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exercise 04 added files

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fdai7303 2 years ago
parent
commit
9c7d296f61
  1. 43
      dist/bresenham.html
  2. 43
      dist/bresenhamsimple.html
  3. 42
      dist/dda.html
  4. 42
      dist/ddasimple.html
  5. 13
      src/04/bresenham.ts
  6. 24
      src/04/bresenhamsimple.ts
  7. 31
      src/04/dda.ts
  8. 28
      src/04/ddasimple.ts
  9. 64
      src/04/setup-bresenham.ts
  10. 40
      src/04/setup-bresenhamsimple.ts
  11. 68
      src/04/setup-dda.ts
  12. 39
      src/04/setup-ddasimple.ts

43
dist/bresenham.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Graphische Datenverarbeitung - 2D - Bresenham</title>
<script type="text/javascript" src="bresenham.bundle.js"></script>
<link rel="icon" type="image/png" href="ai-logo.png">
</head>
<body>
<nav class="navbar navbar-light bg-light">
<div class="container">
<a class="navbar-brand" href="/index.html">
<img src="ai-logo.png" width="30" height="30" class="d-inline-block align-top" alt="">
Graphische Datenverarbeitung
</a>
<div class="navbar-brand">Bresenham</div>
</div>
</nav>
<br>
<div class="container">
<div class="row">
<figure class="figure col-sm-6">
<canvas id="result" class="figure-img mx-auto d-block" width="300" height="300"></canvas>
<figcaption class="figure-caption text-center">
Implement the Bresenham algorithm to create a rotating line
</figcaption>
</figure>
<figure class="col-sm-6 figure">
<canvas id="original" class="figure-img mx-auto d-block" width="300" height="300"></canvas>
<figcaption class="figure-caption text-center">
Reference image. The reference uses the build-in line drawing functionality
and is smoothed. Your line will look a bit more jagged.
</figcaption>
</figure>
</div>
</div>
</body>
</html>

43
dist/bresenhamsimple.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Graphische Datenverarbeitung - 2D - Bresenham</title>
<script type="text/javascript" src="bresenhamsimple.bundle.js"></script>
<link rel="icon" type="image/png" href="ai-logo.png">
</head>
<body>
<nav class="navbar navbar-light bg-light">
<div class="container">
<a class="navbar-brand" href="/index.html">
<img src="ai-logo.png" width="30" height="30" class="d-inline-block align-top" alt="">
Graphische Datenverarbeitung
</a>
<div class="navbar-brand">Simple Bresenham</div>
</div>
</nav>
<br>
<div class="container">
<div class="row">
<figure class="figure col-sm-6">
<canvas id="result" class="figure-img mx-auto d-block" width="300" height="300"></canvas>
<figcaption class="figure-caption text-center">
Implement the Bresenham algorithm to create a single line
</figcaption>
</figure>
<figure class="col-sm-6 figure">
<canvas id="original" class="figure-img mx-auto d-block" width="300" height="300"></canvas>
<figcaption class="figure-caption text-center">
Reference image. The reference uses the build-in line drawing functionality
and is smoothed. Your line will look a bit more jagged.
</figcaption>
</figure>
</div>
</div>
</body>
</html>

42
dist/dda.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Graphische Datenverarbeitung - 2D - DDA</title>
<link rel="icon" type="image/png" href="ai-logo.png">
<script type="text/javascript" src="dda.bundle.js"></script>
</head>
<body>
<nav class="navbar navbar-light bg-light">
<div class="container">
<a class="navbar-brand" href="/index.html">
<img src="ai-logo.png" width="30" height="30" class="d-inline-block align-top" alt="">
Graphische Datenverarbeitung
</a>
<div class="navbar-brand">DDA</div>
</div>
</nav>
<br>
<div class="container">
<div class="row">
<figure class="figure col-sm-6">
<canvas id="result" class="figure-img mx-auto d-block" width="300" height="300"></canvas>
<figcaption class="figure-caption text-center">
Implement the DDA algorithm to create a rotating line
</figcaption>
</figure>
<figure class="col-sm-6 figure">
<canvas id="original" class="figure-img mx-auto d-block" width="300" height="300"></canvas>
<figcaption class="figure-caption text-center">
Reference image. The reference uses the build-in line drawing functionality
and is smoothed. Your line will look a bit more jagged.
</figcaption>
</figure>
</div>
</div>
</body>
</html>

