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#include "../src/arithmeticAddition.h"
#include "unity.h"
#include "limits.h"
void setUp(void) {
// set stuff up here
}
void tearDown(void) {
// clean stuff up here
}
void test_arithmeticAddition_numberplusnumberequalsnumber(void) {
int expectedResult = 8;
int* result;
result = addition_integer(5, 3);
TEST_ASSERT_EQUAL_INT(expectedResult, *result);
}
void test_arithmeticAddition_numberplusmaxintegervalueequalsnull(void) {
int* result;
result = addition_integer(INT_MAX, 1);
TEST_ASSERT_NULL(result);
}
void test_arithmeticAddition_doublenumbercalculationequalscorrectdoublenumber(void) {
double expectedResult = 5.500000;
double* result;
result = addition_double(3.5, 2.0);
TEST_ASSERT_EQUAL_DOUBLE(expectedResult, *result);
}
void test_arithmeticAddition_longnumbercalculationequalscorrectlong(void) {
long expectedResult = 10;
long* result;
result = addition_long(5, 5);
TEST_ASSERT_EQUAL_INT(expectedResult, *result);
}
void test_arithmeticAddition_floatnumbercalculationequalsfloat(void) {
float expectedResult = 5.5;
float* result;
result = addition_float(3.5, 2.0);
TEST_ASSERT_EQUAL_FLOAT(expectedResult, *result);
}