Vorlagecode für die einzelnen HAs in Prog2.
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package collider;
import gameobjects.GameObject;
import playground.Playground;
import controller.ObjectController;
/**
* abstract base class for all Colliders to detect collisions between GameObjects
*
*
*/
public abstract class Collider {
/** unique internal name for Collider */
public String id = null;
/** GameObject it belongs to */
protected GameObject gameobject = null;
/** PlayGround instance it belongs to */
protected Playground playground = null;
/** the ObjectController to the corresponding GameObject (can be null) */
protected ObjectController controller = null;
protected double dx = 0.;
double dy = 0.;
/**
*
* @param id unique name for Collider (internally)
* @param o GameObject instance it belongs to
*/
public Collider(String id, GameObject o) {
this.gameobject = o;
this.id = id;
this.controller = o.getObjectController();
this.playground = o.getPlayground();
}
/**
* setter for offset values to be used relative to GameObject center. default is zero.
*
* @param dx offset in X direction (default 0)
* @param dy offset in Y direction (default 0)
* @return this instance of Collider
*/
public Collider setOffsets(double dx, double dy) {
this.dx = dx;
this.dy = dy;
return this;
}
public String toString() {
return "baseColl";
}
/**
* returns the corresponding game objects X coordinate (center) plus this colliders offset in X
* (probably zero).
*
* @return X value
*/
public double getX() {
return this.gameobject.getX() + this.dx;
}
/**
* returns the corresponding game objects Y coordinate (center) plus this colliders offset in Y
* (probably zero).
*
* @return Y value
*/
public double getY() {
return this.gameobject.getY() + this.dy;
}
/**
* returns the internal unique name
*
* @return the String with the name
*/
public String getId() {
return id;
}
/**
* setter for corresponding GameObject
*
* @param gameObject to be saved in attribute
*/
public void setObject(GameObject gameObject) {
this.gameobject = gameObject;
}
/**
* setter for GameController
*
* @param controller to be saved in attribute
*/
public void setController(ObjectController controller) {
this.controller = controller;
}
/**
* setter for Playground instance this collider belongs to
*
* @param playground instance to be stored in attribute
*/
public void setPlayground(Playground playground) {
this.playground = playground;
}
/**
* checks the collission with another collider instance.
*
* @param other the instance to compare to
* @return true if the colliders collide (touch or overlap)
*/
abstract public boolean collidesWith(Collider other);
}