42
dist/ddasimple.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Graphische Datenverarbeitung - 2D - Simple DDA</title>
<link rel="icon" type="image/png" href="ai-logo.png">
<script type="text/javascript" src="ddasimple.bundle.js"></script>
</head>
<body>
<nav class="navbar navbar-light bg-light">
<div class="container">
<a class="navbar-brand" href="/index.html">
<img src="ai-logo.png" width="30" height="30" class="d-inline-block align-top" alt="">
Graphische Datenverarbeitung
</a>
<div class="navbar-brand">Simple DDA</div>
</div>
</nav>
<br>
<div class="container">
<div class="row">
<figure class="figure col-sm-6">
<canvas id="result" class="figure-img mx-auto d-block" width="300" height="300"></canvas>
<figcaption class="figure-caption text-center">
Implement the DDA algorithm to create an single line
</figcaption>
</figure>
<figure class="col-sm-6 figure">
<canvas id="original" class="figure-img mx-auto d-block" width="300" height="300"></canvas>
<figcaption class="figure-caption text-center">
Reference image. The reference uses the build-in line drawing functionality
and is smoothed. Your line will look a bit more jagged.
</figcaption>
</figure>
</div>
</div>
</body>
</html>

13
src/04/bresenham.ts

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/**
* Draws a line from pointA to pointB on the canvas
* with the Bresenham algorithm.
* @param {Uint8ClampedArray} data - The linearised pixel array
* @param {[number, number]} pointA - The start point of the line
* @param {[number, number]} pointB - The end point of the line
* @param {number} width - The width of the canvas
* @param {number} height - The height of the canvas
*/
export function bresenham(data: Uint8ClampedArray, pointA: [number, number], pointB: [number, number], width: number, height: number) {
// TODO: Adapt the C-implementation at https://de.wikipedia.org/wiki/Bresenham-Algorithmus#C-Implementierung
}

24
src/04/bresenhamsimple.ts

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function setPixel(data: Uint8ClampedArray, x: number, y: number, width: number, height: number) {
var index = (x + y * width) * 4;
data[index + 0] = 0;
data[index + 1] = 0;
data[index + 2] = 0;
data[index + 3] = 255;
}
/**
* Draws a line from pointA to pointB on the canvas
* with the Bresenham algorithm.
* @param {Uint8ClampedArray} data - The linearised pixel array
* @param {[number, number]} pointA - The start point of the line
* @param {[number, number]} pointB - The end point of the line
* @param {number} width - The width of the canvas
* @param {number} height - The height of the canvas
*/
export function bresenhamSimple(data: Uint8ClampedArray, pointA: [number, number], pointB: [number, number], width: number, height: number) {
// TODO: 1. Calculate dx and dy and set the start position x and y
// TODO: 2. Calculate the initial epsilon of the bresenham algorithm
// TODO: 3. Go from pointA[0] to pointB[0], and update epsilon in each step as given in the bresenham algorithm. Increase y when necessary.
}

31
src/04/dda.ts

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/**
* Draws a line from pointA to pointB on the canvas
* with the DDA algorithm.
* @param {Array.<number>} data - The linearised pixel array
* @param {Array.<number>} pointA - The start point of the line
* @param {Array.<number>} pointB - The end point of the line
* @param {number} width - The width of the canvas
* @param {number} height - The height of the canvas
*/
export function dda(
data: Uint8ClampedArray,
pointA: [number, number],
pointB: [number, number],
width: number, height: number
) {
let setPixel = function (
x: number, y: number,
data: Uint8ClampedArray, width: number
) {
data[4 * (width * y + x) + 0] = 0;
data[4 * (width * y + x) + 1] = 0;
data[4 * (width * y + x) + 2] = 0;
data[4 * (width * y + x) + 3] = 255;
}
setPixel(pointA[0], pointA[1], data, width);
setPixel(pointB[0], pointB[1], data, width);
// TODO: Distinguish between the main direction x and y.
// TODO: Swap start and end points if necessary to reduce the number of cases.
}

