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package rendering;
import gameobjects.GameObject; import java.awt.Color; import java.awt.Graphics2D;
public class RectArtist extends Artist {
protected Color color; protected double width, height;
public RectArtist(GameObject go, double width, double height, Color color) { super(go); this.color = color; this.width = width; this.height = height; }
@Override public void draw(Graphics2D g) { g.setColor(this.color);
// g.drawLine((int) (Math.round(this.getX())), (int) (Math.round(this.getY()-this.height/2.)),
// (int) Math.round(this.getX()),
// (int) Math.round(this.getY() + this.height/2.));
g.fillRect((int) (this.getX() - this.width / 2.), (int) (this.getY() - this.height / 2.), (int) this.width, (int) this.height);
}
}
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