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<h1>Index</h1>
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<a href="index-1.html">A</a>&nbsp;<a href="index-2.html">B</a>&nbsp;<a href="index-3.html">C</a>&nbsp;<a href="index-4.html">D</a>&nbsp;<a href="index-5.html">E</a>&nbsp;<a href="index-6.html">F</a>&nbsp;<a href="index-7.html">G</a>&nbsp;<a href="index-8.html">H</a>&nbsp;<a href="index-9.html">I</a>&nbsp;<a href="index-10.html">L</a>&nbsp;<a href="index-11.html">M</a>&nbsp;<a href="index-12.html">O</a>&nbsp;<a href="index-13.html">P</a>&nbsp;<a href="index-14.html">R</a>&nbsp;<a href="index-15.html">S</a>&nbsp;<a href="index-16.html">T</a>&nbsp;<a href="index-17.html">U</a>&nbsp;<a href="index-18.html">W</a>&nbsp;<a href="index-19.html">Z</a>&nbsp;<br><a href="../allclasses-index.html">All&nbsp;Classes&nbsp;and&nbsp;Interfaces</a><span class="vertical-separator">|</span><a href="../allpackages-index.html">All&nbsp;Packages</a><span class="vertical-separator">|</span><a href="../constant-values.html">Constant&nbsp;Field&nbsp;Values</a>
<h2 class="title" id="I:L">L</h2>
<dl class="index">
<dt><a href="../playground/Level1.html" class="type-name-link" title="class in playground">Level1</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>
<div class="block">extends <a href="../playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a boring start message</div>
</dd>
<dt><a href="../playground/Level1.html#%3Cinit%3E()" class="member-name-link">Level1()</a> - Constructor for class playground.<a href="../playground/Level1.html" title="class in playground">Level1</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Level2.html" class="type-name-link" title="class in playground">Level2</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>
<div class="block">extends <a href="../playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a different startup message.</div>
</dd>
<dt><a href="../playground/Level2.html#%3Cinit%3E()" class="member-name-link">Level2()</a> - Constructor for class playground.<a href="../playground/Level2.html" title="class in playground">Level2</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Level3.html" class="type-name-link" title="class in playground">Level3</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>
<div class="block">extends <a href="../playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a ZigZack move of the enemies in
<code>Level3.createSingleEnemy(String, double, double, double, double, ObjectController, double)</code> and
sets a different <code>Level3.getStartupMessage()</code>.</div>
</dd>
<dt><a href="../playground/Level3.html#%3Cinit%3E()" class="member-name-link">Level3()</a> - Constructor for class playground.<a href="../playground/Level3.html" title="class in playground">Level3</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Level4.html" class="type-name-link" title="class in playground">Level4</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>
<div class="block">extends <a href="../playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with aliens that need two hits to be destroyed.</div>
</dd>
<dt><a href="../playground/Level4.html#%3Cinit%3E()" class="member-name-link">Level4()</a> - Constructor for class playground.<a href="../playground/Level4.html" title="class in playground">Level4</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Level5.html" class="type-name-link" title="class in playground">Level5</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Level5.html#%3Cinit%3E()" class="member-name-link">Level5()</a> - Constructor for class playground.<a href="../playground/Level5.html" title="class in playground">Level5</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Level6.html" class="type-name-link" title="class in playground">Level6</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Level6.html#%3Cinit%3E()" class="member-name-link">Level6()</a> - Constructor for class playground.<a href="../playground/Level6.html" title="class in playground">Level6</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Level7.html" class="type-name-link" title="class in playground">Level7</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/Level7.html#%3Cinit%3E()" class="member-name-link">Level7()</a> - Constructor for class playground.<a href="../playground/Level7.html" title="class in playground">Level7</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/LevelBoss.html" class="type-name-link" title="class in playground">LevelBoss</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>
