2 Commits

  1. 9
      GameProject/src/collider/package-info.java
  2. 2
      GameProject/src/controller/ObjectController.java
  3. 7
      GameProject/src/gameobjects/package-info.java
  4. 9
      GameProject/src/playground/package-info.java

9
GameProject/src/collider/package-info.java

@ -0,0 +1,9 @@
/**
* The package contains classes implementing a 'bounding box' area around game objects. <br>
* The abstract base class {@link Collider} provides the abstract method {@link Collider#collidesWith(Collider)},
* which needs to be implemented by child classes to detect and decide whether or not an object with such instance really collides with the other.
* {@link Collider} instances are to be used for game objects ({@link gameobjects}); see constructors.<br>
*
* The benefit of seperating Colliders from visual representations is that the area for collisions can be smaller/bigger/other shape to improve game play experience.
*/
package collider;

2
GameProject/src/controller/ObjectController.java

@ -56,7 +56,7 @@ public abstract class ObjectController {
public void applySpeedVector() {
double ts = this.getPlayground().getTimestep();
this.setX(this.getX() + this.getVX() * ts);
gameObject.setY(this.getY() + this.getVY() * ts);
this.setY(this.getY() + this.getVY() * ts);
}

7
GameProject/src/gameobjects/package-info.java

@ -0,0 +1,7 @@
/**
* The package gameobjects contains all objects with a visual representation on screen.
* They can be combined to use controller instances for their behavior (subclasses of {@link controller.ObjectController}).
* The abstract base class is {@link GameObject}, which forces child-classes to implement the method
* {@link GameObject#updateObject()}.
*/
package gameobjects;

9
GameProject/src/playground/package-info.java

@ -0,0 +1,9 @@
/**
* The package playground contains all level specific logic and control of level logic.
* The structure and general logic (with global and local flags to be stored/used)
* is provided in abstract base class {@link Playground}.<br>
* Child-classes implement specific logic for one level and game type (e.g. {@link SpaceInvadersLevel}).<b>
*
* Generally, the base class {@link Playground} supports totally different game types to be implemented.
*/
package playground;
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