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@ -40,25 +40,38 @@ public class GameLoop { |
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private static Logger logger = LogManager.getLogger(GameLoop.class); |
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private static Logger logger = LogManager.getLogger(GameLoop.class); |
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/** empty constructor which does nothing */ |
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/** constructor which calls {@link #defineLevels()}, which adds all levels of this game. |
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*/ |
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public GameLoop() { |
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public GameLoop() { |
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this.defineLevels(); |
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} |
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/** |
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* First resets (clears) the already existing level instances of this game's list of levels ({@link #resetLevels()}), |
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* then adds one instance of {@link Level1} by calling {@link #addLevel()}. |
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* Should be called only before playing starts (e.g. in constructor or before {@link #runGame(String[]) } is called. |
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* |
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* <br><strong>Note:</strong> Subclasses of {@link GameLoop} should override this method to define own levels for their game. |
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*/ |
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void defineLevels() { |
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this.resetLevels(); |
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this.addLevel(new Level1()); |
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} |
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} |
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/** |
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/** |
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* This method adds the given level instance to the end of the currently already stored list of levels to play. |
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* Adds the given level instance to the end of the currently already stored list of levels to play. |
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* Should be called only before playing starts (e.g. in constructor or before {@link #runGame(String[]) } is called. |
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* Should be called only before playing starts (e.g. in constructor or before {@link #runGame(String[]) } is called. |
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* |
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* |
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* @param level instance of Playground (a level) to add. |
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* @param level instance of Playground (a level) to add. |
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*/ |
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*/ |
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protected void addLevel(Playground level) { |
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void addLevel(Playground level) { |
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this.levels.add(level); |
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this.levels.add(level); |
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} |
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} |
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/** |
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/** |
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* Removes all levels from the list of levels to play! Do not call this method while {@link #runGame(String[]) } is running! |
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* Removes all levels from the list of levels to play! Do not call this method while {@link #runGame(String[]) } is running! |
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*/ |
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*/ |
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protected void resetLevels() { |
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void resetLevels() { |
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this.levels.clear(); |
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this.levels.clear(); |
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} |
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} |
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@ -205,14 +218,13 @@ public class GameLoop { |
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/** |
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/** |
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* main to start the whole application. |
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* main to start the whole application. |
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* initializes the {@link #levels} ArrayList of Playground instances (levels) to be played with one level {@link SpaceInvadersLevel}. |
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* initializes the {@link #levels} ArrayList of Playground instances (levels) to be played with one level {@link SpaceInvadersLevel} in constructor of {@link #GameLoop}. |
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* |
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* |
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* @param args Java default command line args, forwarded to {@link #runGame(String[])} |
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* @param args Java default command line args, forwarded to {@link #runGame(String[])} |
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* @throws IOException in case highscore.txt cannot be written. |
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* @throws IOException in case highscore.txt cannot be written. |
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*/ |
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*/ |
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public static void main(String[] args) throws IOException { |
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public static void main(String[] args) throws IOException { |
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GameLoop gl = new GameLoop(); |
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gl.addLevel(new Level1()); |
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GameLoop gl = new GameLoop(); |
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gl.runGame(args); |
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gl.runGame(args); |
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} |
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} |
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