<div class="block">Class that realizes all the game logic of a very simple game level.</div>
</dd>
<dt><a href="../playground/LevelBoss.html#%3Cinit%3E()" class="member-name-link">LevelBoss()</a> - Constructor for class playground.<a href="../playground/LevelBoss.html" title="class in playground">LevelBoss</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/BreakoutLevelBase.html#levelFinished()" class="member-name-link">levelFinished()</a> - Method in class playground.<a href="../playground/BreakoutLevelBase.html" title="class in playground">BreakoutLevelBase</a></dt>
<dd>
<div class="block">signals to game engine that the game has finished by success. called every game loop. default
implementation is always false.</div>
</dd>
<dt><a href="../playground/Playground.html#levelFinished()" class="member-name-link">levelFinished()</a> - Method in class playground.<a href="../playground/Playground.html" title="class in playground">Playground</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/SpaceInvadersLevel.html#levelFinished()" class="member-name-link">levelFinished()</a> - Method in class playground.<a href="../playground/SpaceInvadersLevel.html" title="class in playground">SpaceInvadersLevel</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/LevelHitTwice.html" class="type-name-link" title="class in playground">LevelHitTwice</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>
<div class="block">extends <a href="../playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with 10 enemies that need two shots each to be destroyed.</div>
</dd>
<dt><a href="../playground/LevelHitTwice.html#%3Cinit%3E()" class="member-name-link">LevelHitTwice()</a> - Constructor for class playground.<a href="../playground/LevelHitTwice.html" title="class in playground">LevelHitTwice</a></dt>
<dd>
<div class="block">constructor setting internal name to 'hitTwice'</div>
</dd>
<dt><a href="../playground/LevelMovingHitObjects.html" class="type-name-link" title="class in playground">LevelMovingHitObjects</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>
<div class="block">Level that creates two RectObjects moving around and if ego is hit by them game is directly lost
(lives = 0).</div>
</dd>
<dt><a href="../playground/LevelMovingHitObjects.html#%3Cinit%3E()" class="member-name-link">LevelMovingHitObjects()</a> - Constructor for class playground.<a href="../playground/LevelMovingHitObjects.html" title="class in playground">LevelMovingHitObjects</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/LevelMovingObjects.html" class="type-name-link" title="class in playground">LevelMovingObjects</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>
<div class="block">This level adds two distracting objects to the canvas that cannot collide but bounce around all the time.</div>
</dd>
<dt><a href="../playground/LevelMovingObjects.html#%3Cinit%3E()" class="member-name-link">LevelMovingObjects()</a> - Constructor for class playground.<a href="../playground/LevelMovingObjects.html" title="class in playground">LevelMovingObjects</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../playground/LevelWithBox.html" class="type-name-link" title="class in playground">LevelWithBox</a> - Class in <a href="../playground/package-summary.html">playground</a></dt>
<dd>
<div class="block">extends <a href="../playground/SpaceInvadersLevel.html" title="class in playground"><code>SpaceInvadersLevel</code></a> with a red box.</div>
</dd>
<dt><a href="../playground/LevelWithBox.html#%3Cinit%3E()" class="member-name-link">LevelWithBox()</a> - Constructor for class playground.<a href="../playground/LevelWithBox.html" title="class in playground">LevelWithBox</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../controller/LimitedTimeController.html" class="type-name-link" title="class in controller">LimitedTimeController</a> - Class in <a href="../controller/package-summary.html">controller</a></dt>
<dd>
<div class="block">Controls and abject that is deleted after a lifetime specified in the constructor, and when it
leaves the display.</div>
</dd>
<dt><a href="../controller/LimitedTimeController.html#%3Cinit%3E(double,double)" class="member-name-link">LimitedTimeController(double, double)</a> - Constructor for class controller.<a href="../controller/LimitedTimeController.html" title="class in controller">LimitedTimeController</a></dt>
<dd>
<div class="block">Constructor.</div>
</dd>
</dl>
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