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117 lines
3.4 KiB
117 lines
3.4 KiB
package playground;
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import java.awt.Color;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import collider.RectCollider;
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import controller.EgoController;
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import controller.ReboundController2;
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import gameobjects.FallingStar;
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import gameobjects.GameObject;
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import gameobjects.RectObject;
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/**
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* Class that generates a level with one egoObject, ball and ten bricks which need to be destroyed with the ball.
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*/
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public class BreakoutLevel1 extends BreakoutLevelBase {
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private static Logger logger2 = LogManager.getLogger(BreakoutLevel1.class);
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/**
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* This method defines the behavior when the ball hits a brick. It allows the ball to destroy the brick and move on in opposite direction.
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*
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* @param ball GameObject the one ball of the game.
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* @param brick GameObject the brick that is hit.
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*/
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@Override
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protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) {
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ball.setVY(ball.getVY() * -1);
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this.deleteObject(brick.id);
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}
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/**
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* This method defines the behavior when the ball hits the EgoObject.
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*
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* @param ball GameObject the one ball in the game.
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* @param ego GameObject the object the player controls.
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*
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*/
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@Override
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protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) {
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ball.setVY(ball.getVY() * -1);
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}
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/**
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* This method creates a new RectObject.
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*
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* @return ego object.
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*/
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@Override
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protected GameObject createEgoObject() {
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RectObject ego = new RectObject("ego", this, 350d, 550d, 0d, 0d, 80d, 10d, Color.BLUE);
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EgoController eController = new EgoController(80d, 10d);
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ego.addController(eController);
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RectCollider collider1 = new RectCollider("collider1", ego, 80d, 10d);
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ego.addCollider(collider1);
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logger2.info("sucessfully created ego object with controller and collider");
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return ego;
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}
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/**
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* This method creates a new ball.
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*
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* @return ball
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*/
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@Override
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protected GameObject createBall() {
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FallingStar ball = new FallingStar("ball", this, 350d, 350d, 120d, 120d, Color.RED, 5d);
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ReboundController2 bbound = new ReboundController2();
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ball.addController(bbound);
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logger2.info("sucessfully created ball object with controller");
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return ball;
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}
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/**
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* This method creates a new brick.
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*
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* @param row int row for position of the brick.
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* @param column int column for the position of the brick.
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*
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* @return brick.
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*/
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@Override
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protected GameObject createBrick(int row, int column) {
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RectObject brick = new RectObject("brick" + row + column, this, 40d+ column * 65, 40d + row * 35, 0d, 0d, 60d, 30d, Color.GREEN);
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RectCollider greenCollider = new RectCollider("greenCollider", brick, 60d, 30d);
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brick.addCollider(greenCollider);
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logger2.info("sucessfully created a brick object and collider");
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return brick;
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}
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/**
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* This method creates 3 rows and 10 columns with bricks. It also adds objects of ball and ego to Playground.
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*/
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@Override
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public void prepareLevel(String level) {
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this.ego = createEgoObject();
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this.ball = createBall();
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this.addObject(this.ego);
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this.addObject(this.ball);
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logger2.info("added ego and ball object to the current level");
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 10; j++) {
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this.addObject(createBrick(i ,j));
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}
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}
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logger2.info("created all 30 bricks");
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}
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}
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