diff --git a/bin/.gitignore b/bin/.gitignore new file mode 100644 index 0000000..61c497a --- /dev/null +++ b/bin/.gitignore @@ -0,0 +1 @@ +/playground/ diff --git a/bin/base/GameLoop.class b/bin/base/GameLoop.class index 622e7da..f7e05ed 100644 Binary files a/bin/base/GameLoop.class and b/bin/base/GameLoop.class differ diff --git a/bin/base/MultiLevelGame.class b/bin/base/MultiLevelGame.class index 002eaca..9eb6f94 100644 Binary files a/bin/base/MultiLevelGame.class and b/bin/base/MultiLevelGame.class differ diff --git a/bin/collider/CircleCollider.class b/bin/collider/CircleCollider.class index 52d2604..cbceffb 100644 Binary files a/bin/collider/CircleCollider.class and b/bin/collider/CircleCollider.class differ diff --git a/bin/collider/Collider.class b/bin/collider/Collider.class index 93bfda2..e4dc350 100644 Binary files a/bin/collider/Collider.class and b/bin/collider/Collider.class differ diff --git a/bin/collider/RectCollider.class b/bin/collider/RectCollider.class index 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differ diff --git a/bin/playground/Level4.class b/bin/playground/Level4.class index ffdd295..b0262d6 100644 Binary files a/bin/playground/Level4.class and b/bin/playground/Level4.class differ diff --git a/bin/playground/LevelBoss.class b/bin/playground/LevelBoss.class index ac769e0..1c11386 100644 Binary files a/bin/playground/LevelBoss.class and b/bin/playground/LevelBoss.class differ diff --git a/bin/playground/LevelHitTwice.class b/bin/playground/LevelHitTwice.class index 1f37637..f1669cc 100644 Binary files a/bin/playground/LevelHitTwice.class and b/bin/playground/LevelHitTwice.class differ diff --git a/bin/playground/Music$1.class b/bin/playground/Music$1.class index 55c56c5..5034f85 100644 Binary files a/bin/playground/Music$1.class and b/bin/playground/Music$1.class differ diff --git a/bin/playground/Music.class b/bin/playground/Music.class index 0fe9a07..ffe6333 100644 Binary files a/bin/playground/Music.class and b/bin/playground/Music.class differ diff --git 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a/bin/rendering/AnimationArtist.class and b/bin/rendering/AnimationArtist.class differ diff --git a/bin/rendering/Artist.class b/bin/rendering/Artist.class index f705209..923c0b4 100644 Binary files a/bin/rendering/Artist.class and b/bin/rendering/Artist.class differ diff --git a/bin/rendering/CircleArtist.class b/bin/rendering/CircleArtist.class index 0542963..f2bd313 100644 Binary files a/bin/rendering/CircleArtist.class and b/bin/rendering/CircleArtist.class differ diff --git a/bin/rendering/RectArtist.class b/bin/rendering/RectArtist.class index ecaf1b7..492f6ac 100644 Binary files a/bin/rendering/RectArtist.class and b/bin/rendering/RectArtist.class differ diff --git a/bin/rendering/TextArtist.class b/bin/rendering/TextArtist.class index 44036e8..2552d89 100644 Binary files a/bin/rendering/TextArtist.class and b/bin/rendering/TextArtist.class differ diff --git a/bin/ui/AboutFrame$1.class b/bin/ui/AboutFrame$1.class index 044a2a4..9708508 100644 Binary files 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+ +
+
+
+

All Classes and Interfaces

+
+
+
Classes
+
+
Class
+
Description
+ +
 
+ +
 
+ +
 
+ +
 
+ +
 
+ +
+
Collider for round objects
+
+ +
+
abstract base class for all Colliders to detect collisions between GameObjects
+
+ +
+
An EgoController which cannot move through obstacle objects (is collission aware).
+
+ +
+
Controller using key events for up, down, left, right and space (shooting) to control the ego + object behavior.
+
+ +
 
+ +
+
This class controls the space invaders.
+
+ +
 
+ +
+
Controls background stars.
+
+ +
+
Main class starting any game, contains main().
+
+ +
+
The class GameObject represents a (possibly animated) object appearing in a level of the + game.
+
+ +
+
creates the game UI JFrame containing a canvas (see class GamePanel)) for the levels to + paint the games.
+
+ +
 
+ +
+
extends SpaceInvadersLevel with a boring start message
+
+ +
+
extends extends SpaceInvadersLevel with a different startup message.
+
+ +
+
extends SpaceInvadersLevel with a ZigZack move of the enemies in + Level3.createSingleEnemy(String, double, double, double, double, ObjectController, double) and + sets a different Level3.getStartupMessage().
+
+ +
+
extends extends SpaceInvadersLevel + + Hit aliens twice to kill them + they say AUA when not destroyed +
+
+ +
+
extends SpaceInvadersLevel with a boring start message
+
+ +
+
extends SpaceInvadersLevel with a boring start message
+
+ +
+
extends SpaceInvadersLevel with a boring start message
+
+ +
+
Class that realizes all the game logic of a very simple game level.
+
+ +
+
extends SpaceInvadersLevel with 10 enemies that need two shots each to be destroyed.
+
+ +
+
extends SpaceInvadersLevel with a red Rectangle with no function.
+
+ +
+
Controls and abject that is deleted after a lifetime specified in the constructor, and when it + leaves the display.
+
+ +
 
+ +
 
+ +
 
+ +
+
Class that controls the LOGICAL behavior of an object independently of how it is displayed or + drawn.
+
+ +
+
Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the + graphical representation.
+
+ +
 
+ +
+
a Collider for Rectangles, usually used for RectObject instances.
+
+ +
+
A rectangle object.
+
+ +
 
+ +
 
+ +
+
Class that realizes all the game logic of a very simple game level.
+
+ +
+
Class that realizes all the game logic of a very simple game level.
+
+ +
+
Rendering an object as a text of a specified color, size and font.
+
+ +
+
Convenience Class subclassing GameObject, directly instanciating TextArtist a + subclass of Artist that draws a text.
+
+ +
 
+
+
+
+
+
+ + diff --git a/doc/allpackages-index.html b/doc/allpackages-index.html new file mode 100644 index 0000000..edac39b --- /dev/null +++ b/doc/allpackages-index.html @@ -0,0 +1,80 @@ + + + + +All Packages + + + + + + + + + + + + + + + +
+ +
+
+
+

All Packages

+
+
Package Summary
+
+
Package
+
Description
+ +
 
+ +
 
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+ +
 
+ +
 
+ +
 
+ +
 
+
+
+
+
+ + diff --git a/doc/base/GameLoop.html b/doc/base/GameLoop.html new file mode 100644 index 0000000..ec697e1 --- /dev/null +++ b/doc/base/GameLoop.html @@ -0,0 +1,254 @@ + + + + +GameLoop + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package base
+

Class GameLoop

+
+
java.lang.Object +
base.GameLoop
+
+
+
+
Direct Known Subclasses:
+
MultiLevelGame
+
+
+
public class GameLoop +extends Object
+
Main class starting any game, contains main(). Apart from that, this class manages all + non-logical functionalities which should be hidden from a game designer like: +
    +
  • Setting up windows, panels, buttons, action callbacks, ... +
  • Reading keyboard inputs +
  • Redrawing game window if necessary +
  • managing the game time and calling the appropriate GameObject or Playground + methods periodically, at every time step of the game. +
+ There will normally never be a need to modify this file, a designer/game programmer should always + redefine the GameObject and Playground classes and implement new functionality + there. To make a long story short
+
+
+
    + +
  • +
    +

    Field Summary

    +
    Fields
    +
    +
    Modifier and Type
    +
    Field
    +
    Description
    +
    static int
    + +
    +
    Pixel width of Game GUI ( above 0)
    +
    +
    static int
    + +
    +
    Pixel height of Game GUI (above 0)
    +
    +
    +
    +
  • + +
  • +
    +

    Constructor Summary

    +
    Constructors
    +
    +
    Constructor
    +
    Description
    + +
    +
    constructor which calls defineLevels(), which adds all levels of this game.
    +
    +
    +
    +
  • + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    static void
    +
    main(String[] args)
    +
    +
    main to start the whole application.
    +
    +
    void
    +
    runGame(String[] args)
    +
    +
    loops over all levels and implements the game loop to update continuously the level + during play time
    +
    +
    +
    +
    +
    +

    Methods inherited from class java.lang.Object

    +equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Field Details

    +
      +
    • +
      +

      SIZEX

      +
      public static int SIZEX
      +
      Pixel width of Game GUI ( above 0)
      +
      +
    • +
    • +
      +

      SIZEY

      +
      public static int SIZEY
      +
      Pixel height of Game GUI (above 0)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      GameLoop

      +
      public GameLoop()
      +
      constructor which calls defineLevels(), which adds all levels of this game.
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      runGame

      +
      public void runGame(String[] args) + throws IOException
      +
      loops over all levels and implements the game loop to update continuously the level + during play time
      +
      +
      Parameters:
      +
      args - command line arguments forwarded (currently ignored)
      +
      Throws:
      +
      IOException - if hitghscore.txt cannot be written.
      +
      +
      +
    • +
    • +
      +

      main

      +
      public static void main(String[] args) + throws IOException
      +
      main to start the whole application. + initializes the levels ArrayList of Playground instances (levels) to be played with one level SpaceInvadersLevel in constructor of GameLoop().
      +
      +
      Parameters:
      +
      args - Java default command line args, forwarded to runGame(String[])
      +
      Throws:
      +
      IOException - in case highscore.txt cannot be written.
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/base/MultiLevelGame.html b/doc/base/MultiLevelGame.html new file mode 100644 index 0000000..00ffbda --- /dev/null +++ b/doc/base/MultiLevelGame.html @@ -0,0 +1,178 @@ + + + + +MultiLevelGame + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package base
+

Class MultiLevelGame

+
+
java.lang.Object +
base.GameLoop +
base.MultiLevelGame
+
+
+
+
+
public class MultiLevelGame +extends GameLoop
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      MultiLevelGame

      +
      public MultiLevelGame()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    + +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/base/class-use/GameLoop.html b/doc/base/class-use/GameLoop.html new file mode 100644 index 0000000..928a4af --- /dev/null +++ b/doc/base/class-use/GameLoop.html @@ -0,0 +1,83 @@ + + + + +Uses of Class base.GameLoop + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
base.GameLoop

+
+
Packages that use GameLoop
+
+
Package
+
Description
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/base/class-use/MultiLevelGame.html b/doc/base/class-use/MultiLevelGame.html new file mode 100644 index 0000000..d016463 --- /dev/null +++ b/doc/base/class-use/MultiLevelGame.html @@ -0,0 +1,58 @@ + + + + +Uses of Class base.MultiLevelGame + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
base.MultiLevelGame

+
+No usage of base.MultiLevelGame
+
+
+ + diff --git a/doc/base/package-summary.html b/doc/base/package-summary.html new file mode 100644 index 0000000..15021af --- /dev/null +++ b/doc/base/package-summary.html @@ -0,0 +1,87 @@ + + + + +base + + + + + + + + + + + + + + + +
+ +
+
+
+

Package base

+
+
+
package base
+
+
    +
  • +
    +
    Classes
    +
    +
    Class
    +
    Description
    + +
    +
    Main class starting any game, contains main().
    +
    + +
     
    +
    +
    +
  • +
+
+
+
+
+ + diff --git a/doc/base/package-tree.html b/doc/base/package-tree.html new file mode 100644 index 0000000..6228c09 --- /dev/null +++ b/doc/base/package-tree.html @@ -0,0 +1,76 @@ + + + + +base Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package base

+Package Hierarchies: + +
+
+

Class Hierarchy

+ +
+
+
+
+ + diff --git a/doc/base/package-use.html b/doc/base/package-use.html new file mode 100644 index 0000000..ccf33dc --- /dev/null +++ b/doc/base/package-use.html @@ -0,0 +1,82 @@ + + + + +Uses of Package base + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Package
base

+
+
Packages that use base
+
+
Package
+
Description
+ +
 
+
+
+
    +
  • +
    +
    Classes in base used by base
    +
    +
    Class
    +
    Description
    + +
    +
    Main class starting any game, contains main().
    +
    +
    +
    +
  • +
+
+
+
+
+ + diff --git a/doc/collider/CircleCollider.html b/doc/collider/CircleCollider.html new file mode 100644 index 0000000..737c915 --- /dev/null +++ b/doc/collider/CircleCollider.html @@ -0,0 +1,237 @@ + + + + +CircleCollider + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package collider
+

Class CircleCollider

+
+
java.lang.Object +
collider.Collider +
collider.CircleCollider
+
+
+
+
+
public class CircleCollider +extends Collider
+
Collider for round objects
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      CircleCollider

      +
      public CircleCollider(String id, + GameObject o, + double radius)
      +
      Constructor which sets the radius to be respected for collisions.
      +
      +
      Parameters:
      +
      id - String unique name for the collider instance
      +
      o - GameObject it belongs to
      +
      radius - radius in pixels to use as a size
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      toString

      +
      public String toString()
      +
      simple concatenation of all attributes (x,y,r)
      +
      +
      Overrides:
      +
      toString in class Collider
      +
      +
      +
    • +
    • +
      +

      checkCollisionCircCirc

      +
      public boolean checkCollisionCircCirc(Collider _c2) + throws Exception
      +
      calculates the collission of this with other collider
      +
      +
      Parameters:
      +
      _c2 - the other collider
      +
      Returns:
      +
      true if a collision was detected
      +
      Throws:
      +
      Exception - in case the math operations are invalid (due to illegal values of x y or + radius)
      +
      +
      +
    • +
    • +
      +

      collidesWith

      +
      public boolean collidesWith(Collider other)
      +
      Description copied from class: Collider
      +
      checks the collission with another collider instance.
      +
      +
      Specified by:
      +
      collidesWith in class Collider
      +
      Parameters:
      +
      other - the instance to compare to
      +
      Returns:
      +
      true if the colliders collide (touch or overlap)
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/collider/Collider.html b/doc/collider/Collider.html new file mode 100644 index 0000000..c51025e --- /dev/null +++ b/doc/collider/Collider.html @@ -0,0 +1,346 @@ + + + + +Collider + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package collider
+

Class Collider

+
+
java.lang.Object +
collider.Collider
+
+
+
+
Direct Known Subclasses:
+
CircleCollider, RectCollider
+
+
+
public abstract class Collider +extends Object
+
abstract base class for all Colliders to detect collisions between GameObjects
+
+
+
    + +
  • +
    +

    Field Summary

    +
    Fields
    +
    +
    Modifier and Type
    +
    Field
    +
    Description
    + + +
    +
    unique internal name for Collider
    +
    +
    +
    +
  • + +
  • +
    +

    Constructor Summary

    +
    Constructors
    +
    +
    Constructor
    +
    Description
    + +
     
    +
    +
    +
  • + +
  • +
    +

    Method Summary

    +
    +
    +
    +
    +
    Modifier and Type
    +
    Method
    +
    Description
    +
    abstract boolean
    + +
    +
    checks the collission with another collider instance.
    +
    + + +
    +
    returns the internal unique name
    +
    +
    double
    + +
    +
    returns the corresponding game objects X coordinate (center) plus this colliders offset in X + (probably zero).
    +
    +
    double
    + +
    +
    returns the corresponding game objects Y coordinate (center) plus this colliders offset in Y + (probably zero).
    +
    +
    void
    + +
    +
    setter for GameController
    +
    +
    void
    +
    setObject(GameObject gameObject)
    +
    +
    setter for corresponding GameObject
    +
    + +
    setOffsets(double dx, + double dy)
    +
    +
    setter for offset values to be used relative to GameObject center. default is zero.
    +
    +
    void
    + +
    +
    setter for Playground instance this collider belongs to
    +
    + + +
     
    +
    +
    +
    +
    +

    Methods inherited from class java.lang.Object

    +equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
    +
    +
  • +
+
+
+
    + +
  • +
    +

    Field Details

    +
      +
    • +
      +

      id

      +
      public String id
      +
      unique internal name for Collider
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Collider

      +
      public Collider(String id, + GameObject o)
      +
      +
      Parameters:
      +
      id - unique name for Collider (internally)
      +
      o - GameObject instance it belongs to
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      setOffsets

      +
      public Collider setOffsets(double dx, + double dy)
      +
      setter for offset values to be used relative to GameObject center. default is zero.
      +
      +
      Parameters:
      +
      dx - offset in X direction (default 0)
      +
      dy - offset in Y direction (default 0)
      +
      Returns:
      +
      this instance of Collider
      +
      +
      +
    • +
    • +
      +

      toString

      +
      public String toString()
      +
      +
      Overrides:
      +
      toString in class Object
      +
      +
      +
    • +
    • +
      +

      getX

      +
      public double getX()
      +
      returns the corresponding game objects X coordinate (center) plus this colliders offset in X + (probably zero).
      +
      +
      Returns:
      +
      X value
      +
      +
      +
    • +
    • +
      +

      getY

      +
      public double getY()
      +
      returns the corresponding game objects Y coordinate (center) plus this colliders offset in Y + (probably zero).
      +
      +
      Returns:
      +
      Y value
      +
      +
      +
    • +
    • +
      +

      getId

      +
      public String getId()
      +
      returns the internal unique name
      +
      +
      Returns:
      +
      the String with the name
      +
      +
      +
    • +
    • +
      +

      setObject

      +
      public void setObject(GameObject gameObject)
      +
      setter for corresponding GameObject
      +
      +
      Parameters:
      +
      gameObject - to be saved in attribute
      +
      +
      +
    • +
    • +
      +

      setController

      +
      public void setController(ObjectController controller)
      +
      setter for GameController
      +
      +
      Parameters:
      +
      controller - to be saved in attribute
      +
      +
      +
    • +
    • +
      +

      setPlayground

      +
      public void setPlayground(Playground playground)
      +
      setter for Playground instance this collider belongs to
      +
      +
      Parameters:
      +
      playground - instance to be stored in attribute
      +
      +
      +
    • +
    • +
      +

      collidesWith

      +
      public abstract boolean collidesWith(Collider other)
      +
      checks the collission with another collider instance.
      +
      +
      Parameters:
      +
      other - the instance to compare to
      +
      Returns:
      +
      true if the colliders collide (touch or overlap)
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/collider/RectCollider.html b/doc/collider/RectCollider.html new file mode 100644 index 0000000..c5a0199 --- /dev/null +++ b/doc/collider/RectCollider.html @@ -0,0 +1,260 @@ + + + + +RectCollider + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package collider
+

Class RectCollider

+
+
java.lang.Object +
collider.Collider +
collider.RectCollider
+
+
+
+
+
public class RectCollider +extends Collider
+
a Collider for Rectangles, usually used for RectObject instances.
+
+
See Also:
+
+ +
+
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      RectCollider

      +
      public RectCollider(String id, + GameObject o, + double w, + double h)
      +
      initializes this RectCollider. + calls superclass constructor of Collider(String, GameObject) with params String id and GameObject o.
      +
      +
      Parameters:
      +
      id - String unique name for this RectCollider
      +
      o - GameObject instance this RectCollider belongs to (cannot be null)
      +
      w - width in pixels for the collider dimensions (> 0)
      +
      h - height in pixels for the collider dimensions (>0)
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      toString

      +
      public String toString()
      +
      +
      Overrides:
      +
      toString in class Collider
      +
      +
      +
    • +
    • +
      +

      checkCollisionRectRect

      +
      public boolean checkCollisionRectRect(Collider other)
      +
      checks collision with other Collider, which needs to be a RectCollider, too.
      +
      +
      Parameters:
      +
      other - RectCollider (is casted) to calculate collision with
      +
      Returns:
      +
      true if collission is detected
      +
      +
      +
    • +
    • +
      +

      checkCollisionRectCirc

      +
      public boolean checkCollisionRectCirc(Collider other)
      +
      checks collision with other Collider, which needs to be a CircleCollider
      +
      +
      Parameters:
      +
      other - CircleCollider (is casted) to calculate collision with
      +
      Returns:
      +
      true if collission is detected
      +
      +
      +
    • +
    • +
      +

      collidesWith

      +
      public boolean collidesWith(Collider other)
      +
      Description copied from class: Collider
      +
      checks the collission with another collider instance.
      +
      +
      Specified by:
      +
      collidesWith in class Collider
      +
      Parameters:
      +
      other - the instance to compare to
      +
      Returns:
      +
      true if the colliders collide (touch or overlap)
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/collider/class-use/CircleCollider.html b/doc/collider/class-use/CircleCollider.html new file mode 100644 index 0000000..02fa9d8 --- /dev/null +++ b/doc/collider/class-use/CircleCollider.html @@ -0,0 +1,58 @@ + + + + +Uses of Class collider.CircleCollider + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
collider.CircleCollider

+
+No usage of collider.CircleCollider
+
+
+ + diff --git a/doc/collider/class-use/Collider.html b/doc/collider/class-use/Collider.html new file mode 100644 index 0000000..31a4a6b --- /dev/null +++ b/doc/collider/class-use/Collider.html @@ -0,0 +1,172 @@ + + + + +Uses of Class collider.Collider + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
collider.Collider

+
+
Packages that use Collider
+
+
Package
+
Description
+ +
 
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/collider/class-use/RectCollider.html b/doc/collider/class-use/RectCollider.html new file mode 100644 index 0000000..43efd29 --- /dev/null +++ b/doc/collider/class-use/RectCollider.html @@ -0,0 +1,58 @@ + + + + +Uses of Class collider.RectCollider + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
collider.RectCollider

+
+No usage of collider.RectCollider
+
+
+ + diff --git a/doc/collider/package-summary.html b/doc/collider/package-summary.html new file mode 100644 index 0000000..a3174b4 --- /dev/null +++ b/doc/collider/package-summary.html @@ -0,0 +1,93 @@ + + + + +collider + + + + + + + + + + + + + + + +
+ +
+
+
+

Package collider

+
+
+
package collider
+
+
    +
  • +
    +
    Classes
    +
    +
    Class
    +
    Description
    + +
    +
    Collider for round objects
    +
    + +
    +
    abstract base class for all Colliders to detect collisions between GameObjects
    +
    + +
    +
    a Collider for Rectangles, usually used for RectObject instances.
    +
    +
    +
    +
  • +
+
+
+
+
+ + diff --git a/doc/collider/package-tree.html b/doc/collider/package-tree.html new file mode 100644 index 0000000..4cca3fd --- /dev/null +++ b/doc/collider/package-tree.html @@ -0,0 +1,77 @@ + + + + +collider Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package collider

+Package Hierarchies: + +
+
+

Class Hierarchy

+ +
+
+
+
+ + diff --git a/doc/collider/package-use.html b/doc/collider/package-use.html new file mode 100644 index 0000000..725ea5d --- /dev/null +++ b/doc/collider/package-use.html @@ -0,0 +1,97 @@ + + + + +Uses of Package collider + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Package
collider

+
+
Packages that use collider
+
+
Package
+
Description
+ +
 
+ +
 
+
+
+
    +
  • +
    +
    Classes in collider used by collider
    +
    +
    Class
    +
    Description
    + +
    +
    abstract base class for all Colliders to detect collisions between GameObjects
    +
    +
    +
    +
  • +
  • +
    +
    Classes in collider used by gameobjects
    +
    +
    Class
    +
    Description
    + +
    +
    abstract base class for all Colliders to detect collisions between GameObjects
    +
    +
    +
    +
  • +
+
+
+
+
+ + diff --git a/doc/constant-values.html b/doc/constant-values.html new file mode 100644 index 0000000..aab424f --- /dev/null +++ b/doc/constant-values.html @@ -0,0 +1,183 @@ + + + + +Constant Field Values + + + + + + + + + + + + + + + +
+ +
+
+
+

Constant Field Values

+
+

Contents

+ +
+
+
+

gameobjects.*

+
    +
  • +
    gameobjects.GameObject
    +
    +
    Modifier and Type
    +
    Constant Field
    +
    Value
    +
    public static final int
    + +
    2
    +
    public static final int
    + +
    0
    +
    public static final int
    + +
    1
    +
    +
  • +
+
+
+

playground.*

+
    +
  • +
    playground.Level4
    +
    +
    Modifier and Type
    +
    Constant Field
    +
    Value
    +
    public static final int
    + +
    2
    +
    +
  • +
  • +
    playground.LevelHitTwice
    +
    +
    Modifier and Type
    +
    Constant Field
    +
    Value
    +
    public static final int
    + +
    2
    +
    +
  • +
  • +
    playground.Playground
    +
    +
    Modifier and Type
    +
    Constant Field
    +
    Value
    +
    public static final int
    + +
    3
    +
    public static final int
    + +
    1
    +
    public static final int
    + +
    2
    +
    +
  • +
  • + +
    +
    Modifier and Type
    +
    Constant Field
    +
    Value
    +
    public static final double
    + +
    220.0
    +
    public static final double
    + +
    175.0
    +
    +
  • +
+
+
+

ui.*

+ +
+
+
+
+ + diff --git a/doc/controller/CollisionAwareEgoController.html b/doc/controller/CollisionAwareEgoController.html new file mode 100644 index 0000000..826d5c4 --- /dev/null +++ b/doc/controller/CollisionAwareEgoController.html @@ -0,0 +1,240 @@ + + + + +CollisionAwareEgoController + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package controller
+

Class CollisionAwareEgoController

+
+
java.lang.Object +
controller.ObjectController +
controller.EgoController +
controller.CollisionAwareEgoController
+
+
+
+
+
+
public class CollisionAwareEgoController +extends EgoController
+
An EgoController which cannot move through obstacle objects (is collission aware). Only respects + GameObjects that have the String 'obstacle' in their name.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      CollisionAwareEgoController

      +
      public CollisionAwareEgoController(double egoRad)
      +
      +
      Parameters:
      +
      egoRad - radius of ego object to be used.
      +
      +
      +
    • +
    • +
      +

      CollisionAwareEgoController

      +
      public CollisionAwareEgoController(double egoRad, + File soundOnShot)
      +
      +
      Parameters:
      +
      egoRad - radius of ego object to be used.
      +
      soundOnShot - WAV file to be played on shot
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      saveDynamicState

      +
      public void saveDynamicState()
      +
      +
    • +
    • +
      +

      restoreDynamicState

      +
      public void restoreDynamicState()
      +
      +
    • +
    • +
      +

      stopObject

      +
      public boolean stopObject()
      +
      Description copied from class: EgoController
      +
      checks the position and respects level boundaries and own radius or width/height set on constructor.
      +
      +
      Overrides:
      +
      stopObject in class EgoController
      +
      Returns:
      +
      true if the object reached the boundaries of the level, false otherwise
      +
      +
      +
    • +
    • +
      +

      onSpace

      +
      public void onSpace(KeyEvent e, + GameObject ego)
      +
      Description copied from class: EgoController
      +
      behavior for shooting on key space
      +
      +
      Overrides:
      +
      onSpace in class EgoController
      +
      Parameters:
      +
      e - KeyEvent of the space key
      +
      ego - EgoObject instance (used to determine position of shot object's start)
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/controller/EgoController.html b/doc/controller/EgoController.html new file mode 100644 index 0000000..8265205 --- /dev/null +++ b/doc/controller/EgoController.html @@ -0,0 +1,292 @@ + + + + +EgoController + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package controller
+

Class EgoController

+
+
java.lang.Object +
controller.ObjectController +
controller.EgoController
+
+
+
+
+
Direct Known Subclasses:
+
CollisionAwareEgoController
+
+
+
public class EgoController +extends ObjectController
+
Controller using key events for up, down, left, right and space (shooting) to control the ego + object behavior.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      EgoController

      +
      public EgoController(double egoRad)
      +
      constructor that gives the ego controller a radius to stop the ego object when it reaches the level boundaries.
      +
      +
      Parameters:
      +
      egoRad - radius to use as a boundary stop for level borders (usually use the same dimensions as your ego object)
      +
      +
      +
    • +
    • +
      +

      EgoController

      +
      public EgoController(double width, + double height)
      +
      constructor that gives the ego controller a width and height to stop the ego object when it reaches the level boundaries.
      +
      +
      Parameters:
      +
      width - width to use as a boundary stop for level borders (usually use the same dimensions as your ego object)
      +
      height - height to use as a boundary stop for level borders (usually use the same dimensions as your ego object)
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      onUp

      +
      public void onUp(KeyEvent kc, + GameObject ego)
      +
      +
    • +
    • +
      +

      onDown

      +
      public void onDown(KeyEvent kc, + GameObject ego)
      +
      +
    • +
    • +
      +

      onLeft

      +
      public void onLeft(KeyEvent kc, + GameObject ego)
      +
      +
    • +
    • +
      +

      onRight

      +
      public void onRight(KeyEvent kc, + GameObject ego)
      +
      +
    • +
    • +
      +

      onStop

      +
      public void onStop(KeyEvent kc, + GameObject ego)
      +
      +
    • +
    • +
      +

      stopObject

      +
      public boolean stopObject()
      +
      checks the position and respects level boundaries and own radius or width/height set on constructor.
      +
      +
      Returns:
      +
      true if the object reached the boundaries of the level, false otherwise
      +
      +
      +
    • +
    • +
      +

      onSpace

      +
      public void onSpace(KeyEvent e, + GameObject ego)
      +
      behavior for shooting on key space
      +
      +
      Parameters:
      +
      e - KeyEvent of the space key
      +
      ego - EgoObject instance (used to determine position of shot object's start)
      +
      +
      +
    • +
    • +
      +

      updateObject

      +
      public void updateObject()
      +
      updates position based on key events (mouse currently ignored)
      +
      +
      Specified by:
      +
      updateObject in class ObjectController
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/controller/EnemyController.html b/doc/controller/EnemyController.html new file mode 100644 index 0000000..f13caff --- /dev/null +++ b/doc/controller/EnemyController.html @@ -0,0 +1,184 @@ + + + + +EnemyController + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package controller
+

Class EnemyController

+
+
java.lang.Object +
controller.ObjectController +
controller.EnemyController
+
+
+
+
+
Direct Known Subclasses:
+
ZickZackController
+
+
+
public class EnemyController +extends ObjectController
+
This class controls the space invaders.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      EnemyController

      +
      public EnemyController()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      updateObject

      +
      public void updateObject()
      +
      Description copied from class: ObjectController
      +
      Is called once every game time step by the game itself. NEVER call this directly, not + necessary!
      + The method can do whatever it likes, including nothing. The attribute ObjectController.gameObject + contains a reference to the controlled object, which allows access to the Playground the object + belongs to (useful for getting the pixel size in x and y of the playing field.
      + Recommended: when implementing this method, call at the end + ObjectController.applySpeedVector() method. This is a helper method that sets the new x,y coordinates + for the ObjectController.gameObject correctly.
      +
      +
      Specified by:
      +
      updateObject in class ObjectController
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/controller/FallingStarController.html b/doc/controller/FallingStarController.html new file mode 100644 index 0000000..f15bf8e --- /dev/null +++ b/doc/controller/FallingStarController.html @@ -0,0 +1,180 @@ + + + + +FallingStarController + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package controller
+

Class FallingStarController

+
+
java.lang.Object +
controller.ObjectController +
controller.FallingStarController
+
+
+
+
+
public class FallingStarController +extends ObjectController
+
Controls background stars. When they touch the bottom of the display they reappear on top.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      FallingStarController

      +
      public FallingStarController()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      updateObject

      +
      public void updateObject()
      +
      Description copied from class: ObjectController
      +
      Is called once every game time step by the game itself. NEVER call this directly, not + necessary!
      + The method can do whatever it likes, including nothing. The attribute ObjectController.gameObject + contains a reference to the controlled object, which allows access to the Playground the object + belongs to (useful for getting the pixel size in x and y of the playing field.
      + Recommended: when implementing this method, call at the end + ObjectController.applySpeedVector() method. This is a helper method that sets the new x,y coordinates + for the ObjectController.gameObject correctly.
      +
      +
      Specified by:
      +
      updateObject in class ObjectController
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/controller/LimitedTimeController.html b/doc/controller/LimitedTimeController.html new file mode 100644 index 0000000..867b603 --- /dev/null +++ b/doc/controller/LimitedTimeController.html @@ -0,0 +1,191 @@ + + + + +LimitedTimeController + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package controller
+

Class LimitedTimeController

+
+
java.lang.Object +
controller.ObjectController +
controller.LimitedTimeController
+
+
+
+
+
public class LimitedTimeController +extends ObjectController
+
Controls and abject that is deleted after a lifetime specified in the constructor, and when it + leaves the display.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      LimitedTimeController

      +
      public LimitedTimeController(double g0, + double duration)
      +
      Constructor.
      +
      +
      Parameters:
      +
      g0 - int initial game time at creation
      +
      duration - int duration in seconds
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      updateObject

      +
      public void updateObject()
      +
      Description copied from class: ObjectController
      +
      Is called once every game time step by the game itself. NEVER call this directly, not + necessary!
      + The method can do whatever it likes, including nothing. The attribute ObjectController.gameObject + contains a reference to the controlled object, which allows access to the Playground the object + belongs to (useful for getting the pixel size in x and y of the playing field.
      + Recommended: when implementing this method, call at the end + ObjectController.applySpeedVector() method. This is a helper method that sets the new x,y coordinates + for the ObjectController.gameObject correctly.
      +
      +
      Specified by:
      +
      updateObject in class ObjectController
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/controller/MineController.html b/doc/controller/MineController.html new file mode 100644 index 0000000..983d248 --- /dev/null +++ b/doc/controller/MineController.html @@ -0,0 +1,179 @@ + + + + +MineController + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package controller
+

Class MineController

+
+
java.lang.Object +
controller.ObjectController +
controller.MineController
+
+
+
+
+
public class MineController +extends ObjectController
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      MineController

      +
      public MineController(double lineSpeed)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      updateObject

