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D

defineLevels() - Method in class base.BreakoutGame
adds only one level to play (playground.LevelBreakout1).
defineLevels() - Method in class base.GameLoop
First resets (clears) the already existing level instances of this game's list of levels (GameLoop.resetLevels()), then adds one instance of Level1 by calling #addLevel().
defineLevels() - Method in class base.MovingObjectsGame
adds only one level to play (LevelMovingObjects).
defineLevels() - Method in class base.MultiLevelGame
 
deleteObject(String) - Method in class playground.Playground
Removes a graphics object from a level.
deleteObjectNow(String) - Method in class playground.Playground
Removes a graphics object from a level immediately, CAUTION.
doneLevel - Variable in class playground.SpaceInvadersLevel
 
draw(Graphics2D) - Method in class gameobjects.GameObject
Draws the object in its current state.
draw(Graphics2D) - Method in class rendering.AnimationArtist
 
draw(Graphics2D) - Method in class rendering.Artist
 
draw(Graphics2D) - Method in class rendering.CircleArtist
 
draw(Graphics2D) - Method in class rendering.RectArtist
 
draw(Graphics2D) - Method in class rendering.TextArtist
Draw the text.
dt - Variable in class controller.ZickZackController
 
dummy - Variable in class controller.ObjectController
 
duration - Variable in class controller.LimitedTimeController
 
dx - Variable in class collider.Collider
 
dy - Variable in class collider.Collider
 
DYING_INTERVAL - Static variable in class playground.SpaceInvadersLevel
 
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