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<!DOCTYPE HTML>
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<h1>Index</h1>
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<a href="index-1.html">A</a>&nbsp;<a href="index-2.html">B</a>&nbsp;<a href="index-3.html">C</a>&nbsp;<a href="index-4.html">D</a>&nbsp;<a href="index-5.html">E</a>&nbsp;<a href="index-6.html">F</a>&nbsp;<a href="index-7.html">G</a>&nbsp;<a href="index-8.html">H</a>&nbsp;<a href="index-9.html">I</a>&nbsp;<a href="index-10.html">L</a>&nbsp;<a href="index-11.html">M</a>&nbsp;<a href="index-12.html">O</a>&nbsp;<a href="index-13.html">P</a>&nbsp;<a href="index-14.html">R</a>&nbsp;<a href="index-15.html">S</a>&nbsp;<a href="index-16.html">T</a>&nbsp;<a href="index-17.html">U</a>&nbsp;<a href="index-18.html">W</a>&nbsp;<a href="index-19.html">Z</a>&nbsp;<br><a href="../allclasses-index.html">All&nbsp;Classes&nbsp;and&nbsp;Interfaces</a><span class="vertical-separator">|</span><a href="../allpackages-index.html">All&nbsp;Packages</a><span class="vertical-separator">|</span><a href="../constant-values.html">Constant&nbsp;Field&nbsp;Values</a>
<h2 class="title" id="I:G">G</h2>
<dl class="index">
<dt><a href="../base/GameLoop.html" class="type-name-link" title="class in base">GameLoop</a> - Class in <a href="../base/package-summary.html">base</a></dt>
<dd>
<div class="block">Main class starting any game, contains main().</div>
</dd>
<dt><a href="../base/GameLoop.html#%3Cinit%3E()" class="member-name-link">GameLoop()</a> - Constructor for class base.<a href="../base/GameLoop.html" title="class in base">GameLoop</a></dt>
<dd>
<div class="block">constructor which calls <code>GameLoop.defineLevels()</code>, which adds all levels of this game.</div>
</dd>
<dt><a href="../gameobjects/GameObject.html" class="type-name-link" title="class in gameobjects">GameObject</a> - Class in <a href="../gameobjects/package-summary.html">gameobjects</a></dt>
<dd>
<div class="block">The class <a href="../gameobjects/GameObject.html" title="class in gameobjects"><code>GameObject</code></a> represents a (possibly animated) object appearing in a level of the
game.</div>
</dd>
<dt><a href="../gameobjects/GameObject.html#%3Cinit%3E(java.lang.String,playground.Playground,double,double,double,double)" class="member-name-link">GameObject(String, Playground, double, double, double, double)</a> - Constructor for class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>
<div class="block">Constructor to initialize a GameObject, respectively set the current <a href="../playground/Playground.html" title="class in playground"><code>Playground</code></a>
instance this GameObject belongs to.</div>
</dd>
<dt><a href="../gameobjects/GameObject.html#%3Cinit%3E(java.lang.String,playground.Playground,controller.ObjectController,double,double,double,double)" class="member-name-link">GameObject(String, Playground, ObjectController, double, double, double, double)</a> - Constructor for class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>
<div class="block">Constructor to initialize a GameObject, respectively set the current Playground instance this
GameObject belongs to.</div>
</dd>
<dt><a href="../gameobjects/package-summary.html">gameobjects</a> - package gameobjects</dt>
<dd>
<div class="block">The package gameobjects contains all objects with a visual representation on screen.</div>
</dd>
<dt><a href="../playground/BreakoutLevelBase.html#gameOver()" class="member-name-link">gameOver()</a> - Method in class playground.<a href="../playground/BreakoutLevelBase.html" title="class in playground">BreakoutLevelBase</a></dt>
<dd>
<div class="block">signals to game engine that the game has finished by game over. called every game loop. default
implementation is always false.</div>
</dd>
<dt><a href="../playground/Playground.html#gameOver()" class="member-name-link">gameOver()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/SpaceInvadersLevel.html#gameOver()" class="member-name-link">gameOver()</a> - Method in class playground.<a href="../playground/SpaceInvadersLevel.html" title="class in playground">SpaceInvadersLevel</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ui/GameUI.html" class="type-name-link" title="class in ui">GameUI</a> - Class in <a href="../ui/package-summary.html">ui</a></dt>
<dd>
<div class="block">creates the game UI JFrame containing a canvas (see class <code>GamePanel</code>)) for the levels to
paint the games.</div>
</dd>
<dt><a href="../ui/GameUI.html#%3Cinit%3E(int,int)" class="member-name-link">GameUI(int, int)</a> - Constructor for class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt>
<dd>
<div class="block">as typical for GUI classes this constructor creates all the components and adds them to the
frame.</div>
</dd>
<dt><a href="../gameobjects/AnimatedGameobject.html#generateColliders()" class="member-name-link">generateColliders()</a> - Method in class gameobjects.<a href="../gameobjects/AnimatedGameobject.html" title="class in gameobjects">AnimatedGameobject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/EgoObject.html#generateColliders()" class="member-name-link">generateColliders()</a> - Method in class gameobjects.<a href="../gameobjects/EgoObject.html" title="class in gameobjects">EgoObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/GameObject.html#generateColliders()" class="member-name-link">generateColliders()</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>
<div class="block">generates and sets collider(s) for this GameObject.</div>
</dd>
<dt><a href="../gameobjects/RectObject.html#generateColliders()" class="member-name-link">generateColliders()</a> - Method in class gameobjects.<a href="../gameobjects/RectObject.html" title="class in gameobjects">RectObject</a></dt>
