#include "../src/operationHandler.h" #include "unity.h" void setUp(void) { // set stuff up here } void tearDown(void) { // clean stuff up here } void test_operationHandler_truereturnvaluewithvalidinput(void) { int expectedResult = 1; int result1 = checkOperationInput(1); int result2 = checkOperationInput(2); int result3 = checkOperationInput(3); int result4 = checkOperationInput(4); TEST_ASSERT_EQUAL_INT(expectedResult, result1); TEST_ASSERT_EQUAL_INT(expectedResult, result2); TEST_ASSERT_EQUAL_INT(expectedResult, result3); TEST_ASSERT_EQUAL_INT(expectedResult, result4); } void test_operationHandler_falsereturnvaluewithinvalidinput(void) { int expectedResult = 0; int result = checkOperationInput(8); TEST_ASSERT_EQUAL_INT(expectedResult, result); }