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/* Copyright (C) 2011 J. Coliz <maniacbug@ymail.com>
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. */
/** * Example RF Radio Ping Pair ... for Maple * * This is an example of how to use the RF24 class. Write this sketch to two different nodes, * connect the role_pin to ground on one. The ping node sends the current time to the pong node, * which responds by sending the value back. The ping node can then see how long the whole cycle * took. */
#include "WProgram.h" #include <SPI.h> #include "nRF24L01.h" #include "RF24.h"
// // Maple specific setup. Other than this section, the sketch is the same on Maple as on // Arduino //
#ifdef MAPLE_IDE
// External startup function extern void board_start(const char* program_name);
// Use SPI #2. HardwareSPI SPI(2);
#else #define board_startup printf #define toggleLED(x) (x) #endif
// // Hardware configuration //
// Set up nRF24L01 radio on SPI bus plus pins 7 & 6 // (This works for the Getting Started board plugged into the // Maple Native backwards.)
RF24 radio(7,6);
// sets the role of this unit in hardware. Connect to GND to be the 'pong' receiver // Leave open to be the 'ping' transmitter const int role_pin = 10;
// // Topology //
// Radio pipe addresses for the 2 nodes to communicate. const uint64_t pipes[2] = { 0xF0F0F0F0E1LL, 0xF0F0F0F0D2LL };
// // Role management // // Set up role. This sketch uses the same software for all the nodes // in this system. Doing so greatly simplifies testing. The hardware itself specifies // which node it is. // // This is done through the role_pin //
// The various roles supported by this sketch typedef enum { role_ping_out = 1, role_pong_back } role_e;
// The debug-friendly names of those roles const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"};
// The role of the current running sketch role_e role;
void setup(void) { // // Role //
// set up the role pin pinMode(role_pin, INPUT); digitalWrite(role_pin,HIGH); delay(20); // Just to get a solid reading on the role pin
// read the address pin, establish our role if ( digitalRead(role_pin) ) role = role_ping_out; else role = role_pong_back;
// // Print preamble //
board_start("\n\rRF24/examples/pingpair/\n\r"); printf("ROLE: %s\n\r",role_friendly_name[role]);
// // Setup and configure rf radio //
radio.begin();
// optionally, increase the delay between retries & # of retries radio.setRetries(15,15);
// optionally, reduce the payload size. seems to // improve reliability radio.setPayloadSize(8);
// // Open pipes to other nodes for communication //
// This simple sketch opens two pipes for these two nodes to communicate // back and forth. // Open 'our' pipe for writing // Open the 'other' pipe for reading, in position #1 (we can have up to 5 pipes open for reading)
if ( role == role_ping_out ) { radio.openWritingPipe(pipes[0]); radio.openReadingPipe(1,pipes[1]); } else { radio.openWritingPipe(pipes[1]); radio.openReadingPipe(1,pipes[0]); }
// // Start listening //
radio.startListening();
// // Dump the configuration of the rf unit for debugging //
radio.printDetails(); }
void loop(void) { // // Ping out role. Repeatedly send the current time //
if (role == role_ping_out) { toggleLED();
// First, stop listening so we can talk. radio.stopListening();
// Take the time, and send it. This will block until complete unsigned long time = millis(); printf("Now sending %lu...",time); bool ok = radio.write( &time, sizeof(unsigned long) );
if (ok) printf("ok...\r\n"); else printf("failed.\r\n");
// Now, continue listening radio.startListening();
// Wait here until we get a response, or timeout (250ms) unsigned long started_waiting_at = millis(); bool timeout = false; while ( ! radio.available() && ! timeout ) if (millis() - started_waiting_at > 200 ) timeout = true;
// Describe the results if ( timeout ) { printf("Failed, response timed out.\r\n"); } else { // Grab the response, compare, and send to debugging spew unsigned long got_time; radio.read( &got_time, sizeof(unsigned long) );
// Spew it printf("Got response %lu, round-trip delay: %lu\r\n",got_time,millis()-got_time); }
toggleLED();
// Try again 1s later delay(1000); }
// // Pong back role. Receive each packet, dump it out, and send it back //
if ( role == role_pong_back ) { // if there is data ready if ( radio.available() ) { // Dump the payloads until we've gotten everything unsigned long got_time; bool done = false; while (!done) { // Fetch the payload, and see if this was the last one. done = radio.read( &got_time, sizeof(unsigned long) );
// Spew it printf("Got payload %lu...",got_time);
// Delay just a little bit to let the other unit // make the transition to receiver delay(20); }
// First, stop listening so we can talk radio.stopListening();
// Send the final one back. radio.write( &got_time, sizeof(unsigned long) ); printf("Sent response.\r\n");
// Now, resume listening so we catch the next packets. radio.startListening(); } } } // vim:cin:ai:sts=2 sw=2 ft=cpp
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