<dd>
<div class="block">generates a new <a href="../collider/RectCollider.html" title="class in collider"><code>RectCollider</code></a> with id-prefix "shotcollider_" and registers it for 'this'
[@link RectObject}.</div>
</dd>
<dt><a href="../gameobjects/TextObject.html#generateColliders()" class="member-name-link">generateColliders()</a> - Method in class gameobjects.<a href="../gameobjects/TextObject.html" title="class in gameobjects">TextObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ui/GameUI.html#getCurrentKey()" class="member-name-link">getCurrentKey()</a> - Method in class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Animation.html#getFileList()" class="member-name-link">getFileList()</a> - Method in class playground.<a href="../playground/Animation.html" title="class in playground">Animation</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/GameObject.html#getGameTime()" class="member-name-link">getGameTime()</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getGameTime()" class="member-name-link">getGameTime()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>
<div class="block">returns time in seconds since level start</div>
</dd>
<dt><a href="../rendering/Artist.html#getGameTime()" class="member-name-link">getGameTime()</a> - Method in class rendering.<a href="../rendering/Artist.html" title="class in rendering">Artist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getGlobalFlag(java.lang.String)" class="member-name-link">getGlobalFlag(String)</a> - Static method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>
<div class="block">Retrieves a level-wide flag by name.</div>
</dd>
<dt><a href="../rendering/AnimationArtist.html#getH()" class="member-name-link">getH()</a> - Method in class rendering.<a href="../rendering/AnimationArtist.html" title="class in rendering">AnimationArtist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/RectObject.html#getHeight()" class="member-name-link">getHeight()</a> - Method in class gameobjects.<a href="../gameobjects/RectObject.html" title="class in gameobjects">RectObject</a></dt>
<dd>
<div class="block">Getter for the height</div>
</dd>
<dt><a href="../collider/Collider.html#getId()" class="member-name-link">getId()</a> - Method in class collider.<a href="../collider/Collider.html" title="class in collider">Collider</a></dt>
<dd>
<div class="block">returns the internal unique name</div>
</dd>
<dt><a href="../gameobjects/GameObject.html#getId()" class="member-name-link">getId()</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>
<div class="block">return the unique object ID.</div>
</dd>
<dt><a href="../playground/Animation.html#getImageList()" class="member-name-link">getImageList()</a> - Method in class playground.<a href="../playground/Animation.html" title="class in playground">Animation</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getKeyEvents()" class="member-name-link">getKeyEvents()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ui/GameUI.html#getKeyEvents()" class="member-name-link">getKeyEvents()</a> - Method in class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getLevelFlag(java.lang.String)" class="member-name-link">getLevelFlag(String)</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getMouseEvents()" class="member-name-link">getMouseEvents()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ui/GameUI.html#getMouseEvents()" class="member-name-link">getMouseEvents()</a> - Method in class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ui/GameUI.html#getNewAction()" class="member-name-link">getNewAction()</a> - Static method in class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getObject(java.lang.String)" class="member-name-link">getObject(String)</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>
<div class="block">Retrieves a graphics object by name.</div>
</dd>
<dt><a href="../gameobjects/GameObject.html#getObjectController()" class="member-name-link">getObjectController()</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>
<div class="block">Access to object controller.</div>
</dd>
<dt><a href="../gameobjects/GameObject.html#getObjectFlag(java.lang.String)" class="member-name-link">getObjectFlag(String)</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getOrCreateGlobalFlag(java.lang.String,java.lang.Object)" class="member-name-link">getOrCreateGlobalFlag(String, Object)</a> - Static method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>
<div class="block">checks for existence and if not creates the new global flag with the given initial value.</div>
</dd>
<dt><a href="../playground/Playground.html#getOrCreateLevelFlag(java.lang.String,java.lang.Object)" class="member-name-link">getOrCreateLevelFlag(String, Object)</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/GameObject.html#getOrCreateObjectFlag(java.lang.String,java.lang.Object)" class="member-name-link">getOrCreateObjectFlag(String, Object)</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../controller/ObjectController.html#getPlayground()" class="member-name-link">getPlayground()</a> - Method in class controller.<a href="../controller/ObjectController.html" title="class in controller">ObjectController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/GameObject.html#getPlayground()" class="member-name-link">getPlayground()</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Animation.html#getShowtimeList()" class="member-name-link">getShowtimeList()</a> - Method in class playground.