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L

laser - Variable in class playground.SpaceInvadersLevel
 
lastMod - Variable in class controller.ZickZackController
 
lastSpaceAt - Variable in class controller.CollisionAwareEgoController
 
level - Variable in class playground.Playground
 
LEVEL_INIT_TIME - Static variable in class playground.SpaceInvadersLevel
 
Level1 - Class in playground
extends SpaceInvadersLevel with a boring start message
Level1() - Constructor for class playground.Level1
 
Level2 - Class in playground
extends SpaceInvadersLevel with a different startup message.
Level2() - Constructor for class playground.Level2
 
LEVEL2STARS - Static variable in class playground.SpaceInvadersLevel
 
Level3 - Class in playground
Level3() - Constructor for class playground.Level3
 
Level4 - Class in playground
extends SpaceInvadersLevel with aliens that need two hits to be destroyed.
Level4() - Constructor for class playground.Level4
 
Level5 - Class in playground
 
Level5() - Constructor for class playground.Level5
 
Level5to7 - Class in playground
 
Level5to7() - Constructor for class playground.Level5to7
 
Level6 - Class in playground
 
Level6() - Constructor for class playground.Level6
 
Level7 - Class in playground
 
Level7() - Constructor for class playground.Level7
 
LevelBoss - Class in playground
Class that realizes all the game logic of a very simple game level.
LevelBoss() - Constructor for class playground.LevelBoss
 
levelFinished() - Method in class playground.BreakoutLevelBase
signals to game engine that the game has finished by success. called every game loop. default implementation is always false.
levelFinished() - Method in class playground.Playground
 
levelFinished() - Method in class playground.SpaceInvadersLevel
 
LevelHitTwice - Class in playground
extends SpaceInvadersLevel with 10 enemies that need two shots each to be destroyed.
LevelHitTwice() - Constructor for class playground.LevelHitTwice
constructor setting internal name to 'hitTwice'
LevelMovingHitObjects - Class in playground
Level that creates two RectObjects moving around and if ego is hit by them game is directly lost (lives = 0).
LevelMovingHitObjects() - Constructor for class playground.LevelMovingHitObjects
 
LevelMovingObjects - Class in playground
This level adds two distracting objects to the canvas that cannot collide but bounce around all the time.
LevelMovingObjects() - Constructor for class playground.LevelMovingObjects
 
LevelWithBox - Class in playground
This class adds a new level to the game.
LevelWithBox() - Constructor for class playground.LevelWithBox
 
LimitedTimeController - Class in controller
Controls and abject that is deleted after a lifetime specified in the constructor, and when it leaves the display.
LimitedTimeController(double, double) - Constructor for class controller.LimitedTimeController
Constructor.
lineSpeed - Variable in class controller.MineController
 
livesText - Variable in class playground.BreakoutLevel3
 
loadItem - Variable in class ui.GameUI
 
loopFrame - Variable in class rendering.AnimationArtist
 
lost - Variable in class playground.SpaceInvadersLevel
 
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All Classes and Interfaces|All Packages|Constant Field Values