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<!DOCTYPE HTML>
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<div class="sub-title"><span class="package-label-in-type">Package</span>&nbsp;<a href="package-summary.html">playground</a></div>
<h1 title="Class BreakoutLevelBase" class="title">Class BreakoutLevelBase</h1>
</div>
<div class="inheritance" title="Inheritance Tree"><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html" title="class or interface in java.lang" class="external-link">java.lang.Object</a>
<div class="inheritance"><a href="Playground.html" title="class in playground">playground.Playground</a>
<div class="inheritance">playground.BreakoutLevelBase</div>
</div>
</div>
<section class="class-description" id="class-description">
<dl class="notes">
<dt>Direct Known Subclasses:</dt>
<dd><code><a href="BreakoutLevel1.html" title="class in playground">BreakoutLevel1</a></code></dd>
</dl>
<hr>
<div class="type-signature"><span class="modifiers">public abstract class </span><span class="element-name type-name-label">BreakoutLevelBase</span>
<span class="extends-implements">extends <a href="Playground.html" title="class in playground">Playground</a></span></div>
</section>
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<!-- =========== FIELD SUMMARY =========== -->
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<section class="field-summary" id="field-summary">
<h2>Field Summary</h2>
<div class="inherited-list">
<h3 id="fields-inherited-from-class-playground.Playground">Fields inherited from class&nbsp;playground.<a href="Playground.html" title="class in playground">Playground</a></h3>
<code><a href="Playground.html#FLAGS_ALL">FLAGS_ALL</a>, <a href="Playground.html#FLAGS_GLOBAL">FLAGS_GLOBAL</a>, <a href="Playground.html#FLAGS_LEVEL">FLAGS_LEVEL</a></code></div>
</section>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<section class="constructor-summary" id="constructor-summary">
<h2>Constructor Summary</h2>
<div class="caption"><span>Constructors</span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Constructor</div>
<div class="table-header col-last">Description</div>
<div class="col-constructor-name even-row-color"><code><a href="#%3Cinit%3E()" class="member-name-link">BreakoutLevelBase</a>()</code></div>
<div class="col-last even-row-color">&nbsp;</div>
</div>
</section>
</li>
<!-- ========== METHOD SUMMARY =========== -->
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<section class="method-summary" id="method-summary">
<h2>Method Summary</h2>
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<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="method-summary-table-tab0" role="tab" aria-selected="true" aria-controls="method-summary-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table', 3)" class="active-table-tab">All Methods</button><button id="method-summary-table-tab2" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab2', 3)" class="table-tab">Instance Methods</button><button id="method-summary-table-tab3" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab3', 3)" class="table-tab">Abstract Methods</button><button id="method-summary-table-tab4" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab4', 3)" class="table-tab">Concrete Methods</button></div>
<div id="method-summary-table.tabpanel" role="tabpanel">
<div class="summary-table three-column-summary" aria-labelledby="method-summary-table-tab0">
<div class="table-header col-first">Modifier and Type</div>
<div class="table-header col-second">Method</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#applyGameLogic()" class="member-name-link">applyGameLogic</a>()</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">checks for interactions between GameObjects; notably ball with ego and ball with brick.</div>
</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>boolean</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#gameOver()" class="member-name-link">gameOver</a>()</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">signals to game engine that the game has finished by game over. called every game loop. default
implementation is always false.</div>
</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>boolean</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#levelFinished()" class="member-name-link">levelFinished</a>()</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">signals to game engine that the game has finished by success. called every game loop. default
implementation is always false.</div>
</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>int</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#preferredSizeX()" class="member-name-link">preferredSizeX</a>()</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">Signal that the level has a size of 700x700 pixels.</div>
</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>int</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#preferredSizeY()" class="member-name-link">preferredSizeY</a>()</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">Signal that the level has a size of 700x700 pixels.</div>
</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code>abstract void</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3"><code><a href="#prepareLevel(java.lang.String)" class="member-name-link">prepareLevel</a><wbr>(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html" title="class or interface in java.lang" class="external-link">String</a>&nbsp;level)</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab3">
<div class="block">Prepares a generic Breakout-Type level.</div>
