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254 lines
16 KiB
254 lines
16 KiB
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<!-- Generated by javadoc (17) on Fri Jun 03 11:30:18 CEST 2022 -->
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<title>GameLoop</title>
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<li><a href="#field-summary">Field</a> | </li>
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<li><a href="#constructor-summary">Constr</a> | </li>
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</ul>
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<li>Detail: </li>
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<li><a href="#field-detail">Field</a> | </li>
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<li><a href="#constructor-detail">Constr</a> | </li>
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<!-- ======== START OF CLASS DATA ======== -->
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<div class="header">
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<div class="sub-title"><span class="package-label-in-type">Package</span> <a href="package-summary.html">base</a></div>
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<h1 title="Class GameLoop" class="title">Class GameLoop</h1>
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</div>
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<div class="inheritance" title="Inheritance Tree"><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html" title="class or interface in java.lang" class="external-link">java.lang.Object</a>
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<div class="inheritance">base.GameLoop</div>
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</div>
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<section class="class-description" id="class-description">
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<dl class="notes">
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<dt>Direct Known Subclasses:</dt>
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<dd><code><a href="BreakoutGame.html" title="class in base">BreakoutGame</a></code>, <code><a href="MovingObjectsGame.html" title="class in base">MovingObjectsGame</a></code>, <code><a href="MultiLevelGame.html" title="class in base">MultiLevelGame</a></code></dd>
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</dl>
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<hr>
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<div class="type-signature"><span class="modifiers">public class </span><span class="element-name type-name-label">GameLoop</span>
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<span class="extends-implements">extends <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html" title="class or interface in java.lang" class="external-link">Object</a></span></div>
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<div class="block">Main class starting any game, contains main(). Apart from that, this class manages all
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non-logical functionalities which should be hidden from a game designer like:
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<ul>
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<li>Setting up windows, panels, buttons, action callbacks, ...
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<li>Reading keyboard inputs
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<li>Redrawing game window if necessary
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<li>managing the game time and calling the appropriate <a href="../gameobjects/GameObject.html" title="class in gameobjects"><code>GameObject</code></a> or <a href="../playground/Playground.html" title="class in playground"><code>Playground</code></a>
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methods periodically, at every time step of the game.
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</ul>
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There will normally never be a need to modify this file, a designer/game programmer should always
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redefine the <a href="../gameobjects/GameObject.html" title="class in gameobjects"><code>GameObject</code></a> and <a href="../playground/Playground.html" title="class in playground"><code>Playground</code></a> classes and implement new functionality
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there. To make a long story short<br></div>
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</section>
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<section class="summary">
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<ul class="summary-list">
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<!-- =========== FIELD SUMMARY =========== -->
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<li>
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<section class="field-summary" id="field-summary">
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<h2>Field Summary</h2>
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<div class="caption"><span>Fields</span></div>
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<div class="summary-table three-column-summary">
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<div class="table-header col-first">Modifier and Type</div>
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<div class="table-header col-second">Field</div>
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<div class="table-header col-last">Description</div>
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<div class="col-first even-row-color"><code>static int</code></div>
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<div class="col-second even-row-color"><code><a href="#SIZEX" class="member-name-link">SIZEX</a></code></div>
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<div class="col-last even-row-color">
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<div class="block">Pixel width of Game GUI ( above 0)</div>
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</div>
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<div class="col-first odd-row-color"><code>static int</code></div>
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<div class="col-second odd-row-color"><code><a href="#SIZEY" class="member-name-link">SIZEY</a></code></div>
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<div class="col-last odd-row-color">
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<div class="block">Pixel height of Game GUI (above 0)</div>
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</div>
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</div>
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</section>
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</li>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<li>
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<section class="constructor-summary" id="constructor-summary">
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<h2>Constructor Summary</h2>
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<div class="caption"><span>Constructors</span></div>
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<div class="summary-table two-column-summary">
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<div class="table-header col-first">Constructor</div>
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<div class="table-header col-last">Description</div>
