Nico B
3 years ago
3 changed files with 119 additions and 2 deletions
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2GameProject/src/base/BreakoutGame.java
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2GameProject/src/log4j2.xml
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117GameProject/src/playground/BreakoutLevel1.java
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package playground; |
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import java.awt.Color; |
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import org.apache.logging.log4j.LogManager; |
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import org.apache.logging.log4j.Logger; |
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import collider.RectCollider; |
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import controller.EgoController; |
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import controller.ReboundController2; |
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import gameobjects.FallingStar; |
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import gameobjects.GameObject; |
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import gameobjects.RectObject; |
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/** |
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* Class that generates a level with one egoObject, ball and ten bricks which need to be destroyed with the ball. |
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*/ |
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public class BreakoutLevel1 extends BreakoutLevelBase { |
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private static Logger logger2 = LogManager.getLogger(BreakoutLevel1.class); |
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/** |
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* This method defines the behavior when the ball hits a brick. It allows the ball to destroy the brick and move on in opposite direction. |
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* |
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* @param ball GameObject the one ball of the game. |
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* @param brick GameObject the brick that is hit. |
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*/ |
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@Override |
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protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) { |
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ball.setVY(ball.getVY() * -1); |
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this.deleteObject(brick.id); |
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} |
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/** |
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* This method defines the behavior when the ball hits the EgoObject. |
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* |
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* @param ball GameObject the one ball in the game. |
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* @param ego GameObject the object the player controls. |
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* |
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*/ |
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@Override |
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protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) { |
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ball.setVY(ball.getVY() * -1); |
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} |
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/** |
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* This method creates a new RectObject. |
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* |
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* @return ego object. |
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*/ |
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@Override |
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protected GameObject createEgoObject() { |
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RectObject ego = new RectObject("ego", this, 350d, 550d, 0d, 0d, 80d, 10d, Color.BLUE); |
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EgoController eController = new EgoController(80d, 10d); |
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ego.addController(eController); |
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RectCollider collider1 = new RectCollider("collider1", ego, 80d, 10d); |
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ego.addCollider(collider1); |
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logger2.info("sucessfully created ego object with controller and collider"); |
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return ego; |
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} |
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/** |
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* This method creates a new ball. |
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* |
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* @return ball |
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*/ |
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@Override |
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protected GameObject createBall() { |
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FallingStar ball = new FallingStar("ball", this, 350d, 350d, 120d, 120d, Color.RED, 5d); |
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ReboundController2 bbound = new ReboundController2(); |
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ball.addController(bbound); |
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logger2.info("sucessfully created ball object with controller"); |
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return ball; |
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} |
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/** |
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* This method creates a new brick. |
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* |
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* @param row int row for position of the brick. |
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* @param column int column for the position of the brick. |
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* |
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* @return brick. |
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*/ |
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@Override |
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protected GameObject createBrick(int row, int column) { |
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RectObject brick = new RectObject("brick" + row + column, this, 40d+ column * 65, 40d + row * 35, 0d, 0d, 60d, 30d, Color.GREEN); |
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RectCollider greenCollider = new RectCollider("greenCollider", brick, 60d, 30d); |
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brick.addCollider(greenCollider); |
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logger2.info("sucessfully created a brick object and collider"); |
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return brick; |
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} |
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/** |
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* This method creates 3 rows and 10 columns with bricks. It also adds objects of ball and ego to Playground. |
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*/ |
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@Override |
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public void prepareLevel(String level) { |
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this.ego = createEgoObject(); |
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this.ball = createBall(); |
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this.addObject(this.ego); |
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this.addObject(this.ball); |
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logger2.info("added ego and ball object to the current level"); |
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for (int i = 0; i < 3; i++) { |
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for (int j = 0; j < 10; j++) { |
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this.addObject(createBrick(i ,j)); |
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} |
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} |
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logger2.info("created all 30 bricks"); |
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} |
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} |
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