Nico B
2 years ago
3 changed files with 135 additions and 0 deletions
-
4GameProject/src/base/BreakoutGame.java
-
119GameProject/src/playground/BreakoutLevel0.java
-
12GameProject/src/playground/BreakoutLevel3.java
@ -0,0 +1,119 @@ |
|||
package playground; |
|||
|
|||
import java.awt.Color; |
|||
import org.apache.logging.log4j.LogManager; |
|||
import org.apache.logging.log4j.Logger; |
|||
import collider.RectCollider; |
|||
import controller.EgoController; |
|||
import controller.ReboundController2; |
|||
import gameobjects.FallingStar; |
|||
import gameobjects.GameObject; |
|||
import gameobjects.RectObject; |
|||
|
|||
/** |
|||
* simple solution example for Breakout game. |
|||
* |
|||
* not implemented: penalty if balls hits ground, no score for removed bricks, no bonus items, no |
|||
* lives. |
|||
* </ul> |
|||
* |
|||
*/ |
|||
|
|||
|
|||
public class BreakoutLevel0 extends BreakoutLevelBase { |
|||
|
|||
private static Logger logger = LogManager.getLogger(BreakoutLevelBase.class); |
|||
|
|||
|
|||
protected GameObject createEgoObject() { |
|||
RectObject ro = new RectObject("ego", this, 350, 550, 0, 0, 80, 10, Color.BLUE); |
|||
ro.generateColliders(); |
|||
EgoController ec = new EgoController(80,10); |
|||
ro.addController(ec); |
|||
logger.info("ego created."); |
|||
|
|||
return ro; |
|||
} |
|||
|
|||
|
|||
protected GameObject createBall() { |
|||
GameObject co = new FallingStar("ball1", this, 350, 350, 100, 100, Color.RED, 5); |
|||
co.addController(new ReboundController2()); |
|||
logger.info("ball created."); |
|||
return co; |
|||
} |
|||
|
|||
|
|||
/** |
|||
* creates one brick. For |
|||
* collision {@link RectCollider} is used. |
|||
*/ |
|||
@Override |
|||
protected GameObject createBrick(int row, int column) { |
|||
double xSize = 60; |
|||
double ySize = 30; |
|||
double xStart = 40; |
|||
double yStart = 40; |
|||
double space = 5; |
|||
Color c = Color.BLUE; |
|||
|
|||
RectObject ro = new RectObject("brick" + row + "/" + column, this, xStart + column * (xSize + space), |
|||
yStart + row * (ySize + space), 0, 0, xSize - 4, ySize - 4, c); |
|||
RectCollider rc = new RectCollider("egal", ro, xSize - 4, ySize - 4); |
|||
ro.addCollider(rc); |
|||
|
|||
return ro; |
|||
} |
|||
|
|||
/** |
|||
* lets ball bounce in Y direction, deletes brick. |
|||
*/ |
|||
@Override |
|||
protected void actionIfBallHitsBrick(GameObject ball, GameObject brick) { |
|||
|
|||
ball.setVY(ball.getVY() * -1); // bounce effect for ball |
|||
this.deleteObject(brick.getId()); // remove brick from field |
|||
logger.debug("deleted brick " + brick.getId()); |
|||
|
|||
} |
|||
|
|||
|
|||
/** |
|||
* Let the ball bounce off in Y direction. |
|||
* |
|||
*/ |
|||
@Override |
|||
protected void actionIfBallHitsEgo(GameObject ball, GameObject ego) { |
|||
double ballY = ball.getY(); |
|||
double egoY = ego.getY(); |
|||
ball.setY(ballY < egoY ? ballY - 10 : ballY + 10); // radius 5 hard coded. |
|||
ball.setVY(ball.getVY() * -1); |
|||
logger.debug("ball bounces of ego object."); |
|||
} |
|||
|
|||
|
|||
/** |
|||
* Prepares a Breakout level with a 3 x 3 matrix of blocks on top. This method relies on the |
|||
* methods {@link #createEgo}, {@link #createBall} and {@link #createBrick}, among others. |
|||
* |
|||
* @param level String passes by the game engine (not used currently and can be ignored). |
|||
*/ |
|||
@Override |
|||
public void prepareLevel(String level) { |
|||
for (int y = 3; y < 6; y++) { |
|||
for (int x = 0; x < 3; x++) { |
|||
logger.trace("trying to create brick X, Y (" + x + "," + y + ")"); |
|||
GameObject brick = this.createBrick(x, y); |
|||
this.addObject(brick); |
|||
} |
|||
} |
|||
this.ego = this.createEgoObject(); |
|||
this.ball = this.createBall(); |
|||
this.addObject(this.ego); |
|||
this.addObject(this.ball); |
|||
logger.info("level preperation succeeded."); |
|||
|
|||
} |
|||
|
|||
|
|||
} |
@ -0,0 +1,12 @@ |
|||
package playground; |
|||
|
|||
|
|||
|
|||
public class BreakoutLevel3 extends BreakoutLevel0 { |
|||
|
|||
// your code here |
|||
|
|||
|
|||
} |
|||
|
|||
|
Write
Preview
Loading…
Cancel
Save
Reference in new issue