      +
      public void updateObject()
      +
      Description copied from class: ObjectController
      +
      Is called once every game time step by the game itself. NEVER call this directly, not + necessary!
      + The method can do whatever it likes, including nothing. The attribute ObjectController.gameObject + contains a reference to the controlled object, which allows access to the Playground the object + belongs to (useful for getting the pixel size in x and y of the playing field.
      + Recommended: when implementing this method, call at the end + ObjectController.applySpeedVector() method. This is a helper method that sets the new x,y coordinates + for the ObjectController.gameObject correctly.
      +
      +
      Specified by:
      +
      updateObject in class ObjectController
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/controller/ObjectController.html b/doc/controller/ObjectController.html new file mode 100644 index 0000000..091d083 --- /dev/null +++ b/doc/controller/ObjectController.html @@ -0,0 +1,316 @@ + + + + +ObjectController + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package controller
+

Class ObjectController

+
+
java.lang.Object +
controller.ObjectController
+
+
+
+
Direct Known Subclasses:
+
EgoController, EnemyController, FallingStarController, LimitedTimeController, MineController, SimpleShotController
+
+
+
public abstract class ObjectController +extends Object
+
Class that controls the LOGICAL behavior of an object independently of how it is displayed or + drawn. The most important method here is updateObject(): this method is, by various + indirections, called exactly once per game time step for every object that is on the playground. + It has, by virtue of the member variables gameObject full access to +
    +
  • the object it is controlling +
  • the playground this object belongs to +
+ Typically, updateObject would check whether an object leaves the screen to react appropriately. + In that case the object can be marked for deletion (by adding it to the flag "deleted" that is + always defined for any playground), but of course other reactions are possible like rebounding, + emerging on the other side, ...
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      ObjectController

      +
      public ObjectController()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      setObject

      +
      public void setObject(GameObject gameObject)
      +
      +
    • +
    • +
      +

      setDummy

      +
      public void setDummy(String x)
      +
      +
    • +
    • +
      +

      updateObject

      +
      public abstract void updateObject()
      +
      Is called once every game time step by the game itself. NEVER call this directly, not + necessary!
      + The method can do whatever it likes, including nothing. The attribute gameObject + contains a reference to the controlled object, which allows access to the Playground the object + belongs to (useful for getting the pixel size in x and y of the playing field.
      + Recommended: when implementing this method, call at the end + applySpeedVector() method. This is a helper method that sets the new x,y coordinates + for the gameObject correctly.
      +
      +
    • +
    • +
      +

      applySpeedVector

      +
      public void applySpeedVector()
      +
      Convenience method: simply moves the object forward one step from its present position, using + its present speed.
      +
      +
    • +
    • +
      +

      getTimestep

      +
      public double getTimestep()
      +
      +
    • +
    • +
      +

      getX

      +
      public double getX()
      +
      +
    • +
    • +
      +

      getY

      +
      public double getY()
      +
      +
    • +
    • +
      +

      getVX

      +
      public double getVX()
      +
      +
    • +
    • +
      +

      getVY

      +
      public double getVY()
      +
      +
    • +
    • +
      +

      setX

      +
      public void setX(double x)
      +
      +
    • +
    • +
      +

      setY

      +
      public void setY(double y)
      +
      +
    • +
    • +
      +

      setVX

      +
      public void setVX(double vx)
      +
      +
    • +
    • +
      +

      setVY

      +
      public void setVY(double vy)
      +
      +
    • +
    • +
      +

      getPlayground

      +
      public Playground getPlayground()
      +
      +
    • +
    • +
      +

      setPlayground

      +
      public void setPlayground(Playground playground)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/controller/SimpleShotController.html b/doc/controller/SimpleShotController.html new file mode 100644 index 0000000..0f96f5d --- /dev/null +++ b/doc/controller/SimpleShotController.html @@ -0,0 +1,179 @@ + + + + +SimpleShotController + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package controller
+

Class SimpleShotController

+
+
java.lang.Object +
controller.ObjectController +
controller.SimpleShotController
+
+
+
+
+
public class SimpleShotController +extends ObjectController
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      SimpleShotController

      +
      public SimpleShotController()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      updateObject

      +
      public void updateObject()
      +
      Description copied from class: ObjectController
      +
      Is called once every game time step by the game itself. NEVER call this directly, not + necessary!
      + The method can do whatever it likes, including nothing. The attribute ObjectController.gameObject + contains a reference to the controlled object, which allows access to the Playground the object + belongs to (useful for getting the pixel size in x and y of the playing field.
      + Recommended: when implementing this method, call at the end + ObjectController.applySpeedVector() method. This is a helper method that sets the new x,y coordinates + for the ObjectController.gameObject correctly.
      +
      +
      Specified by:
      +
      updateObject in class ObjectController
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/controller/ZickZackController.html b/doc/controller/ZickZackController.html new file mode 100644 index 0000000..f4fad15 --- /dev/null +++ b/doc/controller/ZickZackController.html @@ -0,0 +1,183 @@ + + + + +ZickZackController + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package controller
+

Class ZickZackController

+
+ +
+
+
public class ZickZackController +extends EnemyController
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      ZickZackController

      +
      public ZickZackController(double gameTime, + double dt)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      updateObject

      +
      public void updateObject()
      +
      Description copied from class: ObjectController
      +
      Is called once every game time step by the game itself. NEVER call this directly, not + necessary!
      + The method can do whatever it likes, including nothing. The attribute ObjectController.gameObject + contains a reference to the controlled object, which allows access to the Playground the object + belongs to (useful for getting the pixel size in x and y of the playing field.
      + Recommended: when implementing this method, call at the end + ObjectController.applySpeedVector() method. This is a helper method that sets the new x,y coordinates + for the ObjectController.gameObject correctly.
      +
      +
      Overrides:
      +
      updateObject in class EnemyController
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/controller/class-use/CollisionAwareEgoController.html b/doc/controller/class-use/CollisionAwareEgoController.html new file mode 100644 index 0000000..e94a4b0 --- /dev/null +++ b/doc/controller/class-use/CollisionAwareEgoController.html @@ -0,0 +1,58 @@ + + + + +Uses of Class controller.CollisionAwareEgoController + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
controller.CollisionAwareEgoController

+
+No usage of controller.CollisionAwareEgoController
+
+
+ + diff --git a/doc/controller/class-use/EgoController.html b/doc/controller/class-use/EgoController.html new file mode 100644 index 0000000..be71f83 --- /dev/null +++ b/doc/controller/class-use/EgoController.html @@ -0,0 +1,88 @@ + + + + +Uses of Class controller.EgoController + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
controller.EgoController

+
+
Packages that use EgoController
+
+
Package
+
Description
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+
+
+ +
+
+
+
+ + diff --git a/doc/controller/class-use/EnemyController.html b/doc/controller/class-use/EnemyController.html new file mode 100644 index 0000000..097195f --- /dev/null +++ b/doc/controller/class-use/EnemyController.html @@ -0,0 +1,86 @@ + + + + +Uses of Class controller.EnemyController + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
controller.EnemyController

+
+
Packages that use EnemyController
+
+
Package
+
Description
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+
+
+ +
+
+
+
+ + diff --git a/doc/controller/class-use/FallingStarController.html b/doc/controller/class-use/FallingStarController.html new file mode 100644 index 0000000..f426db0 --- /dev/null +++ b/doc/controller/class-use/FallingStarController.html @@ -0,0 +1,58 @@ + + + + +Uses of Class controller.FallingStarController + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
controller.FallingStarController

+
+No usage of controller.FallingStarController
+
+
+ + diff --git a/doc/controller/class-use/LimitedTimeController.html b/doc/controller/class-use/LimitedTimeController.html new file mode 100644 index 0000000..9b9874e --- /dev/null +++ b/doc/controller/class-use/LimitedTimeController.html @@ -0,0 +1,58 @@ + + + + +Uses of Class controller.LimitedTimeController + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
controller.LimitedTimeController

+
+No usage of controller.LimitedTimeController
+
+
+ + diff --git a/doc/controller/class-use/MineController.html b/doc/controller/class-use/MineController.html new file mode 100644 index 0000000..c47e09f --- /dev/null +++ b/doc/controller/class-use/MineController.html @@ -0,0 +1,58 @@ + + + + +Uses of Class controller.MineController + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
controller.MineController

+
+No usage of controller.MineController
+
+
+ + diff --git a/doc/controller/class-use/ObjectController.html b/doc/controller/class-use/ObjectController.html new file mode 100644 index 0000000..5cfa283 --- /dev/null +++ b/doc/controller/class-use/ObjectController.html @@ -0,0 +1,189 @@ + + + + +Uses of Class controller.ObjectController + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
controller.ObjectController

+
+
Packages that use ObjectController
+
+
Package
+
Description
+ +
 
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/controller/class-use/SimpleShotController.html b/doc/controller/class-use/SimpleShotController.html new file mode 100644 index 0000000..00b5492 --- /dev/null +++ b/doc/controller/class-use/SimpleShotController.html @@ -0,0 +1,58 @@ + + + + +Uses of Class controller.SimpleShotController + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
controller.SimpleShotController

+
+No usage of controller.SimpleShotController
+
+
+ + diff --git a/doc/controller/class-use/ZickZackController.html b/doc/controller/class-use/ZickZackController.html new file mode 100644 index 0000000..7974027 --- /dev/null +++ b/doc/controller/class-use/ZickZackController.html @@ -0,0 +1,58 @@ + + + + +Uses of Class controller.ZickZackController + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
controller.ZickZackController

+
+No usage of controller.ZickZackController
+
+
+ + diff --git a/doc/controller/package-summary.html b/doc/controller/package-summary.html new file mode 100644 index 0000000..46ec6dc --- /dev/null +++ b/doc/controller/package-summary.html @@ -0,0 +1,124 @@ + + + + +controller + + + + + + + + + + + + + + + +
+ +
+
+
+

Package controller

+
+
+
package controller
+
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties. Object controllers react to user actions/inputs + and govern for example the movement of GameObject instances. They can access + their parent objects' properties and, by indirection, the properties and methods of the + associated level.
+ Controllers should be designed in such a way that they implement behavior that is + level-independent. All level-dependent behavior should be implemented in + Playground.applyGameLogic().
+
+
+ +
+
+
+
+ + diff --git a/doc/controller/package-tree.html b/doc/controller/package-tree.html new file mode 100644 index 0000000..772c96f --- /dev/null +++ b/doc/controller/package-tree.html @@ -0,0 +1,89 @@ + + + + +controller Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package controller

+Package Hierarchies: + +
+
+

Class Hierarchy

+ +
+
+
+
+ + diff --git a/doc/controller/package-use.html b/doc/controller/package-use.html new file mode 100644 index 0000000..7aae8db --- /dev/null +++ b/doc/controller/package-use.html @@ -0,0 +1,127 @@ + + + + +Uses of Package controller + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Package
controller

+
+
Packages that use controller
+
+
Package
+
Description
+ +
 
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+ +
 
+
+
+
    +
  • +
    +
    Classes in controller used by collider
    +
    +
    Class
    +
    Description
    + +
    +
    Class that controls the LOGICAL behavior of an object independently of how it is displayed or + drawn.
    +
    +
    +
    +
  • +
  • +
    +
    Classes in controller used by controller
    +
    +
    Class
    +
    Description
    + +
    +
    Controller using key events for up, down, left, right and space (shooting) to control the ego + object behavior.
    +
    + +
    +
    This class controls the space invaders.
    +
    + +
    +
    Class that controls the LOGICAL behavior of an object independently of how it is displayed or + drawn.
    +
    +
    +
    +
  • +
  • +
    +
    Classes in controller used by gameobjects
    +
    +
    Class
    +
    Description
    + +
    +
    Class that controls the LOGICAL behavior of an object independently of how it is displayed or + drawn.
    +
    +
    +
    +
  • +
+
+
+
+
+ + diff --git a/doc/element-list b/doc/element-list new file mode 100644 index 0000000..05a42d6 --- /dev/null +++ b/doc/element-list @@ -0,0 +1,7 @@ +base +collider +controller +gameobjects +playground +rendering +ui diff --git a/doc/gameobjects/AnimatedGameobject.html b/doc/gameobjects/AnimatedGameobject.html new file mode 100644 index 0000000..699478f --- /dev/null +++ b/doc/gameobjects/AnimatedGameobject.html @@ -0,0 +1,202 @@ + + + + +AnimatedGameobject + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package gameobjects
+

Class AnimatedGameobject

+
+
java.lang.Object +
gameobjects.GameObject +
gameobjects.AnimatedGameobject
+
+
+
+
+
public class AnimatedGameobject +extends GameObject
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      AnimatedGameobject

      +
      public AnimatedGameobject(String id, + Playground pg, + double x, + double y, + double vx, + double vy, + double scale, + Animation anim, + double t0, + String abspielmodus)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      generateColliders

      +
      public GameObject generateColliders()
      +
      Description copied from class: GameObject
      +
      generates and sets collider(s) for this GameObject. This implementation does nothing. Intended + to be overridden by subclasses.
      +
      +
      Overrides:
      +
      generateColliders in class GameObject
      +
      Returns:
      +
      instance of this GameObject (this).
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/gameobjects/EgoObject.html b/doc/gameobjects/EgoObject.html new file mode 100644 index 0000000..2a7e3d9 --- /dev/null +++ b/doc/gameobjects/EgoObject.html @@ -0,0 +1,196 @@ + + + + +EgoObject + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package gameobjects
+

Class EgoObject

+
+
java.lang.Object +
gameobjects.GameObject +
gameobjects.EgoObject
+
+
+
+
+
public class EgoObject +extends GameObject
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      EgoObject

      +
      public EgoObject(String id, + Playground pg, + double x, + double y, + double vx, + double vy, + double egoRad)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      generateColliders

      +
      public GameObject generateColliders()
      +
      Description copied from class: GameObject
      +
      generates and sets collider(s) for this GameObject. This implementation does nothing. Intended + to be overridden by subclasses.
      +
      +
      Overrides:
      +
      generateColliders in class GameObject
      +
      Returns:
      +
      instance of this GameObject (this).
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/gameobjects/FallingStar.html b/doc/gameobjects/FallingStar.html new file mode 100644 index 0000000..ba41789 --- /dev/null +++ b/doc/gameobjects/FallingStar.html @@ -0,0 +1,156 @@ + + + + +FallingStar + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package gameobjects
+

Class FallingStar

+
+
java.lang.Object +
gameobjects.GameObject +
gameobjects.FallingStar
+
+
+
+
+
public class FallingStar +extends GameObject
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      FallingStar

      +
      public FallingStar(String id, + Playground playground, + double x, + double y, + double vx, + double vy, + Color color, + double rad)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/gameobjects/GameObject.html b/doc/gameobjects/GameObject.html new file mode 100644 index 0000000..931ea5b --- /dev/null +++ b/doc/gameobjects/GameObject.html @@ -0,0 +1,740 @@ + + + + +GameObject + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package gameobjects
+

Class GameObject

+
+
java.lang.Object +
gameobjects.GameObject
+
+
+
+
Direct Known Subclasses:
+
AnimatedGameobject, EgoObject, FallingStar, RectObject, TextObject
+
+
+
public abstract class GameObject +extends Object
+
The class GameObject represents a (possibly animated) object appearing in a level of the + game. It is therefore attached to an instance of the class Playground. A GameObject has + at least the following properties: +
    +
  • 2D screen position +
  • 2D speed +
  • a name that is unique within a certain Playground
    +
  • a reference to the Playground object it belongs to
    +
  • a reference to an instance of ObjectController that handles the movement + logic of the object
    +
  • a (circular) radius for simple collision checking. This may be handled differently in + subclasses
    +
+ The main task of GameObject, or its subclasses, is to draw the object on the screen, which is + handles by the draw(Graphics2D) method. It is this method that must be redefined if a + new appearance should be realized. For introducing new behavior, it is sufficient to supply a + different ObjectController instance when constructing a GameObject.
+
+
+ +
+
+
    + +
  • +
    +

    Field Details

    + +
    +
  • + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      GameObject

      +
      public GameObject(String id, + Playground playground, + double x, + double y, + double vx, + double vy)
      +
      Constructor to initialize a GameObject, respectively set the current Playground + instance this GameObject belongs to.
      +
      +
      Parameters:
      +
      id - unique ID for this GameObject (should not be null or empty String)
      +
      playground - the Playground the GameObject belongs to (should not be null)
      +
      x - initial screen position in direction horizontal (positive value including zero)
      +
      y - initial screen position in direction vertical (positive value including zero)
      +
      vx - initial speed (velocity) in direction horizontal (can be negative, zero, positive)
      +
      vy - initial speed (velocity) in direction horizontal (can be negative, zero, positive)
      +
      +
      +
    • +
    • +
      +

      GameObject

      +
      public GameObject(String id, + Playground playground, + ObjectController controller, + double x, + double y, + double vx, + double vy)
      +
      Constructor to initialize a GameObject, respectively set the current Playground instance this + GameObject belongs to.
      +
      +
      Parameters:
      +
      id - unique ID for this GameObject (should not be null or empty String)
      +
      playground - the Playground the GameObject belongs to (should not be null)
      +
      controller - controller instance to be used for this GameObject (can be null)
      +
      x - initial screen position in direction horizontal (positive value including zero)
      +
      y - initial screen position in direction vertical (positive value including zero)
      +
      vx - initial speed (velocity) in direction horizontal (can be negative, zero, positive)
      +
      vy - initial speed (velocity) in direction horizontal (can be negative, zero, positive)
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      setColliders

      +
      public void setColliders(LinkedList<Collider> l)
      +
      sets colliders.
      +
      +
      Parameters:
      +
      l - LinkedList of Colliders.
      +
      +
      +
    • +
    • +
      +

      generateColliders

      +
      public GameObject generateColliders()
      +
      generates and sets collider(s) for this GameObject. This implementation does nothing. Intended + to be overridden by subclasses.
      +
      +
      Returns:
      +
      instance of this GameObject (this).
      +
      +
      +
    • +
    • +
      +

      addController

      +
      public GameObject addController(ObjectController c)
      +
      Sets the controller to use for this GameObject's logical behavior.
      +
      +
      Parameters:
      +
      c - instance to be used.
      +
      Returns:
      +
      the current instance (this).
      +
      +
      +
    • +
    • +
      +

      addArtist

      +
      public GameObject addArtist(Artist a)
      +
      Sets the artist to be used for drawing the object onto visible canvas area.
      +
      +
      Parameters:
      +
      a - instance to be used for calling Artist.draw(Graphics2D).
      +
      Returns:
      +
      the current instance (this).
      +
      +
      +
    • +
    • +
      +

      addCollider

      +
      public void addCollider(Collider c)
      +
      saves the collider in the internal list of Colliders to be used for this GameObject.
      +
      +
      Parameters:
      +
      c - instance to be added to internal list
      +
      +
      +
    • +
    • +
      +

      getPlayground

      +
      public Playground getPlayground()
      +
      +
    • +
    • +
      +

      setPlayground

      +
      public void setPlayground(Playground playground)
      +
      +
    • +
    • +
      +

      setComponentProperty

      +
      public void setComponentProperty(String comp, + String property, + Object value)
      +
      calls via reflection a method of a component if this GameObjects instance and provides the + given value as String parameter.
      +
      +
      Parameters:
      +
      comp - class name of GameObject component. Currently only "controller" is supported, + otherwise nothing happens.
      +
      property - method name of the component to call.
      +
      value - argument to pass to the method as String parameter.
      +
      +
      +
    • +
    • +
      +

      setObjectFlag

      +
      public void setObjectFlag(String flag, + Object value)
      +
      +
    • +
    • +
      +

      getObjectFlag

      +
      public Object getObjectFlag(String flag)
      +
      +
    • +
    • +
      +

      getOrCreateObjectFlag

      +
      public Object getOrCreateObjectFlag(String flag, + Object createValue)
      +
      +
    • +
    • +
      +

      isActive

      +
      public boolean isActive()
      +
      +
    • +
    • +
      +

      setActive

      +
      public GameObject setActive(boolean flag)
      +
      +
    • +
    • +
      +

      getId

      +
      public String getId()
      +
      return the unique object ID.
      +
      +
      Returns:
      +
      unique object ID
      +
      +
      +
    • +
    • +
      +

      getX

      +
      public double getX()
      +
      gets the screen X position.
      +
      +
      Returns:
      +
      screen x position
      +
      +
      +
    • +
    • +
      +

      getY

      +
      public double getY()
      +
      gets the screen Y position.
      +
      +
      Returns:
      +
      screen Y position
      +
      +
      +
    • +
    • +
      +

      getVX

      +
      public double getVX()
      +
      gets the screen X speed in pixels per frame.
      +
      +
      Returns:
      +
      screen x speed
      +
      +
      +
    • +
    • +
      +

      getVY

      +
      public double getVY()
      +
      gets the screen Y speed in pixels per frame.
      +
      +
      Returns:
      +
      screen y speed
      +
      +
      +
    • +
    • +
      +

      setX

      +
      public void setX(double x)
      +
      set screen x position.
      +
      +
      Parameters:
      +
      x - new position
      +
      +
      +
    • +
    • +
      +

      setY

      +
      public void setY(double y)
      +
      set screen y position.
      +
      +
      Parameters:
      +
      y - new position
      +
      +
      +
    • +
    • +
      +

      setVX

      +
      public void setVX(double vx)
      +
      set screen x speed in pixel per frame
      +
      +
      Parameters:
      +
      vx - new x speed
      +
      +
      +
    • +
    • +
      +

      setVY

      +
      public void setVY(double vy)
      +
      set screen y speed in pixel per frame.
      +
      +
      Parameters:
      +
      vy - new y speed.
      +
      +
      +
    • +
    • +
      +

      setObjectController

      +
      public void setObjectController(ObjectController controller)
      +
      Sets a new object controller (replaces any former one).
      +
      +
      Parameters:
      +
      controller - An instance of ObjectController or one of its subclasses.
      +
      +
      +
    • +
    • +
      +

      getObjectController

      +
      public ObjectController getObjectController()
      +
      Access to object controller.
      +
      +
      Returns:
      +
      the controller for this object.
      +
      +
      +
    • +
    • +
      +

      getGameTime

      +
      public double getGameTime()
      +
      +
    • +
    • +
      +

      collisionDetection

      +
      public boolean collisionDetection(GameObject other)
      +
      Collision detection implemented by iteration through the own list of Collider + and calling their Collider.collidesWith(Collider) method to check collision + with the given parameter instance of other GameObject.
      +
      +
      Parameters:
      +
      other - instance of the other GameObject to check collision with
      +
      Returns:
      +
      true if collision is detected, false otherwise
      +
      +
      +
    • +
    • +
      +

      updateObject

      +
      public void updateObject()
      +
      triggers this GameObjects own controller (if set) to update the object.
      +
      +
      See Also:
      +
      +
        +
      • controller
      • +
      +
      +
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw(Graphics2D g)
      +
      Draws the object in its current state. Is called by the game engine, should NOT be called + otherwise.
      +
      +
      Parameters:
      +
      g - object that has all the necessary drawing functionalities
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/gameobjects/RectObject.html b/doc/gameobjects/RectObject.html new file mode 100644 index 0000000..028962d --- /dev/null +++ b/doc/gameobjects/RectObject.html @@ -0,0 +1,251 @@ + + + + +RectObject + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package gameobjects
+

Class RectObject

+
+
java.lang.Object +
gameobjects.GameObject +
gameobjects.RectObject
+
+
+
+
+
public class RectObject +extends GameObject
+
A rectangle object.
+ If generateColliders() is called, it generates a RectCollider with id-prefix + "shotcollider_" and registers it for this RectObject.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      RectObject

      +
      public RectObject(String id, + Playground pg, + double x, + double y, + double vx, + double vy, + double width, + double height, + Color color)
      +
      Initializes the RectObject with a suitable RectArtist for drawing the RectObject.
      +
      +
      Parameters:
      +
      id - String unique name to be used.
      +
      pg - Playground instance this RectObject belongs to (the level it belongs to).
      +
      x - position in horizontal direction in pixels (zero or positive number).
      +
      y - position in vertical direction in pixels (zero or positive number).
      +
      vx - speed/velocity in horizontal direction in pixels (negative, zero or positive number).
      +
      vy - speed/velocity in vertical direction in pixels (negative, zero or positive number).
      +
      width - in pixels
      +
      height - in pixels
      +
      color - solid color for the whole object, used to initialize an instance of + RectArtist used for this RectObject.
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      generateColliders

      +
      public RectObject generateColliders()
      +
      generates a new RectCollider with id-prefix "shotcollider_" and registers it for 'this' + [@link RectObject}. The RectCollider uses the same dimensions (width and height) as this RectObject.
      +
      +
      Overrides:
      +
      generateColliders in class GameObject
      +
      Returns:
      +
      this RectObject itself
      +
      +
      +
    • +
    • +
      +

      getWidth

      +
      public double getWidth()
      +
      Getter for the width
      +
      +
      Returns:
      +
      double width value as set by constructor
      +
      +
      +
    • +
    • +
      +

      getHeight

      +
      public double getHeight()
      +
      Getter for the height
      +
      +
      Returns:
      +
      double height value as set by constructor
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/gameobjects/TextObject.html b/doc/gameobjects/TextObject.html new file mode 100644 index 0000000..cae32bf --- /dev/null +++ b/doc/gameobjects/TextObject.html @@ -0,0 +1,237 @@ + + + + +TextObject + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package gameobjects
+

Class TextObject

+
+
java.lang.Object +
gameobjects.GameObject +
gameobjects.TextObject
+
+
+
+
+
public class TextObject +extends GameObject
+
Convenience Class subclassing GameObject, directly instanciating TextArtist a + subclass of Artist that draws a text. The controller is left undefined, the collider as + well. However, a single call to the overwritten method generateColliders() will in fact + generate a RectCollider of just the right size for the text.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      TextObject

      +
      public TextObject(String id, + Playground playground, + double x, + double y, + double vx, + double vy, + String text, + int size, + Color textColor)
      +
      Constructor.
      +
      +
      Parameters:
      +
      id - object name
      +
      playground - containing Playground instance
      +
      x - positionx
      +
      y - positiony
      +
      vx - speedx
      +
      vy - speedy
      +
      size - font size in Pixel
      +
      text - String to be displayed
      +
      textColor - text color, see java.awt.Color
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      getText

      +
      public String getText()
      +
      +
    • +
    • +
      +

      setText

      +
      public void setText(String s)
      +
      +
    • +
    • +
      +

      generateColliders

      +
      public TextObject generateColliders()
      +
      Description copied from class: GameObject
      +
      generates and sets collider(s) for this GameObject. This implementation does nothing. Intended + to be overridden by subclasses.
      +
      +
      Overrides:
      +
      generateColliders in class GameObject
      +
      Returns:
      +
      instance of this GameObject (this).
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/gameobjects/class-use/AnimatedGameobject.html b/doc/gameobjects/class-use/AnimatedGameobject.html new file mode 100644 index 0000000..69eafd0 --- /dev/null +++ b/doc/gameobjects/class-use/AnimatedGameobject.html @@ -0,0 +1,58 @@ + + + + +Uses of Class gameobjects.AnimatedGameobject + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
gameobjects.AnimatedGameobject

+
+No usage of gameobjects.AnimatedGameobject
+
+
+ + diff --git a/doc/gameobjects/class-use/EgoObject.html b/doc/gameobjects/class-use/EgoObject.html new file mode 100644 index 0000000..ea30e4d --- /dev/null +++ b/doc/gameobjects/class-use/EgoObject.html @@ -0,0 +1,58 @@ + + + + +Uses of Class gameobjects.EgoObject + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
gameobjects.EgoObject

+
+No usage of gameobjects.EgoObject
+
+
+ + diff --git a/doc/gameobjects/class-use/FallingStar.html b/doc/gameobjects/class-use/FallingStar.html new file mode 100644 index 0000000..7b61ac6 --- /dev/null +++ b/doc/gameobjects/class-use/FallingStar.html @@ -0,0 +1,58 @@ + + + + +Uses of Class gameobjects.FallingStar + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
gameobjects.FallingStar

+
+No usage of gameobjects.FallingStar
+
+
+ + diff --git a/doc/gameobjects/class-use/GameObject.html b/doc/gameobjects/class-use/GameObject.html new file mode 100644 index 0000000..59ddc18 --- /dev/null +++ b/doc/gameobjects/class-use/GameObject.html @@ -0,0 +1,321 @@ + + + + +Uses of Class gameobjects.GameObject + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
gameobjects.GameObject

+
+
Packages that use GameObject
+
+
Package
+
Description
+ +
 
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+ +
 
+ +
 
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/gameobjects/class-use/RectObject.html b/doc/gameobjects/class-use/RectObject.html new file mode 100644 index 0000000..27b98df --- /dev/null +++ b/doc/gameobjects/class-use/RectObject.html @@ -0,0 +1,86 @@ + + + + +Uses of Class gameobjects.RectObject + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
gameobjects.RectObject

+
+
Packages that use RectObject
+
+
Package
+
Description
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/gameobjects/class-use/TextObject.html b/doc/gameobjects/class-use/TextObject.html new file mode 100644 index 0000000..6176f28 --- /dev/null +++ b/doc/gameobjects/class-use/TextObject.html @@ -0,0 +1,83 @@ + + + + +Uses of Class gameobjects.TextObject + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
gameobjects.TextObject

+
+
Packages that use TextObject
+
+
Package
+
Description
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/gameobjects/package-summary.html b/doc/gameobjects/package-summary.html new file mode 100644 index 0000000..43cafae --- /dev/null +++ b/doc/gameobjects/package-summary.html @@ -0,0 +1,101 @@ + + + + +gameobjects + + + + + + + + + + + + + + + +
+ +
+
+
+

Package gameobjects

+
+
+
package gameobjects
+
+ +
+
+
+
+ + diff --git a/doc/gameobjects/package-tree.html b/doc/gameobjects/package-tree.html new file mode 100644 index 0000000..98474dc --- /dev/null +++ b/doc/gameobjects/package-tree.html @@ -0,0 +1,80 @@ + + + + +gameobjects Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package gameobjects

+Package Hierarchies: + +
+
+

Class Hierarchy

+ +
+
+
+
+ + diff --git a/doc/gameobjects/package-use.html b/doc/gameobjects/package-use.html new file mode 100644 index 0000000..494dd29 --- /dev/null +++ b/doc/gameobjects/package-use.html @@ -0,0 +1,159 @@ + + + + +Uses of Package gameobjects + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Package
gameobjects

+
+
Packages that use gameobjects
+
+
Package
+
Description
+ +
 
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+ +
 
+ +
 
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/help-doc.html b/doc/help-doc.html new file mode 100644 index 0000000..ee41e5f --- /dev/null +++ b/doc/help-doc.html @@ -0,0 +1,187 @@ + + + + +API Help + + + + + + + + + + + + + + + +
+ +
+
+

JavaDoc Help

+ +
+
+

Navigation

+Starting from the Overview page, you can browse the documentation using the links in each page, and in the navigation bar at the top of each page. The Index and Search box allow you to navigate to specific declarations and summary pages, including: All Packages, All Classes and Interfaces + +
+
+
+

Kinds of Pages

+The following sections describe the different kinds of pages in this collection. +
+

Overview

+

The Overview page is the front page of this API document and provides a list of all packages with a summary for each. This page can also contain an overall description of the set of packages.

+
+
+

Package

+

Each package has a page that contains a list of its classes and interfaces, with a summary for each. These pages may contain the following categories:

+
    +
  • Interfaces
  • +
  • Classes
  • +
  • Enums
  • +
  • Exceptions
  • +
  • Errors
  • +
  • Annotation Types
  • +
+
+
+

Class or Interface

+

Each class, interface, nested class and nested interface has its own separate page. Each of these pages has three sections consisting of a declaration and description, member summary tables, and detailed member descriptions. Entries in each of these sections are omitted if they are empty or not applicable.

+
    +
  • Class Inheritance Diagram
  • +
  • Direct Subclasses
  • +
  • All Known Subinterfaces
  • +
  • All Known Implementing Classes
  • +
  • Class or Interface Declaration
  • +
  • Class or Interface Description
  • +
+
+
    +
  • Nested Class Summary
  • +
  • Enum Constant Summary
  • +
  • Field Summary
  • +
  • Property Summary
  • +
  • Constructor Summary
  • +
  • Method Summary
  • +
  • Required Element Summary
  • +
  • Optional Element Summary
  • +
+
+
    +
  • Enum Constant Details
  • +
  • Field Details
  • +
  • Property Details
  • +
  • Constructor Details
  • +
  • Method Details
  • +
  • Element Details
  • +
+

Note: Annotation interfaces have required and optional elements, but not methods. Only enum classes have enum constants. The components of a record class are displayed as part of the declaration of the record class. Properties are a feature of JavaFX.

+

The summary entries are alphabetical, while the detailed descriptions are in the order they appear in the source code. This preserves the logical groupings established by the programmer.

+
+
+

Other Files

+

Packages and modules may contain pages with additional information related to the declarations nearby.

+
+
+

Use

+

Each documented package, class and interface has its own Use page. This page describes what packages, classes, methods, constructors and fields use any part of the given class or package. Given a class or interface A, its Use page includes subclasses of A, fields declared as A, methods that return A, and methods and constructors with parameters of type A. You can access this page by first going to the package, class or interface, then clicking on the USE link in the navigation bar.

+
+
+

Tree (Class Hierarchy)

+

There is a Class Hierarchy page for all packages, plus a hierarchy for each package. Each hierarchy page contains a list of classes and a list of interfaces. Classes are organized by inheritance structure starting with java.lang.Object. Interfaces do not inherit from java.lang.Object.

+
    +
  • When viewing the Overview page, clicking on TREE displays the hierarchy for all packages.
  • +
  • When viewing a particular package, class or interface page, clicking on TREE displays the hierarchy for only that package.
  • +
+
+
+

Constant Field Values

+

The Constant Field Values page lists the static final fields and their values.

+
+
+

All Packages

+

The All Packages page contains an alphabetic index of all packages contained in the documentation.

+
+
+

All Classes and Interfaces

+

The All Classes and Interfaces page contains an alphabetic index of all classes and interfaces contained in the documentation, including annotation interfaces, enum classes, and record classes.

+
+
+

Index

+

The Index contains an alphabetic index of all classes, interfaces, constructors, methods, and fields in the documentation, as well as summary pages such as All Packages, All Classes and Interfaces.

