|
@ -3,19 +3,19 @@ package Minesweeper; |
|
|
public class Playfield { |
|
|
public class Playfield { |
|
|
|
|
|
|
|
|
private static final int CELLSIZE = 40; |
|
|
private static final int CELLSIZE = 40; |
|
|
private int playfieldSize; |
|
|
|
|
|
|
|
|
private int Size; |
|
|
private MinesweeperGame MsG; |
|
|
private MinesweeperGame MsG; |
|
|
public Cell[][] playfield; |
|
|
|
|
|
|
|
|
public Cell[][] cells; |
|
|
|
|
|
|
|
|
public Playfield(MinesweeperGame _MsG, int _playfieldSize, int _bombAmount) { |
|
|
|
|
|
|
|
|
public Playfield(MinesweeperGame _MsG, int _Size, int _bombAmount) { |
|
|
MsG = _MsG; |
|
|
MsG = _MsG; |
|
|
playfieldSize = _playfieldSize; |
|
|
|
|
|
|
|
|
Size = _Size; |
|
|
|
|
|
|
|
|
playfield = new Cell[playfieldSize][playfieldSize]; |
|
|
|
|
|
|
|
|
cells = new Cell[Size][Size]; |
|
|
|
|
|
|
|
|
int[] bPlacement = new int[_bombAmount]; |
|
|
int[] bPlacement = new int[_bombAmount]; |
|
|
for (int i = 0; i < bPlacement.length; i++) { |
|
|
for (int i = 0; i < bPlacement.length; i++) { |
|
|
bPlacement[i] = (int) (Math.random() * playfieldSize * playfieldSize); |
|
|
|
|
|
|
|
|
bPlacement[i] = (int) (Math.random() * Size * Size); |
|
|
|
|
|
|
|
|
for (int j = 0; j < i; j++) { |
|
|
for (int j = 0; j < i; j++) { |
|
|
if (bPlacement[i] == bPlacement[j]) { |
|
|
if (bPlacement[i] == bPlacement[j]) { |
|
@ -25,17 +25,17 @@ public class Playfield { |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
for (int i = 0; i < playfieldSize; i++) { |
|
|
|
|
|
for (int j = 0; j < playfieldSize; j++) { |
|
|
|
|
|
playfield[i][j] = new Cell(CellType.Number); |
|
|
|
|
|
|
|
|
for (int i = 0; i < Size; i++) { |
|
|
|
|
|
for (int j = 0; j < Size; j++) { |
|
|
|
|
|
cells[i][j] = new Cell(CellType.Number); |
|
|
|
|
|
|
|
|
playfield[i][j].setBounds(j * CELLSIZE + (MsG.WIDTH / 2 - playfieldSize * CELLSIZE / 2), |
|
|
|
|
|
i * CELLSIZE + (MsG.HEIGTH / 2 - playfieldSize * CELLSIZE / 2), CELLSIZE, CELLSIZE); |
|
|
|
|
|
MsG.add(playfield[i][j]); |
|
|
|
|
|
|
|
|
cells[i][j].setBounds(j * CELLSIZE + (MsG.WIDTH / 2 - Size * CELLSIZE / 2), |
|
|
|
|
|
i * CELLSIZE + (MsG.HEIGTH / 2 - Size * CELLSIZE / 2), CELLSIZE, CELLSIZE); |
|
|
|
|
|
MsG.add(cells[i][j]); |
|
|
|
|
|
|
|
|
for (int k = 0; k < bPlacement.length; k++) { |
|
|
for (int k = 0; k < bPlacement.length; k++) { |
|
|
if (bPlacement[k] == i * playfieldSize + j) { |
|
|
|
|
|
playfield[i][j].type = CellType.Bomb; |
|
|
|
|
|
|
|
|
if (bPlacement[k] == i * Size + j) { |
|
|
|
|
|
cells[i][j].type = CellType.Bomb; |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|