28
src/04/ddasimple.ts

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function setPixel(data: Uint8ClampedArray, x: number, y: number, width: number, height: number) {
var index = (x + y * width) * 4;
data[index + 0] = 0;
data[index + 1] = 0;
data[index + 2] = 0;
data[index + 3] = 255;
}
/**
* Draws a line from pointA to pointB on the canvas
* with the DDA algorithm.
* @param {Array.<number>} data - The linearised pixel array
* @param {Array.<number>} pointA - The start point of the line
* @param {Array.<number>} pointB - The end point of the line
* @param {number} width - The width of the canvas
* @param {number} height - The height of the canvas
*/
export function ddaSimple(
data: Uint8ClampedArray,
pointA: [number, number],
pointB: [number, number],
width: number, height: number
) {
// TODO: Calculcate the slope m for a line from pointA to pointB.
// TODO: In this example, the main direction of the line is the x-direction.
// TODO: Go from the x-coordinate of pointA (pointA[0]) to the x-coordinate of pointB (pointB[0]) and calculate the y-coordinate of the pixels in between.
}

64
src/04/setup-bresenham.ts

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import 'bootstrap';
import 'bootstrap/scss/bootstrap.scss';
import { bresenham } from './bresenham';
let canvasExample: HTMLCanvasElement;
let ctxExample: CanvasRenderingContext2D;
function updateExample(pointA: [number, number], pointB: [number, number]) {
ctxExample.clearRect(0, 0, canvasExample.width, canvasExample.height);
ctxExample.beginPath();
ctxExample.moveTo(pointA[0], pointA[1]);
ctxExample.lineTo(pointB[0], pointB[1]);
ctxExample.stroke();
}
let canvasBresenham: HTMLCanvasElement;
let ctxBresenham: CanvasRenderingContext2D;
let imageDataBresenham: ImageData;
function updateBresenham(pointA: [number, number], pointB: [number, number]) {
const data = imageDataBresenham.data;
data.fill(0);
bresenham(data, pointA, pointB, canvasBresenham.width, canvasBresenham.height);
ctxBresenham.putImageData(imageDataBresenham, 0, 0);
}
let t = 0;
function calculatePoints(t: number): [[number, number], [number, number]] {
const pointA = [
Math.round((Math.cos(t) + 1) / 2 * canvasBresenham.width),
Math.round((Math.sin(t) + 1) / 2 * canvasBresenham.height)
] as [number, number];
const pointB = [
Math.round((Math.cos(t + Math.PI) + 1) / 2 * canvasBresenham.width),
Math.round((Math.sin(t + Math.PI) + 1) / 2 * canvasBresenham.height)
] as [number, number];
return [pointA, pointB];
}
function updateCanvas(timestamp: number) {
t += 0.01;
const points = calculatePoints(t);
updateExample(points[0], points[1]);
updateBresenham(points[0], points[1]);
window.requestAnimationFrame(updateCanvas);
}
window.addEventListener('load', evt => {
canvasBresenham = document.getElementById("result") as HTMLCanvasElement;
if (canvasBresenham === null)
return;
canvasBresenham.height = canvasBresenham.width;
ctxBresenham = canvasBresenham.getContext("2d");
imageDataBresenham = ctxBresenham.getImageData(
0, 0, canvasBresenham.width, canvasBresenham.height);
canvasExample = document.getElementById("original") as HTMLCanvasElement;
canvasExample.height = canvasExample.width;
ctxExample = canvasExample.getContext("2d");
window.requestAnimationFrame(updateCanvas);
});

40
src/04/setup-bresenhamsimple.ts

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import 'bootstrap';
import 'bootstrap/scss/bootstrap.scss';
import { bresenhamSimple } from './bresenhamsimple';
var pointA: [ number, number ] = [ 0, 0 ];
var pointB: [ number, number ] = [ 200, 100 ];
let canvasBresenham: HTMLCanvasElement;
let ctxBresenham: CanvasRenderingContext2D;
let imageDataBresenham: ImageData;
function drawBresenham() {
const data = imageDataBresenham.data;
data.fill(0);
bresenhamSimple(data, pointA, pointB, canvasBresenham.width, canvasBresenham.height);
ctxBresenham.putImageData(imageDataBresenham, 0, 0);
}
window.addEventListener('load', evt => {
canvasBresenham = document.getElementById("result") as HTMLCanvasElement;
if (canvasBresenham === null)
return;
ctxBresenham = canvasBresenham.getContext("2d");
imageDataBresenham = ctxBresenham.getImageData(0, 0, canvasBresenham.width, canvasBresenham.height);
const canvasExample = document.getElementById("original") as HTMLCanvasElement;
canvasExample.height = canvasExample.width;
const ctxExample = canvasExample.getContext("2d");
ctxExample.clearRect(0, 0, canvasExample.width, canvasExample.height);
ctxExample.beginPath();
ctxExample.moveTo(pointA[0], pointA[1]);
ctxExample.lineTo(pointB[0], pointB[1]);
ctxExample.stroke();
drawBresenham();
});

