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<h1 title="Package controller" class="title">Package controller</h1>
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<div class="package-signature">package <span class="element-name">controller</span></div>
<section class="package-description" id="package-description">
<div class="block">The controller package contains Object controllers that govern an objects behavior, without being
involved in its collision or drawing properties. Object controllers react to user actions/inputs
and govern for example the movement of <a href="../gameobjects/GameObject.html" title="class in gameobjects"><code>GameObject</code></a> instances. They can access
their parent objects' properties and, by indirection, the properties and methods of the
associated level. <br>
Controllers should be designed in such a way that they implement behavior that is
level-independent. All level-dependent behavior should be implemented in
<a href="../playground/Playground.html#applyGameLogic()"><code>Playground.applyGameLogic()</code></a>.</div>
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<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="CollisionAwareEgoController.html" title="class in controller">CollisionAwareEgoController</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">An EgoController which cannot move through obstacle objects (is collission aware).</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="EgoController.html" title="class in controller">EgoController</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Controller using key events for up, down, left, right and space (shooting) to control the ego
object behavior.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="EnemyController.html" title="class in controller">EnemyController</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">This class controls the space invaders.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="FallingStarController.html" title="class in controller">FallingStarController</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">
<div class="block">Controls background stars.</div>
</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="LimitedTimeController.html" title="class in controller">LimitedTimeController</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Controls and abject that is deleted after a lifetime specified in the constructor, and when it
leaves the display.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="MineController.html" title="class in controller">MineController</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">&nbsp;</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="ObjectController.html" title="class in controller">ObjectController</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">
<div class="block">Class that controls the LOGICAL behavior of an object independently of how it is displayed or
drawn.</div>
</div>
<div class="col-first odd-row-color class-summary class-summary-tab2"><a href="SimpleShotController.html" title="class in controller">SimpleShotController</a></div>
<div class="col-last odd-row-color class-summary class-summary-tab2">&nbsp;</div>
<div class="col-first even-row-color class-summary class-summary-tab2"><a href="ZickZackController.html" title="class in controller">ZickZackController</a></div>
<div class="col-last even-row-color class-summary class-summary-tab2">&nbsp;</div>
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