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@ -1,81 +0,0 @@ |
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package playground; |
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import static org.junit.Assert.assertTrue; |
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import java.awt.Color; |
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import org.junit.jupiter.api.AfterAll; |
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import org.junit.jupiter.api.BeforeAll; |
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import org.junit.jupiter.api.Test; |
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import gameobjects.EgoObject; |
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import gameobjects.GameObject; |
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import gameobjects.RectObject; |
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/** |
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* Tests {@link SpaceInvadersLevel} for |
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* <ol> |
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* <li>calcEnemySpeedX() returns the same value as constant SpaceInvadersLevel.ENEMYSPEEDX |
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* <li>calcEnemySpeedY() returns the same value as constant SpaceInvadersLevel.ENEMYSPEEDY |
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* <li>calcNrEnemies() returns the same value as constant SpaceInvadersLevel.NR_ENEMIES |
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* <li>actionIfEnemyIsHit() adds 200 points to score |
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* <li>actionIfEgoObjectIsHit() reduces number of lives (egoLives) |
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* </ol> |
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* @author jkonert |
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* |
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*/ |
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class SpaceInvadersLevelTest { |
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private static SpaceInvadersLevel myLevel; |
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@BeforeAll |
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static void setUpBeforeClass() throws Exception { |
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myLevel = new SpaceInvadersLevel(); |
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SpaceInvadersLevel.setGlobalFlag("egoLives", 5); |
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SpaceInvadersLevel.setGlobalFlag("points", 500); |
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SpaceInvadersLevel.setGlobalFlag("highscore", 5000); |
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} |
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@AfterAll |
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static void tearDownAfterClass() throws Exception { |
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// nothing |
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} |
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@Test |
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void testCalcEnemySpeedX() { |
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assertTrue("EnemySpeedX is as in SpaceInvadersLevel defined", myLevel.calcEnemySpeedX() == SpaceInvadersLevel.ENEMYSPEEDX); |
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} |
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@Test |
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void testCalcEnemySpeedY() { |
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assertTrue("EnemySpeedY is as in SpaceInvadersLevel defined", myLevel.calcEnemySpeedY() == SpaceInvadersLevel.ENEMYSPEEDY); |
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} |
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@Test |
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void testCalcNrEnemies() { |
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assertTrue("NrOfEnemies is as in SpaceInvadersLevel defined", myLevel.calcNrEnemies() == SpaceInvadersLevel.NR_ENEMIES); |
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} |
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@Test |
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void testActionIfEnemyIsHitPointsUp() { |
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Integer numPointsBefore = (Integer)Playground.getGlobalFlag("points"); |
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GameObject dummyShot = new RectObject("shot1", myLevel, 0,0,0,0, 12, 12, Color.WHITE); |
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GameObject dummyEnemy = new RectObject("ego1", myLevel, 0,0,0,0, 12, 12, Color.BLACK); |
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myLevel.addObject(dummyShot); |
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myLevel.addObject(dummyEnemy); |
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myLevel.actionIfEnemyIsHit(dummyEnemy, dummyShot);; // this is the call under test |
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Integer numPointsAfter = (Integer)Playground.getGlobalFlag("points"); // changed? |
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assertTrue("numPoints is up +200 after EnemyIsHit", numPointsAfter == numPointsBefore + 200); // points are set +200 , check. |
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} |
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@Test |
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void testActionIfEgoObjectIsHitLivesDown() { |
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Integer numLivesBefore = (Integer)Playground.getGlobalFlag("egoLives"); |
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GameObject dummyShot = new RectObject("shot1", myLevel, 0,0,0,0, 12, 12, Color.RED); |
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GameObject dummyEgo = new EgoObject("ego1", myLevel, 0,0,0,0, 5); |
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myLevel.addObject(dummyShot); |
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myLevel.actionIfEgoObjectIsHit(dummyShot, dummyEgo); // this is the call under test |
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Integer numLivesAfter = (Integer)Playground.getGlobalFlag("egoLives"); // changed? |
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assertTrue("numLives is reduced by one ifEgoIsHit", numLivesAfter == numLivesBefore - 1); // lives is reduced by one |
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} |
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} |