Package controller

Class ZickZackController


public class ZickZackController extends EnemyController
  • Constructor Details

    • ZickZackController

      public ZickZackController(double gameTime, double dt)
  • Method Details

    • updateObject

      public void updateObject()
      Description copied from class: ObjectController
      Is called once every game time step by the game itself. NEVER call this directly, not necessary!
      The method can do whatever it likes, including nothing. The attribute ObjectController.gameObject contains a reference to the controlled object, which allows access to the Playground the object belongs to (useful for getting the pixel size in x and y of the playing field.
      Recommended: when implementing this method, call at the end ObjectController.applySpeedVector() method. This is a helper method that sets the new x,y coordinates for the ObjectController.gameObject correctly.
      Overrides:
      updateObject in class EnemyController