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package playground;
import gameobjects.GameObject;
import controller.LimitedTimeController;
import gameobjects.TextObject;
import java.awt.Color;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* extends extends {@link SpaceInvadersLevel}
* <ul>
* <li>Hit aliens twice to kill them
* <li>they say AUA when not destroyed
* </ul>
*/
public class Level4 extends SpaceInvadersLevel {
/** constant defining the number of shots needed to destroy an enemy */
public static final int MAX_HITS = 2;
private static Logger logger = LogManager.getLogger(Level4.class);
@Override
protected String getStartupMessage() {
return "Jetzt gibts Saures!";
}
@Override
void actionIfEnemyIsHit(GameObject e, GameObject shot) {
double gameTime = this.getGameTime();
Object counterFlag = e.getOrCreateObjectFlag("counter", Integer.valueOf(1));
int counter = (Integer) counterFlag;
if (counter >= MAX_HITS) {
logger.trace("enemy was hit before for " + counter + " times, which is above "
+ LevelHitTwice.MAX_HITS);
super.actionIfEnemyIsHit(e, shot);
} else {
logger.trace("enemy was hit before for "+counter+" times, which is below "+LevelHitTwice.MAX_HITS);
e.setObjectFlag("counter", Integer.valueOf(counter + 1));
// spawn a bonus points object
double vx = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVX();
double vy = 2 * (Math.random() - 0.5) * SHARDSPEED + e.getVY();
logger.trace("creating new TextObject bonus" + e.getId());
LimitedTimeController bonusTextController =
new LimitedTimeController(gameTime, SpaceInvadersLevel.EXPL_DURATION);
GameObject bonusText = new TextObject("bonus" + e.getId(), this, e.getX(), e.getY(), vx, vy,
"Aua", 20, Color.YELLOW).addController(bonusTextController);
this.addObject(bonusText);
}
deleteObject(shot.getId());
}
}