e3
  1. 97
      src/main/java/solitaer/SolitaerGamePanel.java

97
src/main/java/solitaer/SolitaerGamePanel.java

@ -10,59 +10,55 @@ import javax.swing.JPanel;
public class SolitaerGamePanel extends JPanel {
private static final long serialVersionUID = 1L;
private final int OFFSET_STACKS_X = 5;
private final int OFFSET_STACKS_Y = 10;
private final int OFFSET_STACKS_Y = 15;
public final int IMAGE_WIDTH = 72;
public final int IMAGE_HIGHT = 96;
public final int STARTSTACK_SIZE = 7;
public final int ABLAGESTACK_SIZE = 4;
private CardDeck deck;
private MyMouseListener mouseL;
private SaveStack save;// =new SaveStack(500,250);
private StartStack[] start = new StartStack[7] ;
private SaveStack save;
private StartStack[] start = new StartStack[7];
private AblageStack[] ablage = new AblageStack[4];
private WasteStack w;// = new WasteStack(85, 10);
private GeberStack g;// = new GeberStack(10, 10, w);
private WasteStack waste;
private GeberStack geber;
public SolitaerGamePanel() {
setLayout(null);
mouseL = new MyMouseListener(save);
this.addMouseListener(mouseL);
deck = new CardDeck();
deck = new CardDeck();
for(int i = 0; i<7; i++) {
int x = (((IMAGE_WIDTH+OFFSET_STACKS_X)*i)+OFFSET_STACKS_X);
System.out.println(x);
start[i] = new StartStack(x, 125);
for (int i = 0; i < STARTSTACK_SIZE; i++) {
int y = setLayouty(1);
start[i] = new StartStack(setLayoutX(i), y);
this.add(start[i]);
}
for(int i = 0; i<4; i++) {
int x = (((IMAGE_WIDTH+OFFSET_STACKS_X)*(3+i))+OFFSET_STACKS_X);
for (int i = 0; i < ABLAGESTACK_SIZE; i++) {
int x = setLayoutX(((STARTSTACK_SIZE - ABLAGESTACK_SIZE) + i));
int y = setLayouty(0);
switch (i) {
case 0:
ablage[i] = new AblageStack(x, OFFSET_STACKS_Y, Symbol.Herz);
ablage[i] = new AblageStack(x, y, Symbol.Herz);
break;
case 1:
ablage[i] = new AblageStack(x, OFFSET_STACKS_Y, Symbol.Kreuz);
ablage[i] = new AblageStack(x, y, Symbol.Kreuz);
break;
case 2:
ablage[i] = new AblageStack(x, OFFSET_STACKS_Y, Symbol.Karo);
ablage[i] = new AblageStack(x, y, Symbol.Karo);
break;
case 3:
ablage[i] = new AblageStack(x, OFFSET_STACKS_Y, Symbol.Pik);
ablage[i] = new AblageStack(x, y, Symbol.Pik);
break;
default:
@ -70,32 +66,41 @@ public class SolitaerGamePanel extends JPanel {
}
this.add(ablage[i]);
}
int Offset_x_Save = setLayoutX(STARTSTACK_SIZE + 1);
int Offset_y_Save = setLayouty(1);
int Offset_x_Save = (((IMAGE_WIDTH+OFFSET_STACKS_X)*8)+OFFSET_STACKS_X);
JLabel label = new JLabel();
label.setText("selected Cards");
label.setBounds(Offset_x_Save, 100, 200,25);
label.setBounds(Offset_x_Save, Offset_y_Save - 25, 200, 25);
this.add(label);
save = new SaveStack(Offset_x_Save,125);
save = new SaveStack(Offset_x_Save, Offset_y_Save);
this.add(save);
w = new WasteStack((IMAGE_WIDTH+(OFFSET_STACKS_X)*2), OFFSET_STACKS_Y);
g = new GeberStack(OFFSET_STACKS_X, OFFSET_STACKS_Y, w);
this.add(w);
this.add(g);
waste = new WasteStack(setLayoutX(1), OFFSET_STACKS_Y);
geber = new GeberStack(setLayoutX(0), OFFSET_STACKS_Y, waste);
this.add(waste);
this.add(geber);
}
private int setLayoutX(int _spalte) {
return (((IMAGE_WIDTH + OFFSET_STACKS_X) * _spalte) + OFFSET_STACKS_X);
}
private int setLayouty(int _row) {
if(_row == 1)
return IMAGE_HIGHT + (OFFSET_STACKS_Y * 3);
else
return OFFSET_STACKS_Y;
}
@Override
protected void paintComponent(Graphics g) {
// TODO Auto-generated method stub
super.paintComponent(g);
g.setColor(Color.green);
g.setColor(new Color(0, 135, 62));
g.fillRect(0, 0, this.getWidth(), this.getHeight());
}
}
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