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E

ego - Variable in class playground.BreakoutLevelBase
instance of the ball, needs to be set by BreakoutLevelBase.prepareLevel(String)
EgoController - Class in controller
Controller using key events for up, down, left, right and space (shooting) to control the ego object behavior.
EgoController(double) - Constructor for class controller.EgoController
constructor that gives the ego controller a radius to stop the ego object when it reaches the level boundaries.
EgoController(double, double) - Constructor for class controller.EgoController
constructor that gives the ego controller a width and height to stop the ego object when it reaches the level boundaries.
EgoObject - Class in gameobjects
 
EgoObject(String, Playground, double, double, double, double, double) - Constructor for class gameobjects.EgoObject
 
egoRad - Variable in class gameobjects.EgoObject
 
egoRad - Variable in class rendering.CircleArtist
 
EGORAD - Static variable in class playground.SpaceInvadersLevel
 
EGOSPEED - Static variable in class playground.SpaceInvadersLevel
 
enemyAnim - Variable in class playground.SpaceInvadersLevel
 
EnemyController - Class in controller
This class controls the space invaders.
EnemyController() - Constructor for class controller.EnemyController
 
ENEMYSCALE - Static variable in class playground.SpaceInvadersLevel
 
ENEMYSHOTSPEED - Static variable in class playground.SpaceInvadersLevel
 
ENEMYSPEEDX - Static variable in class playground.Level5
 
ENEMYSPEEDX - Static variable in class playground.Level6
 
ENEMYSPEEDX - Static variable in class playground.Level7
 
ENEMYSPEEDX - Static variable in class playground.SpaceInvadersLevel
 
ENEMYSPEEDY - Static variable in class playground.Level5
 
ENEMYSPEEDY - Static variable in class playground.Level6
 
ENEMYSPEEDY - Static variable in class playground.Level7
 
ENEMYSPEEDY - Static variable in class playground.SpaceInvadersLevel
 
EXPL_COLOR - Static variable in class playground.SpaceInvadersLevel
 
EXPL_DURATION - Static variable in class playground.SpaceInvadersLevel
 
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