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#include "PCD8544_SPI.h"
#include <SPI.h>
PCD8544_SPI_FB::PCD8544_SPI_FB()
{
}
void PCD8544_SPI_FB::begin(bool invert)
{
this->begin(invert, 0xB0, 0x04, 0x12);
}
void PCD8544_SPI_FB::begin(bool invert, uint8_t vop, uint8_t tempCoef, uint8_t bias)
{
PCD8544_PORT |= (PIN_DC | PIN_RESET | PIN_CE);
PCD8544_DDR |= (PIN_DC | PIN_RESET | PIN_CE);
SPI.begin();
// LCD init section:
uint8_t invertSetting = invert ? 0x0D : 0x0C;
// Must reset LCD first!
PCD8544_PORT &= ~PIN_RESET;
PCD8544_PORT |= PIN_RESET;
this->writeLcd(PCD8544_COMMAND, 0x21); //Tell LCD that extended commands follow
this->writeLcd(PCD8544_COMMAND, vop); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark
this->writeLcd(PCD8544_COMMAND, tempCoef); //Set Temp coefficent
this->writeLcd(PCD8544_COMMAND, bias); //LCD bias mode 1:48: Try 0x13 or 0x14. Mine works best with 1:65/1:65
this->writeLcd(PCD8544_COMMAND, 0x20); //We must send 0x20 before modifying the display control mode
this->writeLcd(PCD8544_COMMAND, invertSetting); //Set display control, normal mode. 0x0D for inverse
this->clear();
}
size_t PCD8544_SPI_FB::write(uint8_t data)
{
// Non-ASCII characters are not supported.
if (data < 0x20 || data > 0x7F) return 0;
if (this->m_Position + 5 >= BUF_LEN) this->m_Position -= (BUF_LEN - 6);
memcpy_P(this->m_Buffer + this->m_Position, ASCII[data - 0x20], 5);
this->m_Buffer[this->m_Position+5] = 0x00;
this->m_Position += 6;
if (this->m_Position >= BUF_LEN) this->m_Position -= BUF_LEN;
//this->m_Position %= BUF_LEN;
return 1;
}
void PCD8544_SPI_FB::clear(bool render)
{
memset(this->m_Buffer, 0x00, sizeof(this->m_Buffer));
if (render)
this->renderAll();
this->gotoXY(0, 0);
}
uint8_t PCD8544_SPI_FB::gotoXY(uint8_t x, uint8_t y)
{
if (x >= PCD8544_X_PIXELS || y >= PCD8544_ROWS) return PCD8544_ERROR;
this->writeLcd(PCD8544_COMMAND, 0x80 | x); // Column.
this->writeLcd(PCD8544_COMMAND, 0x40 | y); // Row.
this->m_Position = (PCD8544_X_PIXELS * y) + x;
return PCD8544_SUCCESS;
}
uint8_t PCD8544_SPI_FB::writeBitmap(const uint8_t *bitmap, uint8_t x, uint8_t y, uint8_t width, uint8_t height)
{
//if (x >= PCD8544_X_PIXELS || y >= PCD8544_Y_PIXELS) return;
//this->gotoXY(x, y);
//uint16_t pos = this->m_Position;
//for (uint8_t y = 0; y < height; y++)
//{
// memcpy(this->m_Buffer + pos, bitmap + (y*width), width);
// pos += PCD8544_X_PIXELS;
//}
if (this->gotoXY(x, y) == PCD8544_ERROR) return PCD8544_ERROR;
uint8_t *pos = this->m_Buffer + this->m_Position;
const uint8_t *maxY = bitmap + height * width;
for (const uint8_t *y = (uint8_t*) bitmap; y < maxY; y += width)
{
memcpy(pos, y, width);
pos += PCD8544_X_PIXELS;
}
return PCD8544_SUCCESS;
}
//void PCD8544_SPI_FB::init(void)
//{
// // Must reset LCD first!
// PCD8544_PORT &= ~PIN_RESET;
// PCD8544_PORT |= PIN_RESET;
//
// this->writeLcd(PCD8544_COMMAND, 0x21); //Tell LCD that extended commands follow
// this->writeLcd(PCD8544_COMMAND, 0xB0); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark
// this->writeLcd(PCD8544_COMMAND, 0x04); //Set Temp coefficent
// this->writeLcd(PCD8544_COMMAND, 0x12); //LCD bias mode 1:48: Try 0x13 or 0x14. Mine works best with 1:65/1:65
//
// this->writeLcd(PCD8544_COMMAND, 0x20); //We must send 0x20 before modifying the display control mode
// this->writeLcd(PCD8544_COMMAND, 0x0C); //Set display control, normal mode. 0x0D for inverse
//}
void PCD8544_SPI_FB::renderLine()
{
this->writeLcd(PCD8544_DATA, this->m_Buffer, BUF_LEN);
}
void PCD8544_SPI_FB::renderAll()
{
this->gotoXY(0, 0);
this->writeLcd(PCD8544_DATA, this->m_Buffer, BUF_LEN);
}
uint8_t PCD8544_SPI_FB::renderString(uint8_t x, uint8_t y, uint16_t length)
{
if (this->gotoXY(x, y) == PCD8544_ERROR) return PCD8544_ERROR;
length *= 6;
this->writeLcd(PCD8544_DATA, this->m_Buffer + this->m_Position, length);
this->m_Position += length;
return PCD8544_SUCCESS;
}
void PCD8544_SPI_FB::setPixel(uint8_t x, uint8_t y, uint8_t value)
{
if (x >= PCD8544_X_PIXELS || y >= PCD8544_Y_PIXELS) return;
uint8_t bank = y / 8;
uint8_t bitMask = 1 << (y % 8);
uint8_t &byte = this->m_Buffer[(PCD8544_X_PIXELS * bank) + x];
if (value)
byte |= bitMask;
else
byte &= ~bitMask;
}
bool PCD8544_SPI_FB::getPixel(uint8_t x, uint8_t y)
{
if (x >= PCD8544_X_PIXELS || y >= PCD8544_Y_PIXELS) return false;
uint8_t bank = y / 8;
uint8_t bitMask = 1 << (y % 8);
uint8_t &byte = this->m_Buffer[(PCD8544_X_PIXELS * bank) + x];
if((byte &= bitMask) > 0){
return true;
} else{
return false;
}
}
uint8_t PCD8544_SPI_FB::writeLine(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2)
{
if (x1 == x2 || y1 == y2)
{
if (y1 > y2)
swap(y1, y2);
if (x1 > x2)
swap(x1, x2);
return this->writeRect(x1, y1, x2 - x1 + 1, y2 - y1 + 1);
}
else
return PCD8544_ERROR;
}
void PCD8544_SPI_FB::swap(uint8_t &a, uint8_t &b)
{
uint8_t temp = a;
a = b;
b = temp;
}
//from top left to bottom right corner
uint8_t PCD8544_SPI_FB::writeRect(uint8_t x, uint8_t y, uint8_t width, uint8_t height, bool fill)
{
if (x >= PCD8544_X_PIXELS || y >= PCD8544_Y_PIXELS || width == 0 || height == 0) return PCD8544_ERROR;
// Calculate the bitmasks for the pixels.