+
+
+
+This help file applies to API documentation generated by the standard doclet.
+
+
+ + diff --git a/doc/index-files/index-1.html b/doc/index-files/index-1.html new file mode 100644 index 0000000..8811876 --- /dev/null +++ b/doc/index-files/index-1.html @@ -0,0 +1,131 @@ + + + + +A-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
All Classes and Interfaces|All Packages|Constant Field Values +

A

+
+
ACTION_ABOUT - Static variable in class ui.GameUI
+
 
+
ACTION_BUTTON - Static variable in class ui.GameUI
+
 
+
ACTION_LOAD - Static variable in class ui.GameUI
+
 
+
ACTION_NEW - Static variable in class ui.GameUI
+
 
+
ACTION_PAUSE - Static variable in class ui.GameUI
+
 
+
ACTION_QUIT - Static variable in class ui.GameUI
+
 
+
ACTION_RESET - Static variable in class ui.GameUI
+
 
+
ACTION_SAVE - Static variable in class ui.GameUI
+
 
+
actionPerformed(ActionEvent) - Method in class ui.GameUI
+
+
interface implementation of ActionListener to respond to GUI element actions.
+
+
addArtist(Artist) - Method in class gameobjects.GameObject
+
+
Sets the artist to be used for drawing the object onto visible canvas area.
+
+
addCollider(Collider) - Method in class gameobjects.GameObject
+
+
saves the collider in the internal list of Colliders to be used for this GameObject.
+
+
addController(ObjectController) - Method in class gameobjects.GameObject
+
+
Sets the controller to use for this GameObject's logical behavior.
+
+
addObject(GameObject) - Method in class playground.Playground
+
+
Adds a graphics object to a level.
+
+
addObjectNow(GameObject) - Method in class playground.Playground
+
+
Adds a graphics object to a level.
+
+
AnimatedGameobject - Class in gameobjects
+
 
+
AnimatedGameobject(String, Playground, double, double, double, double, double, Animation, double, String) - Constructor for class gameobjects.AnimatedGameobject
+
 
+
Animation - Class in playground
+
 
+
Animation(String) - Constructor for class playground.Animation
+
 
+
AnimationArtist - Class in rendering
+
 
+
AnimationArtist(GameObject, Animation, double, String, double) - Constructor for class rendering.AnimationArtist
+
 
+
applyGameLogic() - Method in class playground.Playground
+
+
Method meant to be filled with own code, handles the entore game logic (collision checks, timed + events, ...).
+
+
applyGameLogic() - Method in class playground.SpaceInvadersLevel
+
+
applies the logic of the level: For now, this is just about deleting shots that are leaving the + screen and calling methods 'actionIf..' in case objects collide.
+
+
applySpeedVector() - Method in class controller.ObjectController
+
+
Convenience method: simply moves the object forward one step from its present position, using + its present speed.
+
+
Artist - Class in rendering
+
 
+
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+
+
+ + diff --git a/doc/index-files/index-10.html b/doc/index-files/index-10.html new file mode 100644 index 0000000..656927e --- /dev/null +++ b/doc/index-files/index-10.html @@ -0,0 +1,143 @@ + + + + +L-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
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L

+
+
Level1 - Class in playground
+
+
extends SpaceInvadersLevel with a boring start message
+
+
Level1() - Constructor for class playground.Level1
+
 
+
Level2 - Class in playground
+
+
extends extends SpaceInvadersLevel with a different startup message.
+
+
Level2() - Constructor for class playground.Level2
+
 
+
Level3 - Class in playground
+
+
extends SpaceInvadersLevel with a ZigZack move of the enemies in + Level3.createSingleEnemy(String, double, double, double, double, ObjectController, double) and + sets a different Level3.getStartupMessage().
+
+
Level3() - Constructor for class playground.Level3
+
 
+
Level4 - Class in playground
+
+
extends extends SpaceInvadersLevel + + Hit aliens twice to kill them + they say AUA when not destroyed +
+
+
Level4() - Constructor for class playground.Level4
+
 
+
Level5 - Class in playground
+
+
extends SpaceInvadersLevel with a boring start message
+
+
Level5() - Constructor for class playground.Level5
+
 
+
Level6 - Class in playground
+
+
extends SpaceInvadersLevel with a boring start message
+
+
Level6() - Constructor for class playground.Level6
+
 
+
Level7 - Class in playground
+
+
extends SpaceInvadersLevel with a boring start message
+
+
Level7() - Constructor for class playground.Level7
+
 
+
LevelBoss - Class in playground
+
+
Class that realizes all the game logic of a very simple game level.
+
+
LevelBoss() - Constructor for class playground.LevelBoss
+
 
+
levelFinished() - Method in class playground.Playground
+
 
+
levelFinished() - Method in class playground.SpaceInvadersLevel
+
 
+
LevelHitTwice - Class in playground
+
+
extends SpaceInvadersLevel with 10 enemies that need two shots each to be destroyed.
+
+
LevelHitTwice() - Constructor for class playground.LevelHitTwice
+
+
constructor setting internal name to 'hitTwice'
+
+
LevelWithBox - Class in playground
+
+
extends SpaceInvadersLevel with a red Rectangle with no function.
+
+
LevelWithBox() - Constructor for class playground.LevelWithBox
+
 
+
LimitedTimeController - Class in controller
+
+
Controls and abject that is deleted after a lifetime specified in the constructor, and when it + leaves the display.
+
+
LimitedTimeController(double, double) - Constructor for class controller.LimitedTimeController
+
+
Constructor.
+
+
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+
+
+ + diff --git a/doc/index-files/index-11.html b/doc/index-files/index-11.html new file mode 100644 index 0000000..60ed7a2 --- /dev/null +++ b/doc/index-files/index-11.html @@ -0,0 +1,92 @@ + + + + +M-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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All Classes and Interfaces|All Packages|Constant Field Values +

M

+
+
main(String[]) - Static method in class base.GameLoop
+
+
main to start the whole application.
+
+
main(String[]) - Static method in class base.MultiLevelGame
+
 
+
MASK - Static variable in class gameobjects.GameObject
+
 
+
MAX_HITS - Static variable in class playground.Level4
+
+
constant defining the number of shots needed to destroy an enemy
+
+
MAX_HITS - Static variable in class playground.LevelHitTwice
+
+
constant defining the number of shots needed to destroy an enemy
+
+
MineController - Class in controller
+
 
+
MineController(double) - Constructor for class controller.MineController
+
 
+
MultiLevelGame - Class in base
+
 
+
MultiLevelGame() - Constructor for class base.MultiLevelGame
+
 
+
music(File) - Static method in class playground.Music
+
 
+
Music - Class in playground
+
 
+
Music() - Constructor for class playground.Music
+
 
+
+A B C D E F G H I L M O P R S T U W Z 
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+
+
+ + diff --git a/doc/index-files/index-12.html b/doc/index-files/index-12.html new file mode 100644 index 0000000..e1bdcd1 --- /dev/null +++ b/doc/index-files/index-12.html @@ -0,0 +1,85 @@ + + + + +O-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
All Classes and Interfaces|All Packages|Constant Field Values +

O

+
+
ObjectController - Class in controller
+
+
Class that controls the LOGICAL behavior of an object independently of how it is displayed or + drawn.
+
+
ObjectController() - Constructor for class controller.ObjectController
+
 
+
onDown(KeyEvent, GameObject) - Method in class controller.EgoController
+
 
+
onLeft(KeyEvent, GameObject) - Method in class controller.EgoController
+
 
+
onRight(KeyEvent, GameObject) - Method in class controller.EgoController
+
 
+
onSpace(KeyEvent, GameObject) - Method in class controller.CollisionAwareEgoController
+
 
+
onSpace(KeyEvent, GameObject) - Method in class controller.EgoController
+
+
behavior for shooting on key space
+
+
onStop(KeyEvent, GameObject) - Method in class controller.EgoController
+
 
+
onUp(KeyEvent, GameObject) - Method in class controller.EgoController
+
 
+
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+
+
+ + diff --git a/doc/index-files/index-13.html b/doc/index-files/index-13.html new file mode 100644 index 0000000..bfc3881 --- /dev/null +++ b/doc/index-files/index-13.html @@ -0,0 +1,101 @@ + + + + +P-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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All Classes and Interfaces|All Packages|Constant Field Values +

P

+
+
playground - package playground
+
 
+
Playground - Class in playground
+
+
Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the + graphical representation.
+
+
Playground() - Constructor for class playground.Playground
+
 
+
preferredSizeX() - Method in class playground.Playground
+
 
+
preferredSizeX() - Method in class playground.SpaceInvadersLevel
+
+
calculates and returns the preferred size of the level (in pixel) for X-direction
+
+
preferredSizeY() - Method in class playground.Playground
+
 
+
preferredSizeY() - Method in class playground.SpaceInvadersLevel
+
+
calculates and returns the preferred size of the level (in pixel) for Y-direction
+
+
prepareLevel(String) - Method in class playground.LevelWithBox
+
+
calls prepareLevel from SpaceInvadersLevel and adds a red Rectangle with no function.
+
+
prepareLevel(String) - Method in class playground.Playground
+
+
Sets up a single level.
+
+
prepareLevel(String) - Method in class playground.SpaceInvadersLevel
+
+
initially sets up the level.
+
+
processKeyEvents(Stack<KeyEvent>) - Method in class playground.Playground
+
+
Method meant to be filled with own code, processes Keyboard inputs.
+
+
processMouseEvents(Stack<MouseEvent>) - Method in class playground.Playground
+
 
+
+A B C D E F G H I L M O P R S T U W Z 
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+
+
+ + diff --git a/doc/index-files/index-14.html b/doc/index-files/index-14.html new file mode 100644 index 0000000..5ae1574 --- /dev/null +++ b/doc/index-files/index-14.html @@ -0,0 +1,121 @@ + + + + +R-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
All Classes and Interfaces|All Packages|Constant Field Values +

R

+
+
RADIUS - Static variable in class gameobjects.GameObject
+
 
+
readHSFromFile() - Method in class playground.HighscoreManager
+
 
+
RECTANGLE - Static variable in class gameobjects.GameObject
+
 
+
RectArtist - Class in rendering
+
 
+
RectArtist(GameObject, double, double, Color) - Constructor for class rendering.RectArtist
+
 
+
RectCollider - Class in collider
+
+
a Collider for Rectangles, usually used for RectObject instances.
+
+
RectCollider(String, GameObject, double, double) - Constructor for class collider.RectCollider
+
+
initializes this RectCollider.
+
+
RectObject - Class in gameobjects
+
+
A rectangle object.
+
+
RectObject(String, Playground, double, double, double, double, double, double, Color) - Constructor for class gameobjects.RectObject
+
+
Initializes the RectObject with a suitable RectArtist for drawing the RectObject.
+
+
redraw(Graphics2D) - Method in class playground.Playground
+
+
Internal, do not call directly.
+
+
redrawLevel(Graphics2D) - Method in class playground.Playground
+
+
To be redefined!!
+
+
redrawLevel(Graphics2D) - Method in class playground.SpaceInvadersLevel
+
+
(re)draws the level but NOT the objects, they draw themselves.
+
+
rendering - package rendering
+
 
+
repaint() - Method in class ui.GameUI
+
 
+
reset() - Method in class playground.Playground
+
+
Reinitializes the level.
+
+
resetAction() - Static method in class ui.GameUI
+
 
+
resetFlags(int) - Method in class playground.Playground
+
+
mode can be: FLAGS_ALL (all), FLAGS_GLOBAL(global), FLAGs_LEVEL(level)
+
+
restoreDynamicState() - Method in class controller.CollisionAwareEgoController
+
 
+
runGame(String[]) - Method in class base.GameLoop
+
+
loops over all GameLoop.levels and implements the game loop to update continuously the level + during play time
+
+
+A B C D E F G H I L M O P R S T U W Z 
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+
+
+ + diff --git a/doc/index-files/index-15.html b/doc/index-files/index-15.html new file mode 100644 index 0000000..3eed195 --- /dev/null +++ b/doc/index-files/index-15.html @@ -0,0 +1,197 @@ + + + + +S-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
All Classes and Interfaces|All Packages|Constant Field Values +

S

+
+
save() - Static method in class playground.SaveGame
+
 
+
saveDynamicState() - Method in class controller.CollisionAwareEgoController
+
 
+
SaveGame - Class in playground
+
 
+
SaveGame() - Constructor for class playground.SaveGame
+
 
+
scol - Variable in class gameobjects.GameObject
+
 
+
setActive(boolean) - Method in class gameobjects.GameObject
+
 
+
setColliders(LinkedList<Collider>) - Method in class gameobjects.GameObject
+
+
sets colliders.
+
+
setComponentProperty(String, String, Object) - Method in class gameobjects.GameObject
+
+
calls via reflection a method of a component if this GameObjects instance and provides the + given value as String parameter.
+
+
setController(ObjectController) - Method in class collider.Collider
+
+
setter for GameController
+
+
setDummy(String) - Method in class controller.ObjectController
+
 
+
setGameTime(double) - Method in class playground.Playground
+
+
set the game time value (in seconds)
+
+
setGlobalFlag(String, Object) - Static method in class playground.Playground
+
+
Sets a level-wide permanent flag.
+
+
setLevelFlag(String, Object) - Method in class playground.Playground
+
 
+
setObject(GameObject) - Method in class collider.Collider
+
+
setter for corresponding GameObject
+
+
setObject(GameObject) - Method in class controller.ObjectController
+
 
+
setObjectController(ObjectController) - Method in class gameobjects.GameObject
+
+
Sets a new object controller (replaces any former one).
+
+
setObjectFlag(String, Object) - Method in class gameobjects.GameObject
+
 
+
setOffsets(double, double) - Method in class collider.Collider
+
+
setter for offset values to be used relative to GameObject center. default is zero.
+
+
setPainting() - Method in class ui.GameUI
+
 
+
setPaused(boolean) - Method in class playground.Playground
+
 
+
setPlayground(Playground) - Method in class collider.Collider
+
+
setter for Playground instance this collider belongs to
+
+
setPlayground(Playground) - Method in class controller.ObjectController
+
 
+
setPlayground(Playground) - Method in class gameobjects.GameObject
+
 
+
setPlayground(Playground) - Method in class ui.GameUI
+
 
+
setText(String) - Method in class gameobjects.TextObject
+
 
+
setText(String) - Method in class rendering.TextArtist
+
 
+
setTextHeight(double) - Method in class rendering.TextArtist
+
 
+
setTextWidth(double) - Method in class rendering.TextArtist
+
 
+
setTimestep(double) - Method in class playground.Playground
+
 
+
setVX(double) - Method in class controller.ObjectController
+
 
+
setVX(double) - Method in class gameobjects.GameObject
+
+
set screen x speed in pixel per frame
+
+
setVY(double) - Method in class controller.ObjectController
+
 
+
setVY(double) - Method in class gameobjects.GameObject
+
+
set screen y speed in pixel per frame.
+
+
setX(double) - Method in class controller.ObjectController
+
 
+
setX(double) - Method in class gameobjects.GameObject
+
+
set screen x position.
+
+
setY(double) - Method in class controller.ObjectController
+
 
+
setY(double) - Method in class gameobjects.GameObject
+
+
set screen y position.
+
+
SHOTSPEED - Static variable in class playground.SpaceInvadersLevel
+
 
+
showtimeList - Variable in class playground.Animation
+
 
+
SimpleShotController - Class in controller
+
 
+
SimpleShotController() - Constructor for class controller.SimpleShotController
+
 
+
SIZEX - Static variable in class base.GameLoop
+
+
Pixel width of Game GUI ( above 0)
+
+
SIZEY - Static variable in class base.GameLoop
+
+
Pixel height of Game GUI (above 0)
+
+
SpaceInvadersLevel - Class in playground
+
+
Class that realizes all the game logic of a very simple game level.
+
+
SpaceInvadersLevel() - Constructor for class playground.SpaceInvadersLevel
+
 
+
SpaceInvadersLevelAua - Class in playground
+
+
Class that realizes all the game logic of a very simple game level.
+
+
SpaceInvadersLevelAua() - Constructor for class playground.SpaceInvadersLevelAua
+
 
+
stopObject() - Method in class controller.CollisionAwareEgoController
+
 
+
stopObject() - Method in class controller.EgoController
+
+
checks the position and respects level boundaries and own radius or width/height set on constructor.
+
+
+A B C D E F G H I L M O P R S T U W Z 
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+
+
+ + diff --git a/doc/index-files/index-16.html b/doc/index-files/index-16.html new file mode 100644 index 0000000..4d6f845 --- /dev/null +++ b/doc/index-files/index-16.html @@ -0,0 +1,87 @@ + + + + +T-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
All Classes and Interfaces|All Packages|Constant Field Values +

T

+
+
TextArtist - Class in rendering
+
+
Rendering an object as a text of a specified color, size and font.
+
+
TextArtist(GameObject, String, int, Color) - Constructor for class rendering.TextArtist
+
 
+
TextObject - Class in gameobjects
+
+
Convenience Class subclassing GameObject, directly instanciating TextArtist a + subclass of Artist that draws a text.
+
+
TextObject(String, Playground, double, double, double, double, String, int, Color) - Constructor for class gameobjects.TextObject
+
+
Constructor.
+
+
togglePause() - Method in class playground.Playground
+
 
+
toString() - Method in class collider.CircleCollider
+
+
simple concatenation of all attributes (x,y,r)
+
+
toString() - Method in class collider.Collider
+
 
+
toString() - Method in class collider.RectCollider
+
 
+
+A B C D E F G H I L M O P R S T U W Z 
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+
+
+ + diff --git a/doc/index-files/index-17.html b/doc/index-files/index-17.html new file mode 100644 index 0000000..f642eb5 --- /dev/null +++ b/doc/index-files/index-17.html @@ -0,0 +1,92 @@ + + + + +U-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
All Classes and Interfaces|All Packages|Constant Field Values +

U

+
+
ui - package ui
+
 
+
updateObject() - Method in class controller.EgoController
+
+
updates position based on key events (mouse currently ignored)
+
+
updateObject() - Method in class controller.EnemyController
+
 
+
updateObject() - Method in class controller.FallingStarController
+
 
+
updateObject() - Method in class controller.LimitedTimeController
+
 
+
updateObject() - Method in class controller.MineController
+
 
+
updateObject() - Method in class controller.ObjectController
+
+
Is called once every game time step by the game itself.
+
+
updateObject() - Method in class controller.SimpleShotController
+
 
+
updateObject() - Method in class controller.ZickZackController
+
 
+
updateObject() - Method in class gameobjects.GameObject
+
+
triggers this GameObjects own controller (if set) to update the object.
+
+
updateObjects() - Method in class playground.Playground
+
+
Calls all object update methods in level.
+
+
+A B C D E F G H I L M O P R S T U W Z 
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+
+
+ + diff --git a/doc/index-files/index-18.html b/doc/index-files/index-18.html new file mode 100644 index 0000000..48bffc4 --- /dev/null +++ b/doc/index-files/index-18.html @@ -0,0 +1,66 @@ + + + + +W-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
All Classes and Interfaces|All Packages|Constant Field Values +

W

+
+
waitWhilePainting() - Method in class ui.GameUI
+
 
+
writeHSToFile(Integer, Integer) - Static method in class playground.HighscoreManager
+
 
+
+A B C D E F G H I L M O P R S T U W Z 
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+
+
+ + diff --git a/doc/index-files/index-19.html b/doc/index-files/index-19.html new file mode 100644 index 0000000..aeab964 --- /dev/null +++ b/doc/index-files/index-19.html @@ -0,0 +1,66 @@ + + + + +Z-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
All Classes and Interfaces|All Packages|Constant Field Values +

Z

+
+
ZickZackController - Class in controller
+
 
+
ZickZackController(double, double) - Constructor for class controller.ZickZackController
+
 
+
+A B C D E F G H I L M O P R S T U W Z 
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+
+
+ + diff --git a/doc/index-files/index-2.html b/doc/index-files/index-2.html new file mode 100644 index 0000000..111b4e5 --- /dev/null +++ b/doc/index-files/index-2.html @@ -0,0 +1,64 @@ + + + + +B-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
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B

+
+
base - package base
+
 
+
+A B C D E F G H I L M O P R S T U W Z 
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+
+
+ + diff --git a/doc/index-files/index-3.html b/doc/index-files/index-3.html new file mode 100644 index 0000000..cf0d47a --- /dev/null +++ b/doc/index-files/index-3.html @@ -0,0 +1,129 @@ + + + + +C-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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All Classes and Interfaces|All Packages|Constant Field Values +

C

+
+
checkCollisionCircCirc(Collider) - Method in class collider.CircleCollider
+
+
calculates the collission of this with other collider
+
+
checkCollisionRectCirc(Collider) - Method in class collider.RectCollider
+
+
checks collision with other Collider, which needs to be a CircleCollider
+
+
checkCollisionRectRect(Collider) - Method in class collider.RectCollider
+
+
checks collision with other Collider, which needs to be a RectCollider, too.
+
+
CircleArtist - Class in rendering
+
 
+
CircleArtist(GameObject) - Constructor for class rendering.CircleArtist
+
 
+
CircleArtist(GameObject, double, Color) - Constructor for class rendering.CircleArtist
+
 
+
CircleCollider - Class in collider
+
+
Collider for round objects
+
+
CircleCollider(String, GameObject, double) - Constructor for class collider.CircleCollider
+
+
Constructor which sets the radius to be respected for collisions.
+
+
closeFile() - Method in class playground.HighscoreManager
+
 
+
collectObjects(String, boolean) - Method in class playground.Playground
+
+
Puts objects with a certain substring in their name into a LinkedLisrt and returns them.
+
+
collider - package collider
+
 
+
Collider - Class in collider
+
+
abstract base class for all Colliders to detect collisions between GameObjects
+
+
Collider(String, GameObject) - Constructor for class collider.Collider
+
 
+
collidesWith(Collider) - Method in class collider.CircleCollider
+
 
+
collidesWith(Collider) - Method in class collider.Collider
+
+
checks the collission with another collider instance.
+
+
collidesWith(Collider) - Method in class collider.RectCollider
+
 
+
CollisionAwareEgoController - Class in controller
+
+
An EgoController which cannot move through obstacle objects (is collission aware).
+
+
CollisionAwareEgoController(double) - Constructor for class controller.CollisionAwareEgoController
+
 
+
CollisionAwareEgoController(double, File) - Constructor for class controller.CollisionAwareEgoController
+
 
+
collisionDetection(GameObject) - Method in class gameobjects.GameObject
+
+
Collision detection implemented by iteration through the own list of Collider + and calling their Collider.collidesWith(Collider) method to check collision + with the given parameter instance of other GameObject.
+
+
controller - package controller
+
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+
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+
+ + diff --git a/doc/index-files/index-4.html b/doc/index-files/index-4.html new file mode 100644 index 0000000..6251196 --- /dev/null +++ b/doc/index-files/index-4.html @@ -0,0 +1,86 @@ + + + + +D-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
+A B C D E F G H I L M O P R S T U W Z 
All Classes and Interfaces|All Packages|Constant Field Values +

D

+
+
deleteObject(String) - Method in class playground.Playground
+
+
Removes a graphics object from a level.
+
+
deleteObjectNow(String) - Method in class playground.Playground
+
+
Removes a graphics object from a level immediately, CAUTION.
+
+
draw(Graphics2D) - Method in class gameobjects.GameObject
+
+
Draws the object in its current state.
+
+
draw(Graphics2D) - Method in class rendering.AnimationArtist
+
 
+
draw(Graphics2D) - Method in class rendering.Artist
+
 
+
draw(Graphics2D) - Method in class rendering.CircleArtist
+
 
+
draw(Graphics2D) - Method in class rendering.RectArtist
+
 
+
draw(Graphics2D) - Method in class rendering.TextArtist
+
+
Draw the text.
+
+
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+
+
+ + diff --git a/doc/index-files/index-5.html b/doc/index-files/index-5.html new file mode 100644 index 0000000..86878a2 --- /dev/null +++ b/doc/index-files/index-5.html @@ -0,0 +1,87 @@ + + + + +E-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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All Classes and Interfaces|All Packages|Constant Field Values +

E

+
+
EgoController - Class in controller
+
+
Controller using key events for up, down, left, right and space (shooting) to control the ego + object behavior.
+
+
EgoController(double) - Constructor for class controller.EgoController
+
+
constructor that gives the ego controller a radius to stop the ego object when it reaches the level boundaries.
+
+
EgoController(double, double) - Constructor for class controller.EgoController
+
+
constructor that gives the ego controller a width and height to stop the ego object when it reaches the level boundaries.
+
+
EgoObject - Class in gameobjects
+
 
+
EgoObject(String, Playground, double, double, double, double, double) - Constructor for class gameobjects.EgoObject
+
 
+
EGOSPEED - Static variable in class playground.SpaceInvadersLevel
+
 
+
EnemyController - Class in controller
+
+
This class controls the space invaders.
+
+
EnemyController() - Constructor for class controller.EnemyController
+
 
+
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+
+ + diff --git a/doc/index-files/index-6.html b/doc/index-files/index-6.html new file mode 100644 index 0000000..6a2f1ad --- /dev/null +++ b/doc/index-files/index-6.html @@ -0,0 +1,80 @@ + + + + +F-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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All Classes and Interfaces|All Packages|Constant Field Values +

F

+
+
FallingStar - Class in gameobjects
+
 
+
FallingStar(String, Playground, double, double, double, double, Color, double) - Constructor for class gameobjects.FallingStar
+
 
+
FallingStarController - Class in controller
+
+
Controls background stars.
+
+
FallingStarController() - Constructor for class controller.FallingStarController
+
 
+
fileList - Variable in class playground.Animation
+
 
+
FLAGS_ALL - Static variable in class playground.Playground
+
 
+
FLAGS_GLOBAL - Static variable in class playground.Playground
+
 
+
FLAGS_LEVEL - Static variable in class playground.Playground
+
 
+
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+
+
+ + diff --git a/doc/index-files/index-7.html b/doc/index-files/index-7.html new file mode 100644 index 0000000..e447155 --- /dev/null +++ b/doc/index-files/index-7.html @@ -0,0 +1,250 @@ + + + + +G-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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All Classes and Interfaces|All Packages|Constant Field Values +

G

+
+
GameLoop - Class in base
+
+
Main class starting any game, contains main().
+
+
GameLoop() - Constructor for class base.GameLoop
+
+
constructor which calls GameLoop.defineLevels(), which adds all levels of this game.
+
+
GameObject - Class in gameobjects
+
+
The class GameObject represents a (possibly animated) object appearing in a level of the + game.
+
+
GameObject(String, Playground, double, double, double, double) - Constructor for class gameobjects.GameObject
+
+
Constructor to initialize a GameObject, respectively set the current Playground + instance this GameObject belongs to.
+
+
GameObject(String, Playground, ObjectController, double, double, double, double) - Constructor for class gameobjects.GameObject
+
+
Constructor to initialize a GameObject, respectively set the current Playground instance this + GameObject belongs to.
+
+
gameobjects - package gameobjects
+
 
+
gameOver() - Method in class playground.Playground
+
 
+
gameOver() - Method in class playground.SpaceInvadersLevel
+
 
+
GameUI - Class in ui
+
+
creates the game UI JFrame containing a canvas (see class GamePanel)) for the levels to + paint the games.
+
+
GameUI(int, int) - Constructor for class ui.GameUI
+
+
as typical for GUI classes this constructor creates all the components and adds them to the + frame.
+
+
generateColliders() - Method in class gameobjects.AnimatedGameobject
+
 
+
generateColliders() - Method in class gameobjects.EgoObject
+
 
+
generateColliders() - Method in class gameobjects.GameObject
+
+
generates and sets collider(s) for this GameObject.
+
+
generateColliders() - Method in class gameobjects.RectObject
+
+
generates a new RectCollider with id-prefix "shotcollider_" and registers it for 'this' + [@link RectObject}.
+
+
generateColliders() - Method in class gameobjects.TextObject
+
 
+
getCurrentKey() - Method in class ui.GameUI
+
 
+
getFileList() - Method in class playground.Animation
+
 
+
getGameTime() - Method in class gameobjects.GameObject
+
 
+
getGameTime() - Method in class playground.Playground
+
+
returns time in seconds since level start
+
+
getGameTime() - Method in class rendering.Artist
+
 
+
getGlobalFlag(String) - Static method in class playground.Playground
+
+
Retrieves a level-wide flag by name.
+
+
getH() - Method in class rendering.AnimationArtist
+
 
+
getHeight() - Method in class gameobjects.RectObject
+
+
Getter for the height
+
+
getId() - Method in class collider.Collider
+
+
returns the internal unique name
+
+
getId() - Method in class gameobjects.GameObject
+
+
return the unique object ID.
+
+
getImageList() - Method in class playground.Animation
+
 
+
getKeyEvents() - Method in class playground.Playground
+
 
+
getKeyEvents() - Method in class ui.GameUI
+
 
+
getLevelFlag(String) - Method in class playground.Playground
+
 
+
getMouseEvents() - Method in class playground.Playground
+
 
+
getMouseEvents() - Method in class ui.GameUI
+
 
+
getNewAction() - Static method in class ui.GameUI
+
 
+
getObject(String) - Method in class playground.Playground
+
+
Retrieves a graphics object by name.
+
+
getObjectController() - Method in class gameobjects.GameObject
+
+
Access to object controller.
+
+
getObjectFlag(String) - Method in class gameobjects.GameObject
+
 
+
getOrCreateGlobalFlag(String, Object) - Static method in class playground.Playground
+
+
checks for existence and if not creates the new global flag with the given initial value.
+
+
getOrCreateLevelFlag(String, Object) - Method in class playground.Playground
+
 
+
getOrCreateObjectFlag(String, Object) - Method in class gameobjects.GameObject
+
 
+
getPlayground() - Method in class controller.ObjectController
+
 
+
getPlayground() - Method in class gameobjects.GameObject
+
 
+
getShowtimeList() - Method in class playground.Animation
+
 
+
getSizeX() - Method in class playground.Playground
+
 
+
getSizeY() - Method in class playground.Playground
+
 
+
getText() - Method in class gameobjects.TextObject
+
 
+
getText() - Method in class rendering.TextArtist
+
 
+
getTextHeight() - Method in class rendering.TextArtist
+
 
+
getTextWidth() - Method in class rendering.TextArtist
+
 
+
getTimestep() - Method in class controller.ObjectController
+
 
+
getTimestep() - Method in class playground.Playground
+
 
+
getVX() - Method in class controller.ObjectController
+
 
+
getVX() - Method in class gameobjects.GameObject
+
+
gets the screen X speed in pixels per frame.
+
+
getVX() - Method in class rendering.Artist
+
 
+
getVY() - Method in class controller.ObjectController
+
 
+
getVY() - Method in class gameobjects.GameObject
+
+
gets the screen Y speed in pixels per frame.
+
+
getVY() - Method in class rendering.Artist
+
 
+
getW() - Method in class rendering.AnimationArtist
+
 
+
getWidth() - Method in class gameobjects.RectObject
+
+
Getter for the width
+
+
getX() - Method in class collider.Collider
+
+
returns the corresponding game objects X coordinate (center) plus this colliders offset in X + (probably zero).
+
+
getX() - Method in class controller.ObjectController
+
 
+
getX() - Method in class gameobjects.GameObject
+
+
gets the screen X position.
+
+
getX() - Method in class rendering.Artist
+
 
+
getY() - Method in class collider.Collider
+
+
returns the corresponding game objects Y coordinate (center) plus this colliders offset in Y + (probably zero).
+
+
getY() - Method in class controller.ObjectController
+
 
+
getY() - Method in class gameobjects.GameObject
+
+
gets the screen Y position.
+
+
getY() - Method in class rendering.Artist
+
 
+
grabFocus() - Method in class ui.GameUI
+
 
+
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+
+
+ + diff --git a/doc/index-files/index-8.html b/doc/index-files/index-8.html new file mode 100644 index 0000000..b51ea8a --- /dev/null +++ b/doc/index-files/index-8.html @@ -0,0 +1,66 @@ + + + + +H-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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All Classes and Interfaces|All Packages|Constant Field Values +

H

+
+
HighscoreManager - Class in playground
+
 
+
HighscoreManager() - Constructor for class playground.HighscoreManager
+
 
+
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+
+
+ + diff --git a/doc/index-files/index-9.html b/doc/index-files/index-9.html new file mode 100644 index 0000000..bdfa502 --- /dev/null +++ b/doc/index-files/index-9.html @@ -0,0 +1,76 @@ + + + + +I-Index + + + + + + + + + + + + + + + +
+ +
+
+
+

Index

+
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All Classes and Interfaces|All Packages|Constant Field Values +

I

+
+
id - Variable in class collider.Collider
+
+
unique internal name for Collider
+
+
id - Variable in class gameobjects.GameObject
+
 
+
imageList - Variable in class playground.Animation
+
 
+
isActive() - Method in class gameobjects.GameObject
+
 
+
isPainting() - Method in class ui.GameUI
+
 
+
isPaused() - Method in class playground.Playground
+
 
+
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+
+
+ + diff --git a/doc/index.html b/doc/index.html new file mode 100644 index 0000000..e9c52c3 --- /dev/null +++ b/doc/index.html @@ -0,0 +1,79 @@ + + + + +Overview + + + + + + + + + + + + + + + +
+ +
+
+
+
Packages
+
+
Package
+
Description
+ +
 
