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@ -1,5 +1,13 @@ |
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package playground; |
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import java.awt.Color; |
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import org.apache.logging.log4j.LogManager; |
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import org.apache.logging.log4j.Logger; |
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import collider.RectCollider; |
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import controller.ReboundController; |
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import controller.ReboundController2; |
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import gameobjects.GameObject; |
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import gameobjects.RectObject; |
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/** |
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* Level that creates two RectObjects moving around and if ego is hit by them game is directly lost |
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@ -7,8 +15,49 @@ package playground; |
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* |
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*/ |
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public class LevelMovingHitObjects extends SpaceInvadersLevel { |
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private static Logger logger1 = LogManager.getLogger(LevelMovingHitObjects.class); |
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@Override |
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public void prepareLevel(String id) { |
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super.prepareLevel(id); |
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RectObject fly_enemy1 = new RectObject("fly_enemy1", this, 300, 300, 75, 40, 40, 40, Color.BLUE); |
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RectObject fly_enemy2 = new RectObject("fly_enemy2", this, 200, 200, 20, 90, 40, 40, Color.GREEN); |
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logger1.info("Created two rectobjects"); |
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ReboundController2 fly1_controller = new ReboundController2(); |
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ReboundController2 fly2_controller = new ReboundController2(); |
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logger1.info("Created two controllers"); |
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fly_enemy1.addController(fly1_controller); |
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fly_enemy2.addController(fly2_controller); |
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logger1.info("Added controller to Rectbjects"); |
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this.addObject(fly_enemy1); |
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this.addObject(fly_enemy2); |
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logger1.info("Added objects to LevelMoving<HItObejcts"); |
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RectCollider collider1 = new RectCollider("collider1", fly_enemy1, 40d, 40d); |
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RectCollider collider2 = new RectCollider("collider2", fly_enemy2, 40d, 40d); |
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logger1.info("Created two colliders"); |
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fly_enemy1.addCollider(collider1); |
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fly_enemy2.addCollider(collider2); |
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logger1.info("Added collider to rectobjects"); |
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} |
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@Override |
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void actionIfEgoCollidesWithEnemy(GameObject enemy, GameObject ego) { |
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if (enemy.id.equals("fly_enemy1") || enemy.id.equals("fly_enemy2")) { |
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setGlobalFlag("egoLive", 0); |
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this.lost = true; |
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} else { |
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super.actionIfEgoCollidesWithEnemy(enemy, ego); |
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} |
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} |
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// FIXME add logger here |
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//FIXME add your method overrides here |
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