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  1. package de.fd.fh.server.game;
  2. import de.fd.fh.server.user.UserId;
  3. import lombok.RequiredArgsConstructor;
  4. import java.util.HashSet;
  5. import java.util.Set;
  6. @RequiredArgsConstructor
  7. public class GameService
  8. {
  9. private final GameRepository repository;
  10. public GameId createGame(final Game game)
  11. {
  12. return (GameId) repository.save(game).getId();
  13. }
  14. public GameId createGame(final UserId blackUser, final UserId whiteUser)
  15. {
  16. final Set<Field> fields = initFields(blackUser, whiteUser);
  17. final Game game = new Game(null, whiteUser, blackUser, whiteUser, fields, null);
  18. return (GameId) repository.save(game).getId();
  19. }
  20. private Set<Field> initFields(UserId blackUser, UserId whiteUser)
  21. {
  22. final Set<Field> fields = new HashSet<>();
  23. for (int x = 0; x < 8; x++)
  24. {
  25. for (int y = 0; y < 8; y++)
  26. {
  27. fields.add(new Field(x, y, getColor(x, y) , getFigure(x, y, whiteUser, blackUser)));
  28. }
  29. }
  30. return fields;
  31. }
  32. private Field.Color getColor(final int x, final int y)
  33. {
  34. return (x + y) % 2 != 1 ? Field.Color.WHITE : Field.Color.BLACK;
  35. }
  36. private Figure getFigure(final int x, final int y, final UserId whitePlayer, final UserId blackPlayer)
  37. {
  38. if (x == 0)
  39. {
  40. return getFigureOfGroundLevel(y, whitePlayer);
  41. }
  42. if (x == 1)
  43. {
  44. return new Figure(Figure.Type.PAWN, whitePlayer);
  45. }
  46. if (x == 7)
  47. {
  48. return getFigureOfGroundLevel(y, blackPlayer);
  49. }
  50. if (x == 6)
  51. {
  52. return new Figure(Figure.Type.PAWN, blackPlayer);
  53. }
  54. return null;
  55. }
  56. private Figure getFigureOfGroundLevel(final int y, final UserId player)
  57. {
  58. if (y == 0 || y == 7)
  59. {
  60. return new Figure(Figure.Type.ROOK, player);
  61. }
  62. if (y == 1 || y == 6)
  63. {
  64. return new Figure(Figure.Type.KNIGHT, player);
  65. }
  66. if (y == 2 || y == 5)
  67. {
  68. return new Figure(Figure.Type.BISHOP, player);
  69. }
  70. if (y == 3)
  71. {
  72. return new Figure(Figure.Type.QUEEN, player);
  73. }
  74. if (y == 4)
  75. {
  76. return new Figure(Figure.Type.KING, player);
  77. }
  78. return null;
  79. }
  80. }