<a href="../playground/Animation.html" title="class in playground">Animation</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getSizeX()" class="member-name-link">getSizeX()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getSizeY()" class="member-name-link">getSizeY()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/TextObject.html#getText()" class="member-name-link">getText()</a> - Method in class gameobjects.<a href="../gameobjects/TextObject.html" title="class in gameobjects">TextObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../rendering/TextArtist.html#getText()" class="member-name-link">getText()</a> - Method in class rendering.<a href="../rendering/TextArtist.html" title="class in rendering">TextArtist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../rendering/TextArtist.html#getTextHeight()" class="member-name-link">getTextHeight()</a> - Method in class rendering.<a href="../rendering/TextArtist.html" title="class in rendering">TextArtist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../rendering/TextArtist.html#getTextWidth()" class="member-name-link">getTextWidth()</a> - Method in class rendering.<a href="../rendering/TextArtist.html" title="class in rendering">TextArtist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../controller/ObjectController.html#getTimestep()" class="member-name-link">getTimestep()</a> - Method in class controller.<a href="../controller/ObjectController.html" title="class in controller">ObjectController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Playground.html#getTimestep()" class="member-name-link">getTimestep()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../controller/ObjectController.html#getVX()" class="member-name-link">getVX()</a> - Method in class controller.<a href="../controller/ObjectController.html" title="class in controller">ObjectController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/GameObject.html#getVX()" class="member-name-link">getVX()</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>
<div class="block">gets the screen X speed in pixels per frame.</div>
</dd>
<dt><a href="../rendering/Artist.html#getVX()" class="member-name-link">getVX()</a> - Method in class rendering.<a href="../rendering/Artist.html" title="class in rendering">Artist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../controller/ObjectController.html#getVY()" class="member-name-link">getVY()</a> - Method in class controller.<a href="../controller/ObjectController.html" title="class in controller">ObjectController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/GameObject.html#getVY()" class="member-name-link">getVY()</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>
<div class="block">gets the screen Y speed in pixels per frame.</div>
</dd>
<dt><a href="../rendering/Artist.html#getVY()" class="member-name-link">getVY()</a> - Method in class rendering.<a href="../rendering/Artist.html" title="class in rendering">Artist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../rendering/AnimationArtist.html#getW()" class="member-name-link">getW()</a> - Method in class rendering.<a href="../rendering/AnimationArtist.html" title="class in rendering">AnimationArtist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/RectObject.html#getWidth()" class="member-name-link">getWidth()</a> - Method in class gameobjects.<a href="../gameobjects/RectObject.html" title="class in gameobjects">RectObject</a></dt>
<dd>
<div class="block">Getter for the width</div>
</dd>
<dt><a href="../collider/Collider.html#getX()" class="member-name-link">getX()</a> - Method in class collider.<a href="../collider/Collider.html" title="class in collider">Collider</a></dt>
<dd>
<div class="block">returns the corresponding game objects X coordinate (center) plus this colliders offset in X
(probably zero).</div>
</dd>
<dt><a href="../controller/ObjectController.html#getX()" class="member-name-link">getX()</a> - Method in class controller.<a href="../controller/ObjectController.html" title="class in controller">ObjectController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/GameObject.html#getX()" class="member-name-link">getX()</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>
<div class="block">gets the screen X position.</div>
</dd>
<dt><a href="../rendering/Artist.html#getX()" class="member-name-link">getX()</a> - Method in class rendering.<a href="../rendering/Artist.html" title="class in rendering">Artist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../collider/Collider.html#getY()" class="member-name-link">getY()</a> - Method in class collider.<a href="../collider/Collider.html" title="class in collider">Collider</a></dt>
<dd>
<div class="block">returns the corresponding game objects Y coordinate (center) plus this colliders offset in Y
(probably zero).</div>
</dd>
<dt><a href="../controller/ObjectController.html#getY()" class="member-name-link">getY()</a> - Method in class controller.<a href="../controller/ObjectController.html" title="class in controller">ObjectController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../gameobjects/GameObject.html#getY()" class="member-name-link">getY()</a> - Method in class gameobjects.<a href="../gameobjects/GameObject.html" title="class in gameobjects">GameObject</a></dt>
<dd>
<div class="block">gets the screen Y position.</div>
</dd>
<dt><a href="../rendering/Artist.html#getY()" class="member-name-link">getY()</a> - Method in class rendering.<a href="../rendering/Artist.html" title="class in rendering">Artist</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../ui/GameUI.html#grabFocus()" class="member-name-link">grabFocus()</a> - Method in class ui.<a href="../ui/GameUI.html" title="class in ui">GameUI</a></dt>
<dd>&nbsp;</dd>
</dl>
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