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<div class="col-constructor-name even-row-color"><code><a href="#%3Cinit%3E()" class="member-name-link">GameLoop</a>()</code></div>
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<div class="col-last even-row-color">
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<div class="block">constructor which calls <code>defineLevels()</code>, which adds all levels of this game.</div>
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</div>
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</div>
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</section>
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</li>
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<!-- ========== METHOD SUMMARY =========== -->
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<li>
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<section class="method-summary" id="method-summary">
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<h2>Method Summary</h2>
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<div id="method-summary-table">
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<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="method-summary-table-tab0" role="tab" aria-selected="true" aria-controls="method-summary-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table', 3)" class="active-table-tab">All Methods</button><button id="method-summary-table-tab1" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab1', 3)" class="table-tab">Static Methods</button><button id="method-summary-table-tab2" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab2', 3)" class="table-tab">Instance Methods</button><button id="method-summary-table-tab4" role="tab" aria-selected="false" aria-controls="method-summary-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('method-summary-table', 'method-summary-table-tab4', 3)" class="table-tab">Concrete Methods</button></div>
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<div id="method-summary-table.tabpanel" role="tabpanel">
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<div class="summary-table three-column-summary" aria-labelledby="method-summary-table-tab0">
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<div class="table-header col-first">Modifier and Type</div>
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<div class="table-header col-second">Method</div>
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<div class="table-header col-last">Description</div>
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<div class="col-first even-row-color method-summary-table method-summary-table-tab1 method-summary-table-tab4"><code>static void</code></div>
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<div class="col-second even-row-color method-summary-table method-summary-table-tab1 method-summary-table-tab4"><code><a href="#main(java.lang.String%5B%5D)" class="member-name-link">main</a><wbr>(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html" title="class or interface in java.lang" class="external-link">String</a>[] args)</code></div>
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<div class="col-last even-row-color method-summary-table method-summary-table-tab1 method-summary-table-tab4">
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<div class="block">main to start the whole application.</div>
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</div>
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<div class="col-first odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code>void</code></div>
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<div class="col-second odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4"><code><a href="#runGame(java.lang.String%5B%5D)" class="member-name-link">runGame</a><wbr>(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html" title="class or interface in java.lang" class="external-link">String</a>[] args)</code></div>
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<div class="col-last odd-row-color method-summary-table method-summary-table-tab2 method-summary-table-tab4">
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<div class="block">loops over all <code>levels</code> and implements the game loop to update continuously the level
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during play time</div>
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</div>
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</div>
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</div>
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</div>
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<div class="inherited-list">
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<h3 id="methods-inherited-from-class-java.lang.Object">Methods inherited from class java.lang.<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html" title="class or interface in java.lang" class="external-link">Object</a></h3>
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<code><a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#equals(java.lang.Object)" title="class or interface in java.lang" class="external-link">equals</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#getClass()" title="class or interface in java.lang" class="external-link">getClass</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#hashCode()" title="class or interface in java.lang" class="external-link">hashCode</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#notify()" title="class or interface in java.lang" class="external-link">notify</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#notifyAll()" title="class or interface in java.lang" class="external-link">notifyAll</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#toString()" title="class or interface in java.lang" class="external-link">toString</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#wait()" title="class or interface in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#wait(long)" title="class or interface in java.lang" class="external-link">wait</a>, <a href="https://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#wait(long,int)" title="class or interface in java.lang" class="external-link">wait</a></code></div>
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</section>
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</li>
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</ul>
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</section>
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<section class="details">
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<ul class="details-list">
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<!-- ============ FIELD DETAIL =========== -->
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<li>
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<section class="field-details" id="field-detail">
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<h2>Field Details</h2>
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<ul class="member-list">
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<li>
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<section class="detail" id="SIZEX">
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<h3>SIZEX</h3>
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<div class="member-signature"><span class="modifiers">public static</span> <span class="return-type">int</span> <span class="element-name">SIZEX</span></div>