</div>
<div class="col-first even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
<div class="col-second even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#redrawLevel(java.awt.Graphics2D)" class="member-name-link">redrawLevel</a><wbr>(<a href="https://docs.oracle.com/javase/8/docs/api/java/awt/Graphics2D.html" title="class or interface in java.awt" class="external-link">Graphics2D</a>&nbsp;g)</code></div>
<div class="col-last even-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">unimplemented empty method called by game engine every loop.</div>
</div>
<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>boolean</code></div>
<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#resetRequested()" class="member-name-link">resetRequested</a>()</code></div>
<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
<div class="block">signals to game engine that the game has been requested to be reseted (restart). called every
game loop. default implementation is always false.</div>
</div>
</div>
</div>
</div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-playground.Playground">Methods inherited from class&nbsp;playground.<a href="Playground.html" title="class in playground">Playground</a></h3>
<code><a href="Playground.html#addObject(gameobjects.GameObject)">addObject</a>, <a href="Playground.html#addObjectNow(gameobjects.GameObject)">addObjectNow</a>, <a href="Playground.html#collectObjects(java.lang.String,boolean)">collectObjects</a>, <a href="Playground.html#deleteObject(java.lang.String)">deleteObject</a>, <a href="Playground.html#deleteObjectNow(java.lang.String)">deleteObjectNow</a>, <a href="Playground.html#getGameTime()">getGameTime</a>, <a href="Playground.html#getGlobalFlag(java.lang.String)">getGlobalFlag</a>, <a href="Playground.html#getKeyEvents()">getKeyEvents</a>, <a href="Playground.html#getLevelFlag(java.lang.String)">getLevelFlag</a>, <a href="Playground.html#getMouseEvents()">getMouseEvents</a>, <a href="Playground.html#getObject(java.lang.String)">getObject</a>, <a href="Playground.html#getOrCreateGlobalFlag(java.lang.String,java.lang.Object)">getOrCreateGlobalFlag</a>, <a href="Playground.html#getOrCreateLevelFlag(java.lang.String,java.lang.Object)">getOrCreateLevelFlag</a>, <a href="Playground.html#getSizeX()">getSizeX</a>, <a href="Playground.html#getSizeY()">getSizeY</a>, <a href="Playground.html#getTimestep()">getTimestep</a>, <a href="Playground.html#isPaused()">isPaused</a>, <a href="Playground.html#processKeyEvents(java.util.Stack)">processKeyEvents</a>, <a href="Playground.html#processMouseEvents(java.util.Stack)">processMouseEvents</a>, <a href="Playground.html#redraw(java.awt.Graphics2D)">redraw</a>, <a href="Playground.html#reset()">reset</a>, <a href="Playground.html#resetFlags(int)">resetFlags</a>, <a href="Playground.html#setGameTime(double)">setGameTime</a>, <a href="Playground.html#setGlobalFlag(java.lang.String,java.lang.Object)">setGlobalFlag</a>, <a href="Playground.html#setLevelFlag(java.lang.String,java.lang.Object)">setLevelFlag</a>, <a href="Playground.html#setPaused(boolean)">setPaused</a>, <a href="Playground.html#setTimestep(double)">setTimestep</a>, <a href="Playground.html#togglePause()">togglePause</a>, <a href="Playground.html#updateObjects()">updateObjects</a></code></div>
<div class="inherited-list">
<h3 id="methods-inherited-from-class-java.lang.Object">Methods inherited from class&nbsp;java.lang.<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html" title="class or interface in java.lang" class="external-link">Object</a></h3>
<code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#equals(java.lang.Object)" title="class or interface in java.lang" class="external-link">equals</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#getClass()" title="class or interface in java.lang" class="external-link">getClass</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#hashCode()" title="class or interface in java.lang" class="external-link">hashCode</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#notify()" title="class or interface in java.lang" class="external-link">notify</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#notifyAll()" title="class or interface in java.lang" class="external-link">notifyAll</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#toString()" title="class or interface in java.lang" class="external-link">toString</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#wait()" title="class or interface in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#wait(long)" title="class or interface in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#wait(long,int)" title="class or interface in java.lang" class="external-link">wait</a></code></div>
</section>
</li>
</ul>
</section>
<section class="details">
<ul class="details-list">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<li>
<section class="constructor-details" id="constructor-detail">
<h2>Constructor Details</h2>
<ul class="member-list">
<li>
<section class="detail" id="&lt;init&gt;()">
<h3>BreakoutLevelBase</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="element-name">BreakoutLevelBase</span>()</div>
</section>
</li>
</ul>
</section>
</li>
<!-- ============ METHOD DETAIL ========== -->
<li>
<section class="method-details" id="method-detail">
<h2>Method Details</h2>
<ul class="member-list">
<li>
<section class="detail" id="gameOver()">
<h3>gameOver</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">boolean</span>&nbsp;<span class="element-name">gameOver</span>()</div>
