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<h1 title="All Classes and Interfaces" class="title">All Classes and Interfaces</h1>
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<div id="all-classes-table">
<div class="caption"><span>Classes</span></div>
<div class="summary-table two-column-summary">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/AnimatedGameobject.html" title="class in gameobjects">AnimatedGameobject</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Animation.html" title="class in playground">Animation</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="rendering/AnimationArtist.html" title="class in rendering">AnimationArtist</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="rendering/Artist.html" title="class in rendering">Artist</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="base/BreakoutGame.html" title="class in base">BreakoutGame</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">main class to start a game with only one level.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/BreakoutLevelBase.html" title="class in playground">BreakoutLevelBase</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="rendering/CircleArtist.html" title="class in rendering">CircleArtist</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="collider/CircleCollider.html" title="class in collider">CircleCollider</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Collider for round objects</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="collider/Collider.html" title="class in collider">Collider</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">abstract base class for all Colliders to detect collisions between GameObjects</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="controller/CollisionAwareEgoController.html" title="class in controller">CollisionAwareEgoController</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An EgoController which cannot move through obstacle objects (is collission aware).</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/EgoController.html" title="class in controller">EgoController</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Controller using key events for up, down, left, right and space (shooting) to control the ego
object behavior.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/EgoObject.html" title="class in gameobjects">EgoObject</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/EnemyController.html" title="class in controller">EnemyController</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This class controls the space invaders.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/FallingStar.html" title="class in gameobjects">FallingStar</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/FallingStarController.html" title="class in controller">FallingStarController</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Controls background stars.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="base/GameLoop.html" title="class in base">GameLoop</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Main class starting any game, contains main().</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">The class <a href="gameobjects/GameObject.html" title="class in gameobjects"><code>GameObject</code></a> represents a (possibly animated) object appearing in a level of the
game.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="ui/GameUI.html" title="class in ui">GameUI</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">creates the game UI JFrame containing a canvas (see class <code>GamePanel</code>)) for the levels to
paint the games.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/HighscoreManager.html" title="class in playground">HighscoreManager</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level1.html" title="class in playground">Level1</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a boring start message</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level2.html" title="class in playground">Level2</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a different startup message.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level3.html" title="class in playground">Level3</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a ZigZack move of the enemies in
<code>Level3.createSingleEnemy(String, double, double, double, double, ObjectController, double)</code> and
sets a different <code>Level3.getStartupMessage()</code>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level4.html" title="class in playground">Level4</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with aliens that need two hits to be destroyed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level5.html" title="class in playground">Level5</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level6.html" title="class in playground">Level6</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Level7.html" title="class in playground">Level7</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelBoss.html" title="class in playground">LevelBoss</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class that realizes all the game logic of a very simple game level.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelHitTwice.html" title="class in playground">LevelHitTwice</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with 10 enemies that need two shots each to be destroyed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelMovingHitObjects.html" title="class in playground">LevelMovingHitObjects</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Level that creates two RectObjects moving around and if ego is hit by them game is directly lost
(lives = 0).</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelMovingObjects.html" title="class in playground">LevelMovingObjects</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This level adds two distracting objects to the canvas that cannot collide but bounce around all the time.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/LevelWithBox.html" title="class in playground">LevelWithBox</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">extends <a href="playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a red box.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="controller/LimitedTimeController.html" title="class in controller">LimitedTimeController</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Controls and abject that is deleted after a lifetime specified in the constructor, and when it
leaves the display.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/MineController.html" title="class in controller">MineController</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="base/MovingObjectsGame.html" title="class in base">MovingObjectsGame</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">main class to start a game with only one level <a href="playground/LevelMovingObjects.html" title="class in playground"><code>LevelMovingObjects</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="base/MultiLevelGame.html" title="class in base">MultiLevelGame</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Music.html" title="class in playground">Music</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/ObjectController.html" title="class in controller">ObjectController</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class that controls the LOGICAL behavior of an object independently of how it is displayed or
drawn.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/Playground.html" title="class in playground">Playground</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the
graphical representation.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/ReboundController.html" title="class in controller">ReboundController</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="controller/ReboundController2.html" title="class in controller">ReboundController2</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Controller to let Objects bounce from the outer level limits back and forth.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="rendering/RectArtist.html" title="class in rendering">RectArtist</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="collider/RectCollider.html" title="class in collider">RectCollider</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">a <a href="collider/Collider.html" title="class in collider"><code>Collider</code></a> for Rectangles, usually used for <a href="gameobjects/RectObject.html" title="class in gameobjects"><code>RectObject</code></a> instances.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/RectObject.html" title="class in gameobjects">RectObject</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A rectangle object.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/SaveGame.html" title="class in playground">SaveGame</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="controller/SimpleShotController.html" title="class in controller">SimpleShotController</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="playground/SpaceInvadersLevel.html" title="class in playground">SpaceInvadersLevel</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class that realizes all the game logic of a very simple game level.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="playground/SpaceInvadersLevelAua.html" title="class in playground">SpaceInvadersLevelAua</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="rendering/TextArtist.html" title="class in rendering">TextArtist</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Rendering an object as a text of a specified color, size and font.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="gameobjects/TextObject.html" title="class in gameobjects">TextObject</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Convenience Class subclassing <a href="gameobjects/GameObject.html" title="class in gameobjects"><code>GameObject</code></a>, directly instanciating <a href="rendering/TextArtist.html" title="class in rendering"><code>TextArtist</code></a> a
subclass of <a href="rendering/Artist.html" title="class in rendering"><code>Artist</code></a> that draws a text.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="controller/ZickZackController.html" title="class in controller">ZickZackController</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">&nbsp;</div>
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