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package Game.ChessObj;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
import static org.mockito.Mockito.mock;
class ChessBoardTest {
ChessFigure.Type[] startOrder = {
ChessFigure.Type.CASTLE, ChessFigure.Type.KNIGHT, ChessFigure.Type.BISHOP, ChessFigure.Type.QUEEN, ChessFigure.Type.KING, ChessFigure.Type.BISHOP, ChessFigure.Type.KNIGHT, ChessFigure.Type.CASTLE
};
ChessBoard chessBoard;
@BeforeEach
void setUp() {
chessBoard = new ChessBoard();
}
@AfterEach
void tearDown() {
}
@Test
void initBoard() {
ChessFigure[][] board = chessBoard.getBoard();
for (int x = 0; x < board[0].length; x++) {
for (int y = 0; y < board.length; y++) {
//test pawns
if (y == 1) {
assertEquals(new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.BLACK), board[y][x]);
continue;
}
if (y == 6) {
assertEquals(new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.WHITE), board[y][x]);
continue;
}
if (y == 0) {
assertEquals(new ChessFigure(startOrder[x], ChessFigure.Team.BLACK), board[y][x]);
continue;
}
if (y == 7) {
assertEquals(new ChessFigure(startOrder[x], ChessFigure.Team.WHITE), board[y][x]);
continue;
}
//rest should be empty(null)
assertNull(board[y][x]);
}
}
}
@Test
void getCellSymbols() {
String[][] expectedArray = {
{"|T|", "|Z|", "|I|", "|Q|", "|K|", "|I|", "|Z|", "|T|"},
{"|o|", "|o|", "|o|", "|o|", "|o|", "|o|", "|o|", "|o|"},
{" ", " ", " ", " ", " ", " ", " ", " "},
{" ", " ", " ", " ", " ", " ", " ", " "},
{" ", " ", " ", " ", " ", " ", " ", " "},
{" ", " ", " ", " ", " ", " ", " ", " "},
{" o ", " o ", " o ", " o ", " o ", " o ", " o ", " o "},
{" T ", " Z ", " I ", " Q ", " K ", " I ", " Z ", " T "}
};
assertArrayEquals(expectedArray, chessBoard.getCellSymbols());
}
@Test
void isCellInBoard() {
assertTrue(chessBoard.isCellInBoard(0, 0));
assertTrue(chessBoard.isCellInBoard(7, 7));
assertTrue(chessBoard.isCellInBoard(2, 1));
assertTrue(chessBoard.isCellInBoard(5, 7));
assertFalse(chessBoard.isCellInBoard(-1, 0));
assertFalse(chessBoard.isCellInBoard(4, 8));
assertFalse(chessBoard.isCellInBoard(10, 20));
}
@Test
void validateCleanPath() {
ChessFigure[][] tempBoard = chessBoard.getBoard();
tempBoard[3][0] = mock(ChessFigure.class);
tempBoard[3][5] = mock(ChessFigure.class);
chessBoard.setChessBoard(tempBoard);
assertFalse(chessBoard.validateCleanPath(-2, 0, 1, 4));
assertTrue(chessBoard.validateCleanPath(0, 3, 5, 3));
assertFalse(chessBoard.validateCleanPath(0, 3, 6, 3));
assertFalse(chessBoard.validateCleanPath(0, 3, 7, 3));
assertFalse(chessBoard.validateCleanPath(0, 3, 5, 5));
assertFalse(chessBoard.validateCleanPath(0, 3, 4, 7));
assertTrue(chessBoard.validateCleanPath(0, 3, 2, 5));
assertTrue(chessBoard.validateCleanPath(7, 3, 5, 5));
assertFalse(chessBoard.validateCleanPath(7, 3, 6, 6));
}
/*
0 1 2 3 4 5 6 7
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
0 │ │ │ │ │ │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
1 │ │ │ │ │ │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
2 │ │ │ │ │ o │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
3 │ │ │ │ |o| │ │ |o| │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
4 │ │ │ o │ │ o │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
5 │ │ │ │ |o| │ │ │ |T| │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
6 │ │ │ │ │ │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
7 │ │ │ T │ │ B │ │ │ │
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
*/
@Test
void validateMove() {
ChessFigure[][] tempBoard = new ChessFigure[8][8];
tempBoard[4][2] = new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.WHITE);
tempBoard[4][4] = new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.WHITE);
tempBoard[2][4] = new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.WHITE);
tempBoard[3][3] = new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.BLACK);
tempBoard[3][5] = new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.BLACK);
tempBoard[5][3] = new ChessFigure(ChessFigure.Type.PAWN, ChessFigure.Team.BLACK);
tempBoard[7][2] = new ChessFigure(ChessFigure.Type.CASTLE, ChessFigure.Team.WHITE);
tempBoard[7][4] = new ChessFigure(ChessFigure.Type.BISHOP, ChessFigure.Team.WHITE);
tempBoard[5][6] = new ChessFigure(ChessFigure.Type.CASTLE, ChessFigure.Team.BLACK);
chessBoard.setChessBoard(tempBoard);
//White pawn normal move
assertTrue(chessBoard.validateMove(4, 2, 4, 1));
assertFalse(chessBoard.validateMove(4, 2, 4, 3));