+ +
 
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+ +
 
+ +
 
+ +
 
+ +
 
+
+
+
+
+
+ + diff --git a/doc/jquery-ui.overrides.css b/doc/jquery-ui.overrides.css new file mode 100644 index 0000000..f89acb6 --- /dev/null +++ b/doc/jquery-ui.overrides.css @@ -0,0 +1,34 @@ +/* + * Copyright (c) 2020, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +.ui-state-active, +.ui-widget-content .ui-state-active, +.ui-widget-header .ui-state-active, +a.ui-button:active, +.ui-button:active, +.ui-button.ui-state-active:hover { + /* Overrides the color of selection used in jQuery UI */ + background: #F8981D; +} diff --git a/doc/legal/ADDITIONAL_LICENSE_INFO b/doc/legal/ADDITIONAL_LICENSE_INFO new file mode 100644 index 0000000..b62cc3e --- /dev/null +++ b/doc/legal/ADDITIONAL_LICENSE_INFO @@ -0,0 +1 @@ +Please see ..\java.base\ADDITIONAL_LICENSE_INFO diff --git a/doc/legal/ASSEMBLY_EXCEPTION b/doc/legal/ASSEMBLY_EXCEPTION new file mode 100644 index 0000000..0d4cfb4 --- /dev/null +++ b/doc/legal/ASSEMBLY_EXCEPTION @@ -0,0 +1 @@ +Please see ..\java.base\ASSEMBLY_EXCEPTION diff --git a/doc/legal/LICENSE b/doc/legal/LICENSE new file mode 100644 index 0000000..4ad9fe4 --- /dev/null +++ b/doc/legal/LICENSE @@ -0,0 +1 @@ +Please see ..\java.base\LICENSE diff --git a/doc/legal/jquery.md b/doc/legal/jquery.md new file mode 100644 index 0000000..8054a34 --- /dev/null +++ b/doc/legal/jquery.md @@ -0,0 +1,72 @@ +## jQuery v3.5.1 + +### jQuery License +``` +jQuery v 3.5.1 +Copyright JS Foundation and other contributors, https://js.foundation/ + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +****************************************** + +The jQuery JavaScript Library v3.5.1 also includes Sizzle.js + +Sizzle.js includes the following license: + +Copyright JS Foundation and other contributors, https://js.foundation/ + +This software consists of voluntary contributions made by many +individuals. For exact contribution history, see the revision history +available at https://github.com/jquery/sizzle + +The following license applies to all parts of this software except as +documented below: + +==== + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +==== + +All files located in the node_modules and external directories are +externally maintained libraries used by this software which have their +own licenses; we recommend you read them, as their terms may differ from +the terms above. + +********************* + +``` diff --git a/doc/legal/jqueryUI.md b/doc/legal/jqueryUI.md new file mode 100644 index 0000000..8031bdb --- /dev/null +++ b/doc/legal/jqueryUI.md @@ -0,0 +1,49 @@ +## jQuery UI v1.12.1 + +### jQuery UI License +``` +Copyright jQuery Foundation and other contributors, https://jquery.org/ + +This software consists of voluntary contributions made by many +individuals. For exact contribution history, see the revision history +available at https://github.com/jquery/jquery-ui + +The following license applies to all parts of this software except as +documented below: + +==== + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +==== + +Copyright and related rights for sample code are waived via CC0. Sample +code is defined as all source code contained within the demos directory. + +CC0: http://creativecommons.org/publicdomain/zero/1.0/ + +==== + +All files located in the node_modules and external directories are +externally maintained libraries used by this software which have their +own licenses; we recommend you read them, as their terms may differ from +the terms above. + +``` diff --git a/doc/member-search-index.js b/doc/member-search-index.js new file mode 100644 index 0000000..c04a9e7 --- /dev/null +++ b/doc/member-search-index.js @@ -0,0 +1 @@ +memberSearchIndex = [{"p":"ui","c":"GameUI","l":"ACTION_ABOUT"},{"p":"ui","c":"GameUI","l":"ACTION_BUTTON"},{"p":"ui","c":"GameUI","l":"ACTION_LOAD"},{"p":"ui","c":"GameUI","l":"ACTION_NEW"},{"p":"ui","c":"GameUI","l":"ACTION_PAUSE"},{"p":"ui","c":"GameUI","l":"ACTION_QUIT"},{"p":"ui","c":"GameUI","l":"ACTION_RESET"},{"p":"ui","c":"GameUI","l":"ACTION_SAVE"},{"p":"ui","c":"GameUI","l":"actionPerformed(ActionEvent)","u":"actionPerformed(java.awt.event.ActionEvent)"},{"p":"gameobjects","c":"GameObject","l":"addArtist(Artist)","u":"addArtist(rendering.Artist)"},{"p":"gameobjects","c":"GameObject","l":"addCollider(Collider)","u":"addCollider(collider.Collider)"},{"p":"gameobjects","c":"GameObject","l":"addController(ObjectController)","u":"addController(controller.ObjectController)"},{"p":"playground","c":"Playground","l":"addObject(GameObject)","u":"addObject(gameobjects.GameObject)"},{"p":"playground","c":"Playground","l":"addObjectNow(GameObject)","u":"addObjectNow(gameobjects.GameObject)"},{"p":"gameobjects","c":"AnimatedGameobject","l":"AnimatedGameobject(String, Playground, double, double, double, double, double, Animation, double, String)","u":"%3Cinit%3E(java.lang.String,playground.Playground,double,double,double,double,double,playground.Animation,double,java.lang.String)"},{"p":"playground","c":"Animation","l":"Animation(String)","u":"%3Cinit%3E(java.lang.String)"},{"p":"rendering","c":"AnimationArtist","l":"AnimationArtist(GameObject, Animation, double, String, 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String, Object)","u":"setComponentProperty(java.lang.String,java.lang.String,java.lang.Object)"},{"p":"collider","c":"Collider","l":"setController(ObjectController)","u":"setController(controller.ObjectController)"},{"p":"controller","c":"ObjectController","l":"setDummy(String)","u":"setDummy(java.lang.String)"},{"p":"playground","c":"Playground","l":"setGameTime(double)"},{"p":"playground","c":"Playground","l":"setGlobalFlag(String, Object)","u":"setGlobalFlag(java.lang.String,java.lang.Object)"},{"p":"playground","c":"Playground","l":"setLevelFlag(String, Object)","u":"setLevelFlag(java.lang.String,java.lang.Object)"},{"p":"collider","c":"Collider","l":"setObject(GameObject)","u":"setObject(gameobjects.GameObject)"},{"p":"controller","c":"ObjectController","l":"setObject(GameObject)","u":"setObject(gameobjects.GameObject)"},{"p":"gameobjects","c":"GameObject","l":"setObjectController(ObjectController)","u":"setObjectController(controller.ObjectController)"},{"p":"gameobjects","c":"GameObject","l":"setObjectFlag(String, Object)","u":"setObjectFlag(java.lang.String,java.lang.Object)"},{"p":"collider","c":"Collider","l":"setOffsets(double, 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String, int, Color)","u":"%3Cinit%3E(gameobjects.GameObject,java.lang.String,int,java.awt.Color)"},{"p":"gameobjects","c":"TextObject","l":"TextObject(String, Playground, double, double, double, double, String, int, Color)","u":"%3Cinit%3E(java.lang.String,playground.Playground,double,double,double,double,java.lang.String,int,java.awt.Color)"},{"p":"playground","c":"Playground","l":"togglePause()"},{"p":"collider","c":"CircleCollider","l":"toString()"},{"p":"collider","c":"Collider","l":"toString()"},{"p":"collider","c":"RectCollider","l":"toString()"},{"p":"controller","c":"EgoController","l":"updateObject()"},{"p":"controller","c":"EnemyController","l":"updateObject()"},{"p":"controller","c":"FallingStarController","l":"updateObject()"},{"p":"controller","c":"LimitedTimeController","l":"updateObject()"},{"p":"controller","c":"MineController","l":"updateObject()"},{"p":"controller","c":"ObjectController","l":"updateObject()"},{"p":"controller","c":"SimpleShotController","l":"updateObject()"},{"p":"controller","c":"ZickZackController","l":"updateObject()"},{"p":"gameobjects","c":"GameObject","l":"updateObject()"},{"p":"playground","c":"Playground","l":"updateObjects()"},{"p":"ui","c":"GameUI","l":"waitWhilePainting()"},{"p":"playground","c":"HighscoreManager","l":"writeHSToFile(Integer, Integer)","u":"writeHSToFile(java.lang.Integer,java.lang.Integer)"},{"p":"controller","c":"ZickZackController","l":"ZickZackController(double, double)","u":"%3Cinit%3E(double,double)"}];updateSearchResults(); \ No newline at end of file diff --git a/doc/module-search-index.js b/doc/module-search-index.js new file mode 100644 index 0000000..0d59754 --- /dev/null +++ b/doc/module-search-index.js @@ -0,0 +1 @@ +moduleSearchIndex = [];updateSearchResults(); \ No newline at end of file diff --git a/doc/overview-summary.html b/doc/overview-summary.html new file mode 100644 index 0000000..1dde6c2 --- /dev/null +++ b/doc/overview-summary.html @@ -0,0 +1,26 @@ + + + + +Generated Documentation (Untitled) + + + + + + + + + + + +
+ +

index.html

+
+ + diff --git a/doc/overview-tree.html b/doc/overview-tree.html new file mode 100644 index 0000000..f41540e --- /dev/null +++ b/doc/overview-tree.html @@ -0,0 +1,150 @@ + + + + +Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For All Packages

+Package Hierarchies: + +
+
+

Class Hierarchy

+ +
+
+
+
+ + diff --git a/doc/package-search-index.js b/doc/package-search-index.js new file mode 100644 index 0000000..f6dca23 --- /dev/null +++ b/doc/package-search-index.js @@ -0,0 +1 @@ +packageSearchIndex = [{"l":"All Packages","u":"allpackages-index.html"},{"l":"base"},{"l":"collider"},{"l":"controller"},{"l":"gameobjects"},{"l":"playground"},{"l":"rendering"},{"l":"ui"}];updateSearchResults(); \ No newline at end of file diff --git a/doc/playground/Animation.html b/doc/playground/Animation.html new file mode 100644 index 0000000..0754791 --- /dev/null +++ b/doc/playground/Animation.html @@ -0,0 +1,224 @@ + + + + +Animation + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Animation

+
+
java.lang.Object +
playground.Animation
+
+
+
+
public class Animation +extends Object
+
+
+ +
+
+ +
+ +
+
+
+ + diff --git a/doc/playground/HighscoreManager.html b/doc/playground/HighscoreManager.html new file mode 100644 index 0000000..520b4b4 --- /dev/null +++ b/doc/playground/HighscoreManager.html @@ -0,0 +1,179 @@ + + + + +HighscoreManager + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class HighscoreManager

+
+
java.lang.Object +
playground.HighscoreManager
+
+
+
+
public class HighscoreManager +extends Object
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      HighscoreManager

      +
      public HighscoreManager()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      readHSFromFile

      +
      public int readHSFromFile()
      +
      +
    • +
    • +
      +

      writeHSToFile

      +
      public static void writeHSToFile(Integer pts, + Integer highscore)
      +
      +
    • +
    • +
      +

      closeFile

      +
      public void closeFile()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/Level1.html b/doc/playground/Level1.html new file mode 100644 index 0000000..69d5f4b --- /dev/null +++ b/doc/playground/Level1.html @@ -0,0 +1,151 @@ + + + + +Level1 + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Level1

+
+ +
+
+
public class Level1 +extends SpaceInvadersLevel
+
extends SpaceInvadersLevel with a boring start message
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Level1

      +
      public Level1()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/Level2.html b/doc/playground/Level2.html new file mode 100644 index 0000000..1142918 --- /dev/null +++ b/doc/playground/Level2.html @@ -0,0 +1,151 @@ + + + + +Level2 + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Level2

+
+ +
+
+
public class Level2 +extends SpaceInvadersLevel
+
extends extends SpaceInvadersLevel with a different startup message.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Level2

      +
      public Level2()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/Level3.html b/doc/playground/Level3.html new file mode 100644 index 0000000..6ee679a --- /dev/null +++ b/doc/playground/Level3.html @@ -0,0 +1,153 @@ + + + + +Level3 + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Level3

+
+ +
+
+
public class Level3 +extends SpaceInvadersLevel
+
extends SpaceInvadersLevel with a ZigZack move of the enemies in + createSingleEnemy(String, double, double, double, double, ObjectController, double) and + sets a different getStartupMessage().
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Level3

      +
      public Level3()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/Level4.html b/doc/playground/Level4.html new file mode 100644 index 0000000..1073e64 --- /dev/null +++ b/doc/playground/Level4.html @@ -0,0 +1,189 @@ + + + + +Level4 + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Level4

+
+ +
+
+
public class Level4 +extends SpaceInvadersLevel
+
extends extends SpaceInvadersLevel +
    +
  • Hit aliens twice to kill them +
  • they say AUA when not destroyed +
+
+
+ +
+
+
    + +
  • +
    +

    Field Details

    +
      +
    • +
      +

      MAX_HITS

      +
      public static final int MAX_HITS
      +
      constant defining the number of shots needed to destroy an enemy
      +
      +
      See Also:
      +
      + +
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Level4

      +
      public Level4()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/Level5.html b/doc/playground/Level5.html new file mode 100644 index 0000000..2b33560 --- /dev/null +++ b/doc/playground/Level5.html @@ -0,0 +1,153 @@ + + + + +Level5 + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Level5

+
+ +
+
+
public class Level5 +extends SpaceInvadersLevelAua
+
extends SpaceInvadersLevel with a boring start message
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Level5

      +
      public Level5()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/Level6.html b/doc/playground/Level6.html new file mode 100644 index 0000000..5e7f020 --- /dev/null +++ b/doc/playground/Level6.html @@ -0,0 +1,153 @@ + + + + +Level6 + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Level6

+
+ +
+
+
public class Level6 +extends SpaceInvadersLevelAua
+
extends SpaceInvadersLevel with a boring start message
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Level6

      +
      public Level6()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/Level7.html b/doc/playground/Level7.html new file mode 100644 index 0000000..1d6e51d --- /dev/null +++ b/doc/playground/Level7.html @@ -0,0 +1,153 @@ + + + + +Level7 + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Level7

+
+ +
+
+
public class Level7 +extends SpaceInvadersLevelAua
+
extends SpaceInvadersLevel with a boring start message
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Level7

      +
      public Level7()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/LevelBoss.html b/doc/playground/LevelBoss.html new file mode 100644 index 0000000..0899edf --- /dev/null +++ b/doc/playground/LevelBoss.html @@ -0,0 +1,159 @@ + + + + +LevelBoss + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class LevelBoss

+
+ +
+
+
public class LevelBoss +extends SpaceInvadersLevel
+
Class that realizes all the game logic of a very simple game level. The level contains for now + only two objects that are GameObject subclasses: FallingStar and + EgoObject. Functions performed by this class are: +
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      LevelBoss

      +
      public LevelBoss()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/LevelHitTwice.html b/doc/playground/LevelHitTwice.html new file mode 100644 index 0000000..09c8d47 --- /dev/null +++ b/doc/playground/LevelHitTwice.html @@ -0,0 +1,188 @@ + + + + +LevelHitTwice + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class LevelHitTwice

+
+ +
+
+
public class LevelHitTwice +extends SpaceInvadersLevel
+
extends SpaceInvadersLevel with 10 enemies that need two shots each to be destroyed.
+
+
+ +
+
+
    + +
  • +
    +

    Field Details

    +
      +
    • +
      +

      MAX_HITS

      +
      public static final int MAX_HITS
      +
      constant defining the number of shots needed to destroy an enemy
      +
      +
      See Also:
      +
      + +
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      LevelHitTwice

      +
      public LevelHitTwice()
      +
      constructor setting internal name to 'hitTwice'
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/LevelWithBox.html b/doc/playground/LevelWithBox.html new file mode 100644 index 0000000..b6bea30 --- /dev/null +++ b/doc/playground/LevelWithBox.html @@ -0,0 +1,191 @@ + + + + +LevelWithBox + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class LevelWithBox

+
+ +
+
+
public class LevelWithBox +extends SpaceInvadersLevel
+
extends SpaceInvadersLevel with a red Rectangle with no function.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      LevelWithBox

      +
      public LevelWithBox()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      prepareLevel

      +
      public void prepareLevel(String id)
      +
      calls prepareLevel from SpaceInvadersLevel and adds a red Rectangle with no function.
      +
      +
      Overrides:
      +
      prepareLevel in class SpaceInvadersLevel
      +
      Parameters:
      +
      id - String identifies Level
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/Music.html b/doc/playground/Music.html new file mode 100644 index 0000000..fda14b6 --- /dev/null +++ b/doc/playground/Music.html @@ -0,0 +1,159 @@ + + + + +Music + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Music

+
+
java.lang.Object +
playground.Music
+
+
+
+
public class Music +extends Object
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Music

      +
      public Music()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      music

      +
      public static void music(File track)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/Playground.html b/doc/playground/Playground.html new file mode 100644 index 0000000..c4182f7 --- /dev/null +++ b/doc/playground/Playground.html @@ -0,0 +1,707 @@ + + + + +Playground + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class Playground

+
+
java.lang.Object +
playground.Playground
+
+
+
+
Direct Known Subclasses:
+
SpaceInvadersLevel
+
+
+
public abstract class Playground +extends Object
+
Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the + graphical representation. In particular, an instance of Playground +
+
+
+ +
+
+
    + +
  • +
    +

    Field Details

    +
      +
    • +
      +

      FLAGS_GLOBAL

      +
      public static final int FLAGS_GLOBAL
      +
      +
      See Also:
      +
      + +
      +
      +
      +
    • +
    • +
      +

      FLAGS_LEVEL

      +
      public static final int FLAGS_LEVEL
      +
      +
      See Also:
      +
      + +
      +
      +
      +
    • +
    • +
      +

      FLAGS_ALL

      +
      public static final int FLAGS_ALL
      +
      +
      See Also:
      +
      + +
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      Playground

      +
      public Playground()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      preferredSizeX

      +
      public abstract int preferredSizeX()
      +
      +
    • +
    • +
      +

      preferredSizeY

      +
      public abstract int preferredSizeY()
      +
      +
    • +
    • +
      +

      addObject

      +
      public void addObject(GameObject o)
      +
      Adds a graphics object to a level.
      +
      +
      Parameters:
      +
      o - GameObject The object to be added
      +
      +
      +
    • +
    • +
      +

      addObjectNow

      +
      public void addObjectNow(GameObject o)
      +
      Adds a graphics object to a level.
      +
      +
      Parameters:
      +
      o - GameObject The object to be added
      +
      +
      +
    • +
    • +
      +

      collectObjects

      +
      public LinkedList<GameObject> collectObjects(String substr, + boolean filterInactive)
      +
      Puts objects with a certain substring in their name into a LinkedLisrt and returns them.
      +
      +
      Parameters:
      +
      substr - The string that must be part of the object name if object is to be + considered found.
      +
      filterInactive - if set true only active objects are considered.
      +
      Returns:
      +
      a reference to a LinkedList filled with all objects that have substr in their name
      +
      +
      +
    • +
    • +
      +

      deleteObject

      +
      public void deleteObject(String id)
      +
      Removes a graphics object from a level.
      +
      +
      Parameters:
      +
      id - String The unique identifier of the object
      +
      +
      +
    • +
    • +
      +

      deleteObjectNow

      +
      public void deleteObjectNow(String id)
      +
      Removes a graphics object from a level immediately, CAUTION.
      +
      +
      Parameters:
      +
      id - String The unique identifier of the object
      +
      +
      +
    • +
    • +
      +

      getObject

      +
      public GameObject getObject(String id)
      +
      Retrieves a graphics object by name.
      +
      +
      Parameters:
      +
      id - String Unique id of the object
      +
      Returns:
      +
      reference to the requested game object, or null if not found
      +
      +
      +
    • +
    • +
      +

      setGlobalFlag

      +
      public static void setGlobalFlag(String flag, + Object value)
      +
      Sets a level-wide permanent flag.
      +
      +
      Parameters:
      +
      flag - String Q unique name in this level. If it exists value is overwritten.
      +
      value - Object Any Object can be the value of a flag!
      +
      +
      +
    • +
    • +
      +

      setLevelFlag

      +
      public Object setLevelFlag(String flag, + Object value)
      +
      +
    • +
    • +
      +

      resetFlags

      +
      public void resetFlags(int mode)
      +
      mode can be: FLAGS_ALL (all), FLAGS_GLOBAL(global), FLAGs_LEVEL(level)
      +
      +
      Parameters:
      +
      mode - can be only one of FLAGS_GLOBAL FLAGS_ALL or FLAGS_LEVEL
      +
      +
      +
    • +
    • +
      +

      getGlobalFlag

      +
      public static Object getGlobalFlag(String flag)
      +
      Retrieves a level-wide flag by name.
      +
      +
      Parameters:
      +
      flag - String Unique flag id
      +
      Returns:
      +
      the value associated with flag, or null if the flag does not exist.
      +
      +
      +
    • +
    • +
      +

      getOrCreateGlobalFlag

      +
      public static Object getOrCreateGlobalFlag(String flag, + Object value)
      +
      checks for existence and if not creates the new global flag with the given initial value. Returns + the value. afterwards it is guaranteed that no priorly existing value is overridden and that it + definitely exists (created if not present before).
      +
      +
      Parameters:
      +
      flag - String name for the global flag (created if not present)
      +
      value - Object value to be stored (used only if flag was not present)
      +
      Returns:
      +
      the current value of the flag (maybe the initial one in case flag was not there before)
      +
      +
      +
    • +
    • +
      +

      getLevelFlag

      +
      public Object getLevelFlag(String flag)
      +
      +
    • +
    • +
      +

      getOrCreateLevelFlag

      +
      public Object getOrCreateLevelFlag(String flag, + Object createValue)
      +
      +
    • +
    • +
      +

      reset

      +
      public void reset()
      +
      Reinitializes the level.
      +
      +
    • +
    • +
      +

      isPaused

      +
      public boolean isPaused()
      +
      +
    • +
    • +
      +

      setPaused

      +
      public void setPaused(boolean p)
      +
      +
    • +
    • +
      +

      togglePause

      +
      public void togglePause()
      +
      +
    • +
    • +
      +

      processKeyEvents

      +
      public void processKeyEvents(Stack<KeyEvent> keyEvents)
      +
      Method meant to be filled with own code, processes Keyboard inputs.
      +
      +
      Parameters:
      +
      keyEvents - all collected KeyEvents collected since last game loop.
      +
      +
      +
    • +
    • +
      +

      processMouseEvents

      +
      public void processMouseEvents(Stack<MouseEvent> mouseEvents)
      +
      +
    • +
    • +
      +

      getKeyEvents

      +
      public Stack<KeyEvent> getKeyEvents()
      +
      +
    • +
    • +
      +

      getMouseEvents

      +
      public Stack<MouseEvent> getMouseEvents()
      +
      +
    • +
    • +
      +

      applyGameLogic

      +
      public abstract void applyGameLogic()
      +
      Method meant to be filled with own code, handles the entore game logic (collision checks, timed + events, ...).
      +
      +
    • +
    • +
      +

      prepareLevel

      +
      public abstract void prepareLevel(String level)
      +
      Sets up a single level. Prepares all objects etc.
      +
      +
      Parameters:
      +
      level - String a string identifying the level number etc
      +
      +
      +
    • +
    • +
      +

      gameOver

      +
      public abstract boolean gameOver()
      +
      +
    • +
    • +
      +

      levelFinished

      +
      public abstract boolean levelFinished()
      +
      +
    • +
    • +
      +

      getSizeX

      +
      public int getSizeX()
      +
      +
    • +
    • +
      +

      getSizeY

      +
      public int getSizeY()
      +
      +
    • +
    • +
      +

      updateObjects

      +
      public void updateObjects()
      +
      Calls all object update methods in level. Internal, never call directly.
      +
      +
    • +
    • +
      +

      setTimestep

      +
      public void setTimestep(double s)
      +
      +
    • +
    • +
      +

      getTimestep

      +
      public double getTimestep()
      +
      +
    • +
    • +
      +

      setGameTime

      +
      public void setGameTime(double s)
      +
      set the game time value (in seconds)
      +
      +
      Parameters:
      +
      s - seconds the game is running
      +
      +
      +
    • +
    • +
      +

      getGameTime

      +
      public double getGameTime()
      +
      returns time in seconds since level start
      +
      +
    • +
    • +
      +

      redrawLevel

      +
      public abstract void redrawLevel(Graphics2D g2)
      +
      To be redefined!! Draws mainly h level background and global information like points etc.
      +
      +
      Parameters:
      +
      g2 - Graphics2D abstract drawing object of java Swing, used to carry out all drawing + operations.
      +
      +
      +
    • +
    • +
      +

      redraw

      +
      public void redraw(Graphics2D g2)
      +
      Internal, do not call directly.
      +
      +
      Parameters:
      +
      g2 - Graphics2D abstract drawing object of java Swing, used to carry out all drawing + operations.
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/SaveGame.html b/doc/playground/SaveGame.html new file mode 100644 index 0000000..406df9b --- /dev/null +++ b/doc/playground/SaveGame.html @@ -0,0 +1,159 @@ + + + + +SaveGame + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class SaveGame

+
+
java.lang.Object +
playground.SaveGame
+
+
+
+
public class SaveGame +extends Object
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      SaveGame

      +
      public SaveGame()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      save

      +
      public static void save()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/SpaceInvadersLevel.html b/doc/playground/SpaceInvadersLevel.html new file mode 100644 index 0000000..8c9bfac --- /dev/null +++ b/doc/playground/SpaceInvadersLevel.html @@ -0,0 +1,341 @@ + + + + +SpaceInvadersLevel + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class SpaceInvadersLevel

+
+
java.lang.Object +
playground.Playground +
playground.SpaceInvadersLevel
+
+
+
+
+
Direct Known Subclasses:
+
Level1, Level2, Level3, Level4, LevelBoss, LevelHitTwice, LevelWithBox, SpaceInvadersLevelAua
+
+
+
public class SpaceInvadersLevel +extends Playground
+
Class that realizes all the game logic of a very simple game level. The level contains for now + only two objects that are GameObject subclasses: FallingStar and + EgoObject. Functions performed by this class are: +
    +
  • initially set up the level, spawn all object etc., in method prepareLevel(java.lang.String) +
  • React to game events in actionIfEgoCollidesWithCollect(GameObject, GameObject) , + actionIfEgoCollidesWithEnemy(GameObject, GameObject), etc. +
  • define basic object movement rules for all objects in the level in the various + ObjectController subclasses: EgoController and FallingStarController. +
+
+
+ +
+
+
    + +
  • +
    +

    Field Details

    +
      +
    • +
      +

      SHOTSPEED

      +
      public static final double SHOTSPEED
      +
      +
      See Also:
      +
      + +
      +
      +
      +
    • +
    • +
      +

      EGOSPEED

      +
      public static final double EGOSPEED
      +
      +
      See Also:
      +
      + +
      +
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      SpaceInvadersLevel

      +
      public SpaceInvadersLevel()
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      prepareLevel

      +
      public void prepareLevel(String id)
      +
      initially sets up the level. Not called by user interaction, but called every time a layer is + restarted from scratch. So make sure that this is possible. Here, resources are loaded only once + even if method is called several times.
      +
      +
      Specified by:
      +
      prepareLevel in class Playground
      +
      Parameters:
      +
      id - String identifies level.
      +
      +
      +
    • +
    • +
      +

      redrawLevel

      +
      public void redrawLevel(Graphics2D g2)
      +
      (re)draws the level but NOT the objects, they draw themselves. Called by the main game loop. This + method mainly draws the background and the scoreboard.
      +
      +
      Specified by:
      +
      redrawLevel in class Playground
      +
      Parameters:
      +
      g2 - Graphics2D object that can, and should be, draw on.
      +
      +
      +
    • +
    • +
      +

      applyGameLogic

      +
      public void applyGameLogic()
      +
      applies the logic of the level: For now, this is just about deleting shots that are leaving the + screen and calling methods 'actionIf..' in case objects collide.
      +
      +
      Specified by:
      +
      applyGameLogic in class Playground
      +
      +
      +
    • +
    • +
      +

      gameOver

      +
      public boolean gameOver()
      +
      +
      Specified by:
      +
      gameOver in class Playground
      +
      +
      +
    • +
    • +
      +

      levelFinished

      +
      public boolean levelFinished()
      +
      +
      Specified by:
      +
      levelFinished in class Playground
      +
      +
      +
    • +
    • +
      +

      preferredSizeX

      +
      public int preferredSizeX()
      +
      calculates and returns the preferred size of the level (in pixel) for X-direction
      +
      +
      Specified by:
      +
      preferredSizeX in class Playground
      +
      +
      +
    • +
    • +
      +

      preferredSizeY

      +
      public int preferredSizeY()
      +
      calculates and returns the preferred size of the level (in pixel) for Y-direction
      +
      +
      Specified by:
      +
      preferredSizeY in class Playground
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/SpaceInvadersLevelAua.html b/doc/playground/SpaceInvadersLevelAua.html new file mode 100644 index 0000000..d7fd188 --- /dev/null +++ b/doc/playground/SpaceInvadersLevelAua.html @@ -0,0 +1,164 @@ + + + + +SpaceInvadersLevelAua + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package playground
+

Class SpaceInvadersLevelAua

+
+
java.lang.Object +
playground.Playground +
playground.SpaceInvadersLevel +
playground.SpaceInvadersLevelAua
+
+
+
+
+
+
Direct Known Subclasses:
+
Level5, Level6, Level7
+
+
+
public class SpaceInvadersLevelAua +extends SpaceInvadersLevel
+
Class that realizes all the game logic of a very simple game level. The level contains for now + only two objects that are GameObject subclasses: FallingStar and + EgoObject. Functions performed by this class are: +
    +
  • initially set up the level, spawn all object etc., in method SpaceInvadersLevel.prepareLevel(java.lang.String) +
  • React to game events in SpaceInvadersLevel.actionIfEgoCollidesWithCollect(GameObject, GameObject) , + SpaceInvadersLevel.actionIfEgoCollidesWithEnemy(GameObject, GameObject), etc. +
  • define basic object movement rules for all objects in the level in the various + ObjectController subclasses: EgoController and FallingStarController. +
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      SpaceInvadersLevelAua

      +
      public SpaceInvadersLevelAua()
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/playground/class-use/Animation.html b/doc/playground/class-use/Animation.html new file mode 100644 index 0000000..442f452 --- /dev/null +++ b/doc/playground/class-use/Animation.html @@ -0,0 +1,112 @@ + + + + +Uses of Class playground.Animation + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Animation

+
+
Packages that use Animation
+
+
Package
+
Description
+ +
 
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/playground/class-use/HighscoreManager.html b/doc/playground/class-use/HighscoreManager.html new file mode 100644 index 0000000..2a053f4 --- /dev/null +++ b/doc/playground/class-use/HighscoreManager.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.HighscoreManager + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.HighscoreManager

+
+No usage of playground.HighscoreManager
+
+
+ + diff --git a/doc/playground/class-use/Level1.html b/doc/playground/class-use/Level1.html new file mode 100644 index 0000000..34df629 --- /dev/null +++ b/doc/playground/class-use/Level1.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.Level1 + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Level1

+
+No usage of playground.Level1
+
+
+ + diff --git a/doc/playground/class-use/Level2.html b/doc/playground/class-use/Level2.html new file mode 100644 index 0000000..09b2f8e --- /dev/null +++ b/doc/playground/class-use/Level2.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.Level2 + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Level2

+
+No usage of playground.Level2
+
+
+ + diff --git a/doc/playground/class-use/Level3.html b/doc/playground/class-use/Level3.html new file mode 100644 index 0000000..9fec472 --- /dev/null +++ b/doc/playground/class-use/Level3.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.Level3 + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Level3

+
+No usage of playground.Level3
+
+
+ + diff --git a/doc/playground/class-use/Level4.html b/doc/playground/class-use/Level4.html new file mode 100644 index 0000000..5a9ab6e --- /dev/null +++ b/doc/playground/class-use/Level4.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.Level4 + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Level4

+
+No usage of playground.Level4
+
+
+ + diff --git a/doc/playground/class-use/Level5.html b/doc/playground/class-use/Level5.html new file mode 100644 index 0000000..bb9c3d1 --- /dev/null +++ b/doc/playground/class-use/Level5.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.Level5 + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Level5

+
+No usage of playground.Level5
+
+
+ + diff --git a/doc/playground/class-use/Level6.html b/doc/playground/class-use/Level6.html new file mode 100644 index 0000000..31307ee --- /dev/null +++ b/doc/playground/class-use/Level6.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.Level6 + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Level6

+
+No usage of playground.Level6
+
+
+ + diff --git a/doc/playground/class-use/Level7.html b/doc/playground/class-use/Level7.html new file mode 100644 index 0000000..bd2521e --- /dev/null +++ b/doc/playground/class-use/Level7.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.Level7 + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Level7

+
+No usage of playground.Level7
+
+
+ + diff --git a/doc/playground/class-use/LevelBoss.html b/doc/playground/class-use/LevelBoss.html new file mode 100644 index 0000000..88dba91 --- /dev/null +++ b/doc/playground/class-use/LevelBoss.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.LevelBoss + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.LevelBoss

+
+No usage of playground.LevelBoss
+
+
+ + diff --git a/doc/playground/class-use/LevelHitTwice.html b/doc/playground/class-use/LevelHitTwice.html new file mode 100644 index 0000000..6f98a86 --- /dev/null +++ b/doc/playground/class-use/LevelHitTwice.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.LevelHitTwice + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.LevelHitTwice

+
+No usage of playground.LevelHitTwice
+
+
+ + diff --git a/doc/playground/class-use/LevelWithBox.html b/doc/playground/class-use/LevelWithBox.html new file mode 100644 index 0000000..583ff07 --- /dev/null +++ b/doc/playground/class-use/LevelWithBox.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.LevelWithBox + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.LevelWithBox

+
+No usage of playground.LevelWithBox
+
+
+ + diff --git a/doc/playground/class-use/Music.html b/doc/playground/class-use/Music.html new file mode 100644 index 0000000..dbfaca6 --- /dev/null +++ b/doc/playground/class-use/Music.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.Music + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Music

+
+No usage of playground.Music
+
+
+ + diff --git a/doc/playground/class-use/Playground.html b/doc/playground/class-use/Playground.html new file mode 100644 index 0000000..bef17dc --- /dev/null +++ b/doc/playground/class-use/Playground.html @@ -0,0 +1,319 @@ + + + + +Uses of Class playground.Playground + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.Playground

+
+
Packages that use Playground
+
+
Package
+
Description
+ +
 
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+ +
 
+ +
 
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/playground/class-use/SaveGame.html b/doc/playground/class-use/SaveGame.html new file mode 100644 index 0000000..17eba32 --- /dev/null +++ b/doc/playground/class-use/SaveGame.html @@ -0,0 +1,58 @@ + + + + +Uses of Class playground.SaveGame + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.SaveGame

