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#include "Steuerung.h"
Steuerung::Steuerung(Joystick* joystick, Motor* left, Motor* right) { this -> joystick = joystick; this -> left = left; this -> right = right; }
void Steuerung::mapReadingsToMatchPWMValues() { (this -> xValue) = map(joystick -> xAxisReading, joystick -> lowestValue, joystick -> highestValue, left -> lowestValue, left -> highestValue); (this -> yValue) = map(joystick -> yAxisReading, joystick -> lowestValue, joystick -> highestValue, right -> highestValue, right -> lowestValue); }
void Steuerung::applyPWMValuesDependingOnReadings() { if ((abs(this -> xValue) > (joystick -> spaceing)) || (abs(this -> yValue) > (joystick -> spaceing))) { if (this -> yValue >= 0) { if (this -> xValue >= 0) { //+y , +x
(left -> PWMValue) = this -> yValue; (right -> PWMValue) = (this -> yValue) - (this -> xValue); if ((this -> xValue) >= (this -> yValue)) { (left -> PWMValue) = left -> highestValue; (right -> PWMValue) = right -> lowestValue; } } else { //+y , -x
(left -> PWMValue) = this -> yValue; (right -> PWMValue) = (this -> yValue) + (this -> xValue); if (abs(this -> xValue) >= (this -> yValue)) { (left -> PWMValue) = left -> lowestValue; (right -> PWMValue) = right -> highestValue; } } } else { if (this -> xValue >= 0) { //-y , +x
(left -> PWMValue) = this -> yValue; (right -> PWMValue) = (this -> yValue) + (this -> xValue); if (this -> xValue >= abs(this -> yValue)) { (left -> PWMValue) = left -> highestValue; (right -> PWMValue) = right -> lowestValue; } } else { //-y , -x
(left -> PWMValue) = this -> yValue; (right -> PWMValue) = (this -> yValue) - (this -> xValue); if (abs(this -> xValue) >= abs(this -> yValue)) { (left -> PWMValue) = left -> lowestValue; (right -> PWMValue) = right -> highestValue; } } } if (abs(this -> xValue) < (joystick -> spaceing)) { (left -> PWMValue) = this -> yValue; (right -> PWMValue) = this -> yValue; } } else { (left -> PWMValue) = 0; (right -> PWMValue) = 0; }
} void Steuerung::updateValues() { joystick -> checkJoystickInput(); mapReadingsToMatchPWMValues(); applyPWMValuesDependingOnReadings(); }
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