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B

ball - Variable in class playground.BreakoutLevelBase
instance of the ball, needs to be set by BreakoutLevelBase.prepareLevel(String)
base - package base
 
BONUS_DURATION - Static variable in class playground.SpaceInvadersLevel
 
BreakoutGame - Class in base
main class to start a game with only one level.
BreakoutGame() - Constructor for class base.BreakoutGame
 
BreakoutLevel0 - Class in playground
simple solution example for Breakout game.
BreakoutLevel0() - Constructor for class playground.BreakoutLevel0
 
BreakoutLevel1 - Class in playground
Class that generates a level with one egoObject, ball and ten bricks which need to be destroyed with the ball.
BreakoutLevel1() - Constructor for class playground.BreakoutLevel1
 
BreakoutLevel2 - Class in playground
 
BreakoutLevel2() - Constructor for class playground.BreakoutLevel2
 
BreakoutLevel3 - Class in playground
 
BreakoutLevel3() - Constructor for class playground.BreakoutLevel3
 
BreakoutLevelBase - Class in playground
 
BreakoutLevelBase() - Constructor for class playground.BreakoutLevelBase
 
BreakoutLevelBaseAdvanced - Class in playground
Advanced version of abstract BreakoutLevelBase providing a complete implementation of BreakoutLevelBaseAdvanced.prepareLevel(String).
BreakoutLevelBaseAdvanced() - Constructor for class playground.BreakoutLevelBaseAdvanced
 
button - Variable in class ui.GameUI
 
button2 - Variable in class ui.GameUI
 
buttonPanel - Variable in class ui.GameUI
the button panel holding buttons, set on GameUI.panel at last, uses BoxLayout X-Direction
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