+
+No usage of playground.SaveGame
+
+
+ + diff --git a/doc/playground/class-use/SpaceInvadersLevel.html b/doc/playground/class-use/SpaceInvadersLevel.html new file mode 100644 index 0000000..849b625 --- /dev/null +++ b/doc/playground/class-use/SpaceInvadersLevel.html @@ -0,0 +1,141 @@ + + + + +Uses of Class playground.SpaceInvadersLevel + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.SpaceInvadersLevel

+
+
Packages that use SpaceInvadersLevel
+
+
Package
+
Description
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/playground/class-use/SpaceInvadersLevelAua.html b/doc/playground/class-use/SpaceInvadersLevelAua.html new file mode 100644 index 0000000..171dddc --- /dev/null +++ b/doc/playground/class-use/SpaceInvadersLevelAua.html @@ -0,0 +1,95 @@ + + + + +Uses of Class playground.SpaceInvadersLevelAua + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
playground.SpaceInvadersLevelAua

+
+
Packages that use SpaceInvadersLevelAua
+
+
Package
+
Description
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/playground/package-summary.html b/doc/playground/package-summary.html new file mode 100644 index 0000000..bc7c755 --- /dev/null +++ b/doc/playground/package-summary.html @@ -0,0 +1,148 @@ + + + + +playground + + + + + + + + + + + + + + + +
+ +
+
+
+

Package playground

+
+
+
package playground
+
+ +
+
+
+
+ + diff --git a/doc/playground/package-tree.html b/doc/playground/package-tree.html new file mode 100644 index 0000000..46a23d2 --- /dev/null +++ b/doc/playground/package-tree.html @@ -0,0 +1,97 @@ + + + + +playground Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package playground

+Package Hierarchies: + +
+
+

Class Hierarchy

+ +
+
+
+
+ + diff --git a/doc/playground/package-use.html b/doc/playground/package-use.html new file mode 100644 index 0000000..78a7877 --- /dev/null +++ b/doc/playground/package-use.html @@ -0,0 +1,173 @@ + + + + +Uses of Package playground + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Package
playground

+
+
Packages that use playground
+
+
Package
+
Description
+ +
 
+ +
+
The controller package contains Object controllers that govern an objects behavior, without being + involved in its collision or drawing properties.
+
+ +
 
+ +
 
+ +
 
+ +
 
+
+
+
    +
  • +
    +
    Classes in playground used by collider
    +
    +
    Class
    +
    Description
    + +
    +
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the + graphical representation.
    +
    +
    +
    +
  • +
  • +
    +
    Classes in playground used by controller
    +
    +
    Class
    +
    Description
    + +
    +
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the + graphical representation.
    +
    +
    +
    +
  • +
  • +
    +
    Classes in playground used by gameobjects
    +
    +
    Class
    +
    Description
    + +
     
    + +
    +
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the + graphical representation.
    +
    +
    +
    +
  • +
  • +
    +
    Classes in playground used by playground
    +
    +
    Class
    +
    Description
    + +
    +
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the + graphical representation.
    +
    + +
    +
    Class that realizes all the game logic of a very simple game level.
    +
    + +
    +
    Class that realizes all the game logic of a very simple game level.
    +
    +
    +
    +
  • +
  • +
    +
    Classes in playground used by rendering
    +
    +
    Class
    +
    Description
    + +
     
    +
    +
    +
  • +
  • +
    +
    Classes in playground used by ui
    +
    +
    Class
    +
    Description
    + +
    +
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the + graphical representation.
    +
    +
    +
    +
  • +
+
+
+
+
+ + diff --git a/doc/rendering/AnimationArtist.html b/doc/rendering/AnimationArtist.html new file mode 100644 index 0000000..d93521a --- /dev/null +++ b/doc/rendering/AnimationArtist.html @@ -0,0 +1,194 @@ + + + + +AnimationArtist + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package rendering
+

Class AnimationArtist

+
+
java.lang.Object +
rendering.Artist +
rendering.AnimationArtist
+
+
+
+
+
public class AnimationArtist +extends Artist
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      AnimationArtist

      +
      public AnimationArtist(GameObject go, + Animation anim, + double t0, + String playmode, + double scale)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      getW

      +
      public double getW()
      +
      +
    • +
    • +
      +

      getH

      +
      public double getH()
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw(Graphics2D g)
      +
      +
      Specified by:
      +
      draw in class Artist
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/rendering/Artist.html b/doc/rendering/Artist.html new file mode 100644 index 0000000..8eca332 --- /dev/null +++ b/doc/rendering/Artist.html @@ -0,0 +1,181 @@ + + + + +Artist + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package rendering
+

Class Artist

+
+
java.lang.Object +
rendering.Artist
+
+
+
+
Direct Known Subclasses:
+
AnimationArtist, CircleArtist, RectArtist, TextArtist
+
+
+
public abstract class Artist +extends Object
+
+
+ +
+
+
    + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      getX

      +
      public double getX()
      +
      +
    • +
    • +
      +

      getY

      +
      public double getY()
      +
      +
    • +
    • +
      +

      getVX

      +
      public double getVX()
      +
      +
    • +
    • +
      +

      getVY

      +
      public double getVY()
      +
      +
    • +
    • +
      +

      getGameTime

      +
      public double getGameTime()
      +
      +
    • +
    • +
      +

      draw

      +
      public abstract void draw(Graphics2D g)
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/rendering/CircleArtist.html b/doc/rendering/CircleArtist.html new file mode 100644 index 0000000..7bb9ba1 --- /dev/null +++ b/doc/rendering/CircleArtist.html @@ -0,0 +1,180 @@ + + + + +CircleArtist + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package rendering
+

Class CircleArtist

+
+
java.lang.Object +
rendering.Artist +
rendering.CircleArtist
+
+
+
+
+
public class CircleArtist +extends Artist
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      CircleArtist

      +
      public CircleArtist(GameObject go)
      +
      +
    • +
    • +
      +

      CircleArtist

      +
      public CircleArtist(GameObject go, + double egoRad, + Color color)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    + +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/rendering/RectArtist.html b/doc/rendering/RectArtist.html new file mode 100644 index 0000000..544b095 --- /dev/null +++ b/doc/rendering/RectArtist.html @@ -0,0 +1,174 @@ + + + + +RectArtist + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package rendering
+

Class RectArtist

+
+
java.lang.Object +
rendering.Artist +
rendering.RectArtist
+
+
+
+
+
public class RectArtist +extends Artist
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      RectArtist

      +
      public RectArtist(GameObject go, + double width, + double height, + Color color)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    + +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/rendering/TextArtist.html b/doc/rendering/TextArtist.html new file mode 100644 index 0000000..61d1b2d --- /dev/null +++ b/doc/rendering/TextArtist.html @@ -0,0 +1,234 @@ + + + + +TextArtist + + + + + + + + + + + + + + + +
+ +
+
+ +
+
Package rendering
+

Class TextArtist

+
+
java.lang.Object +
rendering.Artist +
rendering.TextArtist
+
+
+
+
+
public class TextArtist +extends Artist
+
Rendering an object as a text of a specified color, size and font.
+
+
+ +
+
+
    + +
  • +
    +

    Constructor Details

    +
      +
    • +
      +

      TextArtist

      +
      public TextArtist(GameObject go, + String text, + int size, + Color textColor)
      +
      +
    • +
    +
    +
  • + +
  • +
    +

    Method Details

    +
      +
    • +
      +

      getText

      +
      public String getText()
      +
      +
    • +
    • +
      +

      setText

      +
      public void setText(String s)
      +
      +
    • +
    • +
      +

      getTextWidth

      +
      public double getTextWidth()
      +
      +
    • +
    • +
      +

      setTextWidth

      +
      public void setTextWidth(double textWidth)
      +
      +
    • +
    • +
      +

      getTextHeight

      +
      public double getTextHeight()
      +
      +
    • +
    • +
      +

      setTextHeight

      +
      public void setTextHeight(double textHeight)
      +
      +
    • +
    • +
      +

      draw

      +
      public void draw(Graphics2D g)
      +
      Draw the text.
      +
      +
      Specified by:
      +
      draw in class Artist
      +
      Parameters:
      +
      g - The Swing graphics context.
      +
      +
      +
    • +
    +
    +
  • +
+
+ +
+
+
+ + diff --git a/doc/rendering/class-use/AnimationArtist.html b/doc/rendering/class-use/AnimationArtist.html new file mode 100644 index 0000000..f44be46 --- /dev/null +++ b/doc/rendering/class-use/AnimationArtist.html @@ -0,0 +1,58 @@ + + + + +Uses of Class rendering.AnimationArtist + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
rendering.AnimationArtist

+
+No usage of rendering.AnimationArtist
+
+
+ + diff --git a/doc/rendering/class-use/Artist.html b/doc/rendering/class-use/Artist.html new file mode 100644 index 0000000..f02a975 --- /dev/null +++ b/doc/rendering/class-use/Artist.html @@ -0,0 +1,112 @@ + + + + +Uses of Class rendering.Artist + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
rendering.Artist

+
+
Packages that use Artist
+
+
Package
+
Description
+ +
 
+ +
 
+
+
+ +
+
+
+
+ + diff --git a/doc/rendering/class-use/CircleArtist.html b/doc/rendering/class-use/CircleArtist.html new file mode 100644 index 0000000..f795700 --- /dev/null +++ b/doc/rendering/class-use/CircleArtist.html @@ -0,0 +1,58 @@ + + + + +Uses of Class rendering.CircleArtist + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
rendering.CircleArtist

+
+No usage of rendering.CircleArtist
+
+
+ + diff --git a/doc/rendering/class-use/RectArtist.html b/doc/rendering/class-use/RectArtist.html new file mode 100644 index 0000000..8c151e6 --- /dev/null +++ b/doc/rendering/class-use/RectArtist.html @@ -0,0 +1,58 @@ + + + + +Uses of Class rendering.RectArtist + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
rendering.RectArtist

+
+No usage of rendering.RectArtist
+
+
+ + diff --git a/doc/rendering/class-use/TextArtist.html b/doc/rendering/class-use/TextArtist.html new file mode 100644 index 0000000..7e739a6 --- /dev/null +++ b/doc/rendering/class-use/TextArtist.html @@ -0,0 +1,58 @@ + + + + +Uses of Class rendering.TextArtist + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Class
rendering.TextArtist

+
+No usage of rendering.TextArtist
+
+
+ + diff --git a/doc/rendering/package-summary.html b/doc/rendering/package-summary.html new file mode 100644 index 0000000..d0702af --- /dev/null +++ b/doc/rendering/package-summary.html @@ -0,0 +1,93 @@ + + + + +rendering + + + + + + + + + + + + + + + +
+ +
+
+
+

Package rendering

+
+
+
package rendering
+
+ +
+
+
+
+ + diff --git a/doc/rendering/package-tree.html b/doc/rendering/package-tree.html new file mode 100644 index 0000000..11760d8 --- /dev/null +++ b/doc/rendering/package-tree.html @@ -0,0 +1,79 @@ + + + + +rendering Class Hierarchy + + + + + + + + + + + + + + + +
+ +
+
+
+

Hierarchy For Package rendering

+Package Hierarchies: + +
+
+

Class Hierarchy

+ +
+
+
+
+ + diff --git a/doc/rendering/package-use.html b/doc/rendering/package-use.html new file mode 100644 index 0000000..c632fba --- /dev/null +++ b/doc/rendering/package-use.html @@ -0,0 +1,93 @@ + + + + +Uses of Package rendering + + + + + + + + + + + + + + + +
+ +
+
+
+

Uses of Package
rendering

+
+
Packages that use rendering
+
+
Package
+
Description
+ +
 
+ +
 
+
+
+ +
+
+
+
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      ").text(i).appendTo(this.liveRegion))}}),t.ui.autocomplete}); \ No newline at end of file diff --git a/doc/script-dir/jquery-ui.structure.min.css b/doc/script-dir/jquery-ui.structure.min.css new file mode 100644 index 0000000..e880892 --- /dev/null +++ b/doc/script-dir/jquery-ui.structure.min.css @@ -0,0 +1,5 @@ +/*! jQuery UI - v1.12.1 - 2018-12-06 +* http://jqueryui.com +* Copyright jQuery Foundation and other contributors; Licensed MIT */ + +.ui-helper-hidden{display:none}.ui-helper-hidden-accessible{border:0;clip:rect(0 0 0 0);height:1px;margin:-1px;overflow:hidden;padding:0;position:absolute;width:1px}.ui-helper-reset{margin:0;padding:0;border:0;outline:0;line-height:1.3;text-decoration:none;font-size:100%;list-style:none}.ui-helper-clearfix:before,.ui-helper-clearfix:after{content:"";display:table;border-collapse:collapse}.ui-helper-clearfix:after{clear:both}.ui-helper-zfix{width:100%;height:100%;top:0;left:0;position:absolute;opacity:0;filter:Alpha(Opacity=0)}.ui-front{z-index:100}.ui-state-disabled{cursor:default!important;pointer-events:none}.ui-icon{display:inline-block;vertical-align:middle;margin-top:-.25em;position:relative;text-indent:-99999px;overflow:hidden;background-repeat:no-repeat}.ui-widget-icon-block{left:50%;margin-left:-8px;display:block}.ui-widget-overlay{position:fixed;top:0;left:0;width:100%;height:100%}.ui-autocomplete{position:absolute;top:0;left:0;cursor:default}.ui-menu{list-style:none;padding:0;margin:0;display:block;outline:0}.ui-menu .ui-menu{position:absolute}.ui-menu .ui-menu-item{margin:0;cursor:pointer;list-style-image:url("data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7")}.ui-menu .ui-menu-item-wrapper{position:relative;padding:3px 1em 3px .4em}.ui-menu .ui-menu-divider{margin:5px 0;height:0;font-size:0;line-height:0;border-width:1px 0 0 0}.ui-menu .ui-state-focus,.ui-menu .ui-state-active{margin:-1px}.ui-menu-icons{position:relative}.ui-menu-icons .ui-menu-item-wrapper{padding-left:2em}.ui-menu .ui-icon{position:absolute;top:0;bottom:0;left:.2em;margin:auto 0}.ui-menu .ui-menu-icon{left:auto;right:0} \ No newline at end of file diff --git a/doc/script.js b/doc/script.js new file mode 100644 index 0000000..864989c --- /dev/null +++ b/doc/script.js @@ -0,0 +1,132 @@ +/* + * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +var moduleSearchIndex; +var packageSearchIndex; +var typeSearchIndex; +var memberSearchIndex; +var tagSearchIndex; +function loadScripts(doc, tag) { + createElem(doc, tag, 'search.js'); + + createElem(doc, tag, 'module-search-index.js'); + createElem(doc, tag, 'package-search-index.js'); + createElem(doc, tag, 'type-search-index.js'); + createElem(doc, tag, 'member-search-index.js'); + createElem(doc, tag, 'tag-search-index.js'); +} + +function createElem(doc, tag, path) { + var script = doc.createElement(tag); + var scriptElement = doc.getElementsByTagName(tag)[0]; + script.src = pathtoroot + path; + scriptElement.parentNode.insertBefore(script, scriptElement); +} + +function show(tableId, selected, columns) { + if (tableId !== selected) { + document.querySelectorAll('div.' + tableId + ':not(.' + selected + ')') + .forEach(function(elem) { + elem.style.display = 'none'; + }); + } + document.querySelectorAll('div.' + selected) + .forEach(function(elem, index) { + elem.style.display = ''; + var isEvenRow = index % (columns * 2) < columns; + elem.classList.remove(isEvenRow ? oddRowColor : evenRowColor); + elem.classList.add(isEvenRow ? evenRowColor : oddRowColor); + }); + updateTabs(tableId, selected); +} + +function updateTabs(tableId, selected) { + document.querySelector('div#' + tableId +' .summary-table') + .setAttribute('aria-labelledby', selected); + document.querySelectorAll('button[id^="' + tableId + '"]') + .forEach(function(tab, index) { + if (selected === tab.id || (tableId === selected && index === 0)) { + tab.className = activeTableTab; + tab.setAttribute('aria-selected', true); + tab.setAttribute('tabindex',0); + } else { + tab.className = tableTab; + tab.setAttribute('aria-selected', false); + tab.setAttribute('tabindex',-1); + } + }); +} + +function switchTab(e) { + var selected = document.querySelector('[aria-selected=true]'); + if (selected) { + if ((e.keyCode === 37 || e.keyCode === 38) && selected.previousSibling) { + // left or up arrow key pressed: move focus to previous tab + selected.previousSibling.click(); + selected.previousSibling.focus(); + e.preventDefault(); + } else if ((e.keyCode === 39 || e.keyCode === 40) && selected.nextSibling) { + // right or down arrow key pressed: move focus to next tab + selected.nextSibling.click(); + selected.nextSibling.focus(); + e.preventDefault(); + } + } +} + +var updateSearchResults = function() {}; + +function indexFilesLoaded() { + return moduleSearchIndex + && packageSearchIndex + && typeSearchIndex + && memberSearchIndex + && tagSearchIndex; +} + +// Workaround for scroll position not being included in browser history (8249133) +document.addEventListener("DOMContentLoaded", function(e) { + var contentDiv = document.querySelector("div.flex-content"); + window.addEventListener("popstate", function(e) { + if (e.state !== null) { + contentDiv.scrollTop = e.state; + } + }); + window.addEventListener("hashchange", function(e) { + history.replaceState(contentDiv.scrollTop, document.title); + }); + contentDiv.addEventListener("scroll", function(e) { + var timeoutID; + if (!timeoutID) { + timeoutID = setTimeout(function() { + history.replaceState(contentDiv.scrollTop, document.title); + timeoutID = null; + }, 100); + } + }); + if (!location.hash) { + history.replaceState(contentDiv.scrollTop, document.title); + } +}); diff --git a/doc/search.js b/doc/search.js new file mode 100644 index 0000000..2246cdd --- /dev/null +++ b/doc/search.js @@ -0,0 +1,354 @@ +/* + * Copyright (c) 2015, 2020, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +var noResult = {l: "No results found"}; +var loading = {l: "Loading search index..."}; +var catModules = "Modules"; +var catPackages = "Packages"; +var catTypes = "Types"; +var catMembers = "Members"; +var catSearchTags = "Search Tags"; +var highlight = "$&"; +var searchPattern = ""; +var fallbackPattern = ""; +var RANKING_THRESHOLD = 2; +var NO_MATCH = 0xffff; +var MIN_RESULTS = 3; +var MAX_RESULTS = 500; +var UNNAMED = ""; +function escapeHtml(str) { + return str.replace(//g, ">"); +} +function getHighlightedText(item, matcher, fallbackMatcher) { + var escapedItem = escapeHtml(item); + var highlighted = escapedItem.replace(matcher, highlight); + if (highlighted === escapedItem) { + highlighted = escapedItem.replace(fallbackMatcher, highlight) + } + return highlighted; +} +function getURLPrefix(ui) { + var urlPrefix=""; + var slash = "/"; + if (ui.item.category === catModules) { + return ui.item.l + slash; + } else if (ui.item.category === catPackages && ui.item.m) { + return ui.item.m + slash; + } else if (ui.item.category === catTypes || ui.item.category === catMembers) { + if (ui.item.m) { + urlPrefix = ui.item.m + slash; + } else { + $.each(packageSearchIndex, function(index, item) { + if (item.m && ui.item.p === item.l) { + urlPrefix = item.m + slash; + } + }); + } + } + return urlPrefix; +} +function createSearchPattern(term) { + var pattern = ""; + var isWordToken = false; + term.replace(/,\s*/g, ", ").trim().split(/\s+/).forEach(function(w, index) { + if (index > 0) { + // whitespace between identifiers is significant + pattern += (isWordToken && /^\w/.test(w)) ? "\\s+" : "\\s*"; + } + var tokens = w.split(/(?=[A-Z,.()<>[\/])/); + for (var i = 0; i < tokens.length; i++) { + var s = tokens[i]; + if (s === "") { + continue; + } + pattern += $.ui.autocomplete.escapeRegex(s); + isWordToken = /\w$/.test(s); + if (isWordToken) { + pattern += "([a-z0-9_$<>\\[\\]]*?)"; + } + } + }); + return pattern; +} +function createMatcher(pattern, flags) { + var isCamelCase = /[A-Z]/.test(pattern); + return new RegExp(pattern, flags + (isCamelCase ? "" : "i")); +} +var watermark = 'Search'; +$(function() { + var search = $("#search-input"); + var reset = $("#reset-button"); + search.val(''); + search.prop("disabled", false); + reset.prop("disabled", false); + search.val(watermark).addClass('watermark'); + search.blur(function() { + if ($(this).val().length === 0) { + $(this).val(watermark).addClass('watermark'); + } + }); + search.on('click keydown paste', function() { + if ($(this).val() === watermark) { + $(this).val('').removeClass('watermark'); + } + }); + reset.click(function() { + search.val('').focus(); + }); + search.focus()[0].setSelectionRange(0, 0); +}); +$.widget("custom.catcomplete", $.ui.autocomplete, { + _create: function() { + this._super(); + this.widget().menu("option", "items", "> :not(.ui-autocomplete-category)"); + }, + _renderMenu: function(ul, items) { + var rMenu = this; + var currentCategory = ""; + rMenu.menu.bindings = $(); + $.each(items, function(index, item) { + var li; + if (item.category && item.category !== currentCategory) { + ul.append("
    • " + item.category + "
    • "); + currentCategory = item.category; + } + li = rMenu._renderItemData(ul, item); + if (item.category) { + li.attr("aria-label", item.category + " : " + item.l); + li.attr("class", "result-item"); + } else { + li.attr("aria-label", item.l); + li.attr("class", "result-item"); + } + }); + }, + _renderItem: function(ul, item) { + var label = ""; + var matcher = createMatcher(escapeHtml(searchPattern), "g"); + var fallbackMatcher = new RegExp(fallbackPattern, "gi") + if (item.category === catModules) { + label = getHighlightedText(item.l, matcher, fallbackMatcher); + } else if (item.category === catPackages) { + label = getHighlightedText(item.l, matcher, fallbackMatcher); + } else if (item.category === catTypes) { + label = (item.p && item.p !== UNNAMED) + ? getHighlightedText(item.p + "." + item.l, matcher, fallbackMatcher) + : getHighlightedText(item.l, matcher, fallbackMatcher); + } else if (item.category === catMembers) { + label = (item.p && item.p !== UNNAMED) + ? getHighlightedText(item.p + "." + item.c + "." + item.l, matcher, fallbackMatcher) + : getHighlightedText(item.c + "." + item.l, matcher, fallbackMatcher); + } else if (item.category === catSearchTags) { + label = getHighlightedText(item.l, matcher, fallbackMatcher); + } else { + label = item.l; + } + var li = $("
    • ").appendTo(ul); + var div = $("
      ").appendTo(li); + if (item.category === catSearchTags && item.h) { + if (item.d) { + div.html(label + " (" + item.h + ")
      " + + item.d + "
      "); + } else { + div.html(label + " (" + item.h + ")"); + } + } else { + if (item.m) { + div.html(item.m + "/" + label); + } else { + div.html(label); + } + } + return li; + } +}); +function rankMatch(match, category) { + if (!match) { + return NO_MATCH; + } + var index = match.index; + var input = match.input; + var leftBoundaryMatch = 2; + var periferalMatch = 0; + // make sure match is anchored on a left word boundary + if (index === 0 || /\W/.test(input[index - 1]) || "_" === input[index]) { + leftBoundaryMatch = 0; + } else if ("_" === input[index - 1] || (input[index] === input[index].toUpperCase() && !/^[A-Z0-9_$]+$/.test(input))) { + leftBoundaryMatch = 1; + } + var matchEnd = index + match[0].length; + var leftParen = input.indexOf("("); + var endOfName = leftParen > -1 ? leftParen : input.length; + // exclude peripheral matches + if (category !== catModules && category !== catSearchTags) { + var delim = category === catPackages ? "/" : "."; + if (leftParen > -1 && leftParen < index) { + periferalMatch += 2; + } else if (input.lastIndexOf(delim, endOfName) >= matchEnd) { + periferalMatch += 2; + } + } + var delta = match[0].length === endOfName ? 0 : 1; // rank full match higher than partial match + for (var i = 1; i < match.length; i++) { + // lower ranking if parts of the name are missing + if (match[i]) + delta += match[i].length; + } + if (category === catTypes) { + // lower ranking if a type name contains unmatched camel-case parts + if (/[A-Z]/.test(input.substring(matchEnd))) + delta += 5; + if (/[A-Z]/.test(input.substring(0, index))) + delta += 5; + } + return leftBoundaryMatch + periferalMatch + (delta / 200); + +} +function doSearch(request, response) { + var result = []; + searchPattern = createSearchPattern(request.term); + fallbackPattern = createSearchPattern(request.term.toLowerCase()); + if (searchPattern === "") { + return this.close(); + } + var camelCaseMatcher = createMatcher(searchPattern, ""); + var fallbackMatcher = new RegExp(fallbackPattern, "i"); + + function searchIndexWithMatcher(indexArray, matcher, category, nameFunc) { + if (indexArray) { + var newResults = []; + $.each(indexArray, function (i, item) { + item.category = category; + var ranking = rankMatch(matcher.exec(nameFunc(item)), category); + if (ranking < RANKING_THRESHOLD) { + newResults.push({ranking: ranking, item: item}); + } + return newResults.length <= MAX_RESULTS; + }); + return newResults.sort(function(e1, e2) { + return e1.ranking - e2.ranking; + }).map(function(e) { + return e.item; + }); + } + return []; + } + function searchIndex(indexArray, category, nameFunc) { + var primaryResults = searchIndexWithMatcher(indexArray, camelCaseMatcher, category, nameFunc); + result = result.concat(primaryResults); + if (primaryResults.length <= MIN_RESULTS && !camelCaseMatcher.ignoreCase) { + var secondaryResults = searchIndexWithMatcher(indexArray, fallbackMatcher, category, nameFunc); + result = result.concat(secondaryResults.filter(function (item) { + return primaryResults.indexOf(item) === -1; + })); + } + } + + searchIndex(moduleSearchIndex, catModules, function(item) { return item.l; }); + searchIndex(packageSearchIndex, catPackages, function(item) { + return (item.m && request.term.indexOf("/") > -1) + ? (item.m + "/" + item.l) : item.l; + }); + searchIndex(typeSearchIndex, catTypes, function(item) { + return request.term.indexOf(".") > -1 ? item.p + "." + item.l : item.l; + }); + searchIndex(memberSearchIndex, catMembers, function(item) { + return request.term.indexOf(".") > -1 + ? item.p + "." + item.c + "." + item.l : item.l; + }); + searchIndex(tagSearchIndex, catSearchTags, function(item) { return item.l; }); + + if (!indexFilesLoaded()) { + updateSearchResults = function() { + doSearch(request, response); + } + result.unshift(loading); + } else { + updateSearchResults = function() {}; + } + response(result); +} +$(function() { + $("#search-input").catcomplete({ + minLength: 1, + delay: 300, + source: doSearch, + response: function(event, ui) { + if (!ui.content.length) { + ui.content.push(noResult); + } else { + $("#search-input").empty(); + } + }, + autoFocus: true, + focus: function(event, ui) { + return false; + }, + position: { + collision: "flip" + }, + select: function(event, ui) { + if (ui.item.category) { + var url = getURLPrefix(ui); + if (ui.item.category === catModules) { + url += "module-summary.html"; + } else if (ui.item.category === catPackages) { + if (ui.item.u) { + url = ui.item.u; + } else { + url += ui.item.l.replace(/\./g, '/') + "/package-summary.html"; + } + } else if (ui.item.category === catTypes) { + if (ui.item.u) { + url = ui.item.u; + } else if (ui.item.p === UNNAMED) { + url += ui.item.l + ".html"; + } else { + url += ui.item.p.replace(/\./g, '/') + "/" + ui.item.l + ".html"; + } + } else if (ui.item.category === catMembers) { + if (ui.item.p === UNNAMED) { + url += ui.item.c + ".html" + "#"; + } else { + url += ui.item.p.replace(/\./g, '/') + "/" + ui.item.c + ".html" + "#"; + } + if (ui.item.u) { + url += ui.item.u; + } else { + url += ui.item.l; + } + } else if (ui.item.category === catSearchTags) { + url += ui.item.u; + } + if (top !== window) { + parent.classFrame.location = pathtoroot + url; + } else { + window.location.href = pathtoroot + url; + } + $("#search-input").focus(); + } + } + }); +}); diff --git a/doc/stylesheet.css b/doc/stylesheet.css new file mode 100644 index 0000000..836c62d --- /dev/null +++ b/doc/stylesheet.css @@ -0,0 +1,865 @@ +/* + * Javadoc style sheet + */ + +@import url('resources/fonts/dejavu.css'); + +/* + * Styles for individual HTML elements. + * + * These are styles that are specific to individual HTML elements. Changing them affects the style of a particular + * HTML element throughout the page. + */ + +body { + background-color:#ffffff; + color:#353833; + font-family:'DejaVu Sans', Arial, Helvetica, sans-serif; + font-size:14px; + margin:0; + padding:0; + height:100%; + width:100%; +} +iframe { + margin:0; + padding:0; + height:100%; + width:100%; + overflow-y:scroll; + border:none; +} +a:link, a:visited { + text-decoration:none; + color:#4A6782; +} +a[href]:hover, a[href]:focus { + text-decoration:none; + color:#bb7a2a; +} +a[name] { + color:#353833; +} +pre { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; +} +h1 { + font-size:20px; +} +h2 { + font-size:18px; +} +h3 { + font-size:16px; +} +h4 { + font-size:15px; +} +h5 { + font-size:14px; +} +h6 { + font-size:13px; +} +ul { + list-style-type:disc; +} +code, tt { + font-family:'DejaVu Sans Mono', monospace; +} +:not(h1, h2, h3, h4, h5, h6) > code, +:not(h1, h2, h3, h4, h5, h6) > tt { + font-size:14px; + padding-top:4px; + margin-top:8px; + line-height:1.4em; +} +dt code { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + padding-top:4px; +} +.summary-table dt code { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + vertical-align:top; + padding-top:4px; +} +sup { + font-size:8px; +} +button { + font-family: 'DejaVu Sans', Arial, Helvetica, sans-serif; + font-size: 14px; +} +/* + * Styles for HTML generated by javadoc. + * + * These are style classes that are used by the standard doclet to generate HTML documentation. + */ + +/* + * Styles for document title and copyright. + */ +.clear { + clear:both; + height:0; + overflow:hidden; +} +.about-language { + float:right; + padding:0 21px 8px 8px; + font-size:11px; + margin-top:-9px; + height:2.9em; +} +.legal-copy { + margin-left:.5em; +} +.tab { + background-color:#0066FF; + color:#ffffff; + padding:8px; + width:5em; + font-weight:bold; +} +/* + * Styles for navigation bar. + */ +@media screen { + .flex-box { + position:fixed; + display:flex; + flex-direction:column; + height: 100%; + width: 100%; + } + .flex-header { + flex: 0 0 auto; + } + .flex-content { + flex: 1 1 auto; + overflow-y: auto; + } +} +.top-nav { + background-color:#4D7A97; + color:#FFFFFF; + float:left; + padding:0; + width:100%; + clear:right; + min-height:2.8em; + padding-top:10px; + overflow:hidden; + font-size:12px; +} +.sub-nav { + background-color:#dee3e9; + float:left; + width:100%; + overflow:hidden; + font-size:12px; +} +.sub-nav div { + clear:left; + float:left; + padding:0 0 5px 6px; + text-transform:uppercase; +} +.sub-nav .nav-list { + padding-top:5px; +} +ul.nav-list { + display:block; + margin:0 25px 0 0; + padding:0; +} +ul.sub-nav-list { + float:left; + margin:0 25px 0 0; + padding:0; +} +ul.nav-list li { + list-style:none; + float:left; + padding: 5px 6px; + text-transform:uppercase; +} +.sub-nav .nav-list-search { + float:right; + margin:0 0 0 0; + padding:5px 6px; + clear:none; +} +.nav-list-search label { + position:relative; + right:-16px; +} +ul.sub-nav-list li { + list-style:none; + float:left; + padding-top:10px; +} +.top-nav a:link, .top-nav a:active, .top-nav a:visited { + color:#FFFFFF; + text-decoration:none; + text-transform:uppercase; +} +.top-nav a:hover { + text-decoration:none; + color:#bb7a2a; + text-transform:uppercase; +} +.nav-bar-cell1-rev { + background-color:#F8981D; + color:#253441; + margin: auto 5px; +} +.skip-nav { + position:absolute; + top:auto; + left:-9999px; + overflow:hidden; +} +/* + * Hide navigation links and search box in print layout + */ +@media print { + ul.nav-list, div.sub-nav { + display:none; + } +} +/* + * Styles for page header and footer. + */ +.title { + color:#2c4557; + margin:10px 0; +} +.sub-title { + margin:5px 0 0 0; +} +.header ul { + margin:0 0 15px 0; + padding:0; +} +.header ul li, .footer ul li { + list-style:none; + font-size:13px; +} +/* + * Styles for headings. + */ +body.class-declaration-page .summary h2, +body.class-declaration-page .details h2, +body.class-use-page h2, +body.module-declaration-page .block-list h2 { + font-style: italic; + padding:0; + margin:15px 0; +} +body.class-declaration-page .summary h3, +body.class-declaration-page .details h3, +body.class-declaration-page .summary .inherited-list h2 { + background-color:#dee3e9; + border:1px solid #d0d9e0; + margin:0 0 6px -8px; + padding:7px 5px; +} +/* + * Styles for page layout containers. + */ +main { + clear:both; + padding:10px 20px; + position:relative; +} +dl.notes > dt { + font-family: 'DejaVu Sans', Arial, Helvetica, sans-serif; + font-size:12px; + font-weight:bold; + margin:10px 0 0 0; + color:#4E4E4E; +} +dl.notes > dd { + margin:5px 10px 10px 0; + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; +} +dl.name-value > dt { + margin-left:1px; + font-size:1.1em; + display:inline; + font-weight:bold; +} +dl.name-value > dd { + margin:0 0 0 1px; + font-size:1.1em; + display:inline; +} +/* + * Styles for lists. + */ +li.circle { + list-style:circle; +} +ul.horizontal li { + display:inline; + font-size:0.9em; +} +div.inheritance { + margin:0; + padding:0; +} +div.inheritance div.inheritance { + margin-left:2em; +} +ul.block-list, +ul.details-list, +ul.member-list, +ul.summary-list { + margin:10px 0 10px 0; + padding:0; +} +ul.block-list > li, +ul.details-list > li, +ul.member-list > li, +ul.summary-list > li { + list-style:none; + margin-bottom:15px; + line-height:1.4; +} +.summary-table dl, .summary-table dl dt, .summary-table dl dd { + margin-top:0; + margin-bottom:1px; +} +ul.see-list, ul.see-list-long { + padding-left: 0; + list-style: none; +} +ul.see-list li { + display: inline; +} +ul.see-list li:not(:last-child):after, +ul.see-list-long li:not(:last-child):after { + content: ", "; + white-space: pre-wrap; +} +/* + * Styles for tables. + */ +.summary-table, .details-table { + width:100%; + border-spacing:0; + border-left:1px solid #EEE; + border-right:1px solid #EEE; + border-bottom:1px solid #EEE; + padding:0; +} +.caption { + position:relative; + text-align:left; + background-repeat:no-repeat; + color:#253441; + font-weight:bold; + clear:none; + overflow:hidden; + padding:0; + padding-top:10px; + padding-left:1px; + margin:0; + white-space:pre; +} +.caption a:link, .caption a:visited { + color:#1f389c; +} +.caption a:hover, +.caption a:active { + color:#FFFFFF; +} +.caption span { + white-space:nowrap; + padding-top:5px; + padding-left:12px; + padding-right:12px; + padding-bottom:7px; + display:inline-block; + float:left; + background-color:#F8981D; + border: none; + height:16px; +} +div.table-tabs { + padding:10px 0 0 1px; + margin:0; +} +div.table-tabs > button { + border: none; + cursor: pointer; + padding: 5px 12px 7px 12px; + font-weight: bold; + margin-right: 3px; +} +div.table-tabs > button.active-table-tab { + background: #F8981D; + color: #253441; +} +div.table-tabs > button.table-tab { + background: #4D7A97; + color: #FFFFFF; +} +.two-column-summary { + display: grid; + grid-template-columns: minmax(15%, max-content) minmax(15%, auto); +} +.three-column-summary { + display: grid; + grid-template-columns: minmax(10%, max-content) minmax(15%, max-content) minmax(15%, auto); +} +.four-column-summary { + display: grid; + grid-template-columns: minmax(10%, max-content) minmax(10%, max-content) minmax(10%, max-content) minmax(10%, auto); +} +@media screen and (max-width: 600px) { + .two-column-summary { + display: grid; + grid-template-columns: 1fr; + } +} +@media screen and (max-width: 800px) { + .three-column-summary { + display: grid; + grid-template-columns: minmax(10%, max-content) minmax(25%, auto); + } + .three-column-summary .col-last { + grid-column-end: span 2; + } +} +@media screen and (max-width: 1000px) { + .four-column-summary { + display: grid; + grid-template-columns: minmax(15%, max-content) minmax(15%, auto); + } +} +.summary-table > div, .details-table > div { + text-align:left; + padding: 8px 3px 3px 7px; +} +.col-first, .col-second, .col-last, .col-constructor-name, .col-summary-item-name { + vertical-align:top; + padding-right:0; + padding-top:8px; + padding-bottom:3px; +} +.table-header { + background:#dee3e9; + font-weight: bold; +} +.col-first, .col-first { + font-size:13px; +} +.col-second, .col-second, .col-last, .col-constructor-name, .col-summary-item-name, .col-last { + font-size:13px; +} +.col-first, .col-second, .col-constructor-name { + vertical-align:top; + overflow: auto; +} +.col-last { + white-space:normal; +} +.col-first a:link, .col-first a:visited, +.col-second a:link, .col-second a:visited, +.col-first a:link, .col-first a:visited, +.col-second a:link, .col-second a:visited, +.col-constructor-name a:link, .col-constructor-name a:visited, +.col-summary-item-name a:link, .col-summary-item-name a:visited, +.constant-values-container a:link, .constant-values-container a:visited, +.all-classes-container a:link, .all-classes-container a:visited, +.all-packages-container a:link, .all-packages-container a:visited { + font-weight:bold; +} +.table-sub-heading-color { + background-color:#EEEEFF; +} +.even-row-color, .even-row-color .table-header { + background-color:#FFFFFF; +} +.odd-row-color, .odd-row-color .table-header { + background-color:#EEEEEF; +} +/* + * Styles for contents. + */ +.deprecated-content { + margin:0; + padding:10px 0; +} +div.block { + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; +} +.col-last div { + padding-top:0; +} +.col-last a { + padding-bottom:3px; +} +.module-signature, +.package-signature, +.type-signature, +.member-signature { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + margin:14px 0; + white-space: pre-wrap; +} +.module-signature, +.package-signature, +.type-signature { + margin-top: 0; +} +.member-signature .type-parameters-long, +.member-signature .parameters, +.member-signature .exceptions { + display: inline-block; + vertical-align: top; + white-space: pre; +} +.member-signature .type-parameters { + white-space: normal; +} +/* + * Styles for formatting effect. + */ +.source-line-no { + color:green; + padding:0 30px 0 0; +} +h1.hidden { + visibility:hidden; + overflow:hidden; + font-size:10px; +} +.block { + display:block; + margin:0 10px 5px 0; + color:#474747; +} +.deprecated-label, .descfrm-type-label, .implementation-label, .member-name-label, .member-name-link, +.module-label-in-package, .module-label-in-type, .override-specify-label, .package-label-in-type, +.package-hierarchy-label, .type-name-label, .type-name-link, .search-tag-link, .preview-label { + font-weight:bold; +} +.deprecation-comment, .help-footnote, .preview-comment { + font-style:italic; +} +.deprecation-block { + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; + border-style:solid; + border-width:thin; + border-radius:10px; + padding:10px; + margin-bottom:10px; + margin-right:10px; + display:inline-block; +} +.preview-block { + font-size:14px; + font-family:'DejaVu Serif', Georgia, "Times New Roman", Times, serif; + border-style:solid; + border-width:thin; + border-radius:10px; + padding:10px; + margin-bottom:10px; + margin-right:10px; + display:inline-block; +} +div.block div.deprecation-comment { + font-style:normal; +} +/* + * Styles specific to HTML5 elements. + */ +main, nav, header, footer, section { + display:block; +} +/* + * Styles for javadoc search. + */ +.ui-autocomplete-category { + font-weight:bold; + font-size:15px; + padding:7px 0 7px 3px; + background-color:#4D7A97; + color:#FFFFFF; +} +.result-item { + font-size:13px; +} +.ui-autocomplete { + max-height:85%; + max-width:65%; + overflow-y:scroll; + overflow-x:scroll; + white-space:nowrap; + box-shadow: 0 3px 6px rgba(0,0,0,0.16), 0 3px 6px rgba(0,0,0,0.23); +} +ul.ui-autocomplete { + position:fixed; + z-index:999999; +} +ul.ui-autocomplete li { + float:left; + clear:both; + width:100%; +} +.result-highlight { + font-weight:bold; +} +#search-input { + background-image:url('resources/glass.png'); + background-size:13px; + background-repeat:no-repeat; + background-position:2px 3px; + padding-left:20px; + position:relative; + right:-18px; + width:400px; +} +#reset-button { + background-color: rgb(255,255,255); + background-image:url('resources/x.png'); + background-position:center; + background-repeat:no-repeat; + background-size:12px; + border:0 none; + width:16px; + height:16px; + position:relative; + left:-4px; + top:-4px; + font-size:0px; +} +.watermark { + color:#545454; +} +.search-tag-desc-result { + font-style:italic; + font-size:11px; +} +.search-tag-holder-result { + font-style:italic; + font-size:12px; +} +.search-tag-result:target { + background-color:yellow; +} +.module-graph span { + display:none; + position:absolute; +} +.module-graph:hover span { + display:block; + margin: -100px 0 0 100px; + z-index: 1; +} +.inherited-list { + margin: 10px 0 10px 0; +} +section.class-description { + line-height: 1.4; +} +.summary section[class$="-summary"], .details section[class$="-details"], +.class-uses .detail, .serialized-class-details { + padding: 0px 20px 5px 10px; + border: 1px solid #ededed; + background-color: #f8f8f8; +} +.inherited-list, section[class$="-details"] .detail { + padding:0 0 5px 8px; + background-color:#ffffff; + border:none; +} +.vertical-separator { + padding: 0 5px; +} +ul.help-section-list { + margin: 0; +} +ul.help-subtoc > li { + display: inline-block; + padding-right: 5px; + font-size: smaller; +} +ul.help-subtoc > li::before { + content: "\2022" ; + padding-right:2px; +} +span.help-note { + font-style: italic; +} +/* + * Indicator icon for external links. + */ +main a[href*="://"]::after { + content:""; + display:inline-block; + background-image:url('data:image/svg+xml; utf8, \ + \ + \ + '); + background-size:100% 100%; + width:7px; + height:7px; + margin-left:2px; + margin-bottom:4px; +} +main a[href*="://"]:hover::after, +main a[href*="://"]:focus::after { + background-image:url('data:image/svg+xml; utf8, \ + \ + \ + '); +} + +/* + * Styles for user-provided tables. + * + * borderless: + * No borders, vertical margins, styled caption. + * This style is provided for use with existing doc comments. + * In general, borderless tables should not be used for layout purposes. + * + * plain: + * Plain borders around table and cells, vertical margins, styled caption. + * Best for small tables or for complex tables for tables with cells that span + * rows and columns, when the "striped" style does not work well. + * + * striped: + * Borders around the table and vertical borders between cells, striped rows, + * vertical margins, styled caption. + * Best for tables that have a header row, and a body containing a series of simple rows. + */ + +table.borderless, +table.plain, +table.striped { + margin-top: 10px; + margin-bottom: 10px; +} +table.borderless > caption, +table.plain > caption, +table.striped > caption { + font-weight: bold; + font-size: smaller; +} +table.borderless th, table.borderless td, +table.plain th, table.plain td, +table.striped th, table.striped td { + padding: 2px 5px; +} +table.borderless, +table.borderless > thead > tr > th, table.borderless > tbody > tr > th, table.borderless > tr > th, +table.borderless > thead > tr > td, table.borderless > tbody > tr > td, table.borderless > tr > td { + border: none; +} +table.borderless > thead > tr, table.borderless > tbody > tr, table.borderless > tr { + background-color: transparent; +} +table.plain { + border-collapse: collapse; + border: 1px solid black; +} +table.plain > thead > tr, table.plain > tbody tr, table.plain > tr { + background-color: transparent; +} +table.plain > thead > tr > th, table.plain > tbody > tr > th, table.plain > tr > th, +table.plain > thead > tr > td, table.plain > tbody > tr > td, table.plain > tr > td { + border: 1px solid black; +} +table.striped { + border-collapse: collapse; + border: 1px solid black; +} +table.striped > thead { + background-color: #E3E3E3; +} +table.striped > thead > tr > th, table.striped > thead > tr > td { + border: 1px solid black; +} +table.striped > tbody > tr:nth-child(even) { + background-color: #EEE +} +table.striped > tbody > tr:nth-child(odd) { + background-color: #FFF +} +table.striped > tbody > tr > th, table.striped > tbody > tr > td { + border-left: 1px solid black; + border-right: 1px solid black; +} +table.striped > tbody > tr > th { + font-weight: normal; +} +/** + * Tweak font sizes and paddings for small screens. + */ +@media screen and (max-width: 1050px) { + #search-input { + width: 300px; + } +} +@media screen and (max-width: 800px) { + #search-input { + width: 200px; + } + .top-nav, + .bottom-nav { + font-size: 11px; + padding-top: 6px; + } + .sub-nav { + font-size: 11px; + } + .about-language { + padding-right: 16px; + } + ul.nav-list li, + .sub-nav .nav-list-search { + padding: 6px; + } + ul.sub-nav-list li { + padding-top: 5px; + } + main { + padding: 10px; + } + .summary section[class$="-summary"], .details section[class$="-details"], + .class-uses .detail, .serialized-class-details { + padding: 0 8px 5px 8px; + } + body { + -webkit-text-size-adjust: none; + } +} +@media screen and (max-width: 500px) { + #search-input { + width: 150px; + } + .top-nav, + .bottom-nav { + font-size: 10px; + } + .sub-nav { + font-size: 10px; + } + .about-language { + font-size: 10px; + padding-right: 12px; + } +} diff --git a/doc/tag-search-index.js b/doc/tag-search-index.js new file mode 100644 index 0000000..f2a440c --- /dev/null +++ b/doc/tag-search-index.js @@ -0,0 +1 @@ +tagSearchIndex = [{"l":"Constant Field Values","h":"","u":"constant-values.html"}];updateSearchResults(); \ No newline at end of file diff --git a/doc/type-search-index.js b/doc/type-search-index.js new file mode 100644 index 0000000..4d5ecb2 --- /dev/null +++ b/doc/type-search-index.js @@ -0,0 +1 @@ +typeSearchIndex = [{"l":"All Classes and Interfaces","u":"allclasses-index.html"},{"p":"gameobjects","l":"AnimatedGameobject"},{"p":"playground","l":"Animation"},{"p":"rendering","l":"AnimationArtist"},{"p":"rendering","l":"Artist"},{"p":"rendering","l":"CircleArtist"},{"p":"collider","l":"CircleCollider"},{"p":"collider","l":"Collider"},{"p":"controller","l":"CollisionAwareEgoController"},{"p":"controller","l":"EgoController"},{"p":"gameobjects","l":"EgoObject"},{"p":"controller","l":"EnemyController"},{"p":"gameobjects","l":"FallingStar"},{"p":"controller","l":"FallingStarController"},{"p":"base","l":"GameLoop"},{"p":"gameobjects","l":"GameObject"},{"p":"ui","l":"GameUI"},{"p":"playground","l":"HighscoreManager"},{"p":"playground","l":"Level1"},{"p":"playground","l":"Level2"},{"p":"playground","l":"Level3"},{"p":"playground","l":"Level4"},{"p":"playground","l":"Level5"},{"p":"playground","l":"Level6"},{"p":"playground","l":"Level7"},{"p":"playground","l":"LevelBoss"},{"p":"playground","l":"LevelHitTwice"},{"p":"playground","l":"LevelWithBox"},{"p":"controller","l":"LimitedTimeController"},{"p":"controller","l":"MineController"},{"p":"base","l":"MultiLevelGame"},{"p":"playground","l":"Music"},{"p":"controller","l":"ObjectController"},{"p":"playground","l":"Playground"},{"p":"rendering","l":"RectArtist"},{"p":"collider","l":"RectCollider"},{"p":"gameobjects","l":"RectObject"},{"p":"playground","l":"SaveGame"},{"p":"controller","l":"SimpleShotController"},{"p":"playground","l":"SpaceInvadersLevel"},{"p":"playground","l":"SpaceInvadersLevelAua"},{"p":"rendering","l":"TextArtist"},{"p":"gameobjects","l":"TextObject"},{"p":"controller","l":"ZickZackController"}];updateSearchResults(); \ No newline at end of file diff --git a/doc/ui/GameUI.html b/doc/ui/GameUI.html new file mode 100644 index 0000000..437a275 --- /dev/null +++ b/doc/ui/GameUI.html @@ -0,0 +1,451 @@ + + + + +GameUI + + + + + + + + + + + + + + + +
      + +
      +
      + +
      +
      Package ui
      +

