Uses of Package
playground

Packages that use playground
Package
Description
The package contains classes implementing a 'bounding box' area around game objects.
The controller package contains Object controllers that govern an objects behavior, without being involved in its collision or drawing properties.
The package gameobjects contains all objects with a visual representation on screen.
The package playground contains all level specific logic and control of level logic.
 
 
  • Classes in playground used by collider
    Class
    Description
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the graphical representation.
  • Classes in playground used by controller
    Class
    Description
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the graphical representation.
  • Classes in playground used by gameobjects
    Class
    Description
     
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the graphical representation.
  • Classes in playground used by playground
    Class
    Description
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the graphical representation.
    Class that realizes all the game logic of a very simple game level.
     
  • Classes in playground used by rendering
    Class
    Description
     
  • Classes in playground used by ui
    Class
    Description
    Playground represents a level of the game, focusing on the game LOGIC, i.e., not so much on the graphical representation.