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#ifdef TEST
#include "unity.h"
#include "SchereSteinPapier.h"
void setUp(void) { }
void tearDown(void) { }
void test_Scheresteinpapier_generateRandom(void) { srand(42);
for (int i = 0; i < 100; ++i) { int result = generateRandom(); TEST_ASSERT_TRUE(result >= 0 && result <= 2); } }
void test_Scheresteinpapier_determineWinner(void) { for (int spieler = 0; spieler <= 2; ++spieler) { for (int computer = 0; computer <= 2; ++computer) { int result = determineWinner(spieler, computer);
if ((spieler == 0 && computer == 2) || (spieler == 1 && computer == 0) || (spieler == 2 && computer == 1)) { TEST_ASSERT_EQUAL(1, result); // Spieler gewinnt
} else if (spieler == computer) { TEST_ASSERT_EQUAL(0, result); // Unentschieden
} else { TEST_ASSERT_EQUAL(-1, result); // Computer gewinnt
} } } }
#endif // TEST
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