      Class GameUI

      +
      +
      java.lang.Object +
      ui.GameUI
      +
      +
      +
      +
      All Implemented Interfaces:
      +
      ActionListener, EventListener
      +
      +
      +
      public class GameUI +extends Object +implements ActionListener
      +
      creates the game UI JFrame containing a canvas (see class GamePanel)) for the levels to + paint the games. Has a menu for loading, saving games and an about menu item. two buttons allow + restarting the game or exit.
      +
      +
      + +
      +
      +
        + +
      • +
        +

        Field Details

        +
          +
        • +
          +

          ACTION_NEW

          +
          public static final int ACTION_NEW
          +
          +
          See Also:
          +
          + +
          +
          +
          +
        • +
        • +
          +

          ACTION_LOAD

          +
          public static final int ACTION_LOAD
          +
          +
          See Also:
          +
          + +
          +
          +
          +
        • +
        • +
          +

          ACTION_SAVE

          +
          public static final int ACTION_SAVE
          +
          +
          See Also:
          +
          + +
          +
          +
          +
        • +
        • +
          +

          ACTION_RESET

          +
          public static final int ACTION_RESET
          +
          +
          See Also:
          +
          + +
          +
          +
          +
        • +
        • +
          +

          ACTION_QUIT

          +
          public static final int ACTION_QUIT
          +
          +
          See Also:
          +
          + +
          +
          +
          +
        • +
        • +
          +

          ACTION_BUTTON

          +
          public static final int ACTION_BUTTON
          +
          +
          See Also:
          +
          + +
          +
          +
          +
        • +
        • +
          +

          ACTION_PAUSE

          +
          public static final int ACTION_PAUSE
          +
          +
          See Also:
          +
          + +
          +
          +
          +
        • +
        • +
          +

          ACTION_ABOUT

          +
          public static final int ACTION_ABOUT
          +
          +
          See Also:
          +
          + +
          +
          +
          +
        • +
        +
        +
      • + +
      • +
        +

        Constructor Details

        +
          +
        • +
          +

          GameUI

          +
          public GameUI(int sizeX, + int sizeY)
          +
          as typical for GUI classes this constructor creates all the components and adds them to the + frame. It adds this instance as ActionListener for all components. See + actionPerformed(ActionEvent) for details. It directly sets the frame visible as a + final step. + +

          + If you want to extend this GUI, create a subclass and add new elements in constructor. It is + necessary to call Component.revalidate() on frame attribute after changing/adding + components to panel or canvas, because the constructor here already sets + visibility to true and renders the IFrame. +

          +
          +
          Parameters:
          +
          sizeX - pixel dimension wanted in x direction
          +
          sizeY - pixel dimension wanted in y direction
          +
          +
          +
        • +
        +
        +
      • + +
      • +
        +

        Method Details

        +
          +
        • +
          +

          getCurrentKey

          +
          public HashMap<Integer,Integer> getCurrentKey()
          +
          +
        • +
        • +
          +

          getKeyEvents

          +
          public Stack<KeyEvent> getKeyEvents()
          +
          +
        • +
        • +
          +

          getMouseEvents

          +
          public Stack<MouseEvent> getMouseEvents()
          +
          +
        • +
        • +
          +

          repaint

          +
          public void repaint()
          +
          +
        • +
        • +
          +

          setPlayground

          +
          public void setPlayground(Playground pg)
          +
          +
        • +
        • +
          +

          isPainting

          +
          public boolean isPainting()
          +
          +
        • +
        • +
          +

          setPainting

          +
          public void setPainting()
          +
          +
        • +
        • +
          +

          waitWhilePainting

          +
          public void waitWhilePainting()
          +
          +
        • +
        • +
          +

          getNewAction

          +
          public static int getNewAction()
          +
          +
        • +
        • +
          +

          resetAction

          +
          public static void resetAction()
          +
          +
        • +
        • +
          +

          grabFocus

          +
          public void grabFocus()
          +
          +
        • +
        • +
          +

          actionPerformed

          +
          public void actionPerformed(ActionEvent ae)
          +
          interface implementation of ActionListener to respond to GUI element actions. It sets the + attribute of newAction which is read by GameLoop.runGame to check for GUI actions.
          +
          +
          Specified by:
          +
          actionPerformed in interface ActionListener
          +
          +
          +
        • +
        +
        +
      • +
      +
      + +
      +
      +
      + + diff --git a/doc/ui/class-use/GameUI.html b/doc/ui/class-use/GameUI.html new file mode 100644 index 0000000..1f3e2f1 --- /dev/null +++ b/doc/ui/class-use/GameUI.html @@ -0,0 +1,58 @@ + + + + +Uses of Class ui.GameUI + + + + + + + + + + + + + + + +
      + +
      +
      +
      +

      Uses of Class
      ui.GameUI

      +
      +No usage of ui.GameUI
      +
      +
      + + diff --git a/doc/ui/package-summary.html b/doc/ui/package-summary.html new file mode 100644 index 0000000..3f9fc6d --- /dev/null +++ b/doc/ui/package-summary.html @@ -0,0 +1,86 @@ + + + + +ui + + + + + + + + + + + + + + + +
      + +
      +
      +
      +

      Package ui

      +
      +
      +
      package ui
      +
      +
        +
      • +
        +
        Classes
        +
        +
        Class
        +
        Description
        + +
        +
        creates the game UI JFrame containing a canvas (see class GamePanel)) for the levels to + paint the games.
        +
        +
        +
        +
      • +
      +
      +
      +
      +
      + + diff --git a/doc/ui/package-tree.html b/doc/ui/package-tree.html new file mode 100644 index 0000000..1610ede --- /dev/null +++ b/doc/ui/package-tree.html @@ -0,0 +1,72 @@ + + + + +ui Class Hierarchy + + + + + + + + + + + + + + + +
      + +
      +
      +
      +

      Hierarchy For Package ui

      +Package Hierarchies: + +
      +
      +

      Class Hierarchy

      + +
      +
      +
      +
      + + diff --git a/doc/ui/package-use.html b/doc/ui/package-use.html new file mode 100644 index 0000000..1335432 --- /dev/null +++ b/doc/ui/package-use.html @@ -0,0 +1,58 @@ + + + + +Uses of Package ui + + + + + + + + + + + + + + + +
      + +
      +
      +
      +

