4 Commits
28aaafb5df
...
dc2134f2ca
Author | SHA1 | Message | Date |
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Emma Nagelschmidt | dc2134f2ca |
Merge remote-tracking branch 'prof/main'
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3 years ago |
jkonert | d1bd4d1460 |
small typo fix in JavaDoc
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3 years ago |
jkonert | 2ee8610620 |
BreakoutLevelBaseAdvanced for HA07 added
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3 years ago |
jkonert | 2b56d72aa2 |
fixed small syntax issue with missing this.
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3 years ago |
3 changed files with 116 additions and 5 deletions
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21GameProject/src/controller/MineController.java
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2GameProject/src/playground/BreakoutLevelBase.java
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98GameProject/src/playground/BreakoutLevelBaseAdvanced.java
@ -0,0 +1,98 @@ |
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package playground; |
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import org.apache.log4j.LogManager; |
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import org.apache.log4j.Logger; |
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/** |
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* Advanced version of abstract {@link BreakoutLevelBase} providing a complete implementation of |
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* {@link #prepareLevel(String)}. Additionally abstract methods for number of bricks in X and Y |
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* direction are provided as well as abstract methods for brick sizes and start coordinates. |
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* |
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* @see #calcNrBricksX() |
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* @see #calcNrBricksY() |
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* @see #getBrickSizeX() |
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* @see #getBrickSizeY() |
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* @see #getBrickStartX() |
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* @see #getBrickStartY() |
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* |
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*/ |
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public abstract class BreakoutLevelBaseAdvanced extends BreakoutLevelBase { |
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private static Logger logger = LogManager.getLogger(BreakoutLevelBaseAdvanced.class); |
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/** |
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* provides the number of bricks to be set in horizontal direction. |
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* |
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* @return positive value of how many bricks are to be next to each other in X direction |
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*/ |
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protected abstract int calcNrBricksX(); |
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/** |
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* provides the number of bricks to be set in vertical direction. |
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* |
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* @return positive value of how many bricks are to be next to each other in Y direction |
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*/ |
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protected abstract int calcNrBricksY(); |
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/** |
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* provides the length of one brick. |
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* |
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* @return positive value of how long a brick should be in X direction. |
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*/ |
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protected abstract double getBrickSizeX(); |
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/** |
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* provides the height of one brick. |
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* |
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* @return positive value of how high a brick should be in Y direction. |
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*/ |
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protected abstract double getBrickSizeY(); |
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/** |
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* provides the start coordinate of upper left corner (X value). |
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* |
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* @return positive value of the X coordinate to use as the starting point of the upper left |
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* corner of the brick set. |
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*/ |
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protected abstract double getBrickStartX(); |
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/** |
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* provides the start coordinate of upper left corner (Y value). |
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* |
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* @return positive value of the Y coordinate to use as the starting point of the upper left |
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* corner of the brick set. |
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*/ |
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protected abstract double getBrickStartY(); |
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/** |
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* Prepares a complete Breakout type level and uses the values provided by implementations of |
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* {@link #calcNrBricksX()} and {@link #calcNrBricksY()} to generate the stone matrix. |
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* Furthermore, it relies on the methods {@link #createEgoObject()}, {@link #createBall} and {@link #createBrick}, |
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* which are meant to be overwritten in subclasses. <br> |
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* Attention: For collision detection bricks created by {@link #createBrick(int, int)} need to have the String 'brick' in ID. |
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* |
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* @see LevelBreakoutBase#prepareLevel(String) for further information. |
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* |
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* @param level String passes by the game engine (not used currently and can be ignored). |
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* |
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*/ |
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@Override |
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public void prepareLevel(String level) { |
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for (int y = 0; y < this.calcNrBricksY(); y++) { |
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for (int x = 0; x < this.calcNrBricksX(); x++) { |
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logger.trace("trying to create brick X, Y (" + x + "," + y + ")"); |
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this.addObject(this.createBrick(x, y)); |
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} |
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} |
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this.ego = this.createEgoObject(); |
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this.ball = this.createBall(); |
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this.addObject(this.ego); |
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this.addObject(this.ball); |
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logger.info("level preperation succeeded."); |
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} |
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} |
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