fdai7222
3 years ago
14 changed files with 137 additions and 25 deletions
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7spaceinvaders/GameProject/.classpath
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4spaceinvaders/GameProject/src/base/GameLoop.java
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33spaceinvaders/GameProject/src/base/MovingObjectsGame.java
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9spaceinvaders/GameProject/src/collider/package-info.java
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14spaceinvaders/GameProject/src/controller/CollisionAwareEgoController.java
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46spaceinvaders/GameProject/src/controller/EgoController.java
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2spaceinvaders/GameProject/src/controller/ObjectController.java
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7spaceinvaders/GameProject/src/gameobjects/package-info.java
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2spaceinvaders/GameProject/src/log4j2.xml
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2spaceinvaders/GameProject/src/playground/Level2.java
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4spaceinvaders/GameProject/src/playground/Level4.java
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21spaceinvaders/GameProject/src/playground/LevelMovingObjects.java
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2spaceinvaders/GameProject/src/playground/SpaceInvadersLevel.java
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9spaceinvaders/GameProject/src/playground/package-info.java
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package base; |
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import java.io.IOException; |
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import playground.LevelMovingObjects; |
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/** |
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* main class to start a game with only one level {@link playground.LevelMovingObjects}. |
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* |
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*/ |
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public class MovingObjectsGame extends GameLoop { |
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/** |
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* starts this game. |
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* |
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* @param args command line parameters (forwarded to {@link GameLoop#runGame(String[])}). |
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* @throws IOException if highscore.txt file cannot be written or accessed, the exception is |
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* thrown (and game ends). |
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*/ |
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public static void main(String[] args) throws IOException { |
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GameLoop myGame = new MovingObjectsGame(); |
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myGame.runGame(args); |
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} |
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/** |
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* adds only one level to play ({@link playground.LevelMovingObjects}). |
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*/ |
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@Override |
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public void defineLevels() { |
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this.resetLevels(); |
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this.addLevel(new LevelMovingObjects()); |
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} |
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} |
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/** |
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* The package contains classes implementing a 'bounding box' area around game objects. <br> |
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* The abstract base class {@link Collider} provides the abstract method {@link Collider#collidesWith(Collider)}, |
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* which needs to be implemented by child classes to detect and decide whether or not an object with such instance really collides with the other. |
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* {@link Collider} instances are to be used for game objects ({@link gameobjects}); see constructors.<br> |
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* |
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* The benefit of seperating Colliders from visual representations is that the area for collisions can be smaller/bigger/other shape to improve game play experience. |
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*/ |
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package collider; |
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/** |
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* The package gameobjects contains all objects with a visual representation on screen. |
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* They can be combined to use controller instances for their behavior (subclasses of {@link controller.ObjectController}). |
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* The abstract base class is {@link GameObject}, which forces child-classes to implement the method |
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* {@link GameObject#updateObject()}. |
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*/ |
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package gameobjects; |
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package playground; |
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/** This level adds two distracting objects to the canvas that cannot collide but bounce around all the time. |
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*/ |
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public class LevelMovingObjects extends SpaceInvadersLevel { |
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// TODO your code here |
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/** "Moving Objects Level!" is the message. |
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* |
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* @return String "Moving Objects Level!" |
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*/ |
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@Override |
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protected String getStartupMessage() { |
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return "Moving Objects Level!"; |
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} |
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} |
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/** |
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* The package playground contains all level specific logic and control of level logic. |
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* The structure and general logic (with global and local flags to be stored/used) |
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* is provided in abstract base class {@link Playground}.<br> |
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* Child-classes implement specific logic for one level and game type (e.g. {@link SpaceInvadersLevel}).<b> |
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* |
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* Generally, the base class {@link Playground} supports totally different game types to be implemented. |
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*/ |
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package playground; |
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