package de.fd.fh; public class Game { public Figure[] mField; public static final int whiteRowOther = 7; public static final int whiteRowFarmer = 6; public static final int blackRowOther = 0; public static final int blackRowFarmer = 1; public void initNewGame() { mField = new Figure[Figure.fieldLength * Figure.fieldLength]; // Figuren platzieren for (int i = 0; i < Figure.fieldLength; i++) // row { if (i == Game.whiteRowOther || i == Game.blackRowOther) { for (int j = 0; j < Figure.fieldLength; j++) // col { mField[i * Figure.fieldLength + j] = new Figure(); } } for (int j = 0; j < Figure.fieldLength; j++) // col { mField[Game.whiteRowFarmer * Figure.fieldLength + j] = new FigureFarmer(FigureFarmer.Color.White); } for (int j = 0; j < Figure.fieldLength; j++) // col { mField[Game.blackRowFarmer * Figure.fieldLength + j] = new FigureFarmer(FigureFarmer.Color.Black); } } mField[Figure.fieldLength * 0 + 0] = new FigureRook(); // schwarzer Turm a8 mField[Figure.fieldLength * 0 + 7] = new FigureRook(); // schwarzer Turm h8 mField[Figure.fieldLength * 7 + 0] = new FigureRook(); // weißer Turm a1 } boolean moveFigure(int src, int dst) { Figure f = mField[src]; if (!f.moveAllowed(src, dst, mField)) { return false; } mField[dst] = f; mField[src] = null; return true; } }