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#include "../src/inputHandler.h"
#include "unity.h"
void setUp(void) {
// set stuff up here
}
void tearDown(void) {
// clean stuff up here
}
void test_inputHandler_returntwoforinputminus(void) {
int expectedResult = 2;
int result;
result = getOperationIdBySymbol('-');
TEST_ASSERT_EQUAL_INT(expectedResult, result);
}
void test_inputHandler_returnoneforinputplus(void) {
int expectedResult = 1;
int result;
result = getOperationIdBySymbol('+');
TEST_ASSERT_EQUAL_INT(expectedResult, result);
}
void test_inputHandler_returnzeroforinvalidinput(void) {
int expectedResult = 0;
int result;
result = isOperationIdValid(0);
TEST_ASSERT_EQUAL_INT(expectedResult, result);
}
void test_inputHandler_returnoneifinputtoobig(void) {
int expectedResult = 1;
int result;
result = isNumberTooBig(300);
TEST_ASSERT_EQUAL_INT(expectedResult, result);
}