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#include "unity.h"
#include "../src/arithmeticMultiplication_Float.h"
#include "limits.h"
void setUp(void) {
}
void tearDown(void) {
}
void test_arithmeticMultiplication_floattimesfloatequalsfloat(void) {
float expectedResult = 10.0f;
float* result = multiplication_float(2.0f, 5.0f);
TEST_ASSERT_EQUAL_FLOAT(expectedResult, *result);
}