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D
- defineLevels() - Method in class base.BreakoutGame
-
adds only one level to play (
playground.LevelBreakout1
). - defineLevels() - Method in class base.GameLoop
-
First resets (clears) the already existing level instances of this game's list of levels (
GameLoop.resetLevels()
), then adds one instance ofLevel1
by calling#addLevel()
. - defineLevels() - Method in class base.MovingObjectsGame
-
adds only one level to play (
LevelMovingObjects
). - defineLevels() - Method in class base.MultiLevelGame
- deleteObject(String) - Method in class playground.Playground
-
Removes a graphics object from a level.
- deleteObjectNow(String) - Method in class playground.Playground
-
Removes a graphics object from a level immediately, CAUTION.
- doneLevel - Variable in class playground.SpaceInvadersLevel
- draw(Graphics2D) - Method in class gameobjects.GameObject
-
Draws the object in its current state.
- draw(Graphics2D) - Method in class rendering.AnimationArtist
- draw(Graphics2D) - Method in class rendering.Artist
- draw(Graphics2D) - Method in class rendering.CircleArtist
- draw(Graphics2D) - Method in class rendering.RectArtist
- draw(Graphics2D) - Method in class rendering.TextArtist
-
Draw the text.
- dt - Variable in class controller.ZickZackController
- dummy - Variable in class controller.ObjectController
- duration - Variable in class controller.LimitedTimeController
- dx - Variable in class collider.Collider
- dy - Variable in class collider.Collider
- DYING_INTERVAL - Static variable in class playground.SpaceInvadersLevel
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