2 Commits

  1. 4
      GameProject/src/base/GameLoop.java
  2. 2
      GameProject/src/playground/Level2.java
  3. 2
      GameProject/src/playground/Level4.java
  4. BIN
      GameProject/video/alexG.jpg

4
GameProject/src/base/GameLoop.java

@ -217,8 +217,8 @@ public class GameLoop {
/** /**
* main to start the whole application.
* initializes the {@link #levels} ArrayList of Playground instances (levels) to be played with one level {@link SpaceInvadersLevel} in constructor of {@link #GameLoop}.
* main to start the whole application. It calls. {@link #runGame(String[])}.
* (levels are automatically added/loaded by constructor of {@link #GameLoop}).
* *
* @param args Java default command line args, forwarded to {@link #runGame(String[])} * @param args Java default command line args, forwarded to {@link #runGame(String[])}
* @throws IOException in case highscore.txt cannot be written. * @throws IOException in case highscore.txt cannot be written.

2
GameProject/src/playground/Level2.java

@ -3,7 +3,7 @@ package playground;
/** /**
* extends extends {@link SpaceInvadersLevel} with a different startup message.
* extends {@link SpaceInvadersLevel} with a different startup message.
*/ */
public class Level2 extends SpaceInvadersLevel { public class Level2 extends SpaceInvadersLevel {

2
GameProject/src/playground/Level4.java

@ -10,7 +10,7 @@ import org.apache.logging.log4j.Logger;
/** /**
* extends extends {@link SpaceInvadersLevel}
* extends {@link SpaceInvadersLevel}
* <ul> * <ul>
* <li>Hit aliens twice to kill them * <li>Hit aliens twice to kill them
* <li>they say AUA when not destroyed * <li>they say AUA when not destroyed

BIN
GameProject/video/alexG.jpg

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