Index
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B
- ball - Variable in class playground.BreakoutLevelBase
-
instance of the ball, needs to be set by
BreakoutLevelBase.prepareLevel(String)
- base - package base
- BONUS_DURATION - Static variable in class playground.SpaceInvadersLevel
- BreakoutGame - Class in base
-
main class to start a game with only one level.
- BreakoutGame() - Constructor for class base.BreakoutGame
- BreakoutLevel0 - Class in playground
-
simple solution example for Breakout game.
- BreakoutLevel0() - Constructor for class playground.BreakoutLevel0
- BreakoutLevel1 - Class in playground
-
Class that generates a level with one egoObject, ball and ten bricks which need to be destroyed with the ball.
- BreakoutLevel1() - Constructor for class playground.BreakoutLevel1
- BreakoutLevel2 - Class in playground
- BreakoutLevel2() - Constructor for class playground.BreakoutLevel2
- BreakoutLevel3 - Class in playground
- BreakoutLevel3() - Constructor for class playground.BreakoutLevel3
- BreakoutLevelBase - Class in playground
- BreakoutLevelBase() - Constructor for class playground.BreakoutLevelBase
- BreakoutLevelBaseAdvanced - Class in playground
-
Advanced version of abstract
BreakoutLevelBase
providing a complete implementation ofBreakoutLevelBaseAdvanced.prepareLevel(String)
. - BreakoutLevelBaseAdvanced() - Constructor for class playground.BreakoutLevelBaseAdvanced
- button - Variable in class ui.GameUI
- button2 - Variable in class ui.GameUI
- buttonPanel - Variable in class ui.GameUI
-
the button panel holding buttons, set on
GameUI.panel
at last, usesBoxLayout
X-Direction
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