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49 lines
1.0 KiB
49 lines
1.0 KiB
#ifdef TEST
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#include "unity.h"
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#include "SchereSteinPapier.h"
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#include <stdlib.h>
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void setUp(void)
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{
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}
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void tearDown(void)
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{
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}
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void test_Scheresteinpapier_generateRandom(void) {
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srand(42);
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for (int i = 0; i < 100; ++i) {
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int result = generateRandom();
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TEST_ASSERT_TRUE(result >= 0 && result <= 2);
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}
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}
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void test_Scheresteinpapier_determineWinner(void) {
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for (int spieler = 0; spieler <= 2; ++spieler) {
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for (int computer = 0; computer <= 2; ++computer) {
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int result = determineWinner(spieler, computer);
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if ((spieler == 0 && computer == 2) ||
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(spieler == 1 && computer == 0) ||
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(spieler == 2 && computer == 1)) {
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TEST_ASSERT_EQUAL(1, result); // Spieler gewinnt
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}
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else if (spieler == computer) {
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TEST_ASSERT_EQUAL(0, result); // Unentschieden
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}
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else {
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TEST_ASSERT_EQUAL(-1, result); // Computer gewinnt
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}
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}
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}
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}
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#endif // TEST
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