68
src/04/setup-dda.ts

@ -0,0 +1,68 @@
import 'bootstrap';
import 'bootstrap/scss/bootstrap.scss';
import { dda } from './dda';
let canvasDDA: HTMLCanvasElement;
let ctxDDA: CanvasRenderingContext2D;
let imageDataDDA: ImageData;
function updateDDA(
pointA: [number, number],
pointB: [number, number]
) {
const data = imageDataDDA.data;
data.fill(0);
dda(data, pointA, pointB, canvasDDA.width, canvasDDA.height);
ctxDDA.putImageData(imageDataDDA, 0, 0);
}
let canvasExample: HTMLCanvasElement;
let ctxExample: CanvasRenderingContext2D;
function updateExample(
pointA: [number, number],
pointB: [number, number]
) {
ctxExample.clearRect(0, 0, canvasExample.width, canvasExample.height);
ctxExample.beginPath();
ctxExample.moveTo(pointA[0], pointA[1]);
ctxExample.lineTo(pointB[0], pointB[1]);
ctxExample.stroke();
}
let t = 0;
function calculatePoints(t: number): [[number, number], [number, number]] {
const pointA = [
Math.round((Math.cos(t) + 1) / 2 * canvasDDA.width),
Math.round((Math.sin(t) + 1) / 2 * canvasDDA.height)
] as [number, number];
const pointB = [
Math.round((Math.cos(t + Math.PI) + 1) / 2 * canvasDDA.width),
Math.round((Math.sin(t + Math.PI) + 1) / 2 * canvasDDA.height)
] as [number, number];
return [pointA, pointB];
}
function updateCanvas(timestamp: number) {
t += 0.01;
const points = calculatePoints(t);
updateExample(points[0], points[1]);
updateDDA(points[0], points[1]);
window.requestAnimationFrame(updateCanvas);
}
window.addEventListener('load', evt => {
canvasDDA = document.getElementById("result") as HTMLCanvasElement;
if (canvasDDA === null)
return;
ctxDDA = canvasDDA.getContext("2d");
imageDataDDA = ctxDDA.getImageData(0, 0, canvasDDA.width, canvasDDA.height);
canvasExample = document.getElementById("original") as HTMLCanvasElement;
canvasExample.height = canvasExample.width;
ctxExample = canvasExample.getContext("2d");
window.requestAnimationFrame(updateCanvas);
});

39
src/04/setup-ddasimple.ts

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import 'bootstrap';
import 'bootstrap/scss/bootstrap.scss';
import { ddaSimple } from './ddasimple';
var pointA: [ number, number ] = [ 0, 0 ];
var pointB: [ number, number ] = [ 200, 100 ];
let canvasDDA: HTMLCanvasElement;
let ctxDDA: CanvasRenderingContext2D;
let imageDataDDA: ImageData;
function drawDDA() {
const data = imageDataDDA.data;
data.fill(0);
ddaSimple(data, pointA, pointB, canvasDDA.width, canvasDDA.height);
ctxDDA.putImageData(imageDataDDA, 0, 0);
}
window.addEventListener('load', evt => {
canvasDDA = document.getElementById("result") as HTMLCanvasElement;
if (canvasDDA === null)
return;
ctxDDA = canvasDDA.getContext("2d");
imageDataDDA = ctxDDA.getImageData(0, 0, canvasDDA.width, canvasDDA.height);
const canvasExample = document.getElementById("original") as HTMLCanvasElement;
canvasExample.height = canvasExample.width;
const ctxExample = canvasExample.getContext("2d");
ctxExample.clearRect(0, 0, canvasExample.width, canvasExample.height);
ctxExample.beginPath();
ctxExample.moveTo(pointA[0], pointA[1]);
ctxExample.lineTo(pointB[0], pointB[1]);
ctxExample.stroke();
drawDDA();
});
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