Space von Team 22 (Nico B. Benjamin F. Lea A.)
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package playground;
import java.awt.Color;
import gameobjects.GameObject;
import gameobjects.TextObject;
public class BreakoutLevel3 extends BreakoutLevel0 {
TextObject pointsText = new TextObject("pointsText", this, 50, 10, 0.,0, "0", 20, Color.BLACK);
TextObject livesText = new TextObject("livesText", this, 600,10,0,0,"3", 20, Color.GREEN);
@Override
public void prepareLevel(String id) {
setLevelFlag("points", 0);
TextObject score = pointsText;
this.addObject(score);
setGlobalFlag("lives", 3);
TextObject lives = livesText;
this.addObject(lives);
super.prepareLevel(id);
}
@Override
protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) {
super.actionIfBallHitsBrick(ball, brick);
int value = (int) getLevelFlag("points");
setLevelFlag("points", value + 10);
pointsText.setText("" + getLevelFlag("points"));
}
@Override
public void applyGameLogic (){
super.applyGameLogic();
int value = (int) getGlobalFlag("lives");
if(this.ball.getY() > this.ego.getY()) {
setGlobalFlag("lives", --value);
livesText.setText("" + value);
this.ball.setY(this.ego.getY() - 20);
this.ball.setX(this.ego.getX());
}
}
@Override
public boolean gameOver() {
int value = (int) getGlobalFlag("lives");
if (value <0) {
return true;
}
return false;
}
}