#ifdef TEST #include "unity.h" #include "SchereSteinPapier.h" void setUp(void) { } void tearDown(void) { } void test_Scheresteinpapier_generateRandom(void) { srand(42); for (int i = 0; i < 100; ++i) { int result = generateRandom(); TEST_ASSERT_TRUE(result >= 0 && result <= 2); } } #endif // TEST