2 Commits

  1. 28
      GameProject/src/base/GameLoop.java

28
GameProject/src/base/GameLoop.java

@ -40,25 +40,38 @@ public class GameLoop {
private static Logger logger = LogManager.getLogger(GameLoop.class);
/** empty constructor which does nothing */
/** constructor which calls {@link #defineLevels()}, which adds all levels of this game.
*/
public GameLoop() {
this.defineLevels();
}
/**
* First resets (clears) the already existing level instances of this game's list of levels ({@link #resetLevels()}),
* then adds one instance of {@link Level1} by calling {@link #addLevel()}.
* Should be called only before playing starts (e.g. in constructor or before {@link #runGame(String[]) } is called.
*
* <br><strong>Note:</strong> Subclasses of {@link GameLoop} should override this method to define own levels for their game.
*/
void defineLevels() {
this.resetLevels();
this.addLevel(new Level1());
}
/**
* This method adds the given level instance to the end of the currently already stored list of levels to play.
* Adds the given level instance to the end of the currently already stored list of levels to play.
* Should be called only before playing starts (e.g. in constructor or before {@link #runGame(String[]) } is called.
*
* @param level instance of Playground (a level) to add.
*/
protected void addLevel(Playground level) {
void addLevel(Playground level) {
this.levels.add(level);
}
/**
* Removes all levels from the list of levels to play! Do not call this method while {@link #runGame(String[]) } is running!
*/
protected void resetLevels() {
void resetLevels() {
this.levels.clear();
}
@ -205,14 +218,13 @@ public class GameLoop {
/**
* main to start the whole application.
* initializes the {@link #levels} ArrayList of Playground instances (levels) to be played with one level {@link SpaceInvadersLevel}.
* initializes the {@link #levels} ArrayList of Playground instances (levels) to be played with one level {@link SpaceInvadersLevel} in constructor of {@link #GameLoop}.
*
* @param args Java default command line args, forwarded to {@link #runGame(String[])}
* @throws IOException in case highscore.txt cannot be written.
*/
public static void main(String[] args) throws IOException {
GameLoop gl = new GameLoop();
gl.addLevel(new Level1());
GameLoop gl = new GameLoop();
gl.runGame(args);
}

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