      Uses of Package
      ui

      +
      +No usage of ui
      +
      +
      + + diff --git a/log/log4j.log b/log/log4j.log index c9e9f19..272055b 100644 --- a/log/log4j.log +++ b/log/log4j.log @@ -278,3 +278,73 @@ 2022-04-28 09:03:32,372 INFO playground.SpaceInvadersLevel - no enemies left, level done. 2022-04-28 09:03:32,372 INFO base.GameLoop - reached end of levels 2022-04-28 09:03:32,372 INFO base.GameLoop - Game ends. Bye. +2022-05-12 08:37:58,324 INFO base.GameLoop - GUI starts +2022-05-12 08:37:58,328 INFO base.GameLoop - GUI starts +2022-05-12 08:38:02,396 INFO base.GameLoop - GUI NEW +2022-05-12 08:38:02,396 INFO playground.SpaceInvadersLevel - PREPARE +2022-05-12 08:38:02,470 INFO playground.Animation - img added .\video/sweetAlien0.png +2022-05-12 08:38:02,479 INFO playground.Animation - img added .\video/sweetAlien1.png +2022-05-12 08:38:02,483 INFO playground.Animation - img added .\video/sweetAlien2.png +2022-05-12 08:38:02,488 INFO playground.Animation - img added .\video/sweetAlien3.png +2022-05-12 08:38:02,494 INFO playground.Animation - img added .\video/sweetAlien4.png +2022-05-12 08:38:02,499 INFO playground.Animation - img added .\video/sweetAlien5.png +2022-05-12 08:38:02,505 INFO playground.Animation - img added .\video/sweetAlien6.png +2022-05-12 08:38:02,509 INFO playground.Animation - img added .\video/sweetAlien7.png +2022-05-12 08:38:02,519 INFO playground.Animation - img added .\video/heart0.png +2022-05-12 08:38:02,524 INFO playground.Animation - img added .\video/heart1.png +2022-05-12 08:38:02,531 INFO playground.SpaceInvadersLevel - HIGHSCORE22500 +2022-05-12 08:38:33,083 INFO playground.SpaceInvadersLevel - no enemies left, level done. +2022-05-12 08:38:33,084 INFO playground.SpaceInvadersLevel - PREPARE +2022-05-12 08:38:33,092 INFO playground.Animation - img added .\video/sweetAlien0.png +2022-05-12 08:38:33,096 INFO playground.Animation - img added .\video/sweetAlien1.png +2022-05-12 08:38:33,099 INFO playground.Animation - img added .\video/sweetAlien2.png +2022-05-12 08:38:33,103 INFO playground.Animation - img added .\video/sweetAlien3.png +2022-05-12 08:38:33,107 INFO playground.Animation - img added .\video/sweetAlien4.png +2022-05-12 08:38:33,110 INFO playground.Animation - img added .\video/sweetAlien5.png +2022-05-12 08:38:33,113 INFO playground.Animation - img added .\video/sweetAlien6.png +2022-05-12 08:38:33,117 INFO playground.Animation - img added .\video/sweetAlien7.png +2022-05-12 08:38:33,127 INFO playground.Animation - img added .\video/heart0.png +2022-05-12 08:38:33,131 INFO playground.Animation - img added .\video/heart1.png +2022-05-12 08:38:33,134 INFO playground.SpaceInvadersLevel - HIGHSCORE22500 +2022-05-12 08:43:26,020 INFO base.GameLoop - GUI starts +2022-05-12 08:43:32,529 INFO base.GameLoop - GUI NEW +2022-05-12 08:43:32,530 INFO playground.SpaceInvadersLevel - PREPARE +2022-05-12 08:43:32,593 INFO playground.Animation - img added .\video/sweetAlien0.png +2022-05-12 08:43:32,601 INFO playground.Animation - img added .\video/sweetAlien1.png +2022-05-12 08:43:32,605 INFO playground.Animation - img added .\video/sweetAlien2.png +2022-05-12 08:43:32,609 INFO playground.Animation - img added .\video/sweetAlien3.png +2022-05-12 08:43:32,614 INFO playground.Animation - img added .\video/sweetAlien4.png +2022-05-12 08:43:32,618 INFO playground.Animation - img added .\video/sweetAlien5.png +2022-05-12 08:43:32,621 INFO playground.Animation - img added .\video/sweetAlien6.png +2022-05-12 08:43:32,625 INFO playground.Animation - img added .\video/sweetAlien7.png +2022-05-12 08:43:32,634 INFO playground.Animation - img added .\video/heart0.png +2022-05-12 08:43:32,638 INFO playground.Animation - img added .\video/heart1.png +2022-05-12 08:43:32,644 INFO playground.SpaceInvadersLevel - HIGHSCORE22500 +2022-05-12 08:43:54,615 INFO base.GameLoop - GUI starts +2022-05-12 08:43:56,780 INFO base.GameLoop - GUI NEW +2022-05-12 08:43:56,781 INFO playground.SpaceInvadersLevel - PREPARE +2022-05-12 08:43:56,859 INFO playground.Animation - img added .\video/sweetAlien0.png +2022-05-12 08:43:56,868 INFO playground.Animation - img added .\video/sweetAlien1.png +2022-05-12 08:43:56,872 INFO playground.Animation - img added .\video/sweetAlien2.png +2022-05-12 08:43:56,877 INFO playground.Animation - img added .\video/sweetAlien3.png +2022-05-12 08:43:56,881 INFO playground.Animation - img added .\video/sweetAlien4.png +2022-05-12 08:43:56,885 INFO playground.Animation - img added .\video/sweetAlien5.png +2022-05-12 08:43:56,889 INFO playground.Animation - img added .\video/sweetAlien6.png +2022-05-12 08:43:56,893 INFO playground.Animation - img added .\video/sweetAlien7.png +2022-05-12 08:43:56,904 INFO playground.Animation - img added .\video/heart0.png +2022-05-12 08:43:56,907 INFO playground.Animation - img added .\video/heart1.png +2022-05-12 08:43:56,914 INFO playground.SpaceInvadersLevel - HIGHSCORE22500 +2022-05-12 08:48:58,632 INFO base.GameLoop - GUI starts +2022-05-12 08:49:00,420 INFO base.GameLoop - GUI NEW +2022-05-12 08:49:00,422 INFO playground.SpaceInvadersLevel - PREPARE +2022-05-12 08:49:00,487 INFO playground.Animation - img added .\video/sweetAlien0.png +2022-05-12 08:49:00,496 INFO playground.Animation - img added .\video/sweetAlien1.png +2022-05-12 08:49:00,500 INFO playground.Animation - img added .\video/sweetAlien2.png +2022-05-12 08:49:00,504 INFO playground.Animation - img added .\video/sweetAlien3.png +2022-05-12 08:49:00,509 INFO playground.Animation - img added .\video/sweetAlien4.png +2022-05-12 08:49:00,514 INFO playground.Animation - img added .\video/sweetAlien5.png +2022-05-12 08:49:00,518 INFO playground.Animation - img added .\video/sweetAlien6.png +2022-05-12 08:49:00,521 INFO playground.Animation - img added .\video/sweetAlien7.png +2022-05-12 08:49:00,530 INFO playground.Animation - img added .\video/heart0.png +2022-05-12 08:49:00,537 INFO playground.Animation - img added .\video/heart1.png +2022-05-12 08:49:00,544 INFO playground.SpaceInvadersLevel - HIGHSCORE22500 diff --git a/src/base/MultiLevelGame.java b/src/base/MultiLevelGame.java index ac8b0e8..ff9c39b 100644 --- a/src/base/MultiLevelGame.java +++ b/src/base/MultiLevelGame.java @@ -11,6 +11,7 @@ import playground.LevelHitTwice; import playground.Level5; import playground.Level6; import playground.Level7; +import playground.LevelWithBox; public class MultiLevelGame extends GameLoop{ @@ -24,6 +25,7 @@ public class MultiLevelGame extends GameLoop{ @Override //Überschreiben der Methode defineLevels void defineLevels() { this.resetLevels(); + this.addLevel(new LevelWithBox()); this.addLevel(new Level1()); this.addLevel(new LevelHitTwice()); this.addLevel(new Level3()); diff --git a/src/playground/Animation.java b/src/playground/Animation.java index c1c12c6..4c4593d 100644 --- a/src/playground/Animation.java +++ b/src/playground/Animation.java @@ -1,6 +1,5 @@ package playground; - import java.awt.image.BufferedImage; import javax.imageio.ImageIO; @@ -26,59 +25,59 @@ public class Animation { public Animation(String datName) { - Scanner scanner; - this.fileList = new LinkedList(); - this.showtimeList = new LinkedList(); - this.imageList = new LinkedList(); - - try { - scanner = new Scanner(new File(datName), "UTF-8"); - - scanner.useLocale(Locale.GERMANY); - - String zeile; - double zeit; - int it = 0; - - while (scanner.hasNext()) { - if (scanner.hasNextDouble()) { - zeit = scanner.nextDouble(); - showtimeList.add(zeit); - } else { - zeile = scanner.next(); - Path basePath = Paths.get(datName); - String file = basePath.getParent().toString() + "/" + zeile; - fileList.add(file); - try { - this.imageList.add(ImageIO.read(new File(file))); - logger.info("img added " + file); - - } catch (IOException e) { - logger.warn(file + " not found!!"); - } - - it++; - logger.trace(basePath.getParent().toString() + "/" + zeile); - } - } - - scanner.close(); - - } catch (FileNotFoundException e) { - e.printStackTrace(); - } + Scanner scanner; + this.fileList = new LinkedList(); + this.showtimeList = new LinkedList(); + this.imageList = new LinkedList(); + + try { + scanner = new Scanner(new File(datName), "UTF-8"); + + scanner.useLocale(Locale.GERMANY); + + String zeile; + double zeit; + int it = 0; + + while (scanner.hasNext()) { + if (scanner.hasNextDouble()) { + zeit = scanner.nextDouble(); + showtimeList.add(zeit); + } else { + zeile = scanner.next(); + Path basePath = Paths.get(datName); + String file = basePath.getParent().toString() + "/" + zeile; + fileList.add(file); + try { + this.imageList.add(ImageIO.read(new File(file))); + logger.info("img added " + file); + + } catch (IOException e) { + logger.warn(file + " not found!!"); + } + + it++; + logger.trace(basePath.getParent().toString() + "/" + zeile); + } + } + + scanner.close(); + + } catch (FileNotFoundException e) { + e.printStackTrace(); + } } public LinkedList getFileList() { - return this.fileList; + return this.fileList; } public LinkedList getShowtimeList() { - return this.showtimeList; + return this.showtimeList; } public LinkedList getImageList() { - return this.imageList; + return this.imageList; } } diff --git a/src/playground/HighscoreManager.java b/src/playground/HighscoreManager.java index 920efba..300fb3f 100644 --- a/src/playground/HighscoreManager.java +++ b/src/playground/HighscoreManager.java @@ -6,50 +6,49 @@ import java.util.Scanner; import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.LogManager; - // Klasse um Highscore umzusetzen public class HighscoreManager { Scanner s; private static Logger logger = LogManager.getLogger(HighscoreManager.class); public HighscoreManager() { - try { - File f = new File("./highscore.txt"); - if (!f.exists()) { - logger.warn("WARNING: Highscore file was not found and reset"); - writeHSToFile(0, -1); - } - s = new Scanner(f); - } catch (FileNotFoundException e) { - e.printStackTrace(); - } + try { + File f = new File("./highscore.txt"); + if (!f.exists()) { + logger.warn("WARNING: Highscore file was not found and reset"); + writeHSToFile(0, -1); + } + s = new Scanner(f); + } catch (FileNotFoundException e) { + e.printStackTrace(); + } } public int readHSFromFile() { - if (s.hasNext()) { - int highscore = s.nextInt(); - return highscore; - } - return 0; + if (s.hasNext()) { + int highscore = s.nextInt(); + return highscore; + } + return 0; } public static void writeHSToFile(Integer pts, Integer highscore) { - String highscore2 = String.valueOf(pts); - BufferedWriter bw; - try { - if (pts > highscore) { - FileWriter fw = new FileWriter("./highscore.txt"); - bw = new BufferedWriter(fw); - bw.write(highscore2); - bw.close(); - logger.info("Highscore file was opened and saved score: " + highscore2); - } - } catch (IOException e) { - logger.error("File for Highscore not writeable! Score lost."); - } + String highscore2 = String.valueOf(pts); + BufferedWriter bw; + try { + if (pts > highscore) { + FileWriter fw = new FileWriter("./highscore.txt"); + bw = new BufferedWriter(fw); + bw.write(highscore2); + bw.close(); + logger.info("Highscore file was opened and saved score: " + highscore2); + } + } catch (IOException e) { + logger.error("File for Highscore not writeable! Score lost."); + } } public void closeFile() { - s.close(); + s.close(); } } diff --git a/src/playground/Level1.java b/src/playground/Level1.java index c14c359..1f9a7d3 100644 --- a/src/playground/Level1.java +++ b/src/playground/Level1.java @@ -1,15 +1,18 @@ package playground; - /** * extends {@link SpaceInvadersLevel} with a boring start message */ public class Level1 extends SpaceInvadersLevel { + /** + * simply returns the text that should be displayed at level start. + * + * @return String "Get ready for boring level 1!" + */ @Override protected String getStartupMessage() { - return "Get ready for boring level 1!"; + return "Get ready for boring level 1!"; } - } diff --git a/src/playground/Level2.java b/src/playground/Level2.java index e553575..56c658a 100644 --- a/src/playground/Level2.java +++ b/src/playground/Level2.java @@ -1,7 +1,5 @@ package playground; - - /** * extends extends {@link SpaceInvadersLevel} with a different startup message. */ @@ -9,9 +7,7 @@ public class Level2 extends SpaceInvadersLevel { @Override protected String getStartupMessage() { - return "Get ready for level 2!"; + return "Get ready for level 2!"; } - - } diff --git a/src/playground/Level3.java b/src/playground/Level3.java index bf05e18..3a78156 100644 --- a/src/playground/Level3.java +++ b/src/playground/Level3.java @@ -7,7 +7,6 @@ import controller.ZickZackController; import gameobjects.AnimatedGameobject; import gameobjects.GameObject; - /** * extends {@link SpaceInvadersLevel} with a ZigZack move of the enemies in * {@link #createSingleEnemy(String, double, double, double, double, ObjectController, double)} and @@ -19,22 +18,18 @@ public class Level3 extends SpaceInvadersLevel { @Override protected String getStartupMessage() { - return "Get ready for level 3!!!"; + return "Get ready for level 3!!!"; } - @Override - protected GameObject createSingleEnemy(String name, double x_enemy, double y_enemy, - double vx_enemy, double vy_enemy, ObjectController enemyController, double gameTime) { - logger.trace("creating enemy [" + name + "] with ZickZackController "); - ObjectController zzController = new ZickZackController(gameTime, 0.5); - GameObject go = new AnimatedGameobject(name, this, x_enemy, y_enemy, vx_enemy, vy_enemy, - ENEMYSCALE, this.enemyAnim, this.getGameTime(), "loop").addController(zzController) - .generateColliders(); - - return go.generateColliders(); + protected GameObject createSingleEnemy(String name, double x_enemy, double y_enemy, double vx_enemy, double vy_enemy, + ObjectController enemyController, double gameTime) { + logger.trace("creating enemy [" + name + "] with ZickZackController "); + ObjectController zzController = new ZickZackController(gameTime, 0.5); + GameObject go = new AnimatedGameobject(name, this, x_enemy, y_enemy, vx_enemy, vy_enemy, ENEMYSCALE, this.enemyAnim, + this.getGameTime(), "loop").addController(zzController).generateColliders(); + + return go.generateColliders(); } - - } diff --git a/src/playground/Level4.java b/src/playground/Level4.java index cfb39b3..76efd60 100644 --- a/src/playground/Level4.java +++ b/src/playground/Level4.java @@ -25,7 +25,7 @@ public class Level4 extends SpaceInvadersLevel { @Override protected String getStartupMessage() { - return "Jetzt gibts Saures!"; + return "Jetzt gibts Saures!"; } @Override diff --git a/src/playground/Level5.java b/src/playground/Level5.java index 8a82893..8dedcf2 100644 --- a/src/playground/Level5.java +++ b/src/playground/Level5.java @@ -1,7 +1,6 @@ //neues Level von Coding Team 66 package playground; - /** * extends {@link SpaceInvadersLevel} with a boring start message */ @@ -9,25 +8,25 @@ public class Level5 extends SpaceInvadersLevelAua { @Override protected String getStartupMessage() { - return "Level5, get ready!"; + return "Level5, get ready!"; } - - //number of Enemys + + // number of Enemys @Override protected int calcNrEnemies() { - return 5; + return 5; } - - //speed of Enemys in X-Direction + + // speed of Enemys in X-Direction @Override protected double calcEnemySpeedX() { - return 160; + return 160; } - - //speed of Enemys in Y-Direction + + // speed of Enemys in Y-Direction @Override protected double calcEnemySpeedY() { - return 80; + return 80; } - + } diff --git a/src/playground/Level6.java b/src/playground/Level6.java index cf38c86..fbaa634 100644 --- a/src/playground/Level6.java +++ b/src/playground/Level6.java @@ -1,7 +1,6 @@ //neues Level von Team 66 package playground; - /** * extends {@link SpaceInvadersLevel} with a boring start message */ @@ -9,25 +8,25 @@ public class Level6 extends SpaceInvadersLevelAua { @Override protected String getStartupMessage() { - return "Level6, get ready!"; + return "Level6, get ready!"; } - + // number of Enemys @Override protected int calcNrEnemies() { - return 12; + return 12; } - - //speed of Enemys in X-Direction + + // speed of Enemys in X-Direction @Override protected double calcEnemySpeedX() { - return 480; + return 480; } - - //speed of Enemys in Y-Direction + + // speed of Enemys in Y-Direction @Override protected double calcEnemySpeedY() { - return 80; + return 80; } } diff --git a/src/playground/Level7.java b/src/playground/Level7.java index 9e7e1fc..2dee4d2 100644 --- a/src/playground/Level7.java +++ b/src/playground/Level7.java @@ -1,7 +1,6 @@ //neues Level von Team 66 package playground; - /** * extends {@link SpaceInvadersLevel} with a boring start message */ @@ -9,26 +8,25 @@ public class Level7 extends SpaceInvadersLevelAua { @Override protected String getStartupMessage() { - return "Level7, get ready!"; + return "Level7, get ready!"; } - - //number of Enemys + + // number of Enemys @Override protected int calcNrEnemies() { - return 21; + return 21; } - - //speed of Enemys in X-Direction + + // speed of Enemys in X-Direction @Override protected double calcEnemySpeedX() { - return 800; + return 800; } - - //speed of Enemys in Y-Direction + + // speed of Enemys in Y-Direction @Override protected double calcEnemySpeedY() { - return 140; + return 140; } - } diff --git a/src/playground/LevelBoss.java b/src/playground/LevelBoss.java index abff08d..c51318c 100644 --- a/src/playground/LevelBoss.java +++ b/src/playground/LevelBoss.java @@ -31,82 +31,73 @@ public class LevelBoss extends SpaceInvadersLevel { @Override void actionIfEnemyIsHit(GameObject e, GameObject shot) { - Object counterFlag = e.getOrCreateObjectFlag("counter", Integer.valueOf(1)); - - int counter = (Integer) counterFlag; - - if (counter >= LevelBoss.MAX_SHOTS) { - logger.trace("enemy was hit before for " + counter + " times, which is equal or above " - + LevelHitTwice.MAX_HITS); - super.actionIfEnemyIsHit(e, shot); - } else { - logger.trace("enemy was hit before for " + counter + " times, which is below " - + LevelHitTwice.MAX_HITS); - e.setObjectFlag("counter", Integer.valueOf(counter + 1)); - } - deleteObject(shot.getId()); + Object counterFlag = e.getOrCreateObjectFlag("counter", Integer.valueOf(1)); + + int counter = (Integer) counterFlag; + + if (counter >= LevelBoss.MAX_SHOTS) { + logger.trace("enemy was hit before for " + counter + " times, which is equal or above " + LevelHitTwice.MAX_HITS); + super.actionIfEnemyIsHit(e, shot); + } else { + logger.trace("enemy was hit before for " + counter + " times, which is below " + LevelHitTwice.MAX_HITS); + e.setObjectFlag("counter", Integer.valueOf(counter + 1)); + } + deleteObject(shot.getId()); } - - @Override double calcEnemyShotProb() { - return 1.5 * this.getTimestep(); + return 1.5 * this.getTimestep(); } @Override protected double calcEnemySpeedX() { - return ENEMYSPEEDX * 2; + return ENEMYSPEEDX * 2; } @Override protected double calcEnemySpeedY() { - return ENEMYSPEEDY * 2; + return ENEMYSPEEDY * 2; } @Override protected int calcNrEnemies() { - return (int) 1; + return (int) 1; } @Override protected GameObject createEnemyShotObject(GameObject parentObject, String name, - ObjectController limitedTimeController) { - GameObject ego = this.getObject("ego"); + ObjectController limitedTimeController) { + GameObject ego = this.getObject("ego"); - double deltax = parentObject.getX() - ego.getX(); - double deltay = parentObject.getY() - ego.getY(); + double deltax = parentObject.getX() - ego.getX(); + double deltay = parentObject.getY() - ego.getY(); - double norm = Math.sqrt(deltax * deltax + deltay * deltay); - deltax *= -ENEMYSHOTSPEED / norm; - deltay *= -ENEMYSHOTSPEED / norm; + double norm = Math.sqrt(deltax * deltax + deltay * deltay); + deltax *= -ENEMYSHOTSPEED / norm; + deltay *= -ENEMYSHOTSPEED / norm; - logger.trace("Creating EnemyShot as TextObject [" + name + "] in direction " + deltax + "/" - + deltay + " towards ego"); - GameObject to = new TextObject(name, this, parentObject.getX(), parentObject.getY(), deltax, - deltay, "*", 20, Color.GREEN).generateColliders().addController(limitedTimeController); - return to; + logger.trace( + "Creating EnemyShot as TextObject [" + name + "] in direction " + deltax + "/" + deltay + " towards ego"); + GameObject to = new TextObject(name, this, parentObject.getX(), parentObject.getY(), deltax, deltay, "*", 20, + Color.GREEN).generateColliders().addController(limitedTimeController); + return to; } - @Override - protected GameObject createSingleEnemy(String name, double x_enemy, double y_enemy, - double vx_enemy, double vy_enemy, ObjectController enemyController, double gameTime) { + protected GameObject createSingleEnemy(String name, double x_enemy, double y_enemy, double vx_enemy, double vy_enemy, + ObjectController enemyController, double gameTime) { - GameObject go = new AnimatedGameobject(name, this, this.canvasX / 2, 10, vx_enemy, 50, - ENEMYSCALE * 3, this.enemyAnim, this.getGameTime(), "loop").generateColliders() - .addController(enemyController); + GameObject go = new AnimatedGameobject(name, this, this.canvasX / 2, 10, vx_enemy, 50, ENEMYSCALE * 3, + this.enemyAnim, this.getGameTime(), "loop").generateColliders().addController(enemyController); - return go; + return go; } - @Override protected String getStartupMessage() { - return "BOSS LEVEL!"; + return "BOSS LEVEL!"; } - - } diff --git a/src/playground/LevelHitTwice.java b/src/playground/LevelHitTwice.java index 241ae9e..6a5c831 100644 --- a/src/playground/LevelHitTwice.java +++ b/src/playground/LevelHitTwice.java @@ -9,57 +9,48 @@ import java.awt.Color; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; - - /** * extends {@link SpaceInvadersLevel} with 10 enemies that need two shots each to be destroyed. * */ - public class LevelHitTwice extends SpaceInvadersLevel { /** constant defining the number of shots needed to destroy an enemy */ public static final int MAX_HITS = 2; - + private static Logger logger = LogManager.getLogger(LevelHitTwice.class); /** constructor setting internal name to 'hitTwice' */ public LevelHitTwice() { - super(); - this.level = "hitTwice"; + super(); + this.level = "hitTwice"; } - @Override protected String getStartupMessage() { - return "2 shots at alien required!!!"; + return "2 shots at alien required!!!"; } @Override protected int calcNrEnemies() { - return 10; + return 10; } - - @Override - void actionIfEnemyIsHit(GameObject e, GameObject shot) { - Object counterFlag = e.getOrCreateObjectFlag("counter", Integer.valueOf(1)); - - int counter = (Integer) counterFlag; - - if (counter >= MAX_HITS) { - logger.trace("enemy was hit before for " + counter + " times, which is above " - + LevelHitTwice.MAX_HITS); - super.actionIfEnemyIsHit(e, shot); - } else { - logger.trace("enemy was hit before for "+counter+" times, which is below "+LevelHitTwice.MAX_HITS); - e.setObjectFlag("counter", Integer.valueOf(counter + 1)); - } - deleteObject(shot.getId()); + void actionIfEnemyIsHit(GameObject e, GameObject shot) { + Object counterFlag = e.getOrCreateObjectFlag("counter", Integer.valueOf(1)); + + int counter = (Integer) counterFlag; + + if (counter >= MAX_HITS) { + logger.trace("enemy was hit before for " + counter + " times, which is above " + LevelHitTwice.MAX_HITS); + super.actionIfEnemyIsHit(e, shot); + } else { + logger.trace("enemy was hit before for " + counter + " times, which is below " + LevelHitTwice.MAX_HITS); + e.setObjectFlag("counter", Integer.valueOf(counter + 1)); + } + deleteObject(shot.getId()); } - - } diff --git a/src/playground/LevelWithBox.java b/src/playground/LevelWithBox.java new file mode 100644 index 0000000..3a2e665 --- /dev/null +++ b/src/playground/LevelWithBox.java @@ -0,0 +1,35 @@ +package playground; + +import java.awt.Color; + +import gameobjects.RectObject; + +/** + * extends {@link SpaceInvadersLevel} with a red Rectangle with no function. + */ +public class LevelWithBox extends SpaceInvadersLevel { + + /** + * calls prepareLevel from SpaceInvadersLevel and adds a red Rectangle with no function. + * + * @param id String identifies Level + */ + @Override + public void prepareLevel(String id) { + super.prepareLevel(id); + + RectObject redRect = new RectObject("redRect", this, 350, 100, 0, 0, 700, 250, Color.RED); + + this.addObject(redRect); + } + + /** + * simply returns the text that should be displayed at level start. + * + * @return String "Box-Level!" + */ + @Override + protected String getStartupMessage() { + return "Box-Level!"; + } +} diff --git a/src/playground/Music.java b/src/playground/Music.java index 17de9af..6e0f9a4 100644 --- a/src/playground/Music.java +++ b/src/playground/Music.java @@ -11,37 +11,36 @@ public class Music { public static synchronized void music(File track) { - final File trackname = track; + final File trackname = track; - new Thread(new Runnable() { + new Thread(new Runnable() { - @Override - public void run() { - while (true) { + @Override + public void run() { + while (true) { - try { + try { - Clip clip = AudioSystem.getClip(); - AudioInputStream inputstream = AudioSystem.getAudioInputStream(trackname); - clip.open(inputstream); - FloatControl volumeControl = - (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN); - if (volumeControl != null) { - volumeControl.setValue(20f * (float) Math.log10(volume)); - } - clip.start(); + Clip clip = AudioSystem.getClip(); + AudioInputStream inputstream = AudioSystem.getAudioInputStream(trackname); + clip.open(inputstream); + FloatControl volumeControl = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN); + if (volumeControl != null) { + volumeControl.setValue(20f * (float) Math.log10(volume)); + } + clip.start(); - Thread.sleep(clip.getMicrosecondLength() / 1); + Thread.sleep(clip.getMicrosecondLength() / 1); - } catch (Exception e) { - e.printStackTrace(); - } + } catch (Exception e) { + e.printStackTrace(); + } - } + } - } + } - }).start(); + }).start(); } diff --git a/src/playground/Playground.java b/src/playground/Playground.java index 6346d60..6608496 100644 --- a/src/playground/Playground.java +++ b/src/playground/Playground.java @@ -53,8 +53,8 @@ public abstract class Playground { private static Logger logger = LogManager.getLogger(Playground.class); public Playground() { - this.canvasX = -1; - this.canvasY = -1; + this.canvasX = -1; + this.canvasY = -1; } // here, the level communicates its size preference to the GameUI @@ -69,8 +69,8 @@ public abstract class Playground { * @param o GameObject The object to be added */ public void addObject(GameObject o) { - // gameObjects.put(o.getId(), o); - addables.addLast(o); + // gameObjects.put(o.getId(), o); + addables.addLast(o); } /** @@ -79,46 +79,43 @@ public abstract class Playground { * @param o GameObject The object to be added */ public void addObjectNow(GameObject o) { - gameObjects.put(o.getId(), o); + gameObjects.put(o.getId(), o); } - /** * Puts objects with a certain substring in their name into a LinkedLisrt and returns them. * - * @param substr The string that must be part of the object name if object is to be considered - * found. + * @param substr The string that must be part of the object name if object is to be + * considered found. * @param filterInactive if set true only active objects are considered. - * @return a reference to a LinkedList filled with all objects that have substr in their - * name + * @return a reference to a LinkedList filled with all objects that have substr in their name */ public LinkedList collectObjects(String substr, boolean filterInactive) { - LinkedList l = new LinkedList(); - for (Map.Entry entry : Playground.gameObjects.entrySet()) { // Iterator - // usage - GameObject obj = entry.getValue(); - if (obj.getId().contains(substr)) { - if (filterInactive == true) { - if (obj.isActive()) { - l.add(obj); - } - } else { - l.add(obj); - } - } - } - return l; + LinkedList l = new LinkedList(); + for (Map.Entry entry : Playground.gameObjects.entrySet()) { // Iterator + // usage + GameObject obj = entry.getValue(); + if (obj.getId().contains(substr)) { + if (filterInactive == true) { + if (obj.isActive()) { + l.add(obj); + } + } else { + l.add(obj); + } + } + } + return l; }; - /** * Removes a graphics object from a level. * * @param id String The unique identifier of the object */ public void deleteObject(String id) { - // gameObjects.remove(id); - removables.addLast(id); + // gameObjects.remove(id); + removables.addLast(id); } /** @@ -127,10 +124,9 @@ public abstract class Playground { * @param id String The unique identifier of the object */ public void deleteObjectNow(String id) { - gameObjects.remove(id); + gameObjects.remove(id); } - /** * Retrieves a graphics object by name. * @@ -138,54 +134,52 @@ public abstract class Playground { * @return reference to the requested game object, or null if not found */ public GameObject getObject(String id) { - return gameObjects.get(id); + return gameObjects.get(id); } /** * Sets a level-wide permanent flag. * - * @param flag String Q unique name in this level. If it exists value is overwritten. + * @param flag String Q unique name in this level. If it exists value is overwritten. * @param value Object Any Object can be the value of a flag! */ public static void setGlobalFlag(String flag, Object value) { - flags.put("/global/" + flag, value); + flags.put("/global/" + flag, value); } public Object setLevelFlag(String flag, Object value) { - flags.put("/" + this.level + "/" + flag, value); - return value; + flags.put("/" + this.level + "/" + flag, value); + return value; } /** * mode can be: FLAGS_ALL (all), FLAGS_GLOBAL(global), FLAGs_LEVEL(level) * - * @param mode can be only one of {@link #FLAGS_GLOBAL} {@link #FLAGS_ALL} or - * {@link #FLAGS_LEVEL } + * @param mode can be only one of {@link #FLAGS_GLOBAL} {@link #FLAGS_ALL} or {@link #FLAGS_LEVEL } */ public void resetFlags(int mode) { - LinkedList delKeys = new LinkedList(); - for (Map.Entry entry : Playground.flags.entrySet()) { - logger.trace(entry.getKey() + " IndexofGlobal = " + entry.getKey().indexOf("/global/")); - if ((mode == FLAGS_GLOBAL) && (entry.getKey().indexOf("/global/") != -1)) { - logger.debug("GLOBAL: scheduling for removal: " + entry.getKey()); - delKeys.add(entry.getKey()); - } else if ((mode == FLAGS_LEVEL) && (entry.getKey().indexOf("/global/") == -1)) { - logger.debug("LEVEL: scheduling for removal: " + entry.getKey()); - delKeys.add(entry.getKey()); - } else if (mode == FLAGS_ALL) { - logger.debug("ALL: scheduling for removal: " + entry.getKey()); - delKeys.add(entry.getKey()); - } - } - - for (String str : delKeys) { - logger.trace("removing key " + str); - flags.remove(str); - } + LinkedList delKeys = new LinkedList(); + for (Map.Entry entry : Playground.flags.entrySet()) { + logger.trace(entry.getKey() + " IndexofGlobal = " + entry.getKey().indexOf("/global/")); + if ((mode == FLAGS_GLOBAL) && (entry.getKey().indexOf("/global/") != -1)) { + logger.debug("GLOBAL: scheduling for removal: " + entry.getKey()); + delKeys.add(entry.getKey()); + } else if ((mode == FLAGS_LEVEL) && (entry.getKey().indexOf("/global/") == -1)) { + logger.debug("LEVEL: scheduling for removal: " + entry.getKey()); + delKeys.add(entry.getKey()); + } else if (mode == FLAGS_ALL) { + logger.debug("ALL: scheduling for removal: " + entry.getKey()); + delKeys.add(entry.getKey()); + } + } + + for (String str : delKeys) { + logger.trace("removing key " + str); + flags.remove(str); + } } - /** * Retrieves a level-wide flag by name. * @@ -193,62 +187,61 @@ public abstract class Playground { * @return the value associated with flag, or null if the flag does not exist. */ public static Object getGlobalFlag(String flag) { - return flags.get("/global/" + flag); + return flags.get("/global/" + flag); } - /** checks for existence and if not creates the new global flag with the given initial value. Returns the value. - * afterwards it is guaranteed that no priorly existing value is overridden and that it definitely exists (created if not present before). - * - * @param flag String name for the global flag (created if not present) + /** + * checks for existence and if not creates the new global flag with the given initial value. Returns + * the value. afterwards it is guaranteed that no priorly existing value is overridden and that it + * definitely exists (created if not present before). + * + * @param flag String name for the global flag (created if not present) * @param value Object value to be stored (used only if flag was not present) * @return the current value of the flag (maybe the initial one in case flag was not there before) */ public static Object getOrCreateGlobalFlag(String flag, Object value) { - Object tmp = getGlobalFlag(flag); - if (tmp == null) { - setGlobalFlag(flag, value); - return value; - } else { - return tmp; - } + Object tmp = getGlobalFlag(flag); + if (tmp == null) { + setGlobalFlag(flag, value); + return value; + } else { + return tmp; + } } - public Object getLevelFlag(String flag) { - return flags.get("/" + this.level + "/" + flag); + return flags.get("/" + this.level + "/" + flag); } public Object getOrCreateLevelFlag(String flag, Object createValue) { - Object tmp = getLevelFlag(flag); - if (tmp == null) { - return setLevelFlag(flag, createValue); - } else { - return tmp; - } + Object tmp = getLevelFlag(flag); + if (tmp == null) { + return setLevelFlag(flag, createValue); + } else { + return tmp; + } } - /** * Reinitializes the level. */ public void reset() { - gameObjects.clear(); + gameObjects.clear(); } public boolean isPaused() { - return this.pausedFlag; + return this.pausedFlag; } public void setPaused(boolean p) { - this.pausedFlag = p; + this.pausedFlag = p; } public void togglePause() { - pausedFlag = !pausedFlag; + pausedFlag = !pausedFlag; } - /** * Method meant to be filled with own code, processes Keyboard inputs. * @@ -256,26 +249,23 @@ public abstract class Playground { */ public void processKeyEvents(Stack keyEvents) { - this.keyEvents = keyEvents; - Playground.setGlobalFlag("inputs", keyEvents); + this.keyEvents = keyEvents; + Playground.setGlobalFlag("inputs", keyEvents); } - public void processMouseEvents(Stack mouseEvents) { - this.mouseEvents = mouseEvents; - Playground.setGlobalFlag("inputs", mouseEvents); + this.mouseEvents = mouseEvents; + Playground.setGlobalFlag("inputs", mouseEvents); } - public Stack getKeyEvents() { - return this.keyEvents; + return this.keyEvents; } public Stack getMouseEvents() { - return this.mouseEvents; + return this.mouseEvents; } - /** * Method meant to be filled with own code, handles the entore game logic (collision checks, timed * events, ...). @@ -295,11 +285,11 @@ public abstract class Playground { public abstract boolean levelFinished(); public int getSizeX() { - return canvasX; + return canvasX; } public int getSizeY() { - return canvasY; + return canvasY; } /** @@ -307,51 +297,51 @@ public abstract class Playground { * */ public void updateObjects() { - for (GameObject gameObject : gameObjects.values()) { // Iterator usage - if (gameObject.isActive() == true) { - gameObject.updateObject(); - logger.trace("updated object " + gameObject.scol); - } - } - - for (GameObject o : addables) { // Iterator usage - addObjectNow(o); - } - - for (String s : removables) { // Iterator usage - deleteObjectNow(s); - } - removables.clear(); - addables.clear(); + for (GameObject gameObject : gameObjects.values()) { // Iterator usage + if (gameObject.isActive() == true) { + gameObject.updateObject(); + logger.trace("updated object " + gameObject.scol); + } + } + + for (GameObject o : addables) { // Iterator usage + addObjectNow(o); + } + + for (String s : removables) { // Iterator usage + deleteObjectNow(s); + } + removables.clear(); + addables.clear(); } public void setTimestep(double s) { - timeStep = s; + timeStep = s; } public double getTimestep() { - return timeStep; + return timeStep; } - /** set the game time value (in seconds) + /** + * set the game time value (in seconds) * - * @param s seconds the game is running + * @param s seconds the game is running */ public void setGameTime(double s) { - this.gameTime = s; + this.gameTime = s; } /** returns time in seconds since level start */ public double getGameTime() { - return this.gameTime; + return this.gameTime; } - /** * To be redefined!! Draws mainly h level background and global information like points etc. * * @param g2 Graphics2D abstract drawing object of java Swing, used to carry out all drawing - * operations. + * operations. */ public abstract void redrawLevel(Graphics2D g2); @@ -359,16 +349,15 @@ public abstract class Playground { * Internal, do not call directly. * * @param g2 Graphics2D abstract drawing object of java Swing, used to carry out all drawing - * operations. + * operations. */ public void redraw(Graphics2D g2) { - redrawLevel(g2); - for (GameObject gameObject : gameObjects.values()) { - if (gameObject.isActive()) { - gameObject.draw(g2); - } - } + redrawLevel(g2); + for (GameObject gameObject : gameObjects.values()) { + if (gameObject.isActive()) { + gameObject.draw(g2); + } + } } - } diff --git a/src/playground/SaveGame.java b/src/playground/SaveGame.java index 239a391..28bd247 100644 --- a/src/playground/SaveGame.java +++ b/src/playground/SaveGame.java @@ -15,48 +15,47 @@ public class SaveGame { private static String datnam = "aktuellerSpielzustand.ser"; private static Logger logger = LogManager.getLogger(SaveGame.class); - @SuppressWarnings("unchecked") public static void save() { - // gameobjects.AnimatedGameobject - ArrayList objArrList = null; - ObjectInputStream in = null; - try { - in = new ObjectInputStream(new FileInputStream(datnam)); - objArrList = (ArrayList) in.readObject(); - } catch (FileNotFoundException ex) { - logger.warn("Savegame file not (yet) existing!"); - } catch (Exception ex) { - logger.error(ex); - } finally { - try { - if (in != null) - in.close(); - } catch (IOException e) { - } - } - if (objArrList == null) - objArrList = new ArrayList(); - - objArrList.add(new String("ArrayListgroesse: " + objArrList.size())); - logger.debug(objArrList); - - ObjectOutputStream aus = null; - try { - aus = new ObjectOutputStream(new FileOutputStream(datnam)); - aus.writeObject(objArrList); - } catch (IOException ex) { - logger.error(ex); - } finally { - try { - if (aus != null) { - aus.flush(); - aus.close(); - } - } catch (IOException e) { - } - } + // gameobjects.AnimatedGameobject + ArrayList objArrList = null; + ObjectInputStream in = null; + try { + in = new ObjectInputStream(new FileInputStream(datnam)); + objArrList = (ArrayList) in.readObject(); + } catch (FileNotFoundException ex) { + logger.warn("Savegame file not (yet) existing!"); + } catch (Exception ex) { + logger.error(ex); + } finally { + try { + if (in != null) + in.close(); + } catch (IOException e) { + } + } + if (objArrList == null) + objArrList = new ArrayList(); + + objArrList.add(new String("ArrayListgroesse: " + objArrList.size())); + logger.debug(objArrList); + + ObjectOutputStream aus = null; + try { + aus = new ObjectOutputStream(new FileOutputStream(datnam)); + aus.writeObject(objArrList); + } catch (IOException ex) { + logger.error(ex); + } finally { + try { + if (aus != null) { + aus.flush(); + aus.close(); + } + } catch (IOException e) { + } + } } } diff --git a/src/playground/SpaceInvadersLevel.java b/src/playground/SpaceInvadersLevel.java index 0d577ea..e7bb95d 100644 --- a/src/playground/SpaceInvadersLevel.java +++ b/src/playground/SpaceInvadersLevel.java @@ -82,124 +82,120 @@ public class SpaceInvadersLevel extends Playground { private static Logger logger = LogManager.getLogger(SpaceInvadersLevel.class); public SpaceInvadersLevel() { - super(); - this.canvasX = this.preferredSizeX(); - this.canvasY = this.preferredSizeY(); + super(); + this.canvasX = this.preferredSizeX(); + this.canvasY = this.preferredSizeY(); } - /** * initially sets up the level. Not called by user interaction, but called every time a layer is - * restarted from scratch. So make sure that this is possible. Here, resources are loaded only - * once even if method is called several times. + * restarted from scratch. So make sure that this is possible. Here, resources are loaded only once + * even if method is called several times. * * @param id String identifies level. */ @Override public void prepareLevel(String id) { - logger.info("PREPARE"); - reset(); - this.doneLevel = false; - this.lost = false; - resetFlags(FLAGS_LEVEL); - - // set up flags that some objects rely on - setLevelFlag("delete", new LinkedList()); - setLevelFlag("replace", new LinkedList()); - getOrCreateGlobalFlag("points", Integer.valueOf(0)); - setLevelFlag("enemyShotCounter", Integer.valueOf(0)); - setLevelFlag("gameStatus", "start"); - setLevelFlag("detailedStatus", "std"); - getOrCreateGlobalFlag("egoLives", Integer.valueOf(5)); - setLevelFlag("dying", Double.valueOf(-1)); - - // start time measure - this.starttime = this.getGameTime(); - - // music load - if (this.smash == null) { - this.smash = new File("./audio/smash.wav"); - } - if (this.laser == null) { - this.laser = new File("./audio/laser.wav"); - } - - // ----- Alien - if (this.enemyAnim == null) { - String dateiName = "./video/sweetAlien.txt"; - this.enemyAnim = new Animation(dateiName); - } - - // -----Heart - if (this.heartAnim == null) { - String heartName = "./video/heart.txt"; - this.heartAnim = new Animation(heartName); - } - - // load highscore and update - HighscoreManager dh = new HighscoreManager(); - int alltimeHighscore = dh.readHSFromFile(); - setGlobalFlag("highscore", alltimeHighscore); - logger.info("HIGHSCORE" + alltimeHighscore); + logger.info("PREPARE"); + reset(); + this.doneLevel = false; + this.lost = false; + resetFlags(FLAGS_LEVEL); + + // set up flags that some objects rely on + setLevelFlag("delete", new LinkedList()); + setLevelFlag("replace", new LinkedList()); + getOrCreateGlobalFlag("points", Integer.valueOf(0)); + setLevelFlag("enemyShotCounter", Integer.valueOf(0)); + setLevelFlag("gameStatus", "start"); + setLevelFlag("detailedStatus", "std"); + getOrCreateGlobalFlag("egoLives", Integer.valueOf(5)); + setLevelFlag("dying", Double.valueOf(-1)); + + // start time measure + this.starttime = this.getGameTime(); + + // music load + if (this.smash == null) { + this.smash = new File("./audio/smash.wav"); + } + if (this.laser == null) { + this.laser = new File("./audio/laser.wav"); + } + + // ----- Alien + if (this.enemyAnim == null) { + String dateiName = "./video/sweetAlien.txt"; + this.enemyAnim = new Animation(dateiName); + } + + // -----Heart + if (this.heartAnim == null) { + String heartName = "./video/heart.txt"; + this.heartAnim = new Animation(heartName); + } + + // load highscore and update + HighscoreManager dh = new HighscoreManager(); + int alltimeHighscore = dh.readHSFromFile(); + setGlobalFlag("highscore", alltimeHighscore); + logger.info("HIGHSCORE" + alltimeHighscore); } - /** - * (re)draws the level but NOT the objects, they draw themselves. Called by the main game loop. - * This method mainly draws the background and the scoreboard. + * (re)draws the level but NOT the objects, they draw themselves. Called by the main game loop. This + * method mainly draws the background and the scoreboard. * * @param g2 Graphics2D object that can, and should be, draw on. */ @Override public void redrawLevel(Graphics2D g2) { - // Set anti-alias! - g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); - // Set anti-alias for text - g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, - RenderingHints.VALUE_TEXT_ANTIALIAS_OFF); - - // fill background with black - int[] x = {0, canvasX, canvasX, 0}; - int[] y = {0, 0, canvasY, canvasY}; - Polygon bg = new Polygon(x, y, 4); - g2.setColor(Color.BLACK); - g2.fill(bg); - - // draw score in upper left part of playground - Integer pts = (Integer) getGlobalFlag("points"); - Font drawFont = new Font("SansSerif", Font.PLAIN, 20); - AttributedString as = new AttributedString("Points: " + pts); - as.addAttribute(TextAttribute.FONT, drawFont); - as.addAttribute(TextAttribute.FOREGROUND, Color.yellow); - g2.drawString(as.getIterator(), 10, 20); - - // draw lives counter in upper left part of playground - Integer lives = (Integer) getGlobalFlag("egoLives"); - Font drawFont2 = new Font("SansSerif", Font.PLAIN, 20); - AttributedString as2 = new AttributedString("Lives: " + lives); - as2.addAttribute(TextAttribute.FONT, drawFont2); - as2.addAttribute(TextAttribute.FOREGROUND, Color.yellow); - g2.drawString(as2.getIterator(), canvasX - 100, 20); - - // draw highscore in left part of playground under score - Integer highscore = (Integer) getGlobalFlag("highscore"); - Font drawFont3 = new Font("SansSerif", Font.PLAIN, 20); - AttributedString as3 = new AttributedString("Highscore: " + highscore); - as3.addAttribute(TextAttribute.FONT, drawFont3); - as3.addAttribute(TextAttribute.FOREGROUND, Color.yellow); - g2.drawString(as3.getIterator(), 10, 40); - - if (isPaused()) { - Font drawFont4 = new Font("SansSerif", Font.PLAIN, 50); - AttributedString as4 = new AttributedString("Das Spiel wurde pausiert."); - as4.addAttribute(TextAttribute.FONT, drawFont4); - as4.addAttribute(TextAttribute.FOREGROUND, Color.red); - g2.drawString(as4.getIterator(), 30, 400); - } + // Set anti-alias! + g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); + // Set anti-alias for text + g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF); + + // fill background with black + int[] x = { 0, canvasX, canvasX, 0 }; + int[] y = { 0, 0, canvasY, canvasY }; + Polygon bg = new Polygon(x, y, 4); + g2.setColor(Color.BLACK); + g2.fill(bg); + + // draw score in upper left part of playground + Integer pts = (Integer) getGlobalFlag("points"); + Font drawFont = new Font("SansSerif", Font.PLAIN, 20); + AttributedString as = new AttributedString("Points: " + pts); + as.addAttribute(TextAttribute.FONT, drawFont); + as.addAttribute(TextAttribute.FOREGROUND, Color.yellow); + g2.drawString(as.getIterator(), 10, 20); + + // draw lives counter in upper left part of playground + Integer lives = (Integer) getGlobalFlag("egoLives"); + Font drawFont2 = new Font("SansSerif", Font.PLAIN, 20); + AttributedString as2 = new AttributedString("Lives: " + lives); + as2.addAttribute(TextAttribute.FONT, drawFont2); + as2.addAttribute(TextAttribute.FOREGROUND, Color.yellow); + g2.drawString(as2.getIterator(), canvasX - 100, 20); + + // draw highscore in left part of playground under score + Integer highscore = (Integer) getGlobalFlag("highscore"); + Font drawFont3 = new Font("SansSerif", Font.PLAIN, 20); + AttributedString as3 = new AttributedString("Highscore: " + highscore); + as3.addAttribute(TextAttribute.FONT, drawFont3); + as3.addAttribute(TextAttribute.FOREGROUND, Color.yellow); + g2.drawString(as3.getIterator(), 10, 40); + + if (isPaused()) { + Font drawFont4 = new Font("SansSerif", Font.PLAIN, 50); + AttributedString as4 = new AttributedString("Das Spiel wurde pausiert."); + as4.addAttribute(TextAttribute.FONT, drawFont4); + as4.addAttribute(TextAttribute.FOREGROUND, Color.red); + g2.drawString(as4.getIterator(), 30, 400); + } } - /** * applies the logic of the level: For now, this is just about deleting shots that are leaving the * screen and calling methods 'actionIf..' in case objects collide. @@ -207,173 +203,168 @@ public class SpaceInvadersLevel extends Playground { */ @Override public void applyGameLogic() { - double gameTime = this.getGameTime(); - String gameStatus = (String) getLevelFlag("gameStatus"); - String subStatus = (String) getLevelFlag("detailedStatus"); - - if (gameStatus.equals("start") == true) { - setupInitialState(); - - } else if (gameStatus.equals("starting") == true) { - - if ((gameTime - starttime) > LEVEL_INIT_TIME) { - setLevelFlag("gameStatus", "init"); - } - - } else if (gameStatus.equals("init") == true) { - - this.createEnemies(); - this.createCollectables(); - - setLevelFlag("gameStatus", "playing"); - - } else if (gameStatus.equals("playing") == true) { - GameObject s = this.getObject("ego"); - - if (subStatus.equals("std")) { - - // check for collisions of enemy and shots, reuse shots list from before.. - LinkedList enemies = collectObjects("enemy", false); - - // check whether all enemies have been destroyed or escaped - if (enemies.size() == 0) { - HighscoreManager hsm = new HighscoreManager(); - HighscoreManager.writeHSToFile((Integer) Playground.getGlobalFlag("points"), - (Integer) Playground.getGlobalFlag("highscore")); - this.doneLevel = true; - logger.info("no enemies left, level done."); - } - - // loop over enemies to check for collisions or suchlike ... - LinkedList shots = collectObjects("simpleShot", true); - for (GameObject e : enemies) { - // if ego collides with enemy.. - if (s.collisionDetection(e)) { - actionIfEgoCollidesWithEnemy(e, s); - } - - // if shot collides with enemy - for (GameObject shot : shots) { - if (e.collisionDetection(shot)) { - actionIfEnemyIsHit(e, shot); - } - } - } - - // collecting hearts - LinkedList collects = collectObjects("collect", false); - for (GameObject c : collects) { - if (s.collisionDetection(c)) { - actionIfEgoCollidesWithCollect(c, s); - } - } - - // loop over enemies and, with a certain probability, launch an enemy shot for each one - for (GameObject e : enemies) { - createEnemyShot(e); - } - - // check for collisions between ego object and enemy shots - LinkedList eshots = collectObjects("enmyShot", true); - for (GameObject eshot : eshots) { - - if (s.collisionDetection(eshot)) { - logger.trace("COLLISION" + eshot.scol.get(0) + "/" + s.scol.get(0)); - actionIfEgoObjectIsHit(eshot, s); - } - } - } // if substatus.. - else if (subStatus.equals("dying")) { - Double t0 = (Double) getLevelFlag("t0"); - if (gameTime - t0 > DYING_INTERVAL) { - LinkedList enemies = collectObjects("enemy", false); - setLevelFlag("detailedStatus", "std"); - s.setActive(true); - - for (GameObject e : enemies) { - logger.trace("activating" + e.getId()); - e.setActive(true); - } - } - } - - } // if (gameStatus == "playing") - + double gameTime = this.getGameTime(); + String gameStatus = (String) getLevelFlag("gameStatus"); + String subStatus = (String) getLevelFlag("detailedStatus"); + + if (gameStatus.equals("start") == true) { + setupInitialState(); + + } else if (gameStatus.equals("starting") == true) { + + if ((gameTime - starttime) > LEVEL_INIT_TIME) { + setLevelFlag("gameStatus", "init"); + } + + } else if (gameStatus.equals("init") == true) { + + this.createEnemies(); + this.createCollectables(); + + setLevelFlag("gameStatus", "playing"); + + } else if (gameStatus.equals("playing") == true) { + GameObject s = this.getObject("ego"); + + if (subStatus.equals("std")) { + + // check for collisions of enemy and shots, reuse shots list from before.. + LinkedList enemies = collectObjects("enemy", false); + + // check whether all enemies have been destroyed or escaped + if (enemies.size() == 0) { + HighscoreManager hsm = new HighscoreManager(); + HighscoreManager.writeHSToFile((Integer) Playground.getGlobalFlag("points"), + (Integer) Playground.getGlobalFlag("highscore")); + this.doneLevel = true; + logger.info("no enemies left, level done."); + } + + // loop over enemies to check for collisions or suchlike ... + LinkedList shots = collectObjects("simpleShot", true); + for (GameObject e : enemies) { + // if ego collides with enemy.. + if (s.collisionDetection(e)) { + actionIfEgoCollidesWithEnemy(e, s); + } + + // if shot collides with enemy + for (GameObject shot : shots) { + if (e.collisionDetection(shot)) { + actionIfEnemyIsHit(e, shot); + } + } + } + + // collecting hearts + LinkedList collects = collectObjects("collect", false); + for (GameObject c : collects) { + if (s.collisionDetection(c)) { + actionIfEgoCollidesWithCollect(c, s); + } + } + + // loop over enemies and, with a certain probability, launch an enemy shot for + // each one + for (GameObject e : enemies) { + createEnemyShot(e); + } + + // check for collisions between ego object and enemy shots + LinkedList eshots = collectObjects("enmyShot", true); + for (GameObject eshot : eshots) { + + if (s.collisionDetection(eshot)) { + logger.trace("COLLISION" + eshot.scol.get(0) + "/" + s.scol.get(0)); + actionIfEgoObjectIsHit(eshot, s); + } + } + } // if substatus.. + else if (subStatus.equals("dying")) { + Double t0 = (Double) getLevelFlag("t0"); + if (gameTime - t0 > DYING_INTERVAL) { + LinkedList enemies = collectObjects("enemy", false); + setLevelFlag("detailedStatus", "std"); + s.setActive(true); + + for (GameObject e : enemies) { + logger.trace("activating" + e.getId()); + e.setActive(true); + } + } + } + + } // if (gameStatus == "playing") } - public boolean gameOver() { - return lost; + return lost; } - public boolean levelFinished() { - return doneLevel; + return doneLevel; } - /** * calculates and returns the preferred size of the level (in pixel) for X-direction */ public int preferredSizeX() { - return CANVASX; + return CANVASX; } /** * calculates and returns the preferred size of the level (in pixel) for Y-direction */ public int preferredSizeY() { - return CANVASY; + return CANVASY; } - - /** Adds ego object and stars and displays startup message. Is called from applyGameLogic */ + /** + * Adds ego object and stars and displays startup message. Is called from applyGameLogic + */ protected void setupInitialState() { - double gameTime = this.getGameTime(); - setLevelFlag("gameStatus", "starting"); + double gameTime = this.getGameTime(); + setLevelFlag("gameStatus", "starting"); - this.createStars(); + this.createStars(); - // set up ego object - this.createEgoObject(); + // set up ego object + this.createEgoObject(); - // add text object to playground - ObjectController ctrl = new LimitedTimeController(gameTime, 3.); - GameObject readyText = new TextObject("ready?", this, getSizeX() / 2, 0, 0, 100, - this.getStartupMessage(), 50, Color.RED).addController(ctrl); - addObject(readyText); + // add text object to playground + ObjectController ctrl = new LimitedTimeController(gameTime, 3.); + GameObject readyText = new TextObject("ready?", this, getSizeX() / 2, 0, 0, 100, this.getStartupMessage(), 50, + Color.RED).addController(ctrl); + addObject(readyText); } - /** * simply returns the text that should be displayed at level start * * @return a string that is displayed at start. Should be not longer than 30 characters. */ protected String getStartupMessage() { - return "Get ready for level X!"; + return "Get ready for level X!"; } - /** * returns a number representing the speed of an enemy object in X direction (pixels/second) * * @return a positive value */ protected double calcEnemySpeedX() { - return SpaceInvadersLevel.ENEMYSPEEDX; + return SpaceInvadersLevel.ENEMYSPEEDX; } - /** * returns a number representing the speed of an enemy object in Y direction (pixels/second) * * @return a positive value */ protected double calcEnemySpeedY() { - return SpaceInvadersLevel.ENEMYSPEEDY; + return SpaceInvadersLevel.ENEMYSPEEDY; } /** @@ -382,7 +373,7 @@ public class SpaceInvadersLevel extends Playground { * @return a positive value */ protected int calcNrEnemies() { - return SpaceInvadersLevel.NR_ENEMIES; + return SpaceInvadersLevel.NR_ENEMIES; } /** @@ -391,43 +382,38 @@ public class SpaceInvadersLevel extends Playground { * @return a positive value */ protected int calcNrCollect() { - return SpaceInvadersLevel.NR_COLLECT; + return SpaceInvadersLevel.NR_COLLECT; } - protected GameObject createEnemyShotObject(GameObject parentObject, String name, - ObjectController limitedTimeController) { - GameObject to = - new TextObject(name, this, parentObject.getX(), parentObject.getY(), 0, ENEMYSHOTSPEED, "I", - 20, Color.YELLOW).generateColliders().addController(limitedTimeController); - /* - * // also possible: GameObject to = new RectObject(name, this, parentObject.getX(), - * parentObject.getY(), 0, ENEMYSHOTSPEED, 4, 20, - * Color.YELLOW).addController(limitedTimeController) ; to.generateColliders(); - */ - return to; + ObjectController limitedTimeController) { + GameObject to = new TextObject(name, this, parentObject.getX(), parentObject.getY(), 0, ENEMYSHOTSPEED, "I", 20, + Color.YELLOW).generateColliders().addController(limitedTimeController); + /* + * // also possible: GameObject to = new RectObject(name, this, parentObject.getX(), + * parentObject.getY(), 0, ENEMYSHOTSPEED, 4, 20, Color.YELLOW).addController(limitedTimeController) + * ; to.generateColliders(); + */ + return to; } - protected void createEnemyShot(GameObject e) { - double gameTime = this.getGameTime(); + double gameTime = this.getGameTime(); - double PROB = calcEnemyShotProb(); - double diceThrow = Math.random(); - Integer nrEnemyShots = (Integer) (getLevelFlag("enemyShotCounter")); - if (diceThrow < PROB) { - setLevelFlag("enemyShotCounter", Integer.valueOf(++nrEnemyShots)); + double PROB = calcEnemyShotProb(); + double diceThrow = Math.random(); + Integer nrEnemyShots = (Integer) (getLevelFlag("enemyShotCounter")); + if (diceThrow < PROB) { + setLevelFlag("enemyShotCounter", Integer.valueOf(++nrEnemyShots)); - LimitedTimeController limitedTimeController = new LimitedTimeController(gameTime, 10.); + LimitedTimeController limitedTimeController = new LimitedTimeController(gameTime, 10.); - GameObject textObject = - createEnemyShotObject(e, "enmyShot" + nrEnemyShots, limitedTimeController); + GameObject textObject = createEnemyShotObject(e, "enmyShot" + nrEnemyShots, limitedTimeController); - addObject(textObject); - } + addObject(textObject); + } } - /** * calculates and returns the probability that an enemy shots. Used by * {@link SpaceInvadersLevel#createEnemyShot(GameObject)}. @@ -435,132 +421,119 @@ public class SpaceInvadersLevel extends Playground { * @return a positive value between 0 (no chance) to 1 (for sure). */ double calcEnemyShotProb() { - return 0.1 * this.getTimestep(); + return 0.1 * this.getTimestep(); } - ObjectController createEnemyController() { - return new EnemyController(); + return new EnemyController(); } + GameObject createSingleEnemy(String name, double x_enemy, double y_enemy, double vx_enemy, double vy_enemy, + ObjectController enemyController, double gameTime) { - GameObject createSingleEnemy(String name, double x_enemy, double y_enemy, double vx_enemy, - double vy_enemy, ObjectController enemyController, double gameTime) { - - GameObject tmp = - new AnimatedGameobject(name, this, x_enemy, y_enemy, vx_enemy, vy_enemy, ENEMYSCALE, - this.enemyAnim, gameTime, "loop").addController(enemyController).generateColliders(); - return tmp; + GameObject tmp = new AnimatedGameobject(name, this, x_enemy, y_enemy, vx_enemy, vy_enemy, ENEMYSCALE, + this.enemyAnim, gameTime, "loop").addController(enemyController).generateColliders(); + return tmp; } GameObject createSingleCollect(String name) { - double gameTime = this.getGameTime(); - double cspeedy = 20.; - double x_collect = Math.random() * this.canvasX; - double y_collect = Math.random() * this.canvasY / 3; - double vx_collect = 2 * (Math.random() - 0.5) * 0; - double vy_collect = Math.random() * cspeedy; - - GameObject tmp = new AnimatedGameobject(name, this, x_collect, y_collect, vx_collect, - vy_collect, 0.3, this.heartAnim, gameTime, "loop").generateColliders() - .addController(new EnemyController()); - return tmp; + double gameTime = this.getGameTime(); + double cspeedy = 20.; + double x_collect = Math.random() * this.canvasX; + double y_collect = Math.random() * this.canvasY / 3; + double vx_collect = 2 * (Math.random() - 0.5) * 0; + double vy_collect = Math.random() * cspeedy; + + GameObject tmp = new AnimatedGameobject(name, this, x_collect, y_collect, vx_collect, vy_collect, 0.3, + this.heartAnim, gameTime, "loop").generateColliders().addController(new EnemyController()); + return tmp; } - void createEnemies() { - // create enemies - double gameTime = this.getGameTime(); - double speedx = this.calcEnemySpeedX(); - double speedy = this.calcEnemySpeedY(); - for (int i = 0; i < this.calcNrEnemies(); i++) { - double x_enemy = Math.random() * this.canvasX; - double y_enemy = Math.random() * this.canvasY / 3; - double vx_enemy = 2 * (Math.random() - 0.5) * speedx; - double vy_enemy = Math.random() * speedy; - - ObjectController enemyController = createEnemyController(); - GameObject enemy = createSingleEnemy("enemy" + i, x_enemy, y_enemy, vx_enemy, vy_enemy, - enemyController, gameTime); - addObject(enemy); - } + // create enemies + double gameTime = this.getGameTime(); + double speedx = this.calcEnemySpeedX(); + double speedy = this.calcEnemySpeedY(); + for (int i = 0; i < this.calcNrEnemies(); i++) { + double x_enemy = Math.random() * this.canvasX; + double y_enemy = Math.random() * this.canvasY / 3; + double vx_enemy = 2 * (Math.random() - 0.5) * speedx; + double vy_enemy = Math.random() * speedy; + + ObjectController enemyController = createEnemyController(); + GameObject enemy = createSingleEnemy("enemy" + i, x_enemy, y_enemy, vx_enemy, vy_enemy, enemyController, + gameTime); + addObject(enemy); + } } void createCollectables() { - double gameTime = this.getGameTime(); - // create collectables - for (int i = 0; i < this.calcNrCollect(); i++) { - + double gameTime = this.getGameTime(); + // create collectables + for (int i = 0; i < this.calcNrCollect(); i++) { - GameObject collect = createSingleCollect("collect" + i); + GameObject collect = createSingleCollect("collect" + i); - addObject(collect); - } + addObject(collect); + } } - void createEgoObject() { - // add ego to playground at lower bottom - EgoController egoController = - new CollisionAwareEgoController(SpaceInvadersLevel.EGORAD, this.laser); + // add ego to playground at lower bottom + EgoController egoController = new CollisionAwareEgoController(SpaceInvadersLevel.EGORAD, this.laser); - GameObject ego = new EgoObject("ego", this, canvasX / 2, canvasY - (EGORAD * 2), 0, 0, EGORAD) - .addController(egoController).generateColliders(); + GameObject ego = new EgoObject("ego", this, canvasX / 2, canvasY - (EGORAD * 2), 0, 0, EGORAD) + .addController(egoController).generateColliders(); - addObject(ego); + addObject(ego); } - void createStars() { - // add stars to playground - for (int i = 1; i <= LEVEL2STARS; i++) { - FallingStarController fsc = new FallingStarController(); + // add stars to playground + for (int i = 1; i <= LEVEL2STARS; i++) { + FallingStarController fsc = new FallingStarController(); - GameObject star = new FallingStar("star" + i, this, Math.random() * canvasX, - Math.random() * 15, 0.0, Math.random() * STARSPEED, Color.WHITE, 1.).addController(fsc); + GameObject star = new FallingStar("star" + i, this, Math.random() * canvasX, Math.random() * 15, 0.0, + Math.random() * STARSPEED, Color.WHITE, 1.).addController(fsc); - addObject(star); - } + addObject(star); + } } - - void createExplosion(double gameTime, GameObject e, String basename, double interval, - Color color) { - // spawn a cloud of exploded shards - for (int i = 0; i < NRSHARDS; i++) { - double vx = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVX(); - double vy = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVY(); - addObject( - new FallingStar("shard" + gameTime + "/" + i, this, e.getX(), e.getY(), vx, vy, color, 2) - .addController(new LimitedTimeController(gameTime, interval))); - } + void createExplosion(double gameTime, GameObject e, String basename, double interval, Color color) { + // spawn a cloud of exploded shards + for (int i = 0; i < NRSHARDS; i++) { + double vx = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVX(); + double vy = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVY(); + addObject(new FallingStar("shard" + gameTime + "/" + i, this, e.getX(), e.getY(), vx, vy, color, 2) + .addController(new LimitedTimeController(gameTime, interval))); + } } - /** * implements game behavior if an enemy object is hit by a players' shot. It creates an explosion * effect, plays a sound and adds 200 points to the current score (and it removes the enemy object * and the shot object). * - * @param e enemy which was hit + * @param e enemy which was hit * @param shot the shot object that hit the enemy */ void actionIfEnemyIsHit(GameObject e, GameObject shot) { - double gameTime = this.getGameTime(); - createExplosion(gameTime, e, "shard", DYING_INTERVAL, Color.RED); + double gameTime = this.getGameTime(); + createExplosion(gameTime, e, "shard", DYING_INTERVAL, Color.RED); - Music.music(smash); + Music.music(smash); - // delete enemy - deleteObject(e.getId()); + // delete enemy + deleteObject(e.getId()); - // delete shot - deleteObject(shot.getId()); + // delete shot + deleteObject(shot.getId()); - // add to points counter - Integer pts = (Integer) getGlobalFlag("points"); - setGlobalFlag("points", pts + 200); + // add to points counter + Integer pts = (Integer) getGlobalFlag("points"); + setGlobalFlag("points", pts + 200); } @@ -572,33 +545,31 @@ public class SpaceInvadersLevel extends Playground { * * * @param collect item touched by ego - * @param ego the players ego object + * @param ego the players ego object */ void actionIfEgoCollidesWithCollect(GameObject collect, GameObject ego) { - double gameTime = this.getGameTime(); + double gameTime = this.getGameTime(); - if (this.getObject("bonustext") == null) { + if (this.getObject("bonustext") == null) { - // spawn a bonus points object - double vx = 2 * (Math.random() - 0.5) * SHARDSPEED + collect.getVX(); - double vy = 2 * (Math.random() - 0.5) * SHARDSPEED + collect.getVY(); + // spawn a bonus points object + double vx = 2 * (Math.random() - 0.5) * SHARDSPEED + collect.getVX(); + double vy = 2 * (Math.random() - 0.5) * SHARDSPEED + collect.getVY(); + LimitedTimeController bonusTextController = new LimitedTimeController(gameTime, SpaceInvadersLevel.EXPL_DURATION); + GameObject bonusText = new TextObject("bonustext", this, collect.getX(), collect.getY(), vx, vy, "Extra life!!", + 20, Color.YELLOW).addController(bonusTextController); - LimitedTimeController bonusTextController = - new LimitedTimeController(gameTime, SpaceInvadersLevel.EXPL_DURATION); - GameObject bonusText = new TextObject("bonustext", this, collect.getX(), collect.getY(), vx, - vy, "Extra life!!", 20, Color.YELLOW).addController(bonusTextController); + addObject(bonusText); - addObject(bonusText); + // delete collect + deleteObject(collect.getId()); - // delete collect - deleteObject(collect.getId()); - - // add to points counter - Integer lives = (Integer) getGlobalFlag("egoLives"); - lives++; - setGlobalFlag("egoLives", lives); - } + // add to points counter + Integer lives = (Integer) getGlobalFlag("egoLives"); + lives++; + setGlobalFlag("egoLives", lives); + } } @@ -608,27 +579,25 @@ public class SpaceInvadersLevel extends Playground { * {@link SpaceInvadersLevel#BONUS_DURATION } . * * @param enemy the enemy that was hit - * @param ego the ego object of the player + * @param ego the ego object of the player */ void actionIfEgoCollidesWithEnemy(GameObject enemy, GameObject ego) { - /** - * set temporary text over ego. This object lives only for a short time. While it lives, further - * collisions are ignored. Otherwise a single collision would result in a lot of deducted - * points... - */ + /** + * set temporary text over ego. This object lives only for a short time. While it lives, further + * collisions are ignored. Otherwise a single collision would result in a lot of deducted points... + */ - double gameTime = this.getGameTime(); - GameObject auaObj = this.getObject("AUA-EGO"); + double gameTime = this.getGameTime(); + GameObject auaObj = this.getObject("AUA-EGO"); - if (auaObj == null) { - addObject(new TextObject("AUA-EGO", this, ego.getX(), ego.getY() - 20, ego.getVX(), - ego.getVY(), "AUAA!!", 10, Color.RED) - .addController(new LimitedTimeController(gameTime, BONUS_DURATION))); - // deduct points - Integer pts = (Integer) getGlobalFlag("points"); - setGlobalFlag("points", pts - 500); - } + if (auaObj == null) { + addObject(new TextObject("AUA-EGO", this, ego.getX(), ego.getY() - 20, ego.getVX(), ego.getVY(), "AUAA!!", 10, + Color.RED).addController(new LimitedTimeController(gameTime, BONUS_DURATION))); + // deduct points + Integer pts = (Integer) getGlobalFlag("points"); + setGlobalFlag("points", pts - 500); + } } @@ -637,42 +606,40 @@ public class SpaceInvadersLevel extends Playground { * screen, reduces lives by 1, removes the ego and end current playing. * * @param eshot the shot object that hits the ego - * @param ego the ego object of the player + * @param ego the ego object of the player */ void actionIfEgoObjectIsHit(GameObject eshot, GameObject ego) { - logger.debug("collision of " + eshot.getId() + " and " + ego.getId()); - - double gameTime = this.getGameTime(); - this.deleteObject(eshot.getId()); - - Integer oldLives = (Integer) getGlobalFlag("egoLives"); - int newLives = oldLives - 1; - setGlobalFlag("egoLives", newLives); - logger.debug("set egoLives to " + newLives + " (was " + oldLives + ")"); - - if (newLives <= 0) { - lost = true; - HighscoreManager.writeHSToFile((Integer) Playground.getGlobalFlag("points"), - (Integer) Playground.getGlobalFlag("highscore")); - - } - - LinkedList eshots = collectObjects("enmyShot", true); - for (GameObject _eshot : eshots) { - deleteObject(_eshot.getId()); - } - setLevelFlag("detailedStatus", "dying"); - setLevelFlag("t0", gameTime); - ego.setActive(false); - createExplosion(gameTime, ego, "egoexp", DYING_INTERVAL, Color.WHITE); - LinkedList enemies = collectObjects("enemy", false); - for (GameObject enemy : enemies) { - enemy.setY(0); - enemy.setActive(false); - } + logger.debug("collision of " + eshot.getId() + " and " + ego.getId()); + + double gameTime = this.getGameTime(); + this.deleteObject(eshot.getId()); + + Integer oldLives = (Integer) getGlobalFlag("egoLives"); + int newLives = oldLives - 1; + setGlobalFlag("egoLives", newLives); + logger.debug("set egoLives to " + newLives + " (was " + oldLives + ")"); + + if (newLives <= 0) { + lost = true; + HighscoreManager.writeHSToFile((Integer) Playground.getGlobalFlag("points"), + (Integer) Playground.getGlobalFlag("highscore")); + + } + + LinkedList eshots = collectObjects("enmyShot", true); + for (GameObject _eshot : eshots) { + deleteObject(_eshot.getId()); + } + setLevelFlag("detailedStatus", "dying"); + setLevelFlag("t0", gameTime); + ego.setActive(false); + createExplosion(gameTime, ego, "egoexp", DYING_INTERVAL, Color.WHITE); + LinkedList enemies = collectObjects("enemy", false); + for (GameObject enemy : enemies) { + enemy.setY(0); + enemy.setActive(false); + } } - - } diff --git a/src/playground/SpaceInvadersLevelAua.java b/src/playground/SpaceInvadersLevelAua.java index 6e802bc..e87a373 100644 --- a/src/playground/SpaceInvadersLevelAua.java +++ b/src/playground/SpaceInvadersLevelAua.java @@ -40,23 +40,22 @@ import org.apache.logging.log4j.LogManager; */ public class SpaceInvadersLevelAua extends SpaceInvadersLevel { - /** * implements game behavior if an enemy object is hit by a players' shot. It creates an explosion * effect, plays a sound and adds 200 points to the current score (and it removes the enemy object * and the shot object). * - * @param e enemy which was hit + * @param e enemy which was hit * @param shot the shot object that hit the enemy */ - //überschreibt Ausgabe auf Konsole: "AUA!!" + // überschreibt Ausgabe auf Konsole: "AUA!!" @Override void actionIfEnemyIsHit(GameObject e, GameObject shot) { - super.actionIfEnemyIsHit(e, shot); //Methode aus Elternklasse - - //print aua on console - System.out.println("AUA!!"); + super.actionIfEnemyIsHit(e, shot); // Methode aus Elternklasse + + // print aua on console + System.out.println("AUA!!"); } diff --git a/src/playground/SpaceInvadersLevelTest.java b/src/playground/SpaceInvadersLevelTest.java index 23c18f4..5979714 100644 --- a/src/playground/SpaceInvadersLevelTest.java +++ b/src/playground/SpaceInvadersLevelTest.java @@ -18,6 +18,7 @@ import gameobjects.RectObject; *
    • actionIfEnemyIsHit() adds 200 points to score *
    • actionIfEgoObjectIsHit() reduces number of lives (egoLives) * + * * @author jkonert * */ @@ -27,55 +28,59 @@ class SpaceInvadersLevelTest { @BeforeAll static void setUpBeforeClass() throws Exception { - myLevel = new SpaceInvadersLevel(); - SpaceInvadersLevel.setGlobalFlag("egoLives", 5); - SpaceInvadersLevel.setGlobalFlag("points", 500); - SpaceInvadersLevel.setGlobalFlag("highscore", 5000); + myLevel = new SpaceInvadersLevel(); + SpaceInvadersLevel.setGlobalFlag("egoLives", 5); + SpaceInvadersLevel.setGlobalFlag("points", 500); + SpaceInvadersLevel.setGlobalFlag("highscore", 5000); } @AfterAll static void tearDownAfterClass() throws Exception { - // nothing + // nothing } @Test void testCalcEnemySpeedX() { - assertTrue("EnemySpeedX is as in SpaceInvadersLevel defined", myLevel.calcEnemySpeedX() == SpaceInvadersLevel.ENEMYSPEEDX); + assertTrue("EnemySpeedX is as in SpaceInvadersLevel defined", + myLevel.calcEnemySpeedX() == SpaceInvadersLevel.ENEMYSPEEDX); } @Test void testCalcEnemySpeedY() { - assertTrue("EnemySpeedY is as in SpaceInvadersLevel defined", myLevel.calcEnemySpeedY() == SpaceInvadersLevel.ENEMYSPEEDY); + assertTrue("EnemySpeedY is as in SpaceInvadersLevel defined", + myLevel.calcEnemySpeedY() == SpaceInvadersLevel.ENEMYSPEEDY); } @Test void testCalcNrEnemies() { - assertTrue("NrOfEnemies is as in SpaceInvadersLevel defined", myLevel.calcNrEnemies() == SpaceInvadersLevel.NR_ENEMIES); + assertTrue("NrOfEnemies is as in SpaceInvadersLevel defined", + myLevel.calcNrEnemies() == SpaceInvadersLevel.NR_ENEMIES); } - @Test void testActionIfEnemyIsHitPointsUp() { - Integer numPointsBefore = (Integer)myLevel.getGlobalFlag("points"); - GameObject dummyShot = new RectObject("shot1", myLevel, 0,0,0,0, 12, 12, Color.WHITE); - GameObject dummyEnemy = new RectObject("ego1", myLevel, 0,0,0,0, 12, 12, Color.BLACK); - myLevel.addObject(dummyShot); - myLevel.addObject(dummyEnemy); - myLevel.actionIfEnemyIsHit(dummyEnemy, dummyShot);; // this is the call under test - Integer numPointsAfter = (Integer)myLevel.getGlobalFlag("points"); // changed? - assertTrue("numPoints is up +200 after EnemyIsHit", numPointsAfter == numPointsBefore + 200); // points are set +200 , check. + Integer numPointsBefore = (Integer) myLevel.getGlobalFlag("points"); + GameObject dummyShot = new RectObject("shot1", myLevel, 0, 0, 0, 0, 12, 12, Color.WHITE); + GameObject dummyEnemy = new RectObject("ego1", myLevel, 0, 0, 0, 0, 12, 12, Color.BLACK); + myLevel.addObject(dummyShot); + myLevel.addObject(dummyEnemy); + myLevel.actionIfEnemyIsHit(dummyEnemy, dummyShot); + ; // this is the call under test + Integer numPointsAfter = (Integer) myLevel.getGlobalFlag("points"); // changed? + assertTrue("numPoints is up +200 after EnemyIsHit", numPointsAfter == numPointsBefore + 200); // points are set +200 + // , check. } @Test void testActionIfEgoObjectIsHitLivesDown() { - Integer numLivesBefore = (Integer)myLevel.getGlobalFlag("egoLives"); - GameObject dummyShot = new RectObject("shot1", myLevel, 0,0,0,0, 12, 12, Color.RED); - GameObject dummyEgo = new EgoObject("ego1", myLevel, 0,0,0,0, 5); - myLevel.addObject(dummyShot); - myLevel.actionIfEgoObjectIsHit(dummyShot, dummyEgo); // this is the call under test - Integer numLivesAfter = (Integer)myLevel.getGlobalFlag("egoLives"); // changed? - assertTrue("numLives is reduced by one ifEgoIsHit", numLivesAfter == numLivesBefore - 1); // lives is reduced by one - + Integer numLivesBefore = (Integer) myLevel.getGlobalFlag("egoLives"); + GameObject dummyShot = new RectObject("shot1", myLevel, 0, 0, 0, 0, 12, 12, Color.RED); + GameObject dummyEgo = new EgoObject("ego1", myLevel, 0, 0, 0, 0, 5); + myLevel.addObject(dummyShot); + myLevel.actionIfEgoObjectIsHit(dummyShot, dummyEgo); // this is the call under test + Integer numLivesAfter = (Integer) myLevel.getGlobalFlag("egoLives"); // changed? + assertTrue("numLives is reduced by one ifEgoIsHit", numLivesAfter == numLivesBefore - 1); // lives is reduced by one + } }