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<title>CollisionAwareEgoController</title>
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<div class="sub-title"><span class="package-label-in-type">Package</span>&nbsp;<a href="package-summary.html">controller</a></div>
<h1 title="Class CollisionAwareEgoController" class="title">Class CollisionAwareEgoController</h1>
</div>
<div class="inheritance" title="Inheritance Tree"><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html" title="class or interface in java.lang" class="external-link">java.lang.Object</a>
<div class="inheritance"><a href="ObjectController.html" title="class in controller">controller.ObjectController</a>
<div class="inheritance"><a href="EgoController.html" title="class in controller">controller.EgoController</a>
<div class="inheritance">controller.CollisionAwareEgoController</div>
</div>
</div>
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<section class="class-description" id="class-description">
<hr>
<div class="type-signature"><span class="modifiers">public class </span><span class="element-name type-name-label">CollisionAwareEgoController</span>
<span class="extends-implements">extends <a href="EgoController.html" title="class in controller">EgoController</a></span></div>
<div class="block">An EgoController which cannot move through obstacle objects (is collission aware). Only respects
GameObjects that have the String 'obstacle' in their name.</div>
</section>
<section class="summary">
<ul class="summary-list">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<li>
<section class="constructor-summary" id="constructor-summary">
<h2>Constructor Summary</h2>
<div class="caption"><span>Constructors</span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Constructor</div>
<div class="table-header col-last">Description</div>
<div class="col-constructor-name even-row-color"><code><a href="#%3Cinit%3E(double)" class="member-name-link">CollisionAwareEgoController</a><wbr>(double&nbsp;egoRad)</code></div>
<div class="col-last even-row-color">&nbsp;</div>
<div class="col-constructor-name odd-row-color"><code><a href="#%3Cinit%3E(double,java.io.File)" class="member-name-link">CollisionAwareEgoController</a><wbr>(double&nbsp;egoRad,
<a href="https://docs.oracle.com/javase/8/docs/api/java/io/File.html" title="class or interface in java.io" class="external-link">File</a>&nbsp;soundOnShot)</code></div>
<div class="col-last odd-row-color">&nbsp;</div>
</div>
</section>
</li>
<!-- ========== METHOD SUMMARY =========== -->
<li>
<section class="method-summary" id="method-summary">
<h2>Method Summary</h2>
<div id="method-summary-table">
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<div class="summary-table three-column-summary" aria-labelledby="method-summary-table-tab0">
<div class="table-header col-first">Modifier and Type</div>
<div class="table-header col-second">Method</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#onSpace(java.awt.event.KeyEvent,gameobjects.GameObject)" class="member-name-link">onSpace</a><wbr>(<a href="https://docs.oracle.com/javase/8/docs/api/java/awt/event/KeyEvent.html" title="class or interface in java.awt.event" class="external-link">KeyEvent</a>&nbsp;e,
<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a>&nbsp;ego)</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">behavior for shooting on key space</div>
</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#restoreDynamicState()" class="member-name-link">restoreDynamicState</a>()</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">&nbsp;</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#saveDynamicState()" class="member-name-link">saveDynamicState</a>()</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">&nbsp;</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>boolean</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#stopObject()" class="member-name-link">stopObject</a>()</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">checks the position and respects level boundaries and own radius or width/height set on constructor.</div>
</div>
</div>
</div>
</div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-controller.EgoController">Methods inherited from class&nbsp;controller.<a href="EgoController.html" title="class in controller">EgoController</a></h3>
<code><a href="EgoController.html#onDown(java.awt.event.KeyEvent,gameobjects.GameObject)">onDown</a>, <a href="EgoController.html#onLeft(java.awt.event.KeyEvent,gameobjects.GameObject)">onLeft</a>, <a href="EgoController.html#onRight(java.awt.event.KeyEvent,gameobjects.GameObject)">onRight</a>, <a href="EgoController.html#onStop(java.awt.event.KeyEvent,gameobjects.GameObject)">onStop</a>, <a href="EgoController.html#onUp(java.awt.event.KeyEvent,gameobjects.GameObject)">onUp</a>, <a href="EgoController.html#updateObject()">updateObject</a></code></div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-controller.ObjectController">Methods inherited from class&nbsp;controller.<a href="ObjectController.html" title="class in controller">ObjectController</a></h3>