uint8_t bottom = y + height - 1;
uint8_t bankTop = y / 8;
uint8_t bankBottom = bottom / 8;
uint8_t bitMaskTop = 0x01;
uint8_t bitMaskBottom = 0x80;
uint8_t bitMaskTopFill = 0xFF;
uint8_t bitMaskBottomFill = 0xFF;
bitMaskTop <<= (y % 8);
bitMaskBottom >>= 7 - (bottom % 8);
bitMaskTopFill <<= (y % 8);
bitMaskBottomFill >>= 7 - (bottom % 8);
// When fill is selected, we'll use the FillMask.
if (fill)
{
bitMaskTop = bitMaskTopFill;
bitMaskBottom = bitMaskBottomFill;
}
// When the rectangle fits in a single bank, we AND the top and bottom masks
// So that we only fill the required area on the LCD.
if (bankTop == bankBottom)
{
bitMaskTop = fill ? bitMaskTop & bitMaskBottom : bitMaskTop | bitMaskBottom;
bitMaskTopFill &= bitMaskBottomFill;
}
this->gotoXY(x, bankTop);
// Write the left 'side' of the rectangle on the top bank.
this->m_Buffer[this->m_Position++] |= bitMaskTopFill;
// Write a line or a fill.
for (uint8_t i = 1; i < width-1; i++)
this->m_Buffer[this->m_Position++] |= bitMaskTop;
// Write the right 'side' of the rectangle on the top bank.
if (width > 1)
this->m_Buffer[this->m_Position++] |= bitMaskTopFill;
this->m_Position += (PCD8544_X_PIXELS - width);
// Write a fill across the middle banks or two sides of the rectangle.
if (bankBottom - bankTop > 1)
{
for (uint8_t i = bankTop + 1; i < bankBottom; i++)
{
if (fill)
memset(this->m_Buffer + this->m_Position, 0xFF, width);
else
{
this->m_Buffer[this->m_Position] = 0xFF;
this->m_Buffer[this->m_Position+width-1] = 0xFF;
}
this->m_Position += PCD8544_X_PIXELS;
}
}
// If the rectangle spans across more than one bank,
// apply the same logic for the bottom as the top.
if (bankBottom > bankTop)
{
this->m_Buffer[this->m_Position++] |= bitMaskBottomFill;
for (uint8_t i = 1; i < width-1; i++)
this->m_Buffer[this->m_Position++] |= bitMaskBottom;
if (width > 1)
this->m_Buffer[this->m_Position++] |= bitMaskBottomFill;
}
return PCD8544_SUCCESS;
}
void PCD8544_SPI_FB::writeLcd(uint8_t dataOrCommand, const uint8_t *data, uint16_t count)
{
PCD8544_PORT = (PCD8544_PORT & ~PINS_CE_DC) | dataOrCommand;
//for (uint16_t i = 0; i < count; i++)
// SPI.transfer(data[i]);
for (uint16_t i = count; i > 0; i--)
SPI.transfer(data[count-i]);
PCD8544_PORT |= PIN_CE;
}
void PCD8544_SPI_FB::writeLcd(uint8_t dataOrCommand, uint8_t data)
{
PCD8544_PORT = (PCD8544_PORT & ~PINS_CE_DC) | dataOrCommand;
SPI.transfer(data);
PCD8544_PORT |= PIN_CE;
}
// Valid values are 0x00 - 0x7F.
void PCD8544_SPI_FB::contrast(uint8_t cnt)
{
this->writeLcd(PCD8544_COMMAND, 0x21); //Tell LCD that extended commands follow
this->writeLcd(PCD8544_COMMAND, 0X80 | cnt); //Set LCD Vop (Contrast)
}
// printing just one line and cut the overhang
void PCD8544_SPI_FB::printOut(String string, uint8_t line, uint8_t start)
{
line--;
if(line > 5) {
this->gotoXY(start,5);
} else {
this->gotoXY(start,line);
}
String subString;
if(string.length() > 14) {
subString += string.substring(0, 14);
this->print(subString);
} else {
this->print(string);
}
}