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<div class="block">Pixel width of Game GUI ( above 0)</div>
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</section>
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</li>
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<li>
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<section class="detail" id="SIZEY">
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<h3>SIZEY</h3>
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<div class="member-signature"><span class="modifiers">public static</span> <span class="return-type">int</span> <span class="element-name">SIZEY</span></div>
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<div class="block">Pixel height of Game GUI (above 0)</div>
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</section>
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</li>
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</ul>
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</section>
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</li>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<li>
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<section class="constructor-details" id="constructor-detail">
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<h2>Constructor Details</h2>
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<ul class="member-list">
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<li>
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<section class="detail" id="<init>()">
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<h3>GameLoop</h3>
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<div class="member-signature"><span class="modifiers">public</span> <span class="element-name">GameLoop</span>()</div>
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<div class="block">constructor which calls <code>defineLevels()</code>, which adds all levels of this game.</div>
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</section>
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</li>
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</ul>
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</section>
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</li>
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<!-- ============ METHOD DETAIL ========== -->
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<li>
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<section class="method-details" id="method-detail">
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<h2>Method Details</h2>
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<ul class="member-list">
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<li>
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<section class="detail" id="runGame(java.lang.String[])">
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<h3>runGame</h3>
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<div class="member-signature"><span class="modifiers">public</span> <span class="return-type">void</span> <span class="element-name">runGame</span><wbr><span class="parameters">(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html" title="class or interface in java.lang" class="external-link">String</a>[] args)</span>
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throws <span class="exceptions"><a href="https://docs.oracle.com/javase/8/docs/api/java/io/IOException.html" title="class or interface in java.io" class="external-link">IOException</a></span></div>
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<div class="block">loops over all <code>levels</code> and implements the game loop to update continuously the level
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during play time</div>
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<dl class="notes">
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<dt>Parameters:</dt>
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<dd><code>args</code> - command line arguments forwarded (currently ignored)</dd>
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<dt>Throws:</dt>
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<dd><code><a href="https://docs.oracle.com/javase/8/docs/api/java/io/IOException.html" title="class or interface in java.io" class="external-link">IOException</a></code> - if hitghscore.txt cannot be written.</dd>
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</dl>
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</section>
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</li>
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<li>
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<section class="detail" id="main(java.lang.String[])">
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<h3>main</h3>
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<div class="member-signature"><span class="modifiers">public static</span> <span class="return-type">void</span> <span class="element-name">main</span><wbr><span class="parameters">(<a href="https://docs.oracle.com/javase/8/docs/api/java/lang/String.html" title="class or interface in java.lang" class="external-link">String</a>[] args)</span>
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throws <span class="exceptions"><a href="https://docs.oracle.com/javase/8/docs/api/java/io/IOException.html" title="class or interface in java.io" class="external-link">IOException</a></span></div>
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<div class="block">main to start the whole application. It calls. <a href="#runGame(java.lang.String%5B%5D)"><code>runGame(String[])</code></a>.
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(levels are automatically added/loaded by constructor of <a href="#%3Cinit%3E()"><code>GameLoop()</code></a>).</div>
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<dl class="notes">
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<dt>Parameters:</dt>
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<dd><code>args</code> - Java default command line args, forwarded to <a href="#runGame(java.lang.String%5B%5D)"><code>runGame(String[])</code></a></dd>
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<dt>Throws:</dt>
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<dd><code><a href="https://docs.oracle.com/javase/8/docs/api/java/io/IOException.html" title="class or interface in java.io" class="external-link">IOException</a></code> - in case highscore.txt cannot be written.</dd>
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</dl>
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</section>
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</li>
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</ul>
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</section>
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</li>
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</ul>
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</section>
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<!-- ========= END OF CLASS DATA ========= -->
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</main>
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</div>
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</div>
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</body>
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