<div class="block">signals to game engine that the game has finished by game over. called every game loop. default
implementation is always false.</div>
<dl class="notes">
<dt>Specified by:</dt>
<dd><code><a href="Playground.html#gameOver()">gameOver</a></code>&nbsp;in class&nbsp;<code><a href="Playground.html" title="class in playground">Playground</a></code></dd>
<dt>Returns:</dt>
<dd>false</dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="levelFinished()">
<h3>levelFinished</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">boolean</span>&nbsp;<span class="element-name">levelFinished</span>()</div>
<div class="block">signals to game engine that the game has finished by success. called every game loop. default
implementation is always false.</div>
<dl class="notes">
<dt>Specified by:</dt>
<dd><code><a href="Playground.html#levelFinished()">levelFinished</a></code>&nbsp;in class&nbsp;<code><a href="Playground.html" title="class in playground">Playground</a></code></dd>
<dt>Returns:</dt>
<dd>false</dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="resetRequested()">
<h3>resetRequested</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">boolean</span>&nbsp;<span class="element-name">resetRequested</span>()</div>
<div class="block">signals to game engine that the game has been requested to be reseted (restart). called every
game loop. default implementation is always false.</div>
<dl class="notes">
<dt>Returns:</dt>
<dd>false</dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="redrawLevel(java.awt.Graphics2D)">
<h3>redrawLevel</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">redrawLevel</span><wbr><span class="parameters">(<a href="https://docs.oracle.com/javase/8/docs/api/java/awt/Graphics2D.html" title="class or interface in java.awt" class="external-link">Graphics2D</a>&nbsp;g)</span></div>
<div class="block">unimplemented empty method called by game engine every loop.</div>
<dl class="notes">
<dt>Specified by:</dt>
<dd><code><a href="Playground.html#redrawLevel(java.awt.Graphics2D)">redrawLevel</a></code>&nbsp;in class&nbsp;<code><a href="Playground.html" title="class in playground">Playground</a></code></dd>
<dt>Parameters:</dt>
<dd><code>g</code> - Graphics2D abstract drawing object of java Swing, used to carry out all drawing
operations.</dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="preferredSizeX()">
<h3>preferredSizeX</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">int</span>&nbsp;<span class="element-name">preferredSizeX</span>()</div>
<div class="block">Signal that the level has a size of 700x700 pixels.</div>
<dl class="notes">
<dt>Specified by:</dt>
<dd><code><a href="Playground.html#preferredSizeX()">preferredSizeX</a></code>&nbsp;in class&nbsp;<code><a href="Playground.html" title="class in playground">Playground</a></code></dd>
<dt>Returns:</dt>
<dd>x size of level 700</dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="preferredSizeY()">
<h3>preferredSizeY</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">int</span>&nbsp;<span class="element-name">preferredSizeY</span>()</div>
<div class="block">Signal that the level has a size of 700x700 pixels.</div>
<dl class="notes">
<dt>Specified by:</dt>
<dd><code><a href="Playground.html#preferredSizeY()">preferredSizeY</a></code>&nbsp;in class&nbsp;<code><a href="Playground.html" title="class in playground">Playground</a></code></dd>
<dt>Returns:</dt>
<dd>y size of level 700</dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="applyGameLogic()">
<h3>applyGameLogic</h3>
<div class="member-signature"><span class="modifiers">public</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">applyGameLogic</span>()</div>
<div class="block">checks for interactions between GameObjects; notably ball with ego and ball with brick.
In case of detected collisions, it calls either <code>actionIfBallHitsBrick(GameObject, GameObject)</code>
or <code>actionIfBallHitsEgo(GameObject, GameObject)</code>.
Called every game loop.</div>
<dl class="notes">
<dt>Specified by:</dt>
<dd><code><a href="Playground.html#applyGameLogic()">applyGameLogic</a></code>&nbsp;in class&nbsp;<code><a href="Playground.html" title="class in playground">Playground</a></code></dd>
</dl>
</section>
</li>
<li>
<section class="detail" id="prepareLevel(java.lang.String)">
<h3>prepareLevel</h3>
<div class="member-signature"><span class="modifiers">public abstract</span>&nbsp;<span class="return-type">void</span>&nbsp;<span class="element-name">prepareLevel</span><wbr><span class="parameters">(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html" title="class or interface in java.lang" class="external-link">String</a>&nbsp;level)</span></div>
<div class="block">Prepares a generic Breakout-Type level. This method relies on the methods <code>createEgoObject()</code>,
<code>createBall()</code> and <code>createBrick(int, int)</code>, among others, which are meant to be overwritten
in subclasses. <br>
Attention: the attributes <code>ball</code> and <code>ego</code> need to be set properly to GameObject
instances when implementing this method <a href="#prepareLevel(java.lang.String)"><code>prepareLevel(String)</code></a>.</div>
<dl class="notes">
<dt>Specified by:</dt>
<dd><code><a href="Playground.html#prepareLevel(java.lang.String)">prepareLevel</a></code>&nbsp;in class&nbsp;<code><a href="Playground.html" title="class in playground">Playground</a></code></dd>
<dt>Parameters:</dt>
<dd><code>level</code> - String passes by the game engine (not used currently and can be ignored).</dd>
</dl>
</section>
</li>
</ul>
</section>
</li>
</ul>
</section>
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