assertFalse(chessBoard.validateMove(4, 2, 3, 1));
assertFalse(chessBoard.validateMove(4, 2, 5, 1));
//White pawn beats Black
assertTrue(chessBoard.validateMove(4, 4, 3, 3));
assertTrue(chessBoard.validateMove(4, 4, 5, 3));
//Black pawn normal move
assertTrue(chessBoard.validateMove(3, 5, 3, 6));
assertFalse(chessBoard.validateMove(3, 5, 3, 4));
assertFalse(chessBoard.validateMove(3, 5, 2, 6));
assertFalse(chessBoard.validateMove(3, 5, 6, 6));
//Black pawn beats White
assertTrue(chessBoard.validateMove(3, 3, 2, 4));
assertTrue(chessBoard.validateMove(3, 3, 4, 4));
//CastleMoves for testing global rules
assertTrue(chessBoard.validateMove(2, 7, 2, 5));
assertFalse(chessBoard.validateMove(2, 7, 2, 4));
assertFalse(chessBoard.validateMove(2, 7, 2, 2));
//Bishop Moves for testing global moves
assertTrue(chessBoard.validateMove(4, 7, 5, 6));
assertTrue(chessBoard.validateMove(4, 7, 6, 5));
assertFalse(chessBoard.validateMove(4, 7, 7, 4));
}
/*
0 1 2 3 4 5 6 7 0 1 2 3 4 5 6 7
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
0 │ │ │ │ │ │ │ │ │ 0 │ │ │ │ │ │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
1 │ │ │ │ T │ │ │ │ K │ 1 │ │ │ │ │ │ │ │ K │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
2 │ │ │ │ │ │ │ │ │ 2 │ │ │ │ │ │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
3 │ │ │ │ │ │ Z │ │ │ 3 │ │ │ │ │ │ Z │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤ --> ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
4 │ │ │ │ │ │ │ │ │ 4 │ │ │ │ │ B │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
5 │ │ │ |Q| │ │ │ │ │ │ 5 │ │ │ T │ │ │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
6 │ │ │ │ │ │ │ B │ │ 6 │ │ │ │ │ │ │ │ │
├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
7 │ │ │ │ │ │ │ │ │ 7 │ │ │ │ │ │ │ │ │
└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
*/
@Test
void moveFigure() {
ChessFigure[][] tempBoard = new ChessFigure[8][8];
ChessFigure[][] resultBoard = new ChessFigure[8][8];
tempBoard[1][3] = new ChessFigure(ChessFigure.Type.CASTLE, ChessFigure.Team.WHITE);
tempBoard[1][7] = new ChessFigure(ChessFigure.Type.KNIGHT, ChessFigure.Team.WHITE);
tempBoard[6][6] = new ChessFigure(ChessFigure.Type.BISHOP, ChessFigure.Team.WHITE);
tempBoard[3][5] = new ChessFigure(ChessFigure.Type.KNIGHT, ChessFigure.Team.WHITE);
tempBoard[5][2] = new ChessFigure(ChessFigure.Type.QUEEN, ChessFigure.Team.BLACK);
resultBoard[5][2] = new ChessFigure(ChessFigure.Type.CASTLE, ChessFigure.Team.WHITE);
resultBoard[1][7] = new ChessFigure(ChessFigure.Type.KNIGHT, ChessFigure.Team.WHITE);
resultBoard[4][4] = new ChessFigure(ChessFigure.Type.BISHOP, ChessFigure.Team.WHITE);
resultBoard[3][5] = new ChessFigure(ChessFigure.Type.KNIGHT, ChessFigure.Team.WHITE);
chessBoard.setChessBoard(tempBoard);
assertEquals(chessBoard.moveFigure(3, 1, 2, 1), ChessBoard.MoveFeedback.MOVE);
assertEquals(chessBoard.moveFigure(2, 1, 2, 5), ChessBoard.MoveFeedback.ENEMYBEATEN);
assertEquals(chessBoard.moveFigure(6, 6, 4, 4), ChessBoard.MoveFeedback.MOVE);
assertEquals(chessBoard.moveFigure(7, 1, 8, 1), ChessBoard.MoveFeedback.OUTSIDEOFBOARD);
assertEquals(chessBoard.moveFigure(5, 3, 4, 2), ChessBoard.MoveFeedback.INVALID);
assertArrayEquals(resultBoard, chessBoard.getBoard());
}
@Test
void scanForOccurringFigure() {
assertEquals(8, chessBoard.scanForOccurringFigure(ChessFigure.Type.PAWN, ChessFigure.Team.WHITE));
assertEquals(2, chessBoard.scanForOccurringFigure(ChessFigure.Type.CASTLE, ChessFigure.Team.WHITE));
assertEquals(2, chessBoard.scanForOccurringFigure(ChessFigure.Type.BISHOP, ChessFigure.Team.WHITE));
assertEquals(2, chessBoard.scanForOccurringFigure(ChessFigure.Type.KNIGHT, ChessFigure.Team.WHITE));
assertEquals(1, chessBoard.scanForOccurringFigure(ChessFigure.Type.QUEEN, ChessFigure.Team.WHITE));
assertEquals(1, chessBoard.scanForOccurringFigure(ChessFigure.Type.KING, ChessFigure.Team.WHITE));
assertEquals(8, chessBoard.scanForOccurringFigure(ChessFigure.Type.PAWN, ChessFigure.Team.BLACK));
assertEquals(2, chessBoard.scanForOccurringFigure(ChessFigure.Type.CASTLE, ChessFigure.Team.BLACK));
assertEquals(2, chessBoard.scanForOccurringFigure(ChessFigure.Type.BISHOP, ChessFigure.Team.BLACK));
assertEquals(2, chessBoard.scanForOccurringFigure(ChessFigure.Type.KNIGHT, ChessFigure.Team.BLACK));
assertEquals(1, chessBoard.scanForOccurringFigure(ChessFigure.Type.QUEEN, ChessFigure.Team.BLACK));
assertEquals(1, chessBoard.scanForOccurringFigure(ChessFigure.Type.KING, ChessFigure.Team.BLACK));
}
}