<code><a href="ObjectController.html#applySpeedVector()">applySpeedVector</a>, <a href="ObjectController.html#getPlayground()">getPlayground</a>, <a href="ObjectController.html#getTimestep()">getTimestep</a>, <a href="ObjectController.html#getVX()">getVX</a>, <a href="ObjectController.html#getVY()">getVY</a>, <a href="ObjectController.html#getX()">getX</a>, <a href="ObjectController.html#getY()">getY</a>, <a href="ObjectController.html#setDummy(java.lang.String)">setDummy</a>, <a href="ObjectController.html#setObject(gameobjects.GameObject)">setObject</a>, <a href="ObjectController.html#setPlayground(playground.Playground)">setPlayground</a>, <a href="ObjectController.html#setVX(double)">setVX</a>, <a href="ObjectController.html#setVY(double)">setVY</a>, <a href="ObjectController.html#setX(double)">setX</a>, <a href="ObjectController.html#setY(double)">setY</a></code></div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-java.lang.Object">Methods inherited from class&nbsp;java.lang.<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html" title="class or interface in java.lang" class="external-link">Object</a></h3>
<code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#equals(java.lang.Object)" title="class or interface in java.lang" class="external-link">equals</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#getClass()" title="class or interface in java.lang" class="external-link">getClass</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#hashCode()" title="class or interface in java.lang" class="external-link">hashCode</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#notify()" title="class or interface in java.lang" class="external-link">notify</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#notifyAll()" title="class or interface in java.lang" class="external-link">notifyAll</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#toString()" title="class or interface in java.lang" class="external-link">toString</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#wait()" title="class or interface in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#wait(long)" title="class or interface in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#wait(long,int)" title="class or interface in java.lang" class="external-link">wait</a></code></div>
</section>
</li>
</ul>
</section>
<section class="details">
<ul class="details-list">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<li>
<section class="constructor-details" id="constructor-detail">
<h2>Constructor Details</h2>
<ul class="member-list">
<li>
<section class="detail" id="&lt;init&gt;(double)">
<h3>CollisionAwareEgoController</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="element-name">CollisionAwareEgoController</span><wbr><span class="parameters">(double&nbsp;egoRad)</span></div>
<dl class="notes">
<dt>Parameters:</dt>
<dd><code>egoRad</code> - radius of ego object to be used.</dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="&lt;init&gt;(double,java.io.File)">
<h3>CollisionAwareEgoController</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="element-name">CollisionAwareEgoController</span><wbr><span class="parameters">(double&nbsp;egoRad,
<a href="https://docs.oracle.com/javase/8/docs/api/java/io/File.html" title="class or interface in java.io" class="external-link">File</a>&nbsp;soundOnShot)</span></div>
<dl class="notes">
<dt>Parameters:</dt>
<dd><code>egoRad</code> - radius of ego object to be used.</dd>
<dd><code>soundOnShot</code> - WAV file to be played on shot</dd>
</dl>
</section>
</li>
</ul>
</section>
</li>
<!-- ============ METHOD DETAIL ========== -->
<li>
<section class="method-details" id="method-detail">
<h2>Method Details</h2>
<ul class="member-list">
<li>
<section class="detail" id="saveDynamicState()">
<h3>saveDynamicState</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">saveDynamicState</span>()</div>
</section>
</li>
<li>
<section class="detail" id="restoreDynamicState()">
<h3>restoreDynamicState</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">restoreDynamicState</span>()</div>
</section>
</li>
<li>
<section class="detail" id="stopObject()">
<h3>stopObject</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">boolean</span>&nbsp;<span class="element-name">stopObject</span>()</div>
<div class="block"><span class="descfrm-type-label">Description copied from class:&nbsp;<code><a href="EgoController.html#stopObject()">EgoController</a></code></span></div>
<div class="block">checks the position and respects level boundaries and own radius or width/height set on constructor.</div>
<dl class="notes">
<dt>Overrides:</dt>
<dd><code><a href="EgoController.html#stopObject()">stopObject</a></code>&nbsp;in class&nbsp;<code><a href="EgoController.html" title="class in controller">EgoController</a></code></dd>
<dt>Returns:</dt>
<dd>true if the object reached the boundaries of the level, false otherwise</dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="onSpace(java.awt.event.KeyEvent,gameobjects.GameObject)">
<h3>onSpace</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">onSpace</span><wbr><span class="parameters">(<a href="https://docs.oracle.com/javase/8/docs/api/java/awt/event/KeyEvent.html" title="class or interface in java.awt.event" class="external-link">KeyEvent</a>&nbsp;e,
<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a>&nbsp;ego)</span></div>
<div class="block"><span class="descfrm-type-label">Description copied from class:&nbsp;<code><a href="EgoController.html#onSpace(java.awt.event.KeyEvent,gameobjects.GameObject)">EgoController</a></code></span></div>
<div class="block">behavior for shooting on key space</div>
<dl class="notes">
<dt>Overrides:</dt>
<dd><code><a href="EgoController.html#onSpace(java.awt.event.KeyEvent,gameobjects.GameObject)">onSpace</a></code>&nbsp;in class&nbsp;<code><a href="EgoController.html" title="class in controller">EgoController</a></code></dd>
<dt>Parameters:</dt>
<dd><code>e</code> - KeyEvent of the space key</dd>
<dd><code>ego</code> - EgoObject instance (used to determine position of shot object's start)</dd>
</dl>
</section>
</li>
</ul>
</section>